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silence compiler warnings (mostly shadow variables)
[taylor/freespace2.git] / src / playerman / managepilot.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Playerman/ManagePilot.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * ManagePilot.cpp has code to load and save pilot files, and to select and 
16  * manage the pilot
17  *
18  * $Log$
19  * Revision 1.6  2004/07/04 11:41:24  taylor
20  * warning fixes, cross platform pilot compat with OSX-Linux-Windows
21  *
22  * Revision 1.5  2003/05/25 02:30:43  taylor
23  * Freespace 1 support
24  *
25  * Revision 1.4  2002/06/09 04:41:25  relnev
26  * added copyright header
27  *
28  * Revision 1.3  2002/06/09 03:16:05  relnev
29  * added _splitpath.
30  *
31  * removed unneeded asm, old sdl 2d setup.
32  *
33  * fixed crash caused by opengl_get_region.
34  *
35  * Revision 1.2  2002/05/07 03:16:50  theoddone33
36  * The Great Newline Fix
37  *
38  * Revision 1.1.1.1  2002/05/03 03:28:11  root
39  * Initial import.
40  *
41  * 
42  * 41    9/13/99 4:52p Dave
43  * RESPAWN FIX
44  * 
45  * 40    9/01/99 10:09a Dave
46  * Pirate bob.
47  * 
48  * 39    8/26/99 8:49p Jefff
49  * old player file compatibility with new medal stuff
50  * 
51  * 38    8/22/99 5:53p Dave
52  * Scoring fixes. Added self destruct key. Put callsigns in the logfile
53  * instead of ship designations for multiplayer players.
54  * 
55  * 37    8/16/99 4:06p Dave
56  * Big honking checkin.
57  * 
58  * 36    8/11/99 11:36a Jefff
59  * added compatibility w/ fs2 demo plr version
60  * 
61  * 35    8/10/99 3:46p Jefff
62  * changes for Intelligence section of new tech room
63  * 
64  * 34    8/04/99 11:38p Andsager
65  * make new pilot detail level match registry info.
66  * 
67  * 33    8/02/99 9:55p Dave
68  * Hardcode a nice hud color config for the demo.
69  * 
70  * 32    8/02/99 9:13p Dave
71  * Added popup tips.
72  * 
73  * 31    8/01/99 12:39p Dave
74  * Added HUD contrast control key (for nebula).
75  * 
76  * 30    7/30/99 10:31p Dave
77  * Added comm menu to the configurable hud files.
78  * 
79  * 29    7/29/99 10:47p Dave
80  * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
81  * 
82  * 28    7/29/99 12:05a Dave
83  * Nebula speed optimizations.
84  * 
85  * 27    7/24/99 1:54p Dave
86  * Hud text flash gauge. Reworked dead popup to use 4 buttons in red-alert
87  * missions.
88  * 
89  * 26    6/22/99 7:03p Dave
90  * New detail options screen.
91  * 
92  * 25    6/16/99 4:06p Dave
93  * New pilot info popup. Added new draw-bitmap-as-poly function.
94  * 
95  * 24    6/11/99 11:13a Dave
96  * last minute changes before press tour build.
97  * 
98  * 23    6/08/99 1:14a Dave
99  * Multi colored hud test.
100  * 
101  * 22    5/03/99 8:33p Dave
102  * New version of multi host options screen.
103  * 
104  * 21    3/24/99 4:05p Dave
105  * Put in support for assigning the player to a specific squadron with a
106  * specific logo. Preliminary work for doing pos/orient checksumming in
107  * multiplayer to reduce bandwidth.
108  * 
109  * 20    1/30/99 1:29a Dave
110  * Fixed nebula thumbnail problem. Full support for 1024x768 choose pilot
111  * screen.  Fixed beam weapon death messages.
112  * 
113  * 19    1/29/99 2:08a Dave
114  * Fixed beam weapon collisions with players. Reduced size of scoring
115  * struct for multiplayer. Disabled PXO.
116  * 
117  * 18    1/21/99 2:06p Dave
118  * Final checkin for multiplayer testing.
119  * 
120  * 17    1/15/99 2:49p Dave
121  * Fixed creation of pilots.
122  * 
123  * 16    1/14/99 6:06p Dave
124  * 100% full squad logo support for single player and multiplayer.
125  * 
126  * 15    1/12/99 3:15a Dave
127  * Barracks screen support for selecting squad logos. We need real artwork
128  * :)
129  * 
130  * 14    1/06/99 2:24p Dave
131  * Stubs and release build fixes.
132  * 
133  * 13    12/14/98 12:13p Dave
134  * Spiffed up xfer system a bit. Put in support for squad logo file xfer.
135  * Need to test now.
136  * 
137  * 12    11/20/98 11:16a Dave
138  * Fixed up IPX support a bit. Making sure that switching modes and
139  * loading/saving pilot files maintains proper state.
140  * 
141  * 11    11/19/98 4:51p Dave
142  * Ignore multiplayer protocol settings in the pilot file for now.
143  * 
144  * 10    11/19/98 4:19p Dave
145  * Put IPX sockets back in psnet. Consolidated all multiplayer config
146  * files into one.
147  * 
148  * 9     10/13/98 2:47p Andsager
149  * Remove reference to Tech_shivan_species_avail
150  * 
151  * 8     10/13/98 9:29a Dave
152  * Started neatening up freespace.h. Many variables renamed and
153  * reorganized. Added AlphaColors.[h,cpp]
154  * 
155  * 7     10/12/98 9:30a Andsager
156  * Clean up barracks.cpp.  Remove unneeded ".h" files from ManagePilot
157  * 
158  * 6     10/09/98 5:17p Andsager
159  * move barracks screen into barracks.cpp
160  * 
161  * 5     10/09/98 2:57p Dave
162  * Starting splitting up OS stuff.
163  * 
164  * 4     10/08/98 9:19a Andsager
165  * Clean up pilot player read and write, starting with new version.
166  * 
167  * 3     10/07/98 6:27p Dave
168  * Globalized mission and campaign file extensions. Removed Silent Threat
169  * special code. Moved \cache \players and \multidata into the \data
170  * directory.
171  * 
172  * 2     10/07/98 10:53a Dave
173  * Initial checkin.
174  * 
175  * 1     10/07/98 10:50a Dave
176  * 
177  * 279   9/21/98 10:02p Dave
178  * Last minute changes to techroom weapon/ship/species stuff.
179  * 
180  * 278   9/08/98 12:10p Andsager
181  * Fixed a bug with saving ship and weapon info techroom flags.
182  * 
183  * 277   9/01/98 4:25p Dave
184  * Put in total (I think) backwards compatibility between mission disk
185  * freespace and non mission disk freespace, including pilot files and
186  * campaign savefiles.
187  * 
188  * 276   6/09/98 10:31a Hoffoss
189  * Created index numbers for all xstr() references.  Any new xstr() stuff
190  * added from here on out should be added to the end if the list.  The
191  * current list count can be found in FreeSpace.cpp (search for
192  * XSTR_SIZE).
193  * 
194  * 275   6/05/98 9:49a Lawrance
195  * OEM changes
196  * 
197  * 274   6/01/98 11:43a John
198  * JAS & MK:  Classified all strings for localization.
199  * 
200  * 273   5/26/98 11:53a Allender
201  * fix multiplayer problems and sexpression crash
202  * 
203  * 272   5/24/98 2:46p Lawrance
204  * Fix bug where skill level would be reset to default when switching
205  * between pilots
206  * 
207  * 271   5/23/98 4:02p Allender
208  * version change
209  * 
210  * 270   5/23/98 2:41p Mike
211  * Make Easy the default skill level and prevent old pilot's skill level
212  * from carrying into new pilot.
213  *
214 */
215
216 #include <errno.h>
217 #include "managepilot.h"
218 #include "2d.h"
219 #include "freespace.h"
220 #include "hudsquadmsg.h"
221 #include "sound.h"
222 #include "multi.h"
223 #include "eventmusic.h"
224 #include "audiostr.h"
225 #include "osregistry.h"
226 #include "font.h"
227 #include "playermenu.h"
228 #include "missionshipchoice.h"
229 #include "hudconfig.h"
230 #include "popup.h"
231 #include "redalert.h"
232 #include "techmenu.h"
233 #include "joy.h"
234 #include "mouse.h"
235 #include "cutscenes.h"
236 #include "bmpman.h"
237 #include "key.h"
238
239 // update this when altering data that is read/written to .PLR file
240 #ifndef MAKE_FS1
241 #define CURRENT_PLAYER_FILE_VERSION                             140
242 #else
243 //  99: original retail release (version 1.00)
244 // 100: retail mission pack update (version 1.04)
245 #define CURRENT_PLAYER_FILE_VERSION                             100
246 #define PREVIOUS_PLAYER_FILE_VERSION                    99
247 #endif
248 #define FS2_DEMO_PLAYER_FILE_VERSION                            135
249 #ifndef MAKE_FS1
250 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION   CURRENT_PLAYER_FILE_VERSION                     // demo plr files should work in final
251 #else
252 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION   PREVIOUS_PLAYER_FILE_VERSION
253 #endif
254
255 // keep track of pilot file changes here 
256 // version 2    : Added squad logo filename
257 // version 3    : Changed size of scoring struct. use ushort instead of ints for storing alltime kills by ship type
258 // version 4/5 : Added squadron name field
259 // version 6    : changed max length on a multiplayer options field
260 // version 130  : changed size of hud config struct
261 // version 133 : misc changes. new hud gauge
262 // version 134 : added HUD contrast toggle key
263 // version 135 : added tips flag  (THIS IS THE DEMO VERSION - RETAIN COMPATIBILITY FROM HERE ON OUT)
264 // version 136 : added intelligence flags to tech room visibility data
265 // version 137 : 2 new HUD gauges. 
