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1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Playerman/ManagePilot.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * ManagePilot.cpp has code to load and save pilot files, and to select and 
16  * manage the pilot
17  *
18  * $Log$
19  * Revision 1.6  2004/07/04 11:41:24  taylor
20  * warning fixes, cross platform pilot compat with OSX-Linux-Windows
21  *
22  * Revision 1.5  2003/05/25 02:30:43  taylor
23  * Freespace 1 support
24  *
25  * Revision 1.4  2002/06/09 04:41:25  relnev
26  * added copyright header
27  *
28  * Revision 1.3  2002/06/09 03:16:05  relnev
29  * added _splitpath.
30  *
31  * removed unneeded asm, old sdl 2d setup.
32  *
33  * fixed crash caused by opengl_get_region.
34  *
35  * Revision 1.2  2002/05/07 03:16:50  theoddone33
36  * The Great Newline Fix
37  *
38  * Revision 1.1.1.1  2002/05/03 03:28:11  root
39  * Initial import.
40  *
41  * 
42  * 41    9/13/99 4:52p Dave
43  * RESPAWN FIX
44  * 
45  * 40    9/01/99 10:09a Dave
46  * Pirate bob.
47  * 
48  * 39    8/26/99 8:49p Jefff
49  * old player file compatibility with new medal stuff
50  * 
51  * 38    8/22/99 5:53p Dave
52  * Scoring fixes. Added self destruct key. Put callsigns in the logfile
53  * instead of ship designations for multiplayer players.
54  * 
55  * 37    8/16/99 4:06p Dave
56  * Big honking checkin.
57  * 
58  * 36    8/11/99 11:36a Jefff
59  * added compatibility w/ fs2 demo plr version
60  * 
61  * 35    8/10/99 3:46p Jefff
62  * changes for Intelligence section of new tech room
63  * 
64  * 34    8/04/99 11:38p Andsager
65  * make new pilot detail level match registry info.
66  * 
67  * 33    8/02/99 9:55p Dave
68  * Hardcode a nice hud color config for the demo.
69  * 
70  * 32    8/02/99 9:13p Dave
71  * Added popup tips.
72  * 
73  * 31    8/01/99 12:39p Dave
74  * Added HUD contrast control key (for nebula).
75  * 
76  * 30    7/30/99 10:31p Dave
77  * Added comm menu to the configurable hud files.
78  * 
79  * 29    7/29/99 10:47p Dave
80  * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
81  * 
82  * 28    7/29/99 12:05a Dave
83  * Nebula speed optimizations.
84  * 
85  * 27    7/24/99 1:54p Dave
86  * Hud text flash gauge. Reworked dead popup to use 4 buttons in red-alert
87  * missions.
88  * 
89  * 26    6/22/99 7:03p Dave
90  * New detail options screen.
91  * 
92  * 25    6/16/99 4:06p Dave
93  * New pilot info popup. Added new draw-bitmap-as-poly function.
94  * 
95  * 24    6/11/99 11:13a Dave
96  * last minute changes before press tour build.
97  * 
98  * 23    6/08/99 1:14a Dave
99  * Multi colored hud test.
100  * 
101  * 22    5/03/99 8:33p Dave
102  * New version of multi host options screen.
103  * 
104  * 21    3/24/99 4:05p Dave
105  * Put in support for assigning the player to a specific squadron with a
106  * specific logo. Preliminary work for doing pos/orient checksumming in
107  * multiplayer to reduce bandwidth.
108  * 
109  * 20    1/30/99 1:29a Dave
110  * Fixed nebula thumbnail problem. Full support for 1024x768 choose pilot
111  * screen.  Fixed beam weapon death messages.
112  * 
113  * 19    1/29/99 2:08a Dave
114  * Fixed beam weapon collisions with players. Reduced size of scoring
115  * struct for multiplayer. Disabled PXO.
116  * 
117  * 18    1/21/99 2:06p Dave
118  * Final checkin for multiplayer testing.
119  * 
120  * 17    1/15/99 2:49p Dave
121  * Fixed creation of pilots.
122  * 
123  * 16    1/14/99 6:06p Dave
124  * 100% full squad logo support for single player and multiplayer.
125  * 
126  * 15    1/12/99 3:15a Dave
127  * Barracks screen support for selecting squad logos. We need real artwork
128  * :)
129  * 
130  * 14    1/06/99 2:24p Dave
131  * Stubs and release build fixes.
132  * 
133  * 13    12/14/98 12:13p Dave
134  * Spiffed up xfer system a bit. Put in support for squad logo file xfer.
135  * Need to test now.
136  * 
137  * 12    11/20/98 11:16a Dave
138  * Fixed up IPX support a bit. Making sure that switching modes and
139  * loading/saving pilot files maintains proper state.
140  * 
141  * 11    11/19/98 4:51p Dave
142  * Ignore multiplayer protocol settings in the pilot file for now.
143  * 
144  * 10    11/19/98 4:19p Dave
145  * Put IPX sockets back in psnet. Consolidated all multiplayer config
146  * files into one.
147  * 
148  * 9     10/13/98 2:47p Andsager
149  * Remove reference to Tech_shivan_species_avail
150  * 
151  * 8     10/13/98 9:29a Dave
152  * Started neatening up freespace.h. Many variables renamed and
153  * reorganized. Added AlphaColors.[h,cpp]
154  * 
155  * 7     10/12/98 9:30a Andsager
156  * Clean up barracks.cpp.  Remove unneeded ".h" files from ManagePilot
157  * 
158  * 6     10/09/98 5:17p Andsager
159  * move barracks screen into barracks.cpp
160  * 
161  * 5     10/09/98 2:57p Dave
162  * Starting splitting up OS stuff.
163  * 
164  * 4     10/08/98 9:19a Andsager
165  * Clean up pilot player read and write, starting with new version.
166  * 
167  * 3     10/07/98 6:27p Dave
168  * Globalized mission and campaign file extensions. Removed Silent Threat
169  * special code. Moved \cache \players and \multidata into the \data
170  * directory.
171  * 
172  * 2     10/07/98 10:53a Dave
173  * Initial checkin.
174  * 
175  * 1     10/07/98 10:50a Dave
176  * 
177  * 279   9/21/98 10:02p Dave
178  * Last minute changes to techroom weapon/ship/species stuff.
179  * 
180  * 278   9/08/98 12:10p Andsager
181  * Fixed a bug with saving ship and weapon info techroom flags.
182  * 
183  * 277   9/01/98 4:25p Dave
184  * Put in total (I think) backwards compatibility between mission disk
185  * freespace and non mission disk freespace, including pilot files and
186  * campaign savefiles.
187  * 
188  * 276   6/09/98 10:31a Hoffoss
189  * Created index numbers for all xstr() references.  Any new xstr() stuff
190  * added from here on out should be added to the end if the list.  The
191  * current list count can be found in FreeSpace.cpp (search for
192  * XSTR_SIZE).
193  * 
194  * 275   6/05/98 9:49a Lawrance
195  * OEM changes
196  * 
197  * 274   6/01/98 11:43a John
198  * JAS & MK:  Classified all strings for localization.
199  * 
200  * 273   5/26/98 11:53a Allender
201  * fix multiplayer problems and sexpression crash
202  * 
203  * 272   5/24/98 2:46p Lawrance
204  * Fix bug where skill level would be reset to default when switching
205  * between pilots
206  * 
207  * 271   5/23/98 4:02p Allender
208  * version change
209  * 
210  * 270   5/23/98 2:41p Mike
211  * Make Easy the default skill level and prevent old pilot's skill level
212  * from carrying into new pilot.
