2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/MissionUI/Chatbox.cpp $
15 * C module to handle all code for multiplayer chat windows
18 * Revision 1.3 2002/06/09 04:41:22 relnev
19 * added copyright header
21 * Revision 1.2 2002/05/07 03:16:46 theoddone33
22 * The Great Newline Fix
24 * Revision 1.1.1.1 2002/05/03 03:28:10 root
28 * 12 8/05/99 4:05p Jefff
29 * fixed pause chatbox display coords
31 * 11 7/29/99 10:47p Dave
32 * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
34 * 10 5/22/99 5:35p Dave
35 * Debrief and chatbox screens. Fixed small hi-res HUD bug.
37 * 9 2/24/99 2:25p Dave
38 * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
39 * bug for dogfight more.
41 * 8 2/23/99 8:11p Dave
42 * Tidied up dogfight mode. Fixed TvT ship type problems for alpha wing.
43 * Small pass over todolist items.
45 * 7 2/11/99 3:08p Dave
46 * PXO refresh button. Very preliminary squad war support.
48 * 6 2/01/99 5:55p Dave
49 * Removed the idea of explicit bitmaps for buttons. Fixed text
50 * highlighting for disabled gadgets.
52 * 5 1/29/99 2:08a Dave
53 * Fixed beam weapon collisions with players. Reduced size of scoring
54 * struct for multiplayer. Disabled PXO.
56 * 4 1/28/99 7:09p Neilk
57 * Modified chatbox to use new interface graphics (only 640)
59 * 3 10/13/98 9:28a Dave
60 * Started neatening up freespace.h. Many variables renamed and
61 * reorganized. Added AlphaColors.[h,cpp]
63 * 2 10/07/98 10:53a Dave
66 * 1 10/07/98 10:49a Dave
68 * 57 9/17/98 3:08p Dave
69 * PXO to non-pxo game warning popup. Player icon stuff in create and join
70 * game screens. Upped server count refresh time in PXO to 35 secs (from
73 * 56 9/11/98 5:08p Dave
74 * More tweaks to kick notification system.
76 * 55 9/11/98 4:14p Dave
77 * Fixed file checksumming of < file_size. Put in more verbose kicking and
78 * PXO stats store reporting.
80 * 54 6/09/98 5:15p Lawrance
81 * French/German localization
83 * 53 6/09/98 10:31a Hoffoss
84 * Created index numbers for all xstr() references. Any new xstr() stuff
85 * added from here on out should be added to the end if the list. The
86 * current list count can be found in FreeSpace.cpp (search for
89 * 52 6/01/98 11:43a John
90 * JAS & MK: Classified all strings for localization.
92 * 51 5/22/98 9:35p Dave
93 * Put in channel based support for PXO. Put in "shutdown" button for
94 * standalone. UI tweaks for TvT
96 * 50 5/17/98 6:32p Dave
97 * Make sure clients/servers aren't kicked out of the debriefing when team
98 * captains leave a game. Fixed chatbox off-by-one error. Fixed image
99 * xfer/pilot info popup stuff.
101 * 49 5/17/98 1:43a Dave
102 * Eradicated chatbox problems. Remove speed match for observers. Put in
103 * help screens for PXO. Fix messaging and end mission privelges. Fixed
104 * team select screen bugs. Misc UI fixes.
106 * 48 5/15/98 9:52p Dave
107 * Added new stats for freespace. Put in artwork for viewing stats on PXO.
109 * 47 5/15/98 5:15p Dave
110 * Fix a standalone resetting bug.Tweaked PXO interface. Display captaincy
111 * status for team vs. team. Put in asserts to check for invalid team vs.
114 * 46 5/08/98 7:08p Dave
115 * Lots of UI tweaking.
117 * 45 5/07/98 6:26p Dave
118 * Fix strange boundary conditions which arise when players die/respawn
119 * while the game is being ended. Spiff up the chatbox doskey thing a bit.
121 * 44 5/04/98 10:39p Dave
122 * Put in endgame sequencing. Need to check campaign situations.
123 * Realigned ship info on team select screen.
125 * 43 5/02/98 5:38p Dave
126 * Put in new tracker API code. Put in ship information on mp team select
127 * screen. Make standalone server name permanent. Fixed standalone server
130 * 42 4/29/98 6:00p Dave
131 * Fixed chatbox font colors. Made observer offscreen indicators work.
132 * Numerous small UI fixes. Fix rank limitations for mp games.
134 * 41 4/25/98 3:14p Dave
135 * Fixed chatbox clipping problem.