266 // version 138  : new multiplayer config
267 // version 139 : # medals increased - added compatibility with old plr file versions
268 // version 140 : ships table reordered. clear out old pilot files
269 // search for PLAYER INIT for new pilot initialization stuff. I _think_ its in the right spot for now
270 #define PLR_FILE_ID     0x46505346      // FPSF, unique signiture to identify a .PLR file (FreeSpace Player File)  // FPSF appears as FSPF in file.
271
272 #ifdef MAKE_FS1
273 #define PLR_MAX_SHIP_TYPES_OLD                  75
274 #define PLR_MAX_WEAPON_TYPES_OLD                44
275
276 extern void hud_config_set_color(int color);
277 #endif
278
279 // Current content of a .PLR file
280 //
281
282 // Global variables
283 int Player_sel_mode;
284
285 // pilot pic image list stuff ( call pilot_load_pic_list() to make these valid )
286 char Pilot_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
287 char *Pilot_image_names[MAX_PILOT_IMAGES];
288 int Num_pilot_images = 0;
289
290 // squad logo list stuff (call pilot_load_squad_pic_list() to make these valid )
291 char Pilot_squad_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
292 char *Pilot_squad_image_names[MAX_PILOT_IMAGES];
293 int Num_pilot_squad_images = 0;
294
295 static uint Player_file_version;
296
297 // forward declarations
298 void read_detail_settings(CFILE *file, int Player_file_version);
299 void write_detail_settings(CFILE *file);
300 void read_stats_block(CFILE *file, int Player_file_version, scoring_struct *stats);
301 void write_stats_block(CFILE *file, scoring_struct *stats);
302 void read_multiplayer_options(player *p,CFILE *file);
303 void write_multiplayer_options(player *p,CFILE *file);
304
305 static SDL_Keycode keycode_translate_from(short keycode);
306 static short keycode_translate_to(SDL_Keycode keycode);
307
308 // internal function to delete a player file.  Called after a pilot is obsoleted, and when a pilot is deleted
309 // used in barracks and player_select
310 void delete_pilot_file( const char *pilot_name, int single )
311 {
312         char filename[MAX_FILENAME_LEN];
313         char basename[MAX_FILENAME_LEN];
314
315         // get the player file.
316
317         base_filename(pilot_name, basename, SDL_arraysize(basename));
318
319         SDL_strlcpy( filename, basename, SDL_arraysize(filename) );
320         SDL_strlcat(filename, NOX(".plr"), SDL_arraysize(filename) );
321         if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE){
322                 cf_delete(filename, CF_TYPE_SINGLE_PLAYERS);
323         } else {
324                 cf_delete(filename, CF_TYPE_MULTI_PLAYERS);
325         }
326
327         // we must try and delete the campaign save files for a pilot as well.
328         mission_campaign_delete_all_savefiles( basename, !single );
329 }
330
331 // check if a pilot file is valid or not (i.e. is usable, not out of date, etc)
332 // used in barracks and player_select
333 int verify_pilot_file(const char *filename, int single, int *rank)
334 {
335         CFILE   *file;
336         uint id, file_version;
337         int type;
338
339         filename = cf_add_ext(filename, NOX(".plr"));
340         
341         if (single){
342                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
343         } else {
344                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
345         }
346
347         if (!file){
348                 return -1;
349         }
350
351         id = cfread_uint(file);
352         if (id != PLR_FILE_ID) {
353                 nprintf(("Warning", "Player file has invalid signature\n"));
354                 cfclose(file);
355                 delete_pilot_file( filename, single );
356                 return -1;
357         }
358
359         // check for compatibility here
360         file_version = cfread_uint(file);
361 /*      if (file_version < INITIAL_RELEASE_FILE_VERSION) { */
362 //      if (file_version != CURRENT_PLAYER_FILE_VERSION) {
363         if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
364                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
365                 cfclose(file);
366                 delete_pilot_file( filename, single );
367                 return -1;
368         }
369
370         type = !cfread_ubyte(file);
371         if (rank){
372                 *rank = 0;      
373         }
374                 
375         if (rank){
376                 *rank = cfread_int(file);
377         } else {
378                 cfread_int(file);
379         }
380
381         cfclose(file);
382         if (type != single){
383                 return -1;
384         }
385
386         return 0;
387 }
388
389 void pilot_write_techroom_data(CFILE *file)
390 {
391         int idx;                
392         ubyte out;
393
394         // write the ship and weapon count
395         cfwrite_int(Num_ship_types, file);
396         cfwrite_int(Num_weapon_types, file);
397 #ifndef MAKE_FS1
398         cfwrite_int(Intel_info_size, file);
399 #endif
400
401         // write all ship flags out
402         for (idx=0; idx<Num_ship_types; idx++) {
403                 out = (Ship_info[idx].flags & SIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;              
404                 cfwrite_ubyte(out, file);                               
405         }
406
407         // write all weapon types out
408         for (idx=0; idx<Num_weapon_types; idx++) {
409                 out = (Weapon_info[idx].wi_flags & WIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;
410                 cfwrite_ubyte(out, file);
411         }       
412
413 #ifndef MAKE_FS1
414         // write all intel entry flags out
415         for (idx=0; idx<Intel_info_size; idx++) {
416                 cfwrite_ubyte((ubyte)Intel_info[idx].in_tech_db, file);
417         }
418 #else
419         // whether shivans are visible or not
420         int shivans = Intel_info[2].in_tech_db ? 1 : 0;
421         cfwrite_int(shivans, file);
422 #endif
423 }
424
425
426 #ifdef MAKE_FS1
427 void pilot_read_techroom_data(CFILE *file)
428 {
429         int idx;
430         int ship_count, weapon_count, shivans;
431         ubyte in;
432
433         if (Player_file_version < 100) {
434                 int vflags = 0;
435
436                 // first set of ships visible
437                 vflags = cfread_int(file);
438
439                 for (idx = 0; idx < 32; idx++) {
440                         if ( (vflags & (1<<idx)) && (idx < Num_ship_types) ) {
441                                 Ship_info[idx].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
442                         } else if (idx < Num_ship_types) {
443                                 Ship_info[idx].flags &= ~SIF_IN_TECH_DATABASE;
444                         }
445                 }
446
447                 // second set of ships visible
448                 vflags = cfread_int(file);
449
450                 for (idx = 0; idx < 32; idx++) {
451                         if ( (vflags & (1<<idx)) && ((idx+32) < Num_ship_types) ) {
452                                 Ship_info[idx+32].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
453                         } else if ((idx+32) < Num_ship_types) {
454                                 Ship_info[idx+32].flags &= ~SIF_IN_TECH_DATABASE;
455                         }
456                 }
457
458                 // last set of ships visible
459                 vflags = cfread_int(file);
460
461                 for (idx = 0; idx < 32; idx++) {
462                         if ( (vflags & (1<<idx)) && ((idx+64) < Num_ship_types) ) {
463                                 Ship_info[idx+64].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
464                         } else if ((idx+64) < Num_ship_types) {
465                                 Ship_info[idx+64].flags &= ~SIF_IN_TECH_DATABASE;
466                         }
467                 }
468
469                 // first set of weapons visible
470                 vflags = cfread_int(file);
471
472                 for (idx = 0; idx < 32; idx++) {
473                         if ( (vflags & (1<<idx)) && (idx < Num_weapon_types) ) {
474                                 Weapon_info[idx].wi_flags |= WIF_IN_TECH_DATABASE;
475                         } else if (idx < Num_ship_types) {
476                                 Weapon_info[idx].wi_flags &= ~WIF_IN_TECH_DATABASE;
477                         }
478                 }
479
480                 // last set of weapons visible
481                 vflags = cfread_int(file);
482
483                 for (idx = 0; idx < 32; idx++) {
484                         if ( (vflags & (1<<idx)) && ((idx+32) < Num_weapon_types) ) {
485                                 Weapon_info[idx+32].wi_flags |= WIF_IN_TECH_DATABASE;
486                         } else if ((idx+32) < Num_ship_types) {
487                                 Weapon_info[idx+32].wi_flags &= ~WIF_IN_TECH_DATABASE;
488                         }
489                 }
490
491                 // shivans visible?