213  *
214 */
215
216 #include <errno.h>
217 #include "managepilot.h"
218 #include "2d.h"
219 #include "freespace.h"
220 #include "hudsquadmsg.h"
221 #include "sound.h"
222 #include "multi.h"
223 #include "eventmusic.h"
224 #include "audiostr.h"
225 #include "osregistry.h"
226 #include "font.h"
227 #include "playermenu.h"
228 #include "missionshipchoice.h"
229 #include "hudconfig.h"
230 #include "popup.h"
231 #include "redalert.h"
232 #include "techmenu.h"
233 #include "joy.h"
234 #include "mouse.h"
235 #include "cutscenes.h"
236 #include "bmpman.h"
237 #include "key.h"
238
239 // update this when altering data that is read/written to .PLR file
240 #ifndef MAKE_FS1
241 #define CURRENT_PLAYER_FILE_VERSION                             140
242 #else
243 // 141: add more FS1 detail settings
244 // 142: HUD config settings (brightness)
245 #define CURRENT_PLAYER_FILE_VERSION                             142
246 #define PREVIOUS_PLAYER_FILE_VERSION                    140
247 #endif
248 #define FS2_DEMO_PLAYER_FILE_VERSION                            135
249 #ifndef MAKE_FS1
250 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION   CURRENT_PLAYER_FILE_VERSION                     // demo plr files should work in final
251 #else
252 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION   PREVIOUS_PLAYER_FILE_VERSION
253 #endif
254
255 // keep track of pilot file changes here 
256 // version 2    : Added squad logo filename
257 // version 3    : Changed size of scoring struct. use ushort instead of ints for storing alltime kills by ship type
258 // version 4/5 : Added squadron name field
259 // version 6    : changed max length on a multiplayer options field
260 // version 130  : changed size of hud config struct
261 // version 133 : misc changes. new hud gauge
262 // version 134 : added HUD contrast toggle key
263 // version 135 : added tips flag  (THIS IS THE DEMO VERSION - RETAIN COMPATIBILITY FROM HERE ON OUT)
264 // version 136 : added intelligence flags to tech room visibility data
265 // version 137 : 2 new HUD gauges. 
266 // version 138  : new multiplayer config
267 // version 139 : # medals increased - added compatibility with old plr file versions
268 // version 140 : ships table reordered. clear out old pilot files
269 // search for PLAYER INIT for new pilot initialization stuff. I _think_ its in the right spot for now
270 #define PLR_FILE_ID     0x46505346      // FPSF, unique signiture to identify a .PLR file (FreeSpace Player File)  // FPSF appears as FSPF in file.
271
272 // Current content of a .PLR file
273 //
274
275 // Global variables
276 int Player_sel_mode;
277
278 // pilot pic image list stuff ( call pilot_load_pic_list() to make these valid )
279 char Pilot_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
280 char *Pilot_image_names[MAX_PILOT_IMAGES];
281 int Num_pilot_images = 0;
282
283 // squad logo list stuff (call pilot_load_squad_pic_list() to make these valid )
284 char Pilot_squad_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
285 char *Pilot_squad_image_names[MAX_PILOT_IMAGES];
286 int Num_pilot_squad_images = 0;
287
288 static uint Player_file_version;
289
290 // forward declarations
291 void read_detail_settings(CFILE *file, int Player_file_version);
292 void write_detail_settings(CFILE *file);
293 void read_stats_block(CFILE *file, int Player_file_version, scoring_struct *stats);
294 void write_stats_block(CFILE *file, scoring_struct *stats);
295 void read_multiplayer_options(player *p,CFILE *file);
296 void write_multiplayer_options(player *p,CFILE *file);
297
298 static SDL_Keycode keycode_translate_from(short keycode);
299 static short keycode_translate_to(SDL_Keycode keycode);
300
301 // internal function to delete a player file.  Called after a pilot is obsoleted, and when a pilot is deleted
302 // used in barracks and player_select
303 void delete_pilot_file( const char *pilot_name, int single )
304 {
305         char filename[MAX_FILENAME_LEN];
306         char basename[MAX_FILENAME_LEN];
307
308         // get the player file.
309
310         _splitpath(pilot_name, NULL, NULL, basename, NULL);
311
312         strcpy( filename, basename );
313         strcat( filename, NOX(".plr") );
314         if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE){
315                 cf_delete(filename, CF_TYPE_SINGLE_PLAYERS);
316         } else {
317                 cf_delete(filename, CF_TYPE_MULTI_PLAYERS);
318         }
319
320         // we must try and delete the campaign save files for a pilot as well.
321         mission_campaign_delete_all_savefiles( basename, !single );
322 }
323
324 // check if a pilot file is valid or not (i.e. is usable, not out of date, etc)
325 // used in barracks and player_select
326 int verify_pilot_file(const char *filename, int single, int *rank)
327 {
328         CFILE   *file;
329         uint id, file_version;
330         int type;
331
332         filename = cf_add_ext(filename, NOX(".plr"));
333         
334         if (single){
335                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
336         } else {
337                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
338         }
339
340         if (!file){
341                 return -1;
342         }
343
344         id = cfread_uint(file);
345         if (id != PLR_FILE_ID) {
346                 nprintf(("Warning", "Player file has invalid signature\n"));
347                 cfclose(file);
348                 delete_pilot_file( filename, single );
349                 return -1;
350         }
351
352         // check for compatibility here
353         file_version = cfread_uint(file);
354 /*      if (file_version < INITIAL_RELEASE_FILE_VERSION) { */
355 //      if (file_version != CURRENT_PLAYER_FILE_VERSION) {
356         if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
357                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
358                 cfclose(file);
359                 delete_pilot_file( filename, single );
360                 return -1;
361         }
362
363         type = !cfread_ubyte(file);
364         if (rank){
365                 *rank = 0;      
366         }
367                 
368         if (rank){
369                 *rank = cfread_int(file);
370         } else {
371                 cfread_int(file);
372         }
373
374         cfclose(file);
375         if (type != single){
376                 return -1;
377         }
378
379         return 0;
380 }
381
382 void pilot_write_techroom_data(CFILE *file)
383 {
384         int idx;                
385         ubyte out;
386
387         // write the ship and weapon count
388         cfwrite_int(Num_ship_types, file);
389         cfwrite_int(Num_weapon_types, file);
390         cfwrite_int(Intel_info_size, file);
391
392         // write all ship flags out
393         for (idx=0; idx<Num_ship_types; idx++) {
394                 out = (Ship_info[idx].flags & SIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;              
395                 cfwrite_ubyte(out, file);                               
396         }
397
398         // write all weapon types out
399         for (idx=0; idx<Num_weapon_types; idx++) {
400                 out = (Weapon_info[idx].wi_flags & WIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;
401                 cfwrite_ubyte(out, file);
402         }       
403
404         // write all intel entry flags out
405         for (idx=0; idx<Intel_info_size; idx++) {
406                 cfwrite_ubyte((ubyte)Intel_info[idx].in_tech_db, file);
407         }
408 }
409
410 void pilot_read_techroom_data(CFILE *file)
411 {
412         int idx;
413         int ship_count, weapon_count, intel_count;
414         ubyte in;
415
416         // read in ship and weapon counts
417         ship_count = cfread_int(file);
418         weapon_count = cfread_int(file);
419         Assert(ship_count <= MAX_SHIP_TYPES);
420         Assert(weapon_count <= MAX_WEAPON_TYPES);
421
422         // maintain compatibility w/ demo version
423         if (Player_file_version < 136) {
424                 // skip over all this data, because the lack of tech room in the demo
425                 // left this all hosed in the demo .plr files
426                 // this will all get initialized as if this fella was a new pilot
427                 for (idx=0; idx<ship_count+weapon_count; idx++) {
428                         in = cfread_ubyte(file);
429                 }
430
431         } else {
432
433                 intel_count = cfread_int(file);
434                 Assert(intel_count <= MAX_INTEL_ENTRIES);
435
436                 // read all ships in
437                 for (idx=0; idx<ship_count; idx++) {
438                         in = cfread_ubyte(file);
439                         if (in) {
440                                 Ship_info[idx].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
441                         } else {
442                                 Ship_info[idx].flags &= ~SIF_IN_TECH_DATABASE;
443                         }
444                 }
445
446                 // read all weapons in
447                 for (idx=0; idx<weapon_count; idx++) {
448                         in = cfread_ubyte(file);
449                         if (in) {
450                                 Weapon_info[idx].wi_flags |= WIF_IN_TECH_DATABASE;
451                         } else {
452                                 Weapon_info[idx].wi_flags &= ~WIF_IN_TECH_DATABASE;
453                         }
454                 }
455
456                 // read all intel entries in
457                 for (idx=0; idx<intel_count; idx++) {
458                         in = cfread_ubyte(file);
459                         if (in) {