137 * 40 4/16/98 6:34p Dave
138 * Fixed reversed team vs. team colors.
140 * 39 4/14/98 5:06p Dave
141 * Don't load or send invalid pilot pics. Fixed chatbox graphic errors.
142 * Made chatbox display team icons in a team vs. team game. Fixed up pause
143 * and endgame sequencing issues.
145 * 38 4/13/98 7:48p Dave
146 * Fixed chatbox overrun errors. Put in line recall function (4 deep).
148 * 37 4/12/98 2:09p Dave
149 * Make main hall door text less stupid. Make sure inputbox focus in the
150 * multi host options screen is managed more intelligently.
152 * 36 4/01/98 11:19p Dave
153 * Put in auto-loading of xferred pilot pic files. Grey out background
154 * behind pinfo popup. Put a chatbox message in when players are kicked.
155 * Moved mission title down in briefing. Other ui fixes.
157 * 35 3/31/98 4:42p Allender
158 * mission objective support for team v. team mode. Chatbox changes to
159 * make input box be correct length when typing
161 * 34 3/29/98 1:24p Dave
162 * Make chatbox not clear between multiplayer screens. Select player ship
163 * as default in mp team select and weapons select screens. Made create
164 * game mission list use 2 fixed size columns.
166 * 33 3/19/98 5:05p Dave
167 * Put in support for targeted multiplayer text and voice messaging (all,
168 * friendly, hostile, individual).
170 * 32 3/18/98 12:03p John
171 * Marked all the new strings as externalized or not.
173 * 31 3/17/98 12:30a Dave
174 * Put in hud support for rtvoice. Several ui interface changes.
176 * 30 3/10/98 10:59p Dave
177 * Fixed single player pause screen. Put in temporary fix for multiplayer
178 * version. Fixed several chatbox display and text string bugs.
180 * 29 2/27/98 9:41a Dave
181 * Made "up/down" arrows flip direction when toggling chatbox sizes.
183 * 28 2/26/98 4:21p Dave
184 * More robust multiplayer voice.
186 * 27 2/22/98 4:17p John
187 * More string externalization classification... 190 left to go!
189 * 26 2/22/98 12:19p John
190 * Externalized some strings
192 * 25 2/13/98 3:46p Dave
193 * Put in dynamic chatbox sizing. Made multiplayer file lookups use cfile
196 * 24 2/04/98 10:50p Allender
197 * zero out chat line before storing text
199 * 23 1/29/98 5:23p Dave
200 * Made ingame join handle bad packets gracefully.
202 * 22 1/23/98 5:43p Dave
203 * Finished bringing standalone up to speed. Coded in new host options
206 * 21 1/17/98 5:51p Dave
207 * Bug fixes for bugs generated by multiplayer testing.
209 * 20 1/16/98 5:23p Allender
210 * more chatbox changes
212 * 19 1/16/98 4:28p Allender
213 * automatically send line when close to end of chatbox.
215 * 18 1/16/98 2:34p Dave
216 * Made pause screen work properly (multiplayer). Changed how chat packets
219 * 17 1/15/98 6:12p Dave
220 * Fixed weapons loadout bugs with multiplayer respawning. Added
221 * multiplayer start screen. Fixed a few chatbox bugs.
223 * 16 1/15/98 5:10p Allender
224 * ton of interface changes. chatbox in multiplayer now behaves
225 * differently than before. It's always active in any screen that uses
226 * it. Only non-printatble characters will get passed back out from
229 * 15 1/12/98 5:17p Dave
230 * Put in a bunch of multiplayer sequencing code. Made weapon/ship select
231 * work through the standalone.
233 * 14 1/07/98 5:20p Dave
234 * Put in support for multiplayer campaigns with the new interface
237 * 13 1/05/98 5:06p Dave
238 * Fixed a chat packet bug. Fixed a few state save/restore bugs. Updated a
239 * few things for multiplayer server transfer.
241 * 12 12/29/97 3:15p Dave
242 * Put in auto-indenting for multiplayer chatbox. Tweaked some multiplayer
245 * 11 12/22/97 9:13p Allender
246 * fixed up a few minor issues with chatbox
248 * 10 12/19/97 7:08p Jasen
249 * Updated coords for new ChatBox (small)
251 * 9 12/18/97 8:59p Dave
252 * Finished putting in basic support for weapon select and ship select in
255 * 8 12/06/97 4:27p Dave
256 * Another load of interface and multiplayer bug fixes.
258 * 7 12/03/97 4:16p Hoffoss
259 * Changed sound stuff used in interface screens for interface purposes.