492                 shivans = cfread_int(file);
493
494                 if (shivans) {
495                         Intel_info[2].in_tech_db = 1;
496                 } else {
497                         Intel_info[2].in_tech_db = 0;
498                 }
499         } else {
500                 // read in ship and weapon counts
501                 ship_count = cfread_int(file);
502                 weapon_count = cfread_int(file);
503                 SDL_assert(ship_count <= MAX_SHIP_TYPES);
504                 SDL_assert(weapon_count <= MAX_WEAPON_TYPES);
505
506                 // read all ships in
507                 for (idx=0; idx<ship_count; idx++) {
508                         in = cfread_ubyte(file);
509                         if (in) {
510                                 Ship_info[idx].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
511                         } else {
512                                 Ship_info[idx].flags &= ~SIF_IN_TECH_DATABASE;
513                         }
514                 }
515
516                 // read all weapons in
517                 for (idx=0; idx<weapon_count; idx++) {
518                         in = cfread_ubyte(file);
519                         if (in) {
520                                 Weapon_info[idx].wi_flags |= WIF_IN_TECH_DATABASE;
521                         } else {
522                                 Weapon_info[idx].wi_flags &= ~WIF_IN_TECH_DATABASE;
523                         }
524                 }
525
526                 // shivans visible?
527                 shivans = cfread_int(file);
528
529                 if (shivans) {
530                         Intel_info[2].in_tech_db = 1;
531                 } else {
532                         Intel_info[2].in_tech_db = 0;
533                 }
534         }
535 }
536 #else
537 void pilot_read_techroom_data(CFILE *file)
538 {
539         int idx;
540         int ship_count, weapon_count, intel_count;
541         ubyte in;
542
543         // read in ship and weapon counts
544         ship_count = cfread_int(file);
545         weapon_count = cfread_int(file);
546         SDL_assert(ship_count <= MAX_SHIP_TYPES);
547         SDL_assert(weapon_count <= MAX_WEAPON_TYPES);
548
549         // maintain compatibility w/ demo version
550         if (Player_file_version < 136) {
551                 // skip over all this data, because the lack of tech room in the demo
552                 // left this all hosed in the demo .plr files
553                 // this will all get initialized as if this fella was a new pilot
554                 for (idx=0; idx<ship_count+weapon_count; idx++) {
555                         cfread_ubyte(file);
556                 }
557
558         } else {
559
560                 intel_count = cfread_int(file);
561                 SDL_assert(intel_count <= MAX_INTEL_ENTRIES);
562
563                 // read all ships in
564                 for (idx=0; idx<ship_count; idx++) {
565                         in = cfread_ubyte(file);
566                         if (in) {
567                                 Ship_info[idx].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
568                         } else {
569                                 Ship_info[idx].flags &= ~SIF_IN_TECH_DATABASE;
570                         }
571                 }
572
573                 // read all weapons in
574                 for (idx=0; idx<weapon_count; idx++) {
575                         in = cfread_ubyte(file);
576                         if (in) {
577                                 Weapon_info[idx].wi_flags |= WIF_IN_TECH_DATABASE;
578                         } else {
579                                 Weapon_info[idx].wi_flags &= ~WIF_IN_TECH_DATABASE;
580                         }
581                 }
582
583                 // read all intel entries in
584                 for (idx=0; idx<intel_count; idx++) {
585                         in = cfread_ubyte(file);
586                         if (in) {
587                                 Intel_info[idx].in_tech_db = 1;
588                         } else {
589                                 Intel_info[idx].in_tech_db = 0;
590                         }
591                 }
592         }
593 }
594 #endif
595
596 // write out the player ship selection
597 void pilot_write_loadout(CFILE *file)
598 {
599         int i, j;
600         wss_unit *slot; 
601
602         cfwrite_string_len(Player_loadout.filename, file);
603         cfwrite_string_len(Player_loadout.last_modified, file);
604
605         // write ship and weapon counts
606         cfwrite_int(Num_ship_types, file);
607         cfwrite_int(Num_weapon_types, file);
608
609         // write ship pool
610         for ( i = 0; i < Num_ship_types; i++ ) {
611                 cfwrite_int(Player_loadout.ship_pool[i], file);
612         }
613
614         // write weapons pool
615         for ( i = 0; i < Num_weapon_types; i++ ) {
616                 cfwrite_int(Player_loadout.weapon_pool[i], file);
617         }
618
619         // write ship loadouts
620         for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
621                 slot = &Player_loadout.unit_data[i];
622                 cfwrite_int(slot->ship_class, file);
623                 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
624                         cfwrite_int(slot->wep[j], file);
625                         cfwrite_int(slot->wep_count[j], file);
626                 }
627         }
628 }
629
630 // read in the ship selection for the pilot
631 void pilot_read_loadout(CFILE *file)
632 {
633         int i, j;
634         wss_unit *slot;
635         int ship_count, weapon_count;
636
637         memset(Player_loadout.filename, 0, MAX_FILENAME_LEN);
638         cfread_string_len(Player_loadout.filename, MAX_FILENAME_LEN, file);
639
640         memset(Player_loadout.last_modified, 0, DATE_TIME_LENGTH);      
641         cfread_string_len(Player_loadout.last_modified, DATE_TIME_LENGTH, file);        
642
643         // read in ship and weapon counts
644 #ifndef MAKE_FS1
645         ship_count = cfread_int(file);
646         weapon_count = cfread_int(file);
647 #else
648         if (Player_file_version < 100) {
649                 ship_count = PLR_MAX_SHIP_TYPES_OLD;
650                 weapon_count = PLR_MAX_WEAPON_TYPES_OLD;
651         } else {
652                 ship_count = cfread_int(file);
653                 weapon_count = cfread_int(file);
654         }
655 #endif
656
657         SDL_assert(ship_count <= MAX_SHIP_TYPES);
658         SDL_assert(weapon_count <= MAX_WEAPON_TYPES);
659
660         // read in ship pool
661         for ( i = 0; i < ship_count; i++ ) {
662                 Player_loadout.ship_pool[i] = cfread_int(file);
663         }
664
665         // read in weapons pool
666         for ( i = 0; i < weapon_count; i++ ) {
667                 Player_loadout.weapon_pool[i] = cfread_int(file);
668         }
669
670         // read in loadout info
671         for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
672                 slot = &Player_loadout.unit_data[i];
673                 slot->ship_class = cfread_int(file);
674                 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
675                         slot->wep[j] = cfread_int(file);
676                         slot->wep_count[j] = cfread_int(file);
677                 }
678         }
679 }
680
681 // read_pilot_file()
682 //
683 // returns 0 - file read in correctly
684 //        -1 - .PLR file doesn't exist or file not compatible
685 //        >0 - errno from fopen error
686 // if single == 1, look for players in the single players directory, otherwise look in the 
687 // multiplayers directory
688 int read_pilot_file(const char *callsign, int single, player *p)
689 {
690         ubyte num_ctrls;
691         ubyte is_multi = 0;
692         char filename[MAX_FILENAME_LEN], ship_name[NAME_LENGTH];
693         CFILE   *file;
694         uint id;
695         int i, key_value;
696
697         if (!p) {
698                 SDL_assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
699                 p = &Players[Player_num];
700         }
701
702         //sprintf(filename, "%-.8s.plr",Players[Player_num].callsign);
703         SDL_assert(strlen(callsign) < MAX_FILENAME_LEN - 4);  // ensure we won't overrun the buffer
704         SDL_strlcpy( filename, callsign, SDL_arraysize(filename) );
705         SDL_strlcat( filename, NOX(".plr"), SDL_arraysize(filename) );
706
707         // if we're a standalone server in multiplayer, just fill in some bogus values since we don't have a pilot file
708         if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
709                 memset(Player, 0, sizeof(player));
710                 SDL_strlcpy(Player->callsign, NOX("Standalone"), SDL_arraysize(Player->callsign));
711                 SDL_strlcpy(Player->short_callsign, NOX("Standalone"), SDL_arraysize(Player->short_callsign));
712                 return 0;
713         }
714         
715         // see comments at the beginning of function
716         if (single) {
717                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
718         } else {
719                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
720         }
721
722         if (!file) {
723                 return errno;
724         }
725
726         id = cfread_uint(file);
727         if (id != PLR_FILE_ID) {
728                 Warning(LOCATION, "Player file has invalid signature");
729                 cfclose(file);
730                 return -1;
731         }
732
733         // check for compatibility here
734         Player_file_version = cfread_uint(file);
735         cf_set_version( file, Player_file_version );
736
737         if (Player_file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
738                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
739                 cfclose(file);
740                 delete_pilot_file( filename, single );
741                 return -1;
742         }
743
744         // read in whether he's a multiplayer or not
745         is_multi = cfread_ubyte(file);
746         if (is_multi){
747                 p->flags |= PLAYER_FLAGS_IS_MULTI;
748         } else {
749                 p->flags &= ~PLAYER_FLAGS_IS_MULTI;     // this takes care of unsetting any leftover bits from a (possibly) previously selected pilot
750         }
751
752         // read in rank.
753         cfread_int(file);  
754
755         // get player location
756         p->on_bastion = cfread_ubyte(file);
757
758 #ifndef MAKE_FS1
759         // tips?