460                                 Intel_info[idx].in_tech_db = 1;
461                         } else {
462                                 Intel_info[idx].in_tech_db = 0;
463                         }
464                 }
465         }
466 }
467
468 // write out the player ship selection
469 void pilot_write_loadout(CFILE *file)
470 {
471         int i, j;
472         wss_unit *slot; 
473
474         cfwrite_string_len(Player_loadout.filename, file);
475         cfwrite_string_len(Player_loadout.last_modified, file);
476
477         // write ship and weapon counts
478         cfwrite_int(Num_ship_types, file);
479         cfwrite_int(Num_weapon_types, file);
480
481         // write ship pool
482         for ( i = 0; i < Num_ship_types; i++ ) {
483                 cfwrite_int(Player_loadout.ship_pool[i], file);
484         }
485
486         // write weapons pool
487         for ( i = 0; i < Num_weapon_types; i++ ) {
488                 cfwrite_int(Player_loadout.weapon_pool[i], file);
489         }
490
491         // write ship loadouts
492         for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
493                 slot = &Player_loadout.unit_data[i];
494                 cfwrite_int(slot->ship_class, file);
495                 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
496                         cfwrite_int(slot->wep[j], file);
497                         cfwrite_int(slot->wep_count[j], file);
498                 }
499         }
500 }
501
502 // read in the ship selection for the pilot
503 void pilot_read_loadout(CFILE *file)
504 {
505         int i, j;
506         wss_unit *slot;
507         int ship_count, weapon_count;
508
509         memset(Player_loadout.filename, 0, MAX_FILENAME_LEN);
510         cfread_string_len(Player_loadout.filename, MAX_FILENAME_LEN, file);
511
512         memset(Player_loadout.last_modified, 0, DATE_TIME_LENGTH);      
513         cfread_string_len(Player_loadout.last_modified, DATE_TIME_LENGTH, file);        
514
515         // read in ship and weapon counts
516         ship_count = cfread_int(file);
517         weapon_count = cfread_int(file);
518         Assert(ship_count <= MAX_SHIP_TYPES);
519         Assert(weapon_count <= MAX_WEAPON_TYPES);
520
521         // read in ship pool
522         for ( i = 0; i < ship_count; i++ ) {
523                 Player_loadout.ship_pool[i] = cfread_int(file);
524         }
525
526         // read in weapons pool
527         for ( i = 0; i < weapon_count; i++ ) {
528                 Player_loadout.weapon_pool[i] = cfread_int(file);
529         }
530
531         // read in loadout info
532         for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
533                 slot = &Player_loadout.unit_data[i];
534                 slot->ship_class = cfread_int(file);
535                 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
536                         slot->wep[j] = cfread_int(file);
537                         slot->wep_count[j] = cfread_int(file);
538                 }
539         }
540 }
541
542 // read_pilot_file()
543 //
544 // returns 0 - file read in correctly
545 //        -1 - .PLR file doesn't exist or file not compatible
546 //        >0 - errno from fopen error
547 // if single == 1, look for players in the single players directory, otherwise look in the 
548 // multiplayers directory
549 int read_pilot_file(const char *callsign, int single, player *p)
550 {
551         ubyte num_ctrls;
552         ubyte is_multi = 0;
553         char filename[MAX_FILENAME_LEN], ship_name[NAME_LENGTH];
554         CFILE   *file;
555         uint id;
556         int idx;
557         int i, key_value;
558
559         if (!p) {
560                 Assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
561                 p = &Players[Player_num];
562         }
563
564         //sprintf(filename, "%-.8s.plr",Players[Player_num].callsign);
565         Assert(strlen(callsign) < MAX_FILENAME_LEN - 4);  // ensure we won't overrun the buffer
566         strcpy( filename, callsign );
567         strcat( filename, NOX(".plr") );
568
569         // if we're a standalone server in multiplayer, just fill in some bogus values since we don't have a pilot file
570         if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
571                 memset(Player, 0, sizeof(player));
572                 strcpy(Player->callsign, NOX("Standalone"));
573                 strcpy(Player->short_callsign, NOX("Standalone"));
574                 return 0;
575         }
576         
577         // see comments at the beginning of function
578         if (single) {
579                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
580         } else {
581                 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
582         }
583
584         if (!file) {
585                 return errno;
586         }
587
588         id = cfread_uint(file);
589         if (id != PLR_FILE_ID) {
590                 Warning(LOCATION, "Player file has invalid signature");
591                 cfclose(file);
592                 return -1;
593         }
594
595         // check for compatibility here
596         Player_file_version = cfread_uint(file);
597         cf_set_version( file, Player_file_version );
598
599         if (Player_file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
600                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
601                 cfclose(file);
602                 delete_pilot_file( filename, single );
603                 return -1;
604         }
605
606         // read in whether he's a multiplayer or not
607         is_multi = cfread_ubyte(file);
608         if (is_multi){
609                 p->flags |= PLAYER_FLAGS_IS_MULTI;
610         } else {
611                 p->flags &= ~PLAYER_FLAGS_IS_MULTI;     // this takes care of unsetting any leftover bits from a (possibly) previously selected pilot
612         }
613
614         // read in rank.
615         cfread_int(file);  
616
617         // get player location
618         p->on_bastion = cfread_ubyte(file);
619
620         // tips?
621         p->tips = cfread_int(file);
622
623         // write out the image file name
624         cfread_string_len(p->image_filename, MAX_FILENAME_LEN - 1, file);
625
626         // write out the image file name
627         p->insignia_texture = -1;
628         cfread_string_len(p->squad_name, NAME_LENGTH, file);
629         cfread_string_len(p->squad_filename, MAX_FILENAME_LEN - 1, file);
630         player_set_squad_bitmap(p, p->squad_filename);
631
632         // deal with campaign stuff.  The way we store the information in the file is to first store the
633         // name of the current campaign that the player is playing.  Next we store the info regarding the campaigns
634         // that the player is currently playing
635         memset(p->current_campaign, 0, MAX_FILENAME_LEN);
636         cfread_string_len(p->current_campaign, MAX_FILENAME_LEN, file);
637
638         // read in the ship name for last ship flown by the player
639         memset(ship_name, 0, NAME_LENGTH);
640         cfread_string_len(ship_name, NAME_LENGTH, file);
641         p->last_ship_flown_si_index = ship_info_lookup(ship_name);
642         if ( p->last_ship_flown_si_index < 0 ) {
643                 nprintf(("Warning","WARNING => Ship class %s not located in Ship_info[] in player file\n",ship_name));
644                 p->last_ship_flown_si_index = ship_info_lookup(default_player_ship);
645         }
646
647         // set all the entries in the control config arrays to -1 (undefined)
648         control_config_clear();
649
650         // ---------------------------------------------
651         // read in the keyboard/joystick mapping
652         // ---------------------------------------------
653         num_ctrls = cfread_ubyte(file);
654         for (i=0; i<num_ctrls; i++) {
655                 key_value = cfread_short(file);
656                 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
657                 if (key_value == 255)
658                         key_value = -1;
659
660                 Control_config[i].key_id = keycode_translate_from((short)key_value);
661
662                 key_value = cfread_short(file);
663                 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
664                 if (key_value == 255)
665                         key_value = -1;
666
667                 Control_config[i].joy_id = (short) key_value;
668         }
669         
670         HUD_config.show_flags = cfread_int(file);       
671         HUD_config.show_flags2 = cfread_int(file);
672
673         HUD_config.popup_flags = cfread_int(file);
674         HUD_config.popup_flags2 = cfread_int(file);
675
676         HUD_config.num_msg_window_lines = cfread_ubyte(file);                   
677         HUD_config.rp_flags = cfread_int(file);
678         HUD_config.rp_dist =    cfread_int(file);
679 #ifdef MAKE_FS1
680         if(Player_file_version >= 142){
681                 HUD_config.main_color = cfread_int(file);
682                 HUD_color_alpha = cfread_int(file);
683         }
684         if ( HUD_color_alpha < HUD_COLOR_ALPHA_USER_MIN ) {
685                 HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
686         }
687         hud_config_record_color(HUD_config.main_color);
688 #endif
689
690         // added 2 gauges with version 137
691         if(Player_file_version < 137){
692                 for(idx=0; idx<NUM_HUD_GAUGES-2; idx++){
693                         cfread(&HUD_config.clr[idx], sizeof(color), 1, file);
694                 }
695
696                 // set the 2 new gauges to be radar color