261 * 6 11/12/97 4:40p Dave
262 * Put in multiplayer campaign support parsing, loading and saving. Made
263 * command-line variables better named. Changed some things on the initial
264 * pilot select screen.
266 * 5 10/24/97 10:59p Hoffoss
267 * Added in create pilot popup window and barracks screen.
269 * 4 10/08/97 5:08p Lawrance
270 * use mask region for chat box inputbox, so getting focus is easier
272 * 3 10/01/97 4:47p Lawrance
273 * move some #defines out of header file into .cpp file
275 * 2 10/01/97 4:39p Lawrance
276 * move chat code into Chatbox.cpp, simplify interface
278 * 1 10/01/97 10:54a Lawrance
285 #include "freespace.h"
287 #include "missionscreencommon.h"
288 #include "multimsgs.h"
295 #include "multi_pmsg.h"
296 #include "alphacolors.h"
298 ///////////////////////////////////////////////////////////
300 ///////////////////////////////////////////////////////////
302 // a little extra spacing for the team vs. team icons
303 #define CHATBOX_TEAM_ICON_SPACE 18
305 // SMALL CHATBOX ----------------------------------------------------------------------------------
308 char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
310 "2_Chatbox" // GR_1024
314 char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
315 "Chatbox-m", // GR_640
316 "2_Chatbox-m" // GR_1024
320 int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
329 // display area coods
330 int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
332 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
335 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
340 int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
350 int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
355 // BIG CHATBOX ----------------------------------------------------------------------------------
358 char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
359 "ChatboxBig", // GR_640
360 "2_ChatboxBig" // GR_1024
364 char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
365 "Chatbox-m", // GR_640
366 "2_Chatbox-m" // GR_1024
370 int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
379 // display area coords
380 int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
382 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
385 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
390 int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
400 int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
405 // PAUSED CHATBOX ----------------------------------------------------------------------------------
408 char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
410 "2_MPPause" // GR_1024
414 char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
415 "MPPause-m", // GR_640
416 "2_MPPause-m" // GR_1024
420 int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
429 // display area coords
430 int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
432 103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
435 165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
440 int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
450 int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
455 // defines for location and other info of chat box MULTI_PAUSED
457 #define CHATBOX_MP_FNAME NOX("MPPause")
458 #define CHATBOX_MP_MASK NOX("MPPause-m")
459 #define CHATBOX_MP_X1 112
460 #define CHATBOX_MP_Y1 198
461 #define CHATBOX_MP_X2 477
462 #define CHATBOX_MP_Y2 308
463 #define CHATBOX_MP_ICON_X (CHATBOX_MP_X1)
464 #define CHATBOX_MP_W (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
465 #define CHATBOX_MP_H (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
466 #define CHATBOX_MP_BEGIN_X (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
467 #define CHATBOX_MP_BEGIN_Y CHATBOX_MP_Y1
468 #define CHATBOX_MP_DISP_W 365
469 #define CHATBOX_MP_MAX_LINES 11
470 #define CHATBOX_MP_INPUTBOX_X (CHATBOX_MP_X1 + 3)
471 #define CHATBOX_MP_INPUTBOX_W (CHATBOX_MP_W)
472 #define CHATBOX_MP_TEXTENTER_Y 329
475 // CHATBOX ----------------------------------------------------------------------------------
477 // the settings being used for this instance
478 char Chatbox_mask[50];
487 int Chatbox_max_lines;
488 int Chatbox_inputbox_x;
489 int Chatbox_inputbox_w;
490 int Chatbox_textenter_y;
491 int Chat_scroll_up_coord[2];
492 int Chat_scroll_down_coord[2];
494 // how many pixels to indent succesive lines of text from a given player
495 #define CHAT_LINE_INDENT 20
497 // what chars other than letters and number's we'll toss
498 #define CHATBOX_INVALID_CHARS NOX("~`") // this is primarily so that we don't interfere with the voice recording keys
500 // common defines and data
501 #define CHATBOX_STRING_LEN (CALLSIGN_LEN + CHATBOX_MAX_LEN + 32)
502 UI_WINDOW Chat_window;
503 UI_INPUTBOX Chat_inputbox;
504 UI_BUTTON Chat_enter_text;
507 #define CHATBOX_NUM_BUTTONS 3
508 #define CHATBOX_SCROLL_UP 0
509 #define CHATBOX_SCROLL_DOWN 1
510 #define CHATBOX_TOGGLE_SIZE 2 // used for both big and small
512 // coordinate indicies
513 #define CHATBOX_X_COORD 0
514 #define CHATBOX_Y_COORD 1
515 #define CHATBOX_W_COORD 2
516 #define CHATBOX_H_COORD 3