760         p->tips = cfread_int(file);
761 #endif
762
763         // write out the image file name
764         cfread_string_len(p->image_filename, MAX_FILENAME_LEN - 1, file);
765
766         // write out the image file name
767         p->insignia_texture = -1;
768 #ifndef MAKE_FS1
769         cfread_string_len(p->squad_name, NAME_LENGTH, file);
770         cfread_string_len(p->squad_filename, MAX_FILENAME_LEN - 1, file);
771         player_set_squad_bitmap(p, p->squad_filename);
772 #endif
773
774         // deal with campaign stuff.  The way we store the information in the file is to first store the
775         // name of the current campaign that the player is playing.  Next we store the info regarding the campaigns
776         // that the player is currently playing
777         memset(p->current_campaign, 0, MAX_FILENAME_LEN);
778         cfread_string_len(p->current_campaign, MAX_FILENAME_LEN, file);
779
780         // read in the ship name for last ship flown by the player
781         memset(ship_name, 0, NAME_LENGTH);
782         cfread_string_len(ship_name, NAME_LENGTH, file);
783         p->last_ship_flown_si_index = ship_info_lookup(ship_name);
784         if ( p->last_ship_flown_si_index < 0 ) {
785                 nprintf(("Warning","WARNING => Ship class %s not located in Ship_info[] in player file\n",ship_name));
786                 p->last_ship_flown_si_index = ship_info_lookup(default_player_ship);
787         }
788
789         // set all the entries in the control config arrays to -1 (undefined)
790         control_config_clear();
791
792         // ---------------------------------------------
793         // read in the keyboard/joystick mapping
794         // ---------------------------------------------
795         num_ctrls = cfread_ubyte(file);
796         for (i=0; i<num_ctrls; i++) {
797                 key_value = cfread_short(file);
798                 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
799                 if (key_value == 255)
800                         key_value = -1;
801
802                 Control_config[i].key_id = keycode_translate_from((short)key_value);
803
804                 key_value = cfread_short(file);
805                 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
806                 if (key_value == 255)
807                         key_value = -1;
808
809                 Control_config[i].joy_id = (short) key_value;
810         }
811         
812         HUD_config.show_flags = cfread_int(file);       
813         HUD_config.show_flags2 = cfread_int(file);
814
815         HUD_config.popup_flags = cfread_int(file);
816         HUD_config.popup_flags2 = cfread_int(file);
817
818         HUD_config.num_msg_window_lines = cfread_ubyte(file);                   
819         HUD_config.rp_flags = cfread_int(file);
820         HUD_config.rp_dist =    cfread_int(file);
821
822 #ifdef MAKE_FS1
823         HUD_config.main_color = cfread_int(file);
824         HUD_color_alpha = cfread_int(file);
825
826         if ( HUD_color_alpha < HUD_COLOR_ALPHA_USER_MIN ) {
827                 HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
828         }
829
830         hud_config_set_color(HUD_config.main_color);
831 #else
832         // added 2 gauges with version 137
833         if(Player_file_version < 137){
834                 for(i=0; i<NUM_HUD_GAUGES-2; i++){
835                         cfread(&HUD_config.clr[i], sizeof(color), 1, file);
836                 }
837
838                 // set the 2 new gauges to be radar color
839                 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-2], &HUD_config.clr[HUD_RADAR], sizeof(color));
840                 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-1], &HUD_config.clr[HUD_RADAR], sizeof(color));
841         } else {
842                 for(i=0; i<NUM_HUD_GAUGES; i++){
843                         cfread(&HUD_config.clr[i], sizeof(color), 1, file);
844                 }
845         }
846 #endif
847
848         // read in the cutscenes which have been viewed
849         Cutscenes_viewable = cfread_int(file);
850
851         Master_sound_volume = cfread_float(file);
852         Master_event_music_volume = cfread_float(file);
853         Master_voice_volume = cfread_float(file);
854
855         audiostream_set_volume_all(Master_voice_volume, ASF_VOICE);
856         audiostream_set_volume_all(Master_event_music_volume, ASF_EVENTMUSIC);
857
858         if ( Master_event_music_volume > 0.0f ) {
859                 Event_music_enabled = 1;
860         } else {
861                 Event_music_enabled = 0;
862         }
863
864         read_detail_settings(file, Player_file_version);
865
866         // restore list of most recently played missions
867         Num_recent_missions = cfread_int( file );
868         SDL_assert(Num_recent_missions <= MAX_RECENT_MISSIONS);
869         for ( i = 0; i < Num_recent_missions; i++ ) {
870                 char *c;
871
872                 cfread_string_len( Recent_missions[i], MAX_FILENAME_LEN, file);
873                 // Remove the extension
874                 c = SDL_strchr(Recent_missions[i], '.');
875                 if (c)
876                         *c = 0;
877         }
878         
879         // use this block of stats from now on
880         read_stats_block(file, Player_file_version, &p->stats); 
881
882    Game_skill_level = cfread_int(file);
883
884         for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
885                 Axis_map_to[i] = cfread_int(file);
886                 Invert_axis[i] = cfread_int(file);
887         }
888
889         // restore some player flags
890         Player[Player_num].save_flags = cfread_int(file);
891
892         // restore the most recent ship selection       
893         pilot_read_loadout(file);       
894
895         // read in multiplayer options
896         read_multiplayer_options(p,file);
897
898         p->readyroom_listing_mode = cfread_int(file);
899         Briefing_voice_enabled = cfread_int(file);
900
901         // restore the default netgame protocol mode
902         int protocol_temp = cfread_int(file);
903         switch(protocol_temp){
904                 // TCP & PXO
905                 case NET_VMT:
906                         Multi_options_g.pxo = 1;
907                         Multi_options_g.protocol = NET_TCP;
908                         break;
909
910                 // plain TCP
911                 case NET_TCP:
912                         Multi_options_g.protocol = NET_TCP;
913                         break;
914
915                 // in case of IPX, which is deprecated
916                 default:
917                         Multi_options_g.protocol = NET_TCP;
918                         break;
919         }       
920
921         // restore wingman status used by red alert missions
922         red_alert_read_wingman_status(file, Player_file_version);
923
924         // read techroom data
925         pilot_read_techroom_data(file);
926
927         // restore auto-advance pref
928         Player->auto_advance = cfread_int(file);
929
930         Use_mouse_to_fly = cfread_int(file);
931         Mouse_sensitivity = cfread_int(file);
932         Joy_sensitivity = cfread_int(file);
933         Dead_zone_size = cfread_int(file);
934
935         if (cfclose(file))
936                 return errno;
937
938         // restore the callsign into the Player structure
939         SDL_strlcpy(p->callsign, callsign, SDL_arraysize(p->callsign));
940
941         // restore the truncated callsign into Player structure
942         pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W);
943         
944         // when we store the LastPlayer key, we have to mark it as being single or multiplayer, so we know where to look for him
945         // (since we could have a single and a multiplayer pilot with the same callsign)
946         // we'll distinguish them by putting an M and the end of the multiplayer callsign and a P at the end of a single player
947         char cat[35];
948
949         SDL_strlcpy(cat, p->callsign, SDL_arraysize(cat));
950         if (is_multi)
951                 SDL_strlcat(cat, NOX("M"), SDL_arraysize(cat));
952         else
953                 SDL_strlcat(cat, NOX("S"), SDL_arraysize(cat));
954
955         os_config_write_string( NULL, "LastPlayer", cat );
956 /*
957         // if he's not a multiplayer pilot, then load in the campaign file at this point!