697                 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-2], &HUD_config.clr[HUD_RADAR], sizeof(color));
698                 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-1], &HUD_config.clr[HUD_RADAR], sizeof(color));
699         } else {
700                 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
701                         cfread(&HUD_config.clr[idx], sizeof(color), 1, file);
702                 }
703         }
704
705         // read in the cutscenes which have been viewed
706         Cutscenes_viewable = cfread_int(file);
707
708         Master_sound_volume = cfread_float(file);
709         Master_event_music_volume = cfread_float(file);
710         Master_voice_volume = cfread_float(file);
711
712         audiostream_set_volume_all(Master_voice_volume, ASF_VOICE);
713         audiostream_set_volume_all(Master_event_music_volume, ASF_EVENTMUSIC);
714
715         if ( Master_event_music_volume > 0.0f ) {
716                 Event_music_enabled = 1;
717         } else {
718                 Event_music_enabled = 0;
719         }
720
721         read_detail_settings(file, Player_file_version);
722
723         // restore list of most recently played missions
724         Num_recent_missions = cfread_int( file );
725         Assert(Num_recent_missions <= MAX_RECENT_MISSIONS);
726         for ( i = 0; i < Num_recent_missions; i++ ) {
727                 char *p;
728
729                 cfread_string_len( Recent_missions[i], MAX_FILENAME_LEN, file);
730                 // Remove the extension
731                 p = strchr(Recent_missions[i], '.');
732                 if (p)
733                         *p = 0;
734         }
735         
736         // use this block of stats from now on
737         read_stats_block(file, Player_file_version, &p->stats); 
738
739    Game_skill_level = cfread_int(file);
740
741         for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
742                 Axis_map_to[i] = cfread_int(file);
743                 Invert_axis[i] = cfread_int(file);
744         }
745
746         // restore some player flags
747         Player[Player_num].save_flags = cfread_int(file);
748
749         // restore the most recent ship selection       
750         pilot_read_loadout(file);       
751
752         // read in multiplayer options
753         read_multiplayer_options(p,file);
754
755         p->readyroom_listing_mode = cfread_int(file);
756         Briefing_voice_enabled = cfread_int(file);
757
758         // restore the default netgame protocol mode
759         int protocol_temp = cfread_int(file);
760         switch(protocol_temp){
761         // plain TCP
762         case NET_VMT:   
763         case NET_TCP:
764                 Multi_options_g.protocol = NET_TCP;
765                 break;
766         // IPX
767         case NET_IPX:           
768                 Multi_options_g.protocol = NET_IPX;
769                 break;                  
770         }       
771
772         // restore wingman status used by red alert missions
773         red_alert_read_wingman_status(file, Player_file_version);
774
775         // read techroom data
776         pilot_read_techroom_data(file);
777
778         // restore auto-advance pref
779         Player->auto_advance = cfread_int(file);
780
781         Use_mouse_to_fly = cfread_int(file);
782         Mouse_sensitivity = cfread_int(file);
783         Joy_sensitivity = cfread_int(file);
784         Dead_zone_size = cfread_int(file);
785
786         if (cfclose(file))
787                 return errno;
788
789         // restore the callsign into the Player structure
790         strcpy(p->callsign, callsign);
791
792         // restore the truncated callsign into Player structure
793         pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W);
794         
795         // when we store the LastPlayer key, we have to mark it as being single or multiplayer, so we know where to look for him
796         // (since we could have a single and a multiplayer pilot with the same callsign)
797         // we'll distinguish them by putting an M and the end of the multiplayer callsign and a P at the end of a single player
798         char cat[35];
799
800         strcpy(cat, p->callsign);
801         if (is_multi)
802                 strcat(cat, NOX("M"));
803         else
804                 strcat(cat, NOX("S"));
805
806         os_config_write_string( NULL, "LastPlayer", cat );
807 /*
808         // if he's not a multiplayer pilot, then load in the campaign file at this point!
809         if (!is_multi) {
810                 if (mission_campaign_load_by_name(campaign_fname)) {
811                         strcpy(campaign_fname, BUILTIN_CAMPAIGN);
812                         if (mission_campaign_load_by_name(campaign_fname))
813                                 Assert(0);
814                 }
815         }
816         //Campaign.current_mission = mission_num;*/
817
818         hud_squadmsg_save_keys();                       // when new pilot read in, must save info for squadmate messaging
819
820         return 0;
821 }
822
823 void read_stats_block(CFILE *file, int Player_file_version, scoring_struct *stats)
824 {
825         int i, total;
826    
827         init_scoring_element(stats);
828         stats->score = cfread_int(file);
829         stats->rank = cfread_int(file);
830         stats->assists = cfread_int(file);
831
832         if (Player_file_version < 139) {
833                 // support for FS2_DEMO pilots that still have FS1 medal info in the .plr files
834                 for (i=0; i < NUM_MEDALS_FS1; i++) {
835                         total = cfread_int(file);                       // dummy read
836                 }
837         } else {
838                 // read the usual way
839                 for (i=0; i < NUM_MEDALS; i++) {
840                         stats->medals[i] = cfread_int(file);
841                 }
842         }
843
844         total = cfread_int(file);
845         if (total > MAX_SHIP_TYPES){
846                 Warning(LOCATION, "Some ship kill information will be lost due to MAX_SHIP_TYPES decrease");
847         }
848
849         for (i=0; i<total && i<MAX_SHIP_TYPES; i++){
850                 stats->kills[i] = cfread_ushort(file);
851         }
852
853         stats->kill_count = cfread_int(file);
854         stats->kill_count_ok = cfread_int(file);
855         
856         stats->p_shots_fired = cfread_uint(file);
857         stats->s_shots_fired = cfread_uint(file);
858         stats->p_shots_hit = cfread_uint(file);
859         stats->s_shots_hit = cfread_uint(file);
860         
861    stats->p_bonehead_hits = cfread_uint(file);
862         stats->s_bonehead_hits = cfread_uint(file);
863         stats->bonehead_kills = cfread_uint(file);
864 }
865
866 // grab the various detail settings
867 void read_detail_settings(CFILE *file, int pfile_version)
868 {
869         // mass read the Detail struct
870 #ifdef MAKE_FS1
871         // add in extra detail settings
872         if(pfile_version < 141){
873                 cfread( &Detail, sizeof(detail_levels) - sizeof(Detail.engine_glows), 1, file );
874         } else {
875                 cfread( &Detail, sizeof(detail_levels), 1, file );
876         }
877 #else
878         cfread( &Detail, sizeof(detail_levels), 1, file );
879 #endif
880
881         // swap, swap, swap
882         Detail.setting = INTEL_INT(Detail.setting);
883
884         // hack for old pilot files with big-endian data
885         if ( (Detail.setting >= -1) && (Detail.setting <= 5) ) {
886                 // new way - it's little-endian...
887                 Detail.nebula_detail = INTEL_INT(Detail.nebula_detail);
888                 Detail.detail_distance = INTEL_INT(Detail.detail_distance);
889                 Detail.hardware_textures = INTEL_INT(Detail.hardware_textures);
890                 Detail.num_small_debris = INTEL_INT(Detail.num_small_debris);
891                 Detail.num_particles = INTEL_INT(Detail.num_particles);
892                 Detail.num_stars = INTEL_INT(Detail.num_stars);
893                 Detail.shield_effects = INTEL_INT(Detail.shield_effects);
894                 Detail.lighting = INTEL_INT(Detail.lighting);
895                 Detail.targetview_model = INTEL_INT(Detail.targetview_model);
896                 Detail.planets_suns = INTEL_INT(Detail.planets_suns);
897                 Detail.weapon_extras = INTEL_INT(Detail.weapon_extras);
898 #ifdef MAKE_FS1
899                 if (pfile_version >= 141)
900                         Detail.engine_glows = INTEL_INT(Detail.engine_glows);
901 #endif
902         } else {
903                 // it's the old way... un-swap and the new way will be used on save
904                 Detail.setting = INTEL_INT(Detail.setting);
905         }
906 }
907
908 // Will write the pilot file in the most current format
909 //
910 // if single == 1, save into the single players directory, else save into the multiplayers directory
911 int write_pilot_file_core(player *p)
912 {
913         char filename[MAX_FILENAME_LEN + 1];
914    int i, si_index, idx;
915         ubyte is_multi;
916         CFILE *file;
917
918         // never save a pilot file for the standalone server in multiplayer
919         if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
920                 return 0;
921         }
922
923         if (!p) {
924                 Assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
925                 p = &Players[Player_num];
926         }
927
928         i = strlen(p->callsign);
929         if (i == 0)
930                 return 0;       //      This means there is no player, probably meaning he was deleted and game exited from same screen.