519 ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
521 ui_button_info("CHB_00", 613, 3, -1, -1, 0),
522 ui_button_info("CHB_01", 613, 41, -1, -1, 1),
523 ui_button_info("CHB_02a", 607, 74, -1, -1, 2),
524 ui_button_info("CHB_02b", 607, 74, -1, -1, 2),
527 ui_button_info("2_CHB_00", 981, 5, -1, -1, 0),
528 ui_button_info("2_CHB_01", 981, 67, -1, -1, 1),
529 ui_button_info("2_CHB_02a", 971, 119, -1, -1, 2),
530 ui_button_info("2_CHB_02b", 971, 119, -1, -1, 2),
534 int Chatbox_mode_flags = 0;
536 int Chatbox_bitmap = -1;
537 int Chatbox_big_bitmap = -1;
538 int Chatbox_small_bitmap = -1;
539 int Chatbox_mp_bitmap = -1;
540 int Chatbox_created = 0;
542 ///////////////////////////////////////////////////////////
544 ///////////////////////////////////////////////////////////
545 #define MAX_BRIEF_CHAT_LINES 60 // how many lines we can store in the scrollback buffer
546 #define BRIEF_DISPLAY_SPACING 2 // pixel spacing between chat lines
548 // the first byte of the text string will be the net player id of the
549 char Brief_chat_lines[MAX_BRIEF_CHAT_LINES][CHATBOX_STRING_LEN];
550 int Brief_chat_indents[MAX_BRIEF_CHAT_LINES];
552 int Brief_chat_next_index[MAX_BRIEF_CHAT_LINES];
553 int Brief_chat_prev_index[MAX_BRIEF_CHAT_LINES];
554 int Num_brief_chat_lines;
555 int Brief_current_add_line;
556 int Brief_start_display_index;
558 // chatbox line recall data
559 #define CHATBOX_MAX_RECALL_LINES 10
560 int Chatbox_recall_count = 0;
561 int Chatbox_recall_index = 0;
562 int Chatbox_recall_last = -1;
563 char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
565 ///////////////////////////////////////////////////////////
566 // forward declarations
567 ///////////////////////////////////////////////////////////
568 void chatbox_chat_init();
569 void chatbox_render_chat_lines();
570 void chatbox_set_mode(int mode_flags);
571 void chatbox_toggle_size();
572 void chatbox_toggle_size_adjust_lines();
573 void chat_autosplit_line(char *msg,char *remainder);
574 int chatbox_num_displayed_lines();
575 void chatbox_recall_add(char *string);
576 void chatbox_recall_up();
577 void chatbox_recall_down();
579 // set the chatbox mode without checking for any previous modes which may need to be handled specially
580 void chatbox_set_mode(int mode_flags)
584 // set the stored mode
585 Chatbox_mode_flags = mode_flags;
587 // small pregame chatbox
588 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
591 // big pregame chatbox
592 else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
595 // multiplayer paused
600 // set up the display/init variables based upon what mode we chode
603 strcpy(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res]);
604 Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
605 Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];
606 Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
607 Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
608 Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
609 Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
610 Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
611 Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
612 Chatbox_max_lines = Chatbox_small_max_lines[gr_screen.res];
613 Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
614 Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
615 Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];
619 strcpy(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res]);
620 Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
621 Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];
622 Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
623 Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
624 Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
625 Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
626 Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
627 Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
628 Chatbox_max_lines = Chatbox_big_max_lines[gr_screen.res];
629 Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
630 Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
631 Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];
635 Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
636 Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];
637 Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
638 Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
639 Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
640 Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
641 Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
642 Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
643 Chatbox_max_lines = Chatbox_p_max_lines[gr_screen.res];
644 Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
645 Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
646 Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
651 // automatically split up any input text, send it, and leave the remainder
652 void chatbox_autosplit_line()
654 char *remainder,msg[150];
657 // if the chat line is getting too long, fire off the message, putting the last
658 // word on the next input line.
