14 int rtvoice_stream_data(uint, uint, uint )
22 void demo_set_playback_filter()
41 int game_hacked_data()
48 void freespace_menu_background()
54 void game_enter_state(int, int){}
55 void game_leave_state(int, int){}
56 void game_do_state(int){}
57 void game_process_event(int, int){}
59 void game_stop_looped_sounds(){}
60 int set_cdrom_path(int){return 0;}
61 int find_freespace_cd(char*){return 0;}
64 void game_stop_time(){}
65 void game_start_time(){}
66 void game_do_state_common(int, int){}
67 void game_set_frametime(int){}
68 void game_increase_skill_level(){}
70 long Game_time_compression;
72 char *Game_current_mission_filename;
75 int game_start_mission(){return 0;}
76 void game_level_close(){}
77 void game_whack_apply(float, float){}
78 void game_flash(float, float, float){}
79 int game_do_cd_check(char *){return 0;}
80 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
81 int Show_target_weapons;
82 int Show_target_debug_info;
84 int Game_subspace_effect;
85 void game_load_palette(){}
86 void game_format_time(long, char*){}
87 int game_get_default_skill_level(){return 0;}
88 float Freespace_gamma;
89 void get_version_string(char*){}
90 int Game_do_state_should_skip;
92 vector Dead_player_last_vel;
93 void game_set_view_clip(){}
95 int Interface_framerate;
96 int Game_weapons_tbl_valid;
97 int Game_ships_tbl_valid;
99 void game_shudder_apply(int, float){}
100 int game_single_step;
101 int last_single_step;
102 void game_tst_mark(struct object*, struct ship*){}
104 int game_do_cd_mission_check(char*){return 0;}
105 int Player_multi_died_check;
106 int Nebedit_running = 0;