931
932         Assert((i > 0) && (i <= MAX_FILENAME_LEN - 4));  // ensure we won't overrun the buffer
933         strcpy( filename, p->callsign);
934         strcat( filename, NOX(".plr") );
935
936         // determine if this pilot is a multiplayer pilot or not
937         if (p->flags & PLAYER_FLAGS_IS_MULTI){
938                 is_multi = 1;
939         } else {
940                 is_multi = 0;
941         }
942
943         // see above
944         if ( !is_multi ){
945                 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
946         } else {
947                 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
948         }
949
950         if (!file){
951                 return errno;
952         }
953
954         // Write out player's info
955         cfwrite_uint(PLR_FILE_ID, file);
956         cfwrite_uint(CURRENT_PLAYER_FILE_VERSION, file);
957
958         cfwrite_ubyte(is_multi, file);
959         cfwrite_int(p->stats.rank, file);
960         cfwrite_ubyte((ubyte) p->on_bastion, file);
961
962         cfwrite_int(p->tips, file);
963
964         // write out the image file name
965         cfwrite_string_len(p->image_filename, file);
966
967         // write out the image file name
968         cfwrite_string_len(p->squad_name, file);
969         cfwrite_string_len(p->squad_filename, file);
970
971         // write out the name of the player's active campaign.
972         cfwrite_string_len(p->current_campaign, file);  
973
974         // write the ship name for last ship flown by the player
975         si_index = p->last_ship_flown_si_index;
976         if((si_index < 0) || (si_index >= Num_ship_types)){
977                 si_index = 0;
978         }
979
980         cfwrite_string_len(Ship_info[si_index].name, file);
981
982         // ---------------------------------------------
983         // write the keyboard/joystick configuration
984         // ---------------------------------------------
985         short key_id = 0;
986         cfwrite_ubyte( CCFG_MAX, file );
987         for (i=0; i<CCFG_MAX; i++) {
988                 key_id = keycode_translate_to(Control_config[i].key_id);
989                 cfwrite_short( key_id, file );
990                 cfwrite_short( Control_config[i].joy_id, file );
991         }               
992
993         // if this hud is an observer, the player ended the last mission as an observer, so we should
994         // restore his "real" ship HUD.
995         HUD_CONFIG_TYPE hc_temp;
996         hc_temp.show_flags = 0;
997         int stored_observer = 0;
998         if ( HUD_config.is_observer ){
999                 // if we're in mission, copy the HUD we're currently using
1000                 if(Game_mode & GM_IN_MISSION){                  
1001                         memcpy(&hc_temp,&HUD_config,sizeof(HUD_CONFIG_TYPE));
1002                         stored_observer = 1;
1003                 }
1004
1005                 hud_config_restore();                           
1006         }
1007
1008         // write the hud configuration
1009         cfwrite_int(HUD_config.show_flags, file);       
1010         cfwrite_int(HUD_config.show_flags2, file);      
1011         cfwrite_int(HUD_config.popup_flags, file);      
1012         cfwrite_int(HUD_config.popup_flags2, file);     
1013         cfwrite_ubyte( (ubyte) HUD_config.num_msg_window_lines, file );
1014         cfwrite_int( HUD_config.rp_flags, file );
1015         cfwrite_int( HUD_config.rp_dist, file );
1016 #ifdef MAKE_FS1
1017         cfwrite_int( HUD_config.main_color, file );
1018         cfwrite_int( HUD_color_alpha, file );
1019 #endif
1020         for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1021                 cfwrite(&HUD_config.clr[idx], sizeof(color), 1, file);
1022         }
1023
1024         // restore the HUD we backed up
1025         if( (Game_mode & GM_IN_MISSION) && stored_observer ){           
1026                 memcpy(&HUD_config,&hc_temp,sizeof(HUD_CONFIG_TYPE));
1027         }
1028
1029         // write the cutscenes which have been viewed
1030         cfwrite_int(Cutscenes_viewable, file);
1031
1032         // store the digital sound fx volume, and music volume
1033         cfwrite_float(Master_sound_volume, file);
1034         cfwrite_float(Master_event_music_volume, file);
1035         cfwrite_float(Master_voice_volume, file);
1036
1037
1038         //cfwrite( &Detail, sizeof(detail_levels), 1, file );
1039         write_detail_settings(file);
1040
1041         // store list of most recently played missions
1042         cfwrite_int(Num_recent_missions, file);
1043         for (i=0; i<Num_recent_missions; i++) {
1044                 cfwrite_string_len(Recent_missions[i], file);
1045         }
1046
1047         // write the player stats
1048         write_stats_block(file, &p->stats);     
1049    cfwrite_int(Game_skill_level, file);
1050
1051         for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
1052                 cfwrite_int(Axis_map_to[i], file);
1053                 cfwrite_int(Invert_axis[i], file);
1054         }
1055
1056         // store some player flags
1057    cfwrite_int(Player->save_flags, file);
1058
1059         // store ship selection for most recent mission
1060         pilot_write_loadout(file);
1061
1062         // read in multiplayer options  
1063         write_multiplayer_options(p, file);
1064
1065         cfwrite_int(p->readyroom_listing_mode, file);
1066    cfwrite_int(Briefing_voice_enabled, file);
1067
1068         // store the default netgame protocol mode for this pilot
1069         if (Multi_options_g.protocol == NET_TCP) {              
1070                 cfwrite_int(NET_TCP, file);             
1071         } else {
1072                 cfwrite_int(NET_IPX, file);
1073         }       
1074
1075         red_alert_write_wingman_status(file);
1076         pilot_write_techroom_data(file);
1077
1078         // store auto-advance pref
1079    cfwrite_int(Player->auto_advance, file);
1080
1081         cfwrite_int(Use_mouse_to_fly, file);
1082         cfwrite_int(Mouse_sensitivity, file);
1083         cfwrite_int(Joy_sensitivity, file);
1084         cfwrite_int(Dead_zone_size, file);
1085
1086         if (!cfclose(file))
1087                 return 0;
1088
1089         return errno;
1090 }
1091
1092 int write_pilot_file(player *the_player)
1093 {
1094         int pilot_write_rval;
1095         do {
1096                 // write_pilot_file_core returns 0 if ok, non-zero for error
1097                 pilot_write_rval = write_pilot_file_core(the_player);
1098
1099                 // check with user if write not successful
1100                 if (pilot_write_rval) {
1101                         int popup_rval = popup(PF_TITLE_RED | PF_TITLE_BIG, 3, XSTR( "&Retry", 41), XSTR( "&Ignore", 42), XSTR( "&Quit Game", 43),
1102                                 XSTR( "Warning\nFailed to save pilot file.  You may be out of disk space.  If so, you should press Alt-Tab, free up some disk space, then come back and choose retry.\n", 44) );
1103
1104                         // quit game popup return value (2)
1105                         if (popup_rval == 2) {
1106                                 exit(1);
1107                         }
1108
1109                         // _ignore_ popup return value (1) - don't save the file
1110                         if (popup_rval) {
1111                                 return pilot_write_rval;
1112                         }
1113
1114                         // retry popup return value (0) - try again 
1115                 }
1116
1117         } while (pilot_write_rval);
1118
1119         // write successful
1120         return 0;
1121 }
1122
1123 void write_stats_block(CFILE *file,scoring_struct *stats)
1124 {
1125         int i;
1126         int total;
1127
1128         cfwrite_int(stats->score, file);