660 Chat_inputbox.get_text(msg);
662 // determine if the width of the string in pixels is > than the inputbox width -- if so,
663 // then send the message
664 gr_get_string_size(&msg_pixel_width, NULL, msg);
665 // if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
666 if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
667 remainder = strrchr(msg, ' ');
674 // if I'm the server, then broadcast the packet
675 chatbox_recall_add(msg);
676 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
677 chatbox_add_line(msg, MY_NET_PLAYER_NUM);
679 // display any remainder of text on the next line
680 Chat_inputbox.set_text(remainder);
681 } else if((Chat_inputbox.pressed() && (strlen(msg) > 0)) || (strlen(msg) >= CHATBOX_MAX_LEN)) {
682 // tack on the null terminator in the boundary case
684 if(x >= CHATBOX_MAX_LEN){
685 msg[CHATBOX_MAX_LEN-1] = '\0';
687 // if I'm the server, then broadcast the packet
688 chatbox_recall_add(msg);
689 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
690 chatbox_add_line(msg, MY_NET_PLAYER_NUM);
692 // display any remainder of text on the next line
693 Chat_inputbox.set_text(remainder);
697 // initialize all chatbox details with the given mode flags
698 int chatbox_create(int mode_flags)
702 // don't do anything if the chatbox is already initialized
703 if (Chatbox_created){
707 // probably shouldn't be using the chatbox in single player mode
708 Assert(Game_mode & GM_MULTIPLAYER);
710 // setup all data to correspond to our mode flags
711 chatbox_set_mode(mode_flags);
713 // initialize all low-level details related to chatting
716 // attempt to load in the chatbox background bitmap
717 if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
718 Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
719 Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
720 Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
722 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
723 Chatbox_bitmap = Chatbox_small_bitmap;
724 } else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
725 Chatbox_bitmap = Chatbox_big_bitmap;
727 Chatbox_bitmap = Chatbox_mp_bitmap;
730 if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
735 // attempt to create the ui window for the chatbox and assign the mask
736 Chat_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
737 Chat_window.set_mask_bmap(Chatbox_mask);
739 // create the chat text enter input area
740 Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]);
741 Chat_inputbox.set_focus();
742 Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
744 // if we're supposed to supply and check for out own buttons
745 if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
746 for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
748 Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
750 // set the highlight action
751 Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
754 Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
757 Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
760 // now create the toggle size button with the appropriate button
761 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
762 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
764 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
768 // an invisible button that will set focus to input box when clicked on
769 Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
770 Chat_enter_text.hide(); // button doesn't show up
771 Chat_enter_text.link_hotspot(50);
777 // process this frame for the chatbox
778 int chatbox_process(int key_in)
784 // if the chatbox hasn't explicitly been created, we can't do any processing
785 if(!Chatbox_created){
789 // process the incoming key appropriately
791 key_out = Chat_window.process();
793 key_out = Chat_window.process(key_in);
796 // look for special keypresses
798 // line recall up one
804 // line recall down one
806 chatbox_recall_down();
811 // if we're supposed to be checking our own scroll buttons
812 if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
813 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
817 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
818 chatbox_scroll_down();
821 if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
822 chatbox_toggle_size();
826 // check to see if the enter text button has been pressed
827 if ( Chat_enter_text.pressed() ) {
828 Chat_inputbox.set_focus();
831 // check to see if the current input text needs to be split up and sent automaticall
832 chatbox_autosplit_line();
839 // destory the UI window
840 Chat_window.destroy();
842 // unload any bitmaps
843 if(Chatbox_small_bitmap != -1){
844 bm_unload(Chatbox_small_bitmap);
846 if(Chatbox_big_bitmap != -1){
847 bm_unload(Chatbox_big_bitmap);
849 if(Chatbox_mp_bitmap != -1){
850 bm_unload(Chatbox_mp_bitmap);
853 // clear all the text lines in the
858 // shutdown all chatbox functionality
861 // only do this if we have valid data
863 // clear all chat data
864 memset(Brief_chat_lines,0,(MAX_BRIEF_CHAT_LINES * (CHATBOX_MAX_LEN + 2)));
865 Brief_start_display_index=0;
866 Num_brief_chat_lines=0;
867 Brief_current_add_line=0;
869 // clear all line recall data
870 Chatbox_recall_count = 0;
871 Chatbox_recall_index = 0;
872 Chatbox_recall_last = -1;
873 memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
877 // render the chatbox for this frame
878 void chatbox_render()
880 if (!Chatbox_created){
884 // clear the multiplayer chat window
885 // gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h);
889 // draw the background bitmap if we're supposed to
890 if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
891 gr_set_bitmap( Chatbox_bitmap );
892 gr_bitmap(Chatbox_x1, Chatbox_y1);
895 // render the chat lines
896 chatbox_render_chat_lines();
898 // render any UI window stuff
902 // try and scroll the chatbox up. return 0 or 1 on fail or success
903 int chatbox_scroll_up()
905 if(Num_brief_chat_lines > Chatbox_max_lines){
906 int prev = Brief_chat_prev_index[Brief_start_display_index];
908 // check to make sure we won't be going "up" above the "beginning" of the text array
909 if(Brief_chat_prev_index[Brief_current_add_line] != prev && !(Num_brief_chat_lines < MAX_BRIEF_CHAT_LINES && Brief_start_display_index==0)){
910 Brief_start_display_index = prev;
918 // try and scroll the chatbox down, return 0 or 1 on fail or success
919 int chatbox_scroll_down()
924 if(Num_brief_chat_lines > Chatbox_max_lines){
925 // yuck. There's got to be a better way to do this.
