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[taylor/freespace2.git] / src / pofview / pofviewstubs.cpp
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <stdarg.h>
4
5 #include "outwnd.h"
6 #include "key.h"
7 #include "2d.h"
8
9 int game_cd_changed()
10 {
11         return 0;
12 }
13
14 int rtvoice_stream_data(uint, uint, uint )
15 {
16         return 0;
17 }
18
19 int Fred_running = 0;
20
21
22 void demo_set_playback_filter()
23 {
24 }
25
26
27 void os_close()
28 {
29 }
30
31 int game_check_key()
32 {
33         return key_inkey();
34 }
35
36 int game_poll()
37 {
38         return key_inkey();
39 }
40
41 int game_hacked_data()
42 {
43         return 0;
44 }
45
46 int Font1 = -1;
47
48 void freespace_menu_background()
49 {
50         gr_reset_clip();
51         gr_clear();
52 }
53
54 void game_enter_state(int, int){}
55 void game_leave_state(int, int){}
56 void game_do_state(int){}
57 void game_process_event(int, int){}
58 char *Game_CDROM_dir;
59 void game_stop_looped_sounds(){}
60 int set_cdrom_path(int){return 0;}
61 int find_freespace_cd(char*){return 0;}
62 void game_flush(){}
63 int Game_skill_level;
64 void game_stop_time(){}
65 void game_start_time(){}
66 void game_do_state_common(int, int){}
67 void game_set_frametime(int){}
68 void game_increase_skill_level(){}
69 int Test_begin;
70 long Game_time_compression;
71 int Framerate_delay;
72 char *Game_current_mission_filename;
73 int Warpout_forced;
74 float Warpout_time;
75 int game_start_mission(){return 0;}
76 void game_level_close(){}
77 void game_whack_apply(float, float){}
78 void game_flash(float, float, float){}
79 int game_do_cd_check(char *){return 0;}
80 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
81 int Show_target_weapons;
82 int Show_target_debug_info;
83 int Sun_drew;
84 int Game_subspace_effect;
85 void game_load_palette(){}
86 void game_format_time(long, char*){}
87 int game_get_default_skill_level(){return 0;}
88 float Freespace_gamma;
89 void get_version_string(char*){}
90 int Game_do_state_should_skip;
91 vector Camera_pos;
92 vector Dead_player_last_vel;
93 void game_set_view_clip(){}
94 float Viewer_zoom;
95 int Interface_framerate;
96 int Game_weapons_tbl_valid;
97 int Game_ships_tbl_valid;
98 int Debug_octant;
99 void game_shudder_apply(int, float){}
100 int game_single_step;
101 int last_single_step;
102 void game_tst_mark(struct object*, struct ship*){}
103 int tst;
104 int game_do_cd_mission_check(char*){return 0;}
105 int Player_multi_died_check;
106 int Nebedit_running = 0;