958         if (!is_multi) {
959                 if (mission_campaign_load_by_name(campaign_fname)) {
960                         strcpy(campaign_fname, BUILTIN_CAMPAIGN);
961                         if (mission_campaign_load_by_name(campaign_fname))
962                                 SDL_assert(0);
963                 }
964         }
965         //Campaign.current_mission = mission_num;*/
966
967         hud_squadmsg_save_keys();                       // when new pilot read in, must save info for squadmate messaging
968
969         return 0;
970 }
971
972 void read_stats_block(CFILE *file, int file_version, scoring_struct *stats)
973 {
974         int i, total;
975    
976         init_scoring_element(stats);
977         stats->score = cfread_int(file);
978         stats->rank = cfread_int(file);
979         stats->assists = cfread_int(file);
980
981 #ifndef MAKE_FS1
982         if (file_version < 139) {
983                 // support for FS2_DEMO pilots that still have FS1 medal info in the .plr files
984                 for (i=0; i < NUM_MEDALS_FS1; i++) {
985                         cfread_int(file);                       // dummy read
986                 }
987         } else {
988                 // read the usual way
989                 for (i=0; i < NUM_MEDALS; i++) {
990                         stats->medals[i] = cfread_int(file);
991                 }
992         }
993 #else
994         for (i = 0; i < NUM_MEDALS; i++) {
995                 stats->medals[i] = cfread_int(file);
996         }
997 #endif
998
999         total = cfread_int(file);
1000         if (total > MAX_SHIP_TYPES){
1001                 Warning(LOCATION, "Some ship kill information will be lost due to MAX_SHIP_TYPES decrease");
1002         }
1003
1004         for (i=0; i<total && i<MAX_SHIP_TYPES; i++){
1005 #ifndef MAKE_FS1
1006                 stats->kills[i] = cfread_ushort(file);
1007 #else
1008                 stats->kills[i] = cfread_int(file);
1009 #endif
1010         }
1011
1012         stats->kill_count = cfread_int(file);
1013         stats->kill_count_ok = cfread_int(file);
1014         
1015         stats->p_shots_fired = cfread_uint(file);
1016         stats->s_shots_fired = cfread_uint(file);
1017         stats->p_shots_hit = cfread_uint(file);
1018         stats->s_shots_hit = cfread_uint(file);
1019         
1020    stats->p_bonehead_hits = cfread_uint(file);
1021         stats->s_bonehead_hits = cfread_uint(file);
1022         stats->bonehead_kills = cfread_uint(file);
1023 }
1024
1025 // grab the various detail settings
1026 void read_detail_settings(CFILE *file, int pfile_version)
1027 {
1028         detail_level_set(NUM_DEFAULT_DETAIL_LEVELS-1);
1029
1030
1031         Detail.setting = cfread_int(file);
1032
1033         Detail.nebula_detail = cfread_int(file);
1034         Detail.detail_distance = cfread_int(file);
1035 #ifdef MAKE_FS1
1036         Detail.weapon_detail = cfread_int(file);
1037 #endif
1038         Detail.hardware_textures = cfread_int(file);
1039         Detail.num_small_debris = cfread_int(file);
1040         Detail.num_particles = cfread_int(file);
1041         Detail.num_stars = cfread_int(file);
1042         Detail.shield_effects = cfread_int(file);
1043         Detail.lighting = cfread_int(file);
1044 #ifdef MAKE_FS1
1045         Detail.unknown_slider = cfread_int(file);
1046 #endif
1047
1048         // Booleans
1049         Detail.targetview_model = cfread_int(file);
1050         Detail.planets_suns = cfread_int(file);
1051 #ifdef MAKE_FS1
1052         Detail.unknown_boolean1 = cfread_int(file);
1053         Detail.unknown_boolean2 = cfread_int(file);
1054         Detail.engine_glows = cfread_int(file);
1055         Detail.alpha_effects = cfread_int(file);
1056 #else
1057         Detail.weapon_extras = cfread_int(file);
1058 #endif
1059 }
1060
1061 // Will write the pilot file in the most current format
1062 //
1063 // if single == 1, save into the single players directory, else save into the multiplayers directory
1064 int write_pilot_file_core(player *p)
1065 {
1066         char filename[MAX_FILENAME_LEN + 1];
1067    int i, si_index;
1068         ubyte is_multi;
1069         CFILE *file;
1070
1071         // never save a pilot file for the standalone server in multiplayer
1072         if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
1073                 return 0;
1074         }
1075
1076         if (!p) {
1077                 SDL_assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
1078                 p = &Players[Player_num];
1079         }
1080
1081         i = strlen(p->callsign);
1082         if (i == 0)
1083                 return 0;       //      This means there is no player, probably meaning he was deleted and game exited from same screen.
1084
1085         SDL_assert((i > 0) && (i <= MAX_FILENAME_LEN - 4));  // ensure we won't overrun the buffer
1086         SDL_strlcpy( filename, p->callsign, SDL_arraysize(filename));
1087         SDL_strlcat( filename, NOX(".plr"), SDL_arraysize(filename) );
1088
1089         // determine if this pilot is a multiplayer pilot or not
1090         if (p->flags & PLAYER_FLAGS_IS_MULTI){
1091                 is_multi = 1;
1092         } else {
1093                 is_multi = 0;
1094         }
1095
1096         // see above
1097         if ( !is_multi ){
1098                 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
1099         } else {
1100                 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
1101         }
1102
1103         if (!file){
1104                 return errno;
1105         }
1106
1107         // Write out player's info
1108         cfwrite_uint(PLR_FILE_ID, file);
1109         cfwrite_uint(CURRENT_PLAYER_FILE_VERSION, file);
1110
1111         cfwrite_ubyte(is_multi, file);
1112         cfwrite_int(p->stats.rank, file);
1113         cfwrite_ubyte((ubyte) p->on_bastion, file);
1114
1115 #ifndef MAKE_FS1
1116         cfwrite_int(p->tips, file);
1117 #endif
1118
1119         // write out the image file name
1120         cfwrite_string_len(p->image_filename, file);
1121
1122 #ifndef MAKE_FS1
1123         // write out the image file name
1124         cfwrite_string_len(p->squad_name, file);
1125         cfwrite_string_len(p->squad_filename, file);
1126 #endif
1127
1128         // write out the name of the player's active campaign.
1129         cfwrite_string_len(p->current_campaign, file);  
1130
1131         // write the ship name for last ship flown by the player
1132         si_index = p->last_ship_flown_si_index;
1133         if((si_index < 0) || (si_index >= Num_ship_types)){
1134                 si_index = 0;
1135         }
1136
1137         cfwrite_string_len(Ship_info[si_index].name, file);
1138
1139         // ---------------------------------------------
1140         // write the keyboard/joystick configuration
1141         // ---------------------------------------------
1142         short key_id = 0;
1143         cfwrite_ubyte( CCFG_MAX, file );
1144         for (i=0; i<CCFG_MAX; i++) {
1145                 key_id = keycode_translate_to(Control_config[i].key_id);
1146                 cfwrite_short( key_id, file );
1147                 cfwrite_short( Control_config[i].joy_id, file );
1148         }               
1149
1150         // if this hud is an observer, the player ended the last mission as an observer, so we should
1151         // restore his "real" ship HUD.
1152         HUD_CONFIG_TYPE hc_temp;
1153         hc_temp.show_flags = 0;
1154         int stored_observer = 0;
1155         if ( HUD_config.is_observer ){
1156                 // if we're in mission, copy the HUD we're currently using
1157                 if(Game_mode & GM_IN_MISSION){                  
1158                         memcpy(&hc_temp,&HUD_config,sizeof(HUD_CONFIG_TYPE));
1159                         stored_observer = 1;
1160                 }
1161
1162                 hud_config_restore();                           
1163         }
1164
1165         // write the hud configuration
1166         cfwrite_int(HUD_config.show_flags, file);       
1167         cfwrite_int(HUD_config.show_flags2, file);      
1168         cfwrite_int(HUD_config.popup_flags, file);      
1169         cfwrite_int(HUD_config.popup_flags2, file);     
1170         cfwrite_ubyte( (ubyte) HUD_config.num_msg_window_lines, file );
1171         cfwrite_int( HUD_config.rp_flags, file );
1172         cfwrite_int( HUD_config.rp_dist, file );
1173
1174 #ifdef MAKE_FS1
1175         cfwrite_int( HUD_config.main_color, file );
1176         cfwrite_int( HUD_color_alpha, file );
1177 #else
1178         for(i=0; i<NUM_HUD_GAUGES; i++){
1179                 cfwrite(&HUD_config.clr[i], sizeof(color), 1, file);
1180         }
1181 #endif
1182
1183         // restore the HUD we backed up
1184         if( (Game_mode & GM_IN_MISSION) && stored_observer ){           
1185                 memcpy(&HUD_config,&hc_temp,sizeof(HUD_CONFIG_TYPE));
1186         }
1187
1188         // write the cutscenes which have been viewed
1189         cfwrite_int(Cutscenes_viewable, file);
1190
1191         // store the digital sound fx volume, and music volume
1192         cfwrite_float(Master_sound_volume, file);
1193         cfwrite_float(Master_event_music_volume, file);
1194         cfwrite_float(Master_voice_volume, file);
1195
1196
1197         //cfwrite( &Detail, sizeof(detail_levels), 1, file );
1198         write_detail_settings(file);
1199
1200         // store list of most recently played missions
1201         cfwrite_int(Num_recent_missions, file);
