2 * $Logfile: /Freespace2/code/UI/CHECKBOX.cpp $
7 * Code to handle checkboxes.
10 * Revision 1.1 2002/05/03 03:28:11 root
14 * 5 2/11/99 3:08p Dave
15 * PXO refresh button. Very preliminary squad war support.
17 * 4 12/02/98 5:47p Dave
18 * Put in interface xstr code. Converted barracks screen to new format.
20 * 3 10/13/98 9:29a Dave
21 * Started neatening up freespace.h. Many variables renamed and
22 * reorganized. Added AlphaColors.[h,cpp]
24 * 2 10/07/98 10:54a Dave
27 * 1 10/07/98 10:51a Dave
29 * 9 2/03/98 4:21p Hoffoss
30 * Made UI controls draw white text when disabled.
32 * 8 1/14/98 6:43p Hoffoss
33 * Massive changes to UI code. A lot cleaner and better now. Did all
34 * this to get the new UI_DOT_SLIDER to work properly, which the old code
35 * wasn't flexible enough to handle.
37 * 7 9/07/97 10:05p Lawrance
38 * don't set hotspot_num, done in gadget constructor
40 * 6 6/12/97 12:39p John
41 * made ui use freespace colors
43 * 5 6/11/97 1:13p John
44 * Started fixing all the text colors in the game.
46 * 4 5/22/97 5:36p Lawrance
47 * allowing custom art for scrollbars
49 * 3 12/08/96 1:58a Lawrance
50 * changed text color for check-box from black to green
52 * 2 11/29/96 6:08p Lawrance
53 * enabled check-boxes to be set to a specific value outside of the
56 * 1 11/14/96 6:55p John
63 #include "alphacolors.h"
65 void UI_CHECKBOX::create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _state )
69 // gr_get_string_size( &_w, &_h, "X" );
74 text = strdup( _text );
78 base_create( wnd, UI_KIND_CHECKBOX, _x, _y, _w, _h );
85 void UI_CHECKBOX::destroy()
94 void UI_CHECKBOX::draw()
100 if ( disabled_flag ) {
102 if ( bmap_ids[CBOX_DISABLED_MARKED] != -1 ) {
103 gr_set_bitmap(bmap_ids[CBOX_DISABLED_MARKED]);
108 if ( bmap_ids[CBOX_DISABLED_CLEAR] != -1 ) {
109 gr_set_bitmap(bmap_ids[CBOX_DISABLED_CLEAR]);
114 else { // not disabled
115 if ( position == 0 ) { // up
116 if ( flag ) { // marked
117 if ( bmap_ids[CBOX_UP_MARKED] != -1 ) {
118 gr_set_bitmap(bmap_ids[CBOX_UP_MARKED]);
123 if ( bmap_ids[CBOX_UP_CLEAR] != -1 ) {
124 gr_set_bitmap(bmap_ids[CBOX_UP_CLEAR]);
130 if ( flag ) { // marked
131 if ( bmap_ids[CBOX_DOWN_MARKED] != -1 ) {
132 gr_set_bitmap(bmap_ids[CBOX_DOWN_MARKED]);
137 if ( bmap_ids[CBOX_DOWN_CLEAR] != -1 ) {
138 gr_set_bitmap(bmap_ids[CBOX_DOWN_CLEAR]);
146 gr_set_font(my_wnd->f_id);
147 gr_set_clip( x, y, w, h );
149 if (position == 0 ) {
150 ui_draw_box_out( 0, 0, w-1, h-1 );
154 ui_draw_box_in( 0, 0, w-1, h-1 );
159 gr_set_color_fast( &CGRAY );
160 else if (my_wnd->selected_gadget == this)
161 gr_set_color_fast( &CBRIGHT_GREEN );
163 gr_set_color_fast( &CGREEN );
166 ui_string_centered( Middle(w) + offset, Middle(h) + offset, "X" );
168 ui_string_centered( Middle(w) + offset, Middle(h) + offset, " " );
172 gr_string( x+w+4, y+2, text );
177 void UI_CHECKBOX::process(int focus)
179 int OnMe, oldposition;
186 if (my_wnd->selected_gadget == this)
189 OnMe = is_mouse_on();
191 oldposition = position;
193 if ( B1_PRESSED && OnMe ) {
199 if (my_wnd->keypress == hotkey ) {
201 my_wnd->last_keypress = 0;
204 if ( focus && ((my_wnd->keypress == KEY_SPACEBAR) || (my_wnd->keypress == KEY_ENTER)) )
208 if ( (oldposition == 2) && (keyd_pressed[KEY_SPACEBAR] || keyd_pressed[KEY_ENTER]) )
214 if ( (oldposition == 1) && OnMe ){
217 if ( (oldposition == 2) && focus ){
222 if (pressed_down && user_function ) {
230 int UI_CHECKBOX::changed()
235 int UI_CHECKBOX::checked()
240 void UI_CHECKBOX::set_state(int _state)