1129         cfwrite_int(stats->rank, file);
1130         cfwrite_int(stats->assists, file);
1131         for (i=0; i<NUM_MEDALS; i++){
1132                 cfwrite_int(stats->medals[i], file);
1133         }
1134
1135         total = MAX_SHIP_TYPES;
1136         while (total && !stats->kills[total - 1]){  // find last used element
1137                 total--;
1138         }
1139
1140         cfwrite_int(total, file);
1141         for (i=0; i<total; i++){
1142                 cfwrite_ushort(stats->kills[i], file);
1143         }
1144
1145         cfwrite_int(stats->kill_count,file);
1146         cfwrite_int(stats->kill_count_ok,file);
1147
1148    cfwrite_uint(stats->p_shots_fired,file);
1149         cfwrite_uint(stats->s_shots_fired,file);
1150         cfwrite_uint(stats->p_shots_hit,file);
1151         cfwrite_uint(stats->s_shots_hit,file);
1152         cfwrite_uint(stats->p_bonehead_hits,file);
1153         cfwrite_uint(stats->s_bonehead_hits,file);
1154         cfwrite_uint(stats->bonehead_kills,file);
1155 }
1156
1157 // write the various detail settings
1158 void write_detail_settings(CFILE *file)
1159 {
1160         // we still need sane values in the Detail struct so create
1161         // a temporary one to value swap and write to file
1162         detail_levels Detail_tmp;
1163         memset(&Detail_tmp, 0, sizeof(detail_levels));
1164         memcpy(&Detail_tmp, &Detail, sizeof(detail_levels));
1165
1166         // swap, swap, swap - on big-endian this will convert back to little-endian
1167         Detail_tmp.setting = INTEL_INT(Detail_tmp.setting);
1168         Detail_tmp.nebula_detail = INTEL_INT(Detail_tmp.nebula_detail);
1169         Detail_tmp.detail_distance = INTEL_INT(Detail_tmp.detail_distance);
1170         Detail_tmp.hardware_textures = INTEL_INT(Detail_tmp.hardware_textures);
1171         Detail_tmp.num_small_debris = INTEL_INT(Detail_tmp.num_small_debris);
1172         Detail_tmp.num_particles = INTEL_INT(Detail_tmp.num_particles);
1173         Detail_tmp.num_stars = INTEL_INT(Detail_tmp.num_stars);
1174         Detail_tmp.shield_effects = INTEL_INT(Detail_tmp.shield_effects);
1175         Detail_tmp.lighting = INTEL_INT(Detail_tmp.lighting);
1176         Detail_tmp.targetview_model = INTEL_INT(Detail_tmp.targetview_model);
1177         Detail_tmp.planets_suns = INTEL_INT(Detail_tmp.planets_suns);
1178         Detail_tmp.weapon_extras = INTEL_INT(Detail_tmp.weapon_extras);
1179
1180 #ifdef MAKE_FS1
1181         Detail.engine_glows = INTEL_INT(Detail.engine_glows);
1182 #endif // MAKE_FS1
1183
1184         cfwrite( &Detail_tmp, sizeof(detail_levels), 1, file );
1185 }
1186
1187 // write multiplayer information
1188 void write_multiplayer_options(player *p,CFILE *file)
1189 {       
1190         // write the netgame options
1191         cfwrite_ubyte(p->m_server_options.squad_set,file);
1192         cfwrite_ubyte(p->m_server_options.endgame_set,file);    
1193         cfwrite_int(p->m_server_options.flags,file);
1194         cfwrite_uint(p->m_server_options.respawn,file);
1195         cfwrite_ubyte(p->m_server_options.max_observers,file);
1196         cfwrite_ubyte(p->m_server_options.skill_level,file);
1197         cfwrite_ubyte(p->m_server_options.voice_qos,file);
1198         cfwrite_int(p->m_server_options.voice_token_wait,file);
1199         cfwrite_int(p->m_server_options.voice_record_time,file);
1200         cfwrite(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1201         cfwrite_int(p->m_server_options.kill_limit,file);
1202
1203         // write the local options
1204         cfwrite_int(p->m_local_options.flags,file);
1205         cfwrite_int(p->m_local_options.obj_update_level,file);
1206 }
1207
1208 // read multiplayer options
1209 void read_multiplayer_options(player *p,CFILE *file)
1210 {
1211         // read the netgame options
1212         p->m_server_options.squad_set = cfread_ubyte(file);
1213         p->m_server_options.endgame_set = cfread_ubyte(file);   
1214         p->m_server_options.flags = cfread_int(file);
1215         p->m_server_options.respawn = cfread_uint(file);
1216         p->m_server_options.max_observers = cfread_ubyte(file);
1217         p->m_server_options.skill_level = cfread_ubyte(file);
1218         p->m_server_options.voice_qos = cfread_ubyte(file);
1219         p->m_server_options.voice_token_wait = cfread_int(file);
1220         p->m_server_options.voice_record_time = cfread_int(file);
1221         cfread(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1222         p->m_server_options.kill_limit = cfread_int(file);
1223
1224         // read the local options
1225         p->m_local_options.flags = cfread_int(file);
1226         p->m_local_options.obj_update_level = cfread_int(file);
1227 }
1228
1229 // run thorough an open file (at the beginning) and see if this pilot is a multiplayer pilot
1230 int is_pilot_multi(CFILE *fp)
1231 {
1232         uint id,file_version;
1233         ubyte is_multi;
1234         
1235         id = cfread_uint(fp);
1236         if (id != PLR_FILE_ID) {
1237                 Warning(LOCATION, "Player file has invalid signature");
1238                 cfclose(fp);
1239                 return -1;
1240         }
1241
1242         // check for compatibility here
1243         file_version = cfread_uint(fp);
1244         if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
1245                 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
1246                 cfclose(fp);
1247                 return -1;
1248         }
1249
1250         // read in whether he's a multiplayer or not
1251         is_multi = cfread_ubyte(fp);
1252         if (is_multi)
1253                 return 1;
1254
1255         return 0;
1256 }
1257
1258 int is_pilot_multi(player *p)
1259 {
1260         return (p->flags & PLAYER_FLAGS_IS_MULTI) ? 1 : 0;
1261 }
1262
1263 // this works on barracks and player_select interface screens
1264 void init_new_pilot(player *p, int reset)
1265 {
1266         int cur_speed;
1267
1268         if (reset) {
1269                 hud_set_default_hud_config(p);          // use a default hud config
1270
1271                 // in the demo, load up the hardcoded hcf file
1272 #ifdef FS2_DEMO
1273                 hud_config_color_load("hud_1.hcf");
1274 #else
1275                 hud_config_color_load("hud_3.hcf");
1276 #endif
1277
1278                 control_config_reset_defaults();                // get a default keyboard config
1279                 player_set_pilot_defaults(p);                   // set up any player struct defaults
1280
1281                 cur_speed = os_config_read_uint(NULL, NOX("ComputerSpeed"), 2 );
1282                 if ( cur_speed < 0 )    {
1283                         cur_speed = 0;
1284                 } else if ( cur_speed >= NUM_DEFAULT_DETAIL_LEVELS )    {
1285                         cur_speed = NUM_DEFAULT_DETAIL_LEVELS-1;
1286                 }       
1287                 // always set to high
1288                 // DKA: 8/4/99 USE speed from registry
1289                 // cur_speed = NUM_DEFAULT_DETAIL_LEVELS-2;
1290
1291 #if NUM_DEFAULT_DETAIL_LEVELS != 4
1292 #error Code in ManagePilot assumes NUM_DEFAULT_DETAIL_LEVELS = 4
1293 #endif
1294
1295                 detail_level_set(cur_speed);
1296
1297                 Game_skill_level = game_get_default_skill_level();
1298
1299                 mprintf(( "Setting detail level to %d because of new pilot\n", cur_speed ));
1300                 Use_mouse_to_fly = 0;
1301                 Mouse_sensitivity = 4;
1302                 Joy_sensitivity = 9;
1303                 Dead_zone_size = 10;
1304         }
1305
1306         // unassigned squadron
1307         strcpy(p->squad_name, XSTR("Unassigned", 1255));
1308         strcpy(p->squad_filename, "");
1309