1202         for (i=0; i<Num_recent_missions; i++) {
1203                 cfwrite_string_len(Recent_missions[i], file);
1204         }
1205
1206         // write the player stats
1207         write_stats_block(file, &p->stats);     
1208    cfwrite_int(Game_skill_level, file);
1209
1210         for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
1211                 cfwrite_int(Axis_map_to[i], file);
1212                 cfwrite_int(Invert_axis[i], file);
1213         }
1214
1215         // store some player flags
1216    cfwrite_int(Player->save_flags, file);
1217
1218         // store ship selection for most recent mission
1219         pilot_write_loadout(file);
1220
1221         // read in multiplayer options  
1222         write_multiplayer_options(p, file);
1223
1224         cfwrite_int(p->readyroom_listing_mode, file);
1225    cfwrite_int(Briefing_voice_enabled, file);
1226
1227         // store the default netgame protocol mode for this pilot
1228         SDL_assert(Multi_options_g.protocol == NET_TCP);
1229         if (Multi_options_g.pxo == 1) {
1230                 cfwrite_int(NET_VMT, file);
1231         } else {
1232                 cfwrite_int(NET_TCP, file);
1233         }
1234
1235         red_alert_write_wingman_status(file);
1236         pilot_write_techroom_data(file);
1237
1238         // store auto-advance pref
1239    cfwrite_int(Player->auto_advance, file);
1240
1241         cfwrite_int(Use_mouse_to_fly, file);
1242         cfwrite_int(Mouse_sensitivity, file);
1243         cfwrite_int(Joy_sensitivity, file);
1244         cfwrite_int(Dead_zone_size, file);
1245
1246         if (!cfclose(file))
1247                 return 0;
1248
1249         return errno;
1250 }
1251
1252 int write_pilot_file(player *the_player)
1253 {
1254         int pilot_write_rval;
1255         do {
1256                 // write_pilot_file_core returns 0 if ok, non-zero for error
1257                 pilot_write_rval = write_pilot_file_core(the_player);
1258
1259                 // check with user if write not successful
1260                 if (pilot_write_rval) {
1261                         int popup_rval = popup(PF_TITLE_RED | PF_TITLE_BIG, 3, XSTR( "&Retry", 41), XSTR( "&Ignore", 42), XSTR( "&Quit Game", 43),
1262                                 XSTR( "Warning\nFailed to save pilot file.  You may be out of disk space.  If so, you should press Alt-Tab, free up some disk space, then come back and choose retry.\n", 44) );
1263
1264                         // quit game popup return value (2)
1265                         if (popup_rval == 2) {
1266                                 exit(1);
1267                         }
1268
1269                         // _ignore_ popup return value (1) - don't save the file
1270                         if (popup_rval) {
1271                                 return pilot_write_rval;
1272                         }
1273
1274                         // retry popup return value (0) - try again 
1275                 }
1276
1277         } while (pilot_write_rval);
1278
1279         // write successful
1280         return 0;
1281 }
1282
1283 void write_stats_block(CFILE *file,scoring_struct *stats)
1284 {
1285         int i;
1286         int total;
1287
1288         cfwrite_int(stats->score, file);
1289         cfwrite_int(stats->rank, file);
1290         cfwrite_int(stats->assists, file);
1291         for (i=0; i<NUM_MEDALS; i++){
1292                 cfwrite_int(stats->medals[i], file);
1293         }
1294
1295         total = MAX_SHIP_TYPES;
1296         while (total && !stats->kills[total - 1]){  // find last used element
1297                 total--;
1298         }
1299
1300         cfwrite_int(total, file);
1301         for (i=0; i<total; i++){
1302 #ifndef MAKE_FS1
1303                 cfwrite_ushort(stats->kills[i], file);
1304 #else
1305                 cfwrite_int(stats->kills[i], file);
1306 #endif
1307         }
1308
1309         cfwrite_int(stats->kill_count,file);
1310         cfwrite_int(stats->kill_count_ok,file);
1311
1312    cfwrite_uint(stats->p_shots_fired,file);
1313         cfwrite_uint(stats->s_shots_fired,file);
1314         cfwrite_uint(stats->p_shots_hit,file);
1315         cfwrite_uint(stats->s_shots_hit,file);
1316         cfwrite_uint(stats->p_bonehead_hits,file);
1317         cfwrite_uint(stats->s_bonehead_hits,file);
1318         cfwrite_uint(stats->bonehead_kills,file);
1319 }
1320
1321 // write the various detail settings
1322 void write_detail_settings(CFILE *file)
1323 {
1324         cfwrite_int(Detail.setting, file);
1325
1326         cfwrite_int(Detail.nebula_detail, file);
1327         cfwrite_int(Detail.detail_distance, file);
1328 #ifdef MAKE_FS1
1329         cfwrite_int(Detail.weapon_detail, file);
1330 #endif
1331         cfwrite_int(Detail.hardware_textures, file);
1332         cfwrite_int(Detail.num_small_debris, file);
1333         cfwrite_int(Detail.num_particles, file);
1334         cfwrite_int(Detail.num_stars, file);
1335         cfwrite_int(Detail.shield_effects, file);
1336         cfwrite_int(Detail.lighting, file);
1337 #ifdef MAKE_FS1
1338         cfwrite_int(Detail.unknown_slider, file);
1339 #endif
1340
1341         cfwrite_int(Detail.targetview_model, file);
1342         cfwrite_int(Detail.planets_suns, file);
1343 #ifdef MAKE_FS1
1344         cfwrite_int(Detail.unknown_boolean1, file);
1345         cfwrite_int(Detail.unknown_boolean2, file);
1346         cfwrite_int(Detail.engine_glows, file);
1347         cfwrite_int(Detail.alpha_effects, file);
1348 #else
1349         cfwrite_int(Detail.weapon_extras, file);
1350 #endif
1351 }
1352
1353 // write multiplayer information
1354 void write_multiplayer_options(player *p,CFILE *file)
1355 {       
1356         // write the netgame options
1357         cfwrite_ubyte(p->m_server_options.squad_set,file);
1358         cfwrite_ubyte(p->m_server_options.endgame_set,file);    
1359         cfwrite_int(p->m_server_options.flags,file);
1360         cfwrite_uint(p->m_server_options.respawn,file);
1361         cfwrite_ubyte(p->m_server_options.max_observers,file);
1362         cfwrite_ubyte(p->m_server_options.skill_level,file);
1363         cfwrite_ubyte(p->m_server_options.voice_qos,file);
1364         cfwrite_int(p->m_server_options.voice_token_wait,file);
1365         cfwrite_int(p->m_server_options.voice_record_time,file);
1366         cfwrite(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1367         cfwrite_int(p->m_server_options.kill_limit,file);
1368
1369         // write the local options
1370         cfwrite_int(p->m_local_options.flags,file);
1371         cfwrite_int(p->m_local_options.obj_update_level,file);
1372 }
1373
1374 // read multiplayer options
1375 void read_multiplayer_options(player *p,CFILE *file)
1376 {
1377         // read the netgame options
1378         p->m_server_options.squad_set = cfread_ubyte(file);
1379         p->m_server_options.endgame_set = cfread_ubyte(file);   
1380         p->m_server_options.flags = cfread_int(file);
1381         p->m_server_options.respawn = cfread_uint(file);
1382         p->m_server_options.max_observers = cfread_ubyte(file);
1383         p->m_server_options.skill_level = cfread_ubyte(file);
1384         p->m_server_options.voice_qos = cfread_ubyte(file);
1385         p->m_server_options.voice_token_wait = cfread_int(file);
1386         p->m_server_options.voice_record_time = cfread_int(file);
1387         cfread(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1388         p->m_server_options.kill_limit = cfread_int(file);
1389
1390         // read the local options
1391         p->m_local_options.flags = cfread_int(file);
1392         p->m_local_options.obj_update_level = cfread_int(file);
1393 }
1394
1395 // run thorough an open file (at the beginning) and see if this pilot is a multiplayer pilot
1396 int is_pilot_multi(CFILE *fp)
1397 {
1398         uint id,file_version;
1399         ubyte is_multi;
1400         
1401         id = cfread_uint(fp);
1402         if (id != PLR_FILE_ID) {
1403                 Warning(LOCATION, "Player file has invalid signature");
1404                 cfclose(fp);
1405                 return -1;
1406         }
1407
1408         // check for compatibility here
1409         file_version = cfread_uint(fp);
1410         if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
1411                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
1412                 cfclose(fp);
1413                 return -1;
1414         }
1415
1416         // read in whether he's a multiplayer or not
1417         is_multi = cfread_ubyte(fp);
1418         if (is_multi)
1419                 return 1;
1420
1421         return 0;
1422 }
1423
1424 int is_pilot_multi(player *p)
1425 {
1426         return (p->flags & PLAYER_FLAGS_IS_MULTI) ? 1 : 0;
1427 }
1428
1429 // this works on barracks and player_select interface screens
1430 void init_new_pilot(player *p, int reset)
1431 {
1432         int cur_speed;
1433
1434         if (reset) {
1435                 hud_set_default_hud_config(p);          // use a default hud config
1436
1437 #ifndef MAKE_FS1
1438                 // in the demo, load up the hardcoded hcf file
1439 #ifdef FS2_DEMO
1440                 hud_config_color_load("hud_1.hcf");
1441 #else
1442                 hud_config_color_load("hud_3.hcf");
1443 #endif
1444 #else
1445                 hud_config_set_color(HUD_COLOR_GREEN);
1446 #endif
1447
1448                 control_config_reset_defaults();                // get a default keyboard config
1449                 player_set_pilot_defaults(p);                   // set up any player struct defaults