926 next = Brief_chat_next_index[Brief_start_display_index];
927 for(idx = 1;idx <= Chatbox_max_lines; idx++){
928 next = Brief_chat_next_index[next];
931 // check to make sure we won't be going "down" below the "bottom" of the text array
932 if(Brief_chat_next_index[Brief_current_add_line] != next){
933 Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
940 // quick explanation as to how the scrolling works :
941 // Brief_chat_next_index is an array A of size n, where A[i] = i+1 and A[n] = 0
942 // Brief_chat_prev_index is an array A of size n, where A[i] = i-1 and A[0] = n
943 // in other words, if you increment an integer i = A[i], you get the next index (or the prev)
944 // with wrapping. In this way, as chat lines are entered, they are continuously wrapped
945 // around the Brief_chat_lines array so we can keep it at a fixed size. These arrays are used
946 // for both entering new chat strings as well as moving the Brief_start_display_index
947 // integer, which is self-explanatory
949 void chatbox_chat_init()
955 // setup the wraparound arrays
956 for(idx=0;idx<MAX_BRIEF_CHAT_LINES;idx++){
957 Brief_chat_next_index[idx] = idx+1;
959 Brief_chat_next_index[MAX_BRIEF_CHAT_LINES-1]=0;
961 for(idx=MAX_BRIEF_CHAT_LINES-1; idx > 0 ; idx--){
962 Brief_chat_prev_index[idx] = idx - 1;
964 Brief_chat_prev_index[0] = MAX_BRIEF_CHAT_LINES-1;
966 // initialize the line recall data
967 Chatbox_recall_count = 0;
968 Chatbox_recall_index = 0;
969 Chatbox_recall_last = -1;
970 memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));
973 // int Test_color = 0;
974 void chatbox_add_line(char *msg, int pid, int add_id)
979 char *p_str[3]; // for the initial line (unindented)
980 char msg_extra[CHATBOX_STRING_LEN];
982 if(!Chatbox_created){
986 // maybe stick on who sent the message
988 if(MULTI_STANDALONE(Net_players[pid])){
989 sprintf(msg_extra, NOX("%s %s"), NOX("<SERVER>"), msg );
991 sprintf(msg_extra, NOX("%s: %s"), Net_players[pid].player->short_callsign, msg );
994 strcpy(msg_extra,msg);
996 Assert(strlen(msg_extra) < (CHATBOX_STRING_LEN - 2));
998 // split the text up into as many lines as necessary
999 n_lines = split_str(msg_extra, Chatbox_disp_w, n_chars, p_str, 3);
1000 Assert(n_lines != -1);
1002 // setup the first line -- be sure to clear out the line
1003 memset( Brief_chat_lines[Brief_current_add_line], 0, CHATBOX_STRING_LEN );
1005 // add the player id #
1006 Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
1007 // Brief_chat_lines[Brief_current_add_line][0] = (char)Test_color;
1008 // Test_color = (Test_color == MAX_PLAYERS - 1) ? 0 : Test_color++;
1010 // set the indent to 0
1011 Brief_chat_indents[Brief_current_add_line] = 0;
1013 // copy in the chars
1014 strncpy(&Brief_chat_lines[Brief_current_add_line][1],p_str[0],CHATBOX_STRING_LEN - 1);
1015 if(n_chars[0] >= CHATBOX_STRING_LEN){
1016 Brief_chat_lines[Brief_current_add_line][CHATBOX_STRING_LEN - 1] = '\0';
1018 Brief_chat_lines[Brief_current_add_line][n_chars[0] + 1] = '\0';
1021 // increment the total line count if we haven't reached the max already
1022 if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1023 Num_brief_chat_lines++;
1026 // get the index of the next string to add text to
1027 Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
1029 // if we have more than 1 line, re-split everything so that the rest are indented
1031 // split up the string after the first break-marker
1032 n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3);
1033 Assert(n_lines != -1);
1035 // setup these remaining lines
1036 for(idx=0;idx<n_lines;idx++){
1037 // add the player id#
1038 Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16);
1040 // add the proper indent
1041 Brief_chat_indents[Brief_current_add_line] = CHAT_LINE_INDENT;
1043 // copy in the line text itself
1044 strncpy(&Brief_chat_lines[Brief_current_add_line][1],p_str[idx],CHATBOX_STRING_LEN-1);
1045 if(n_chars[idx] >= CHATBOX_STRING_LEN){
1046 Brief_chat_lines[Brief_current_add_line][CHATBOX_STRING_LEN - 1] = '\0';
1048 Brief_chat_lines[Brief_current_add_line][n_chars[idx] + 1] = '\0';
1051 // increment the total line count if we haven't reached the max already
1052 if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1053 Num_brief_chat_lines++;
1056 // get the index of the next line to add text to
1057 Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];
1061 // COMMAND LINE OPTION