1310         // set him to be a single player pilot by default (the actual creation routines will change this if necessary)
1311         p->flags &= ~PLAYER_FLAGS_IS_MULTI;
1312
1313         // effectively sets the length return by strlen() to 0  
1314         Campaign.filename[0] = 0;
1315         p->on_bastion = 0;
1316
1317         // pick a random pilot image for this guy
1318         if (reset){
1319                 pilot_set_random_pic(p);
1320                 p->insignia_texture = -1;
1321                 pilot_set_random_squad_pic(p);
1322         }
1323
1324         init_scoring_element(&p->stats);        
1325         
1326         p->stats.score = 0;
1327         p->stats.rank = RANK_ENSIGN;    
1328
1329         p->tips = 1;
1330
1331         Multi_options_g.protocol = NET_TCP;     
1332
1333         // initialize default multiplayer options
1334         multi_options_set_netgame_defaults(&p->m_server_options);
1335         multi_options_set_local_defaults(&p->m_local_options);
1336
1337         Player_loadout.filename[0] = 0;
1338
1339         // reset the cutscenes which can be viewed
1340         if ( reset ){
1341                 Cutscenes_viewable = INTRO_CUTSCENE_FLAG;
1342         }
1343 }
1344
1345 void pilot_set_short_callsign(player *p, int max_width)
1346 {
1347         strcpy(p->short_callsign, p->callsign);
1348         gr_set_font(FONT1);
1349         gr_force_fit_string(p->short_callsign, CALLSIGN_LEN - 1, max_width);
1350         gr_get_string_size( &(p->short_callsign_width), NULL, p->short_callsign );
1351 }
1352
1353 // pick a random image for the passed player
1354 void pilot_set_random_pic(player *p)
1355 {
1356         // if there are no available pilot pics, set the image filename to null
1357         if (Num_pilot_images <= 0) {
1358                 strcpy(p->image_filename, "");
1359         } else {
1360                 // pick a random name from the list
1361                 int random_index = rand() % Num_pilot_images;
1362                 Assert((random_index >= 0) && (random_index < Num_pilot_images));
1363                 strcpy(p->image_filename, Pilot_images_arr[random_index]);
1364         }       
1365 }
1366
1367 // pick a random image for the passed player
1368 void pilot_set_random_squad_pic(player *p)
1369 {       
1370         // if there are no available pilot pics, set the image filename to null
1371         if (Num_pilot_squad_images <= 0) {
1372                 player_set_squad_bitmap(p, "");
1373                 // strcpy(p->squad_filename, "");               
1374         } else {
1375                 // pick a random name from the list
1376                 int random_index = rand() % Num_pilot_squad_images;             
1377                 Assert((random_index >= 0) && (random_index < Num_pilot_squad_images));
1378                 player_set_squad_bitmap(p, Pilot_squad_images_arr[random_index]); 
1379                 // strcpy(p->squad_filename, Pilot_squad_images_arr[random_index]);
1380         }       
1381 }
1382
1383 // format a pilot's callsign into a "personal" form - ie, adding a 's or just an ' as appropriate
1384 void pilot_format_callsign_personal(const char *in_callsign, char *out_callsign)
1385 {
1386         // don't do anything if we've got invalid strings
1387         if((in_callsign == NULL) || (out_callsign == NULL)){
1388                 return;
1389         }
1390
1391         // copy the original string
1392         strcpy(out_callsign,in_callsign);
1393
1394         // tack on the appropriate postfix
1395         if(in_callsign[strlen(in_callsign) - 1] == 's'){                
1396                 strcat(out_callsign,XSTR( "\'", 45));
1397         } else {
1398                 strcat(out_callsign,XSTR( "\'s", 46));
1399         }
1400 }
1401
1402 // throw up a popup asking the user to verify the overwrite of an existing pilot name
1403 // 1 == ok to overwrite, 0 == not ok
1404 int pilot_verify_overwrite()
1405 {
1406         return popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_TITLE_RED | PF_TITLE_BIG, 2, XSTR( "&No", 47), XSTR( "&Yes", 48), XSTR( "Warning\nA duplicate pilot exists\nOverwrite?", 49));
1407 }
1408
1409 extern int Skip_packfile_search;  // located in CFileList.cpp
1410
1411
1412 // load up the list of pilot image filenames (do this at game startup as well as barracks startup)
1413 void pilot_load_pic_list()
1414 {
1415         Num_pilot_images = 0;
1416         
1417         // load pilot images from the player images directory
1418         Num_pilot_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_images_arr, Pilot_image_names, CF_TYPE_PLAYER_IMAGES_MAIN, NOX("*.pcx"));
1419
1420         // sort all filenames
1421         cf_sort_filenames(Num_pilot_images, Pilot_image_names, CF_SORT_NAME);
1422 }
1423
1424 // load up the list of pilot squad filenames
1425 void pilot_load_squad_pic_list()
1426 {
1427         Num_pilot_squad_images = 0;
1428         
1429         // load pilot images from the player images directory
1430         Num_pilot_squad_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_squad_images_arr, Pilot_squad_image_names, CF_TYPE_SQUAD_IMAGES_MAIN, NOX("*.pcx"));
1431
1432         // sort all filenames
1433         cf_sort_filenames(Num_pilot_squad_images, Pilot_squad_image_names, CF_SORT_NAME);
1434 }
1435
1436 // will attempt to load an insignia bitmap and set it as active for the player
1437 void player_set_squad_bitmap(player *p, const char *fname)
1438 {
1439         // sanity check
1440         if(p == NULL){
1441                 return;
1442         }
1443
1444         // if he has another bitmap already - unload it
1445         if(p->insignia_texture >= 0){
1446                 bm_unload(p->insignia_texture);
1447         }
1448
1449         p->insignia_texture = -1;
1450
1451         // try and set the new one
1452         if (fname != p->squad_filename) {
1453                 strncpy(p->squad_filename, fname, MAX_FILENAME_LEN);
1454         }
1455
1456         if(strlen(p->squad_filename) > 0){
1457                 p->insignia_texture = bm_load_duplicate(fname);
1458                 
1459                 // lock is as a transparent texture
1460                 if(p->insignia_texture != -1){
1461                         bm_lock(p->insignia_texture, 16, BMP_TEX_XPARENT);
1462                         bm_unlock(p->insignia_texture);
1463                 }
1464         }
1465
1466         /*
1467         flen = strlen(filename);
1468         elen = strlen(ext);
1469         Assert(flen < MAX_PATH_LEN);
1470         strcpy(path, filename);
1471         if ((flen < 4) || stricmp(path + flen - elen, ext)) {
1472                 Assert(flen + elen < MAX_PATH_LEN);
1473                 strcat(path, ext);
1474         }
1475         */
1476 }
1477
1478 // set squadron
1479 void player_set_squad(player *p, const char *squad_name)
1480 {
1481         // sanity check
1482         if(p == NULL){
1483                 return;
1484         }
1485
1486         strncpy(p->squad_name, squad_name, NAME_LENGTH+1);
1487 }
1488
1489 DCF(pilot,"Changes pilot stats. (Like reset campaign)" )
1490 {
1491         if (Dc_command) {
1492                 dc_get_arg(ARG_STRING);
1493                 if (!strcmp(Dc_arg, NOX("reset"))) {
1494                         if (strlen(Campaign.filename)) {
1495                                 mission_campaign_savefile_delete(Campaign.filename);
1496                                 mission_campaign_load(Campaign.filename);
1497                         }
1498
1499                 } else {
1500                         Dc_help = 1;  // print usage, not stats
1501                 }
1502         }
1503
1504         if (Dc_help) {
1505                 dc_printf( "Usage: pilot keyword\nWhere keyword can be in the following forms:\n" );
1506                 dc_printf( "pilot reset                 Resets campaign stats.\n" );