1450
1451                 cur_speed = os_config_read_uint(NULL, NOX("ComputerSpeed"), 2 );
1452                 if ( cur_speed < 0 )    {
1453                         cur_speed = 0;
1454                 } else if ( cur_speed >= NUM_DEFAULT_DETAIL_LEVELS )    {
1455                         cur_speed = NUM_DEFAULT_DETAIL_LEVELS-1;
1456                 }       
1457                 // always set to high
1458                 // DKA: 8/4/99 USE speed from registry
1459                 // cur_speed = NUM_DEFAULT_DETAIL_LEVELS-2;
1460
1461 #if NUM_DEFAULT_DETAIL_LEVELS != 4
1462 #error Code in ManagePilot assumes NUM_DEFAULT_DETAIL_LEVELS = 4
1463 #endif
1464
1465                 detail_level_set(cur_speed);
1466
1467                 Game_skill_level = game_get_default_skill_level();
1468
1469                 mprintf(( "Setting detail level to %d because of new pilot\n", cur_speed ));
1470                 Use_mouse_to_fly = 0;
1471                 Mouse_sensitivity = 4;
1472                 Joy_sensitivity = 9;
1473                 Dead_zone_size = 10;
1474         }
1475
1476         // unassigned squadron
1477         SDL_strlcpy(p->squad_name, XSTR("Unassigned", 1255), SDL_arraysize(p->squad_name));
1478         SDL_strlcpy(p->squad_filename, "", SDL_arraysize(p->squad_filename));
1479
1480         // set him to be a single player pilot by default (the actual creation routines will change this if necessary)
1481         p->flags &= ~PLAYER_FLAGS_IS_MULTI;
1482
1483         // effectively sets the length return by strlen() to 0  
1484         Campaign.filename[0] = 0;
1485         p->on_bastion = 0;
1486
1487         // pick a random pilot image for this guy
1488         if (reset){
1489                 pilot_set_random_pic(p);
1490                 p->insignia_texture = -1;
1491                 pilot_set_random_squad_pic(p);
1492         }
1493
1494         init_scoring_element(&p->stats);        
1495         
1496         p->stats.score = 0;
1497         p->stats.rank = RANK_ENSIGN;    
1498
1499 #ifndef MAKE_FS1
1500         p->tips = 1;
1501 #else
1502         p->tips = 0;
1503 #endif
1504
1505         Multi_options_g.protocol = NET_TCP;     
1506
1507         // initialize default multiplayer options
1508         multi_options_set_netgame_defaults(&p->m_server_options);
1509         multi_options_set_local_defaults(&p->m_local_options);
1510
1511         Player_loadout.filename[0] = 0;
1512
1513         // reset the cutscenes which can be viewed
1514         if ( reset ){
1515                 Cutscenes_viewable = INTRO_CUTSCENE_FLAG;
1516         }
1517 }
1518
1519 void pilot_set_short_callsign(player *p, int max_width)
1520 {
1521         SDL_strlcpy(p->short_callsign, p->callsign, SDL_arraysize(p->short_callsign));
1522         gr_set_font(FONT1);
1523         gr_force_fit_string(p->short_callsign, CALLSIGN_LEN - 1, max_width);
1524         gr_get_string_size( &(p->short_callsign_width), NULL, p->short_callsign );
1525 }
1526
1527 // pick a random image for the passed player
1528 void pilot_set_random_pic(player *p)
1529 {
1530         // if there are no available pilot pics, set the image filename to null
1531         if (Num_pilot_images <= 0) {
1532                 SDL_strlcpy(p->image_filename, "", SDL_arraysize(p->image_filename));
1533         } else {
1534                 // pick a random name from the list
1535                 int random_index = rand() % Num_pilot_images;
1536                 SDL_assert((random_index >= 0) && (random_index < Num_pilot_images));
1537                 SDL_strlcpy(p->image_filename, Pilot_images_arr[random_index], SDL_arraysize(p->image_filename));
1538         }       
1539 }
1540
1541 // pick a random image for the passed player
1542 void pilot_set_random_squad_pic(player *p)
1543 {       
1544         // if there are no available pilot pics, set the image filename to null
1545         if (Num_pilot_squad_images <= 0) {
1546                 player_set_squad_bitmap(p, "");
1547                 // strcpy(p->squad_filename, "");               
1548         } else {
1549                 // pick a random name from the list
1550                 int random_index = rand() % Num_pilot_squad_images;             
1551                 SDL_assert((random_index >= 0) && (random_index < Num_pilot_squad_images));
1552                 player_set_squad_bitmap(p, Pilot_squad_images_arr[random_index]); 
1553                 // strcpy(p->squad_filename, Pilot_squad_images_arr[random_index]);
1554         }       
1555 }
1556
1557 // format a pilot's callsign into a "personal" form - ie, adding a 's or just an ' as appropriate
1558 void pilot_format_callsign_personal(const char *in_callsign, char *out_callsign, const int out_size)
1559 {
1560         // don't do anything if we've got invalid strings
1561         if((in_callsign == NULL) || (out_callsign == NULL)){
1562                 return;
1563         }
1564
1565         // copy the original string
1566         SDL_strlcpy(out_callsign, in_callsign, out_size);
1567
1568         // tack on the appropriate postfix
1569         if(in_callsign[strlen(in_callsign) - 1] == 's'){                
1570                 SDL_strlcat(out_callsign,XSTR( "\'", 45), out_size);
1571         } else {
1572                 SDL_strlcat(out_callsign,XSTR( "\'s", 46), out_size);
1573         }
1574 }
1575
1576 // throw up a popup asking the user to verify the overwrite of an existing pilot name
1577 // 1 == ok to overwrite, 0 == not ok
1578 int pilot_verify_overwrite()
1579 {
1580         return popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_TITLE_RED | PF_TITLE_BIG, 2, XSTR( "&No", 47), XSTR( "&Yes", 48), XSTR( "Warning\nA duplicate pilot exists\nOverwrite?", 49));
1581 }
1582
1583 extern int Skip_packfile_search;  // located in CFileList.cpp
1584
1585
1586 // load up the list of pilot image filenames (do this at game startup as well as barracks startup)
1587 void pilot_load_pic_list()
1588 {
1589         Num_pilot_images = 0;
1590         
1591         // load pilot images from the player images directory
1592         Num_pilot_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_images_arr, Pilot_image_names, CF_TYPE_PLAYER_IMAGES_MAIN, NOX("*.pcx"));
1593
1594         // sort all filenames
1595         cf_sort_filenames(Num_pilot_images, Pilot_image_names, CF_SORT_NAME);
1596 }
1597
1598 // load up the list of pilot squad filenames
1599 void pilot_load_squad_pic_list()
1600 {
1601         Num_pilot_squad_images = 0;
1602         
1603         // load pilot images from the player images directory
1604         Num_pilot_squad_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_squad_images_arr, Pilot_squad_image_names, CF_TYPE_SQUAD_IMAGES_MAIN, NOX("*.pcx"));
1605
1606         // sort all filenames
1607         cf_sort_filenames(Num_pilot_squad_images, Pilot_squad_image_names, CF_SORT_NAME);
1608 }
1609
1610 // will attempt to load an insignia bitmap and set it as active for the player
1611 void player_set_squad_bitmap(player *p, const char *fname)
1612 {
1613         // sanity check
1614         if(p == NULL){
1615                 return;
1616         }
1617
1618         // if he has another bitmap already - unload it
1619         if(p->insignia_texture >= 0){
1620                 bm_unload(p->insignia_texture);
1621         }
1622
1623         p->insignia_texture = -1;
1624
1625         // try and set the new one
1626         if (fname != p->squad_filename) {
1627                 SDL_strlcpy(p->squad_filename, fname, SDL_arraysize(p->squad_filename));
1628         }
1629
1630         if(strlen(p->squad_filename) > 0){
1631                 p->insignia_texture = bm_load_duplicate(fname);
1632                 
1633                 // lock is as a transparent texture
1634                 if(p->insignia_texture != -1){
1635                         bm_lock(p->insignia_texture, 16, BMP_TEX_XPARENT);
1636                         bm_unlock(p->insignia_texture);
1637                 }
1638         }
1639
1640         /*
1641         flen = strlen(filename);
1642         elen = strlen(ext);
1643         SDL_assert(flen < MAX_PATH_LEN);
1644         strcpy(path, filename);
1645         if ((flen < 4) || SDL_strcasecmp(path + flen - elen, ext)) {
1646                 SDL_assert(flen + elen < MAX_PATH_LEN);
1647                 strcat(path, ext);
1648         }
1649         */
1650 }
1651
1652 // set squadron
1653 void player_set_squad(player *p, const char *squad_name)
1654 {
1655         // sanity check
1656         if(p == NULL){
1657                 return;
1658         }
1659
1660         SDL_strlcpy(p->squad_name, squad_name, SDL_arraysize(p->squad_name));
1661 }
1662
1663 DCF(pilot,"Changes pilot stats. (Like reset campaign)" )
1664 {
1665         if (Dc_command) {
1666                 dc_get_arg(ARG_STRING);
1667                 if (!strcmp(Dc_arg, NOX("reset"))) {
1668                         if (strlen(Campaign.filename)) {
1669                                 mission_campaign_savefile_delete(Campaign.filename);
1670                                 mission_campaign_load(Campaign.filename);
1671                         }
1672
1673                 } else {
1674                         Dc_help = 1;  // print usage, not stats
1675                 }
1676         }
1677
1678         if (Dc_help) {
1679                 dc_printf( "Usage: pilot keyword\nWhere keyword can be in the following forms:\n" );
1680                 dc_printf( "pilot reset                 Resets campaign stats.\n" );