1062 if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && strlen(msg)>0){ // stream to the file if we're supposed to
1063 cfwrite_string(msg,Multi_chat_stream);
1064 cfwrite_char('\n',Multi_chat_stream);
1067 // if this line of text is from the player himself, automatically go to the bottom of
1069 if(pid == MY_NET_PLAYER_NUM){
1070 if(Num_brief_chat_lines > Chatbox_max_lines){
1071 Brief_start_display_index = Brief_current_add_line;
1072 for(backup = 1;backup <= Chatbox_max_lines;backup++){
1073 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1077 // if we have enough lines of text to require scrolling, scroll down by one.
1079 chatbox_scroll_down();
1083 void chatbox_render_chat_lines()
1085 int started_at,player_num,count,ly;
1087 started_at = Brief_start_display_index;
1089 ly = Chatbox_begin_y;
1090 while((count < Chatbox_max_lines) && (count < Num_brief_chat_lines)){
1091 // determine what player this chat line came from, and set the appropriate text color
1092 player_num = Brief_chat_lines[started_at][0];
1094 // print the line out
1095 gr_set_color_fast(Color_netplayer[player_num]);
1097 // draw the first line (no indent)
1098 gr_string(Chatbox_begin_x + Brief_chat_indents[started_at],ly,&Brief_chat_lines[started_at][1]);
1100 // if we're in a team vs. team game, blit the player color icon
1101 if(Netgame.type_flags & NG_TYPE_TEAM){
1102 switch(Net_players[player_num].p_info.team){
1104 // if he's a team captain
1105 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1106 if(Multi_common_icons[MICON_TEAM0_SELECT] != -1){
1107 gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT]);
1108 gr_bitmap(Chatbox_icon_x,ly-2);
1111 // just you're average peon
1113 if(Multi_common_icons[MICON_TEAM0] != -1){
1114 gr_set_bitmap(Multi_common_icons[MICON_TEAM0]);
1115 gr_bitmap(Chatbox_icon_x,ly-2);
1120 // if he's a team captain
1121 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1122 if(Multi_common_icons[MICON_TEAM1_SELECT] != -1){
1123 gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT]);
1124 gr_bitmap(Chatbox_icon_x,ly-2);
1127 // just your average peon
1129 if(Multi_common_icons[MICON_TEAM1] != -1){
1130 gr_set_bitmap(Multi_common_icons[MICON_TEAM1]);
1131 gr_bitmap(Chatbox_icon_x,ly-2);
1138 // increment the count and line position
1142 // increment the started at index
1143 started_at = Brief_chat_next_index[started_at];
1147 void chatbox_toggle_size()
1149 // if we're in "small" mode
1150 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1151 chatbox_force_big();
1154 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1156 // if we're in "big" mode
1157 else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
1158 chatbox_force_small();
1161 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1165 void chatbox_toggle_size_adjust_lines()
1169 // if the chatbox is now big, move the starting display index _up_ as far as possible
1170 if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
1171 // if we've wrapped around or we have more chatlines then we can display, move back as far as we can
1172 if((Num_brief_chat_lines > MAX_BRIEF_CHAT_LINES) || (Num_brief_chat_lines > Chatbox_max_lines)){
1173 count_diff = Chatbox_max_lines - chatbox_num_displayed_lines();
1174 while(count_diff > 0){
1175 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1179 // otherwise start displaying from position 0
1181 Brief_start_display_index = 0;
1184 // if the chatbox is now small, move the starting display index down as far as we need
1185 else if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1186 count_diff = chatbox_num_displayed_lines();
1187 // if we were displaying more lines than we can now
1188 if(count_diff > Chatbox_max_lines){
1189 count_diff -= Chatbox_max_lines;
1190 while(count_diff > 0){
1191 Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
1198 int chatbox_num_displayed_lines()
1200 int idx = Brief_start_display_index;
1203 // count the lines up
1205 while(idx != Brief_current_add_line){
1206 idx = Brief_chat_next_index[idx];
1213 // force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
1214 void chatbox_force_small()
1218 // don't do anything unless we're currently in "big" mode
1219 if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
1223 new_mode_flags = Chatbox_mode_flags;
1225 // switch to the appropriate mode
1226 new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
1227 new_mode_flags |= CHATBOX_FLAG_SMALL;
1228 Chatbox_bitmap = Chatbox_small_bitmap;