1681                 Dc_status = 0;  // don't print status if help is printed.  Too messy.
1682         }
1683
1684         if (Dc_status) {
1685                 // no stats
1686         }
1687 }
1688
1689 struct fs_keycode_t {
1690         short fs_code;
1691         SDL_Keycode sdl_code;
1692 };
1693
1694 static const fs_keycode_t keycode_lookup[] = {
1695         { /* KEY_0 */           0x0B,   SDLK_0                  },
1696         { /* KEY_1 */           0x02,   SDLK_1                  },
1697         { /* KEY_2 */           0x03,   SDLK_2                  },
1698         { /* KEY_3 */           0x04,   SDLK_3                  },
1699         { /* KEY_4 */           0x05,   SDLK_4                  },
1700         { /* KEY_5 */           0x06,   SDLK_5                  },
1701         { /* KEY_6 */           0x07,   SDLK_6                  },
1702         { /* KEY_7 */           0x08,   SDLK_7                  },
1703         { /* KEY_8 */           0x09,   SDLK_8                  },
1704         { /* KEY_9 */           0x0A,   SDLK_9                  },
1705         { /* KEY_A */           0x1E,   SDLK_a                  },
1706         { /* KEY_B */           0x30,   SDLK_b                  },
1707         { /* KEY_C */           0x2E,   SDLK_c                  },
1708         { /* KEY_D */           0x20,   SDLK_d                  },
1709         { /* KEY_E */           0x12,   SDLK_e                  },
1710         { /* KEY_F */           0x21,   SDLK_f                  },
1711         { /* KEY_G */           0x22,   SDLK_g                  },
1712         { /* KEY_H */           0x23,   SDLK_h                  },
1713         { /* KEY_I */           0x17,   SDLK_i                  },
1714         { /* KEY_J */           0x24,   SDLK_j                  },
1715         { /* KEY_K */           0x25,   SDLK_k                  },
1716         { /* KEY_L */           0x26,   SDLK_l                  },
1717         { /* KEY_M */           0x32,   SDLK_m                  },
1718         { /* KEY_N */           0x31,   SDLK_n                  },
1719         { /* KEY_O */           0x18,   SDLK_o                  },
1720         { /* KEY_P */           0x19,   SDLK_p                  },
1721         { /* KEY_Q */           0x10,   SDLK_q                  },
1722         { /* KEY_R */           0x13,   SDLK_r                  },
1723         { /* KEY_S */           0x1F,   SDLK_s                  },
1724         { /* KEY_T */           0x14,   SDLK_t                  },
1725         { /* KEY_U */           0x16,   SDLK_u                  },
1726         { /* KEY_V */           0x2F,   SDLK_v                  },
1727         { /* KEY_W */           0x11,   SDLK_w                  },
1728         { /* KEY_X */           0x2D,   SDLK_x                  },
1729         { /* KEY_Y */           0x15,   SDLK_y                  },
1730         { /* KEY_Z */           0x2C,   SDLK_z                  },
1731         { /* KEY_MINUS */       0x0C,   SDLK_MINUS              },
1732         { /* KEY_EQUAL */       0x0D,   SDLK_EQUALS             },
1733         { /* KEY_DIVIDE */      0x35,   SDLK_SLASH              },
1734         { /* KEY_SLASH */       0x2B,   SDLK_BACKSLASH  },
1735         { /* KEY_SLASH_UK */    0x56,   SDLK_BACKSLASH  },
1736         { /* KEY_COMMA */       0x33,   SDLK_COMMA              },
1737         { /* KEY_PERIOD */      0x34,   SDLK_PERIOD             },
1738         { /* KEY_SEMICOL */     0x27,   SDLK_SEMICOLON  },
1739         { /* KEY_LBRACKET */    0x1A,   SDLK_LEFTBRACKET        },
1740         { /* KEY_RBRACKET */    0x1B,   SDLK_RIGHTBRACKET       },
1741         { /* KEY_RAPOSTRO */    0x28,   SDLK_QUOTE              },
1742         { /* KEY_LAPOSTRO */    0x29,   SDLK_BACKQUOTE  },
1743         { /* KEY_ESC */         0x01,   SDLK_ESCAPE             },
1744         { /* KEY_ENTER */       0x1C,   SDLK_RETURN             },
1745         { /* KEY_BACKSP */      0x0E,   SDLK_BACKSPACE  },
1746         { /* KEY_TAB */         0x0F,   SDLK_TAB                },
1747         { /* KEY_SPACEBAR */    0x39,   SDLK_SPACE              },
1748         { /* KEY_NUMLOCK */     0x61,   SDLK_NUMLOCKCLEAR       },
1749         { /* KEY_SCROLLOCK */   0x46,   SDLK_SCROLLLOCK },
1750         { /* KEY_CAPSLOCK */    0x3A,   SDLK_CAPSLOCK   },
1751         { /* KEY_LSHIFT */      0x2A,   SDLK_LSHIFT             },
1752         { /* KEY_RSHIFT */      0x36,   SDLK_RSHIFT             },
1753         { /* KEY_LALT */        0x38,   SDLK_LALT               },
1754         { /* KEY_RALT */        0xB8,   SDLK_RALT               },
1755         { /* KEY_LCTRL */       0x1D,   SDLK_LCTRL              },
1756         { /* KEY_RCTRL */       0x9D,   SDLK_RCTRL              },
1757         { /* KEY_F1 */          0x3B,   SDLK_F1                 },
1758         { /* KEY_F2 */          0x3C,   SDLK_F2                 },
1759         { /* KEY_F3 */          0x3D,   SDLK_F3                 },
1760         { /* KEY_F4 */          0x3E,   SDLK_F4                 },
1761         { /* KEY_F5 */          0x3F,   SDLK_F5                 },
1762         { /* KEY_F6 */          0x40,   SDLK_F6                 },
1763         { /* KEY_F7 */          0x41,   SDLK_F7                 },
1764         { /* KEY_F8 */          0x42,   SDLK_F8                 },
1765         { /* KEY_F9 */          0x43,   SDLK_F9                 },
1766         { /* KEY_F10 */         0x44,   SDLK_F10                },
1767         { /* KEY_F11 */         0x57,   SDLK_F11                },
1768         { /* KEY_F12 */         0x58,   SDLK_F12                },
1769         { /* KEY_PAD0 */        0x52,   SDLK_KP_0               },
1770         { /* KEY_PAD1 */        0x4F,   SDLK_KP_1               },
1771         { /* KEY_PAD2 */        0x50,   SDLK_KP_2               },
1772         { /* KEY_PAD3 */        0x51,   SDLK_KP_3               },
1773         { /* KEY_PAD4 */        0x4B,   SDLK_KP_4               },
1774         { /* KEY_PAD5 */        0x4C,   SDLK_KP_5               },
1775         { /* KEY_PAD6 */        0x4D,   SDLK_KP_6               },
1776         { /* KEY_PAD7 */        0x47,   SDLK_KP_7               },
1777         { /* KEY_PAD8 */        0x48,   SDLK_KP_8               },
1778         { /* KEY_PAD9 */        0x49,   SDLK_KP_9               },
1779         { /* KEY_PADMINUS */    0x4A,   SDLK_KP_MINUS   },
1780         { /* KEY_PADPLUS */     0x4E,   SDLK_KP_PLUS    },
1781         { /* KEY_PADPERIOD */   0x53,   SDLK_KP_PERIOD  },
1782         { /* KEY_PADDIVIDE */   0xB5,   SDLK_KP_DIVIDE  },
1783         { /* KEY_PADMULTIPLY */ 0x37,   SDLK_KP_MULTIPLY        },
1784         { /* KEY_PADENTER */    0x9C,   SDLK_KP_ENTER   },
1785         { /* KEY_INSERT */      0xD2,   SDLK_INSERT             },
1786         { /* KEY_HOME */        0xC7,   SDLK_HOME               },
1787         { /* KEY_PAGEUP */      0xC9,   SDLK_PAGEUP             },
1788         { /* KEY_DELETE */      0xd3,   SDLK_DELETE             },
1789         { /* KEY_END */         0xCF,   SDLK_END                },
1790         { /* KEY_PAGEDOWN */    0xD1,   SDLK_PAGEDOWN   },
1791         { /* KEY_UP */          0xC8,   SDLK_UP                 },
1792         { /* KEY_DOWN */        0xD0,   SDLK_DOWN               },
1793         { /* KEY_LEFT */        0xCB,   SDLK_LEFT               },
1794         { /* KEY_RIGHT */       0xCD,   SDLK_RIGHT              },
1795         { /* KEY_PRINT_SCRN */  0xB7,   SDLK_PRINTSCREEN        },
1796         { /* KEY_PAUSE */       0x45,   SDLK_PAUSE              },
1797         { /* KEY_BREAK */       0xc6,   SDLK_PAUSE              }
1798 };
1799
1800 static SDL_Keycode keycode_translate_from(short keycode)
1801 {
1802         const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1803
1804         if (keycode < 0) {
1805                 return -1;
1806         }
1807
1808         int mods = keycode & 0xf900;
1809         keycode &= KEY_MASK;
1810
1811         for (int i = 0; i < tbl_size; i++) {
1812                 if (keycode_lookup[i].fs_code == keycode) {
1813                         return (SDL_Keycode)(keycode_lookup[i].sdl_code | mods);
1814                 }
1815         }
1816
1817         return -1;
1818 }
1819
1820 static short keycode_translate_to(SDL_Keycode keycode)
1821 {
1822         const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1823
1824         if (keycode < 0) {
1825                 return -1;
1826         }
1827
1828         int mods = keycode & 0xf900;
1829         keycode &= KEY_MASK;
1830
1831         for (int i = 0; i < tbl_size; i++) {
1832                 if (keycode_lookup[i].sdl_code == keycode) {
1833                         return (short)(keycode_lookup[i].fs_code | mods);
1834                 }
1835         }
1836
1837         return -1;
1838 }