1230 // flip the up/down arrow
1231 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
1233 // call this to set everything up correctly
1234 chatbox_set_mode(new_mode_flags);
1236 // change the location of the input box
1237 Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1238 Chat_inputbox.set_focus();
1240 // adjust what line we start displaying from based upon the new size of the window
1241 chatbox_toggle_size_adjust_lines();
1244 // force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
1245 void chatbox_force_big()
1249 // don't do anything unless we're currently in "small" mode
1250 if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
1254 new_mode_flags = Chatbox_mode_flags;
1256 // switch to the appropriate mode
1257 new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);
1258 new_mode_flags |= CHATBOX_FLAG_BIG;
1259 Chatbox_bitmap = Chatbox_big_bitmap;
1261 // flip the up/down arrow
1262 Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
1264 // call this to set everything up correctly
1265 chatbox_set_mode(new_mode_flags);
1267 // change the location of the input box
1268 Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1269 Chat_inputbox.set_focus();
1271 // adjust what line we start displaying from based upon the new size of the window
1272 chatbox_toggle_size_adjust_lines();
1275 // "lose" the focus on the chatbox inputbox
1276 void chatbox_lose_focus()
1278 if(!Chatbox_created){
1282 // clear the focus on the inputbox
1283 Chat_inputbox.clear_focus();
1286 // return if the inputbox for the chatbox currently has focus
1287 int chatbox_has_focus()
1289 return Chat_inputbox.has_focus();
1292 // grab the focus for the chatbox inputbox
1293 void chatbox_set_focus()
1295 Chat_inputbox.set_focus();
1298 // return if the inputbox was pressed - "clicked on"
1299 int chatbox_pressed()
1301 return Chat_inputbox.pressed();
1304 // add the string to the line recall list
1305 void chatbox_recall_add(char *string)
1309 // aleays reset the recall index when adding
1310 Chatbox_recall_index = 0;
1311 Chatbox_recall_last = -1;
1313 // if this string matches the last string we entered, don't add it again
1314 if(!strcmp(string,Chatbox_recall_lines[0])){
1318 // move all items up (this works fine for small #'s of recall lines
1319 for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
1320 memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
1323 // copy the new item into spot 0
1324 strcpy(Chatbox_recall_lines[0],string);
1326 // increment the recall count if necessary
1327 if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
1328 Chatbox_recall_count++;
1332 // user has pressed the "up" key
1333 void chatbox_recall_up()
1335 // if we've got no recall lines, do nothing
1336 if(Chatbox_recall_count <= 0){
1340 // if we can increment up
1341 if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
1342 // if this is the last line we recalled, pre-increment
1343 if(Chatbox_recall_last == Chatbox_recall_index){
1344 Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
1345 Chatbox_recall_last = Chatbox_recall_index;
1347 // otherwise, post increment
1349 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
1350 Chatbox_recall_last = Chatbox_recall_index - 1;
1353 // if we can't increment up
1355 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
1356 Chatbox_recall_last = Chatbox_recall_index;
1360 // user has pressed the "down" key
1361 void chatbox_recall_down()
1363 // if we've got no recall lines, do nothing
1364 if(Chatbox_recall_count <= 0){
1368 // if we can decrement down
1369 if(Chatbox_recall_index > 0){
1370 // if this is the last line we recalled, pre-decrement
1371 if(Chatbox_recall_last == Chatbox_recall_index){
1372 Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
1373 Chatbox_recall_last = Chatbox_recall_index;
1375 // otherwise post,decrement
1377 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
1378 Chatbox_recall_last = Chatbox_recall_index + 1;
1381 // if we can't decrement down
1383 Chat_inputbox.set_text("");
1384 Chatbox_recall_last = -1;
1388 // reset all timestamps associated with the chatbox
1389 void chatbox_reset_timestamps()
1393 // if there is no chatbox created, do nothing
1394 if(!Chatbox_created){
1398 // otherwise clear all timestamps on all the buttons
1399 for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
1400 Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();