1507                 Dc_status = 0;  // don't print status if help is printed.  Too messy.
1508         }
1509
1510         if (Dc_status) {
1511                 // no stats
1512         }
1513 }
1514
1515 struct fs_keycode_t {
1516         short fs_code;
1517         SDL_Keycode sdl_code;
1518 };
1519
1520 static const fs_keycode_t keycode_lookup[] = {
1521         { /* KEY_0 */           0x0B,   SDLK_0                  },
1522         { /* KEY_1 */           0x02,   SDLK_1                  },
1523         { /* KEY_2 */           0x03,   SDLK_2                  },
1524         { /* KEY_3 */           0x04,   SDLK_3                  },
1525         { /* KEY_4 */           0x05,   SDLK_4                  },
1526         { /* KEY_5 */           0x06,   SDLK_5                  },
1527         { /* KEY_6 */           0x07,   SDLK_6                  },
1528         { /* KEY_7 */           0x08,   SDLK_7                  },
1529         { /* KEY_8 */           0x09,   SDLK_8                  },
1530         { /* KEY_9 */           0x0A,   SDLK_9                  },
1531         { /* KEY_A */           0x1E,   SDLK_a                  },
1532         { /* KEY_B */           0x30,   SDLK_b                  },
1533         { /* KEY_C */           0x2E,   SDLK_c                  },
1534         { /* KEY_D */           0x20,   SDLK_d                  },
1535         { /* KEY_E */           0x12,   SDLK_e                  },
1536         { /* KEY_F */           0x21,   SDLK_f                  },
1537         { /* KEY_G */           0x22,   SDLK_g                  },
1538         { /* KEY_H */           0x23,   SDLK_h                  },
1539         { /* KEY_I */           0x17,   SDLK_i                  },
1540         { /* KEY_J */           0x24,   SDLK_j                  },
1541         { /* KEY_K */           0x25,   SDLK_k                  },
1542         { /* KEY_L */           0x26,   SDLK_l                  },
1543         { /* KEY_M */           0x32,   SDLK_m                  },
1544         { /* KEY_N */           0x31,   SDLK_n                  },
1545         { /* KEY_O */           0x18,   SDLK_o                  },
1546         { /* KEY_P */           0x19,   SDLK_p                  },
1547         { /* KEY_Q */           0x10,   SDLK_q                  },
1548         { /* KEY_R */           0x13,   SDLK_r                  },
1549         { /* KEY_S */           0x1F,   SDLK_s                  },
1550         { /* KEY_T */           0x14,   SDLK_t                  },
1551         { /* KEY_U */           0x16,   SDLK_u                  },
1552         { /* KEY_V */           0x2F,   SDLK_v                  },
1553         { /* KEY_W */           0x11,   SDLK_w                  },
1554         { /* KEY_X */           0x2D,   SDLK_x                  },
1555         { /* KEY_Y */           0x15,   SDLK_y                  },
1556         { /* KEY_Z */           0x2C,   SDLK_z                  },
1557         { /* KEY_MINUS */       0x0C,   SDLK_MINUS              },
1558         { /* KEY_EQUAL */       0x0D,   SDLK_EQUALS             },
1559         { /* KEY_DIVIDE */      0x35,   SDLK_SLASH              },
1560         { /* KEY_SLASH */       0x2B,   SDLK_BACKSLASH  },
1561         { /* KEY_SLASH_UK */    0x56,   SDLK_BACKSLASH  },
1562         { /* KEY_COMMA */       0x33,   SDLK_COMMA              },
1563         { /* KEY_PERIOD */      0x34,   SDLK_PERIOD             },
1564         { /* KEY_SEMICOL */     0x27,   SDLK_SEMICOLON  },
1565         { /* KEY_LBRACKET */    0x1A,   SDLK_LEFTBRACKET        },
1566         { /* KEY_RBRACKET */    0x1B,   SDLK_RIGHTBRACKET       },
1567         { /* KEY_RAPOSTRO */    0x28,   SDLK_QUOTE              },
1568         { /* KEY_LAPOSTRO */    0x29,   SDLK_BACKQUOTE  },
1569         { /* KEY_ESC */         0x01,   SDLK_ESCAPE             },
1570         { /* KEY_ENTER */       0x1C,   SDLK_RETURN             },
1571         { /* KEY_BACKSP */      0x0E,   SDLK_BACKSPACE  },
1572         { /* KEY_TAB */         0x0F,   SDLK_TAB                },
1573         { /* KEY_SPACEBAR */    0x39,   SDLK_SPACE              },
1574         { /* KEY_NUMLOCK */     0x61,   SDLK_NUMLOCKCLEAR       },
1575         { /* KEY_SCROLLOCK */   0x46,   SDLK_SCROLLLOCK },
1576         { /* KEY_CAPSLOCK */    0x3A,   SDLK_CAPSLOCK   },
1577         { /* KEY_LSHIFT */      0x2A,   SDLK_LSHIFT             },
1578         { /* KEY_RSHIFT */      0x36,   SDLK_RSHIFT             },
1579         { /* KEY_LALT */        0x38,   SDLK_LALT               },
1580         { /* KEY_RALT */        0xB8,   SDLK_RALT               },
1581         { /* KEY_LCTRL */       0x1D,   SDLK_LCTRL              },
1582         { /* KEY_RCTRL */       0x9D,   SDLK_RCTRL              },
1583         { /* KEY_F1 */          0x3B,   SDLK_F1                 },
1584         { /* KEY_F2 */          0x3C,   SDLK_F2                 },
1585         { /* KEY_F3 */          0x3D,   SDLK_F3                 },
1586         { /* KEY_F4 */          0x3E,   SDLK_F4                 },
1587         { /* KEY_F5 */          0x3F,   SDLK_F5                 },
1588         { /* KEY_F6 */          0x40,   SDLK_F6                 },
1589         { /* KEY_F7 */          0x41,   SDLK_F7                 },
1590         { /* KEY_F8 */          0x42,   SDLK_F8                 },
1591         { /* KEY_F9 */          0x43,   SDLK_F9                 },
1592         { /* KEY_F10 */         0x44,   SDLK_F10                },
1593         { /* KEY_F11 */         0x57,   SDLK_F11                },
1594         { /* KEY_F12 */         0x58,   SDLK_F12                },
1595         { /* KEY_PAD0 */        0x52,   SDLK_KP_0               },
1596         { /* KEY_PAD1 */        0x4F,   SDLK_KP_1               },
1597         { /* KEY_PAD2 */        0x50,   SDLK_KP_2               },
1598         { /* KEY_PAD3 */        0x51,   SDLK_KP_3               },
1599         { /* KEY_PAD4 */        0x4B,   SDLK_KP_4               },
1600         { /* KEY_PAD5 */        0x4C,   SDLK_KP_5               },
1601         { /* KEY_PAD6 */        0x4D,   SDLK_KP_6               },
1602         { /* KEY_PAD7 */        0x47,   SDLK_KP_7               },
1603         { /* KEY_PAD8 */        0x48,   SDLK_KP_8               },
1604         { /* KEY_PAD9 */        0x49,   SDLK_KP_9               },
1605         { /* KEY_PADMINUS */    0x4A,   SDLK_KP_MINUS   },
1606         { /* KEY_PADPLUS */     0x4E,   SDLK_KP_PLUS    },
1607         { /* KEY_PADPERIOD */   0x53,   SDLK_KP_PERIOD  },
1608         { /* KEY_PADDIVIDE */   0xB5,   SDLK_KP_DIVIDE  },
1609         { /* KEY_PADMULTIPLY */ 0x37,   SDLK_KP_MULTIPLY        },
1610         { /* KEY_PADENTER */    0x9C,   SDLK_KP_ENTER   },
1611         { /* KEY_INSERT */      0xD2,   SDLK_INSERT             },
1612         { /* KEY_HOME */        0xC7,   SDLK_HOME               },
1613         { /* KEY_PAGEUP */      0xC9,   SDLK_PAGEUP             },
1614         { /* KEY_DELETE */      0xd3,   SDLK_DELETE             },
1615         { /* KEY_END */         0xCF,   SDLK_END                },
1616         { /* KEY_PAGEDOWN */    0xD1,   SDLK_PAGEDOWN   },
1617         { /* KEY_UP */          0xC8,   SDLK_UP                 },
1618         { /* KEY_DOWN */        0xD0,   SDLK_DOWN               },
1619         { /* KEY_LEFT */        0xCB,   SDLK_LEFT               },
1620         { /* KEY_RIGHT */       0xCD,   SDLK_RIGHT              },
1621         { /* KEY_PRINT_SCRN */  0xB7,   SDLK_PRINTSCREEN        },
1622         { /* KEY_PAUSE */       0x45,   SDLK_PAUSE              },
1623         { /* KEY_BREAK */       0xc6,   SDLK_PAUSE              }
1624 };
1625
1626 static SDL_Keycode keycode_translate_from(short keycode)
1627 {
1628         const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1629
1630         if (keycode < 0) {
1631                 return -1;
1632         }
1633
1634         int mods = keycode & 0xf900;
1635         keycode &= KEY_MASK;
1636
1637         for (int i = 0; i < tbl_size; i++) {
1638                 if (keycode_lookup[i].fs_code == keycode) {
1639                         return (SDL_Keycode)(keycode_lookup[i].sdl_code | mods);
1640                 }
1641         }
1642
1643         return -1;
1644 }
1645
1646 static short keycode_translate_to(SDL_Keycode keycode)
1647 {
1648         const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1649
1650         if (keycode < 0) {
1651                 return -1;
1652         }
1653
1654         int mods = keycode & 0xf900;
1655         keycode &= KEY_MASK;
1656
1657         for (int i = 0; i < tbl_size; i++) {
1658                 if (keycode_lookup[i].sdl_code == keycode) {
1659                         return (keycode_lookup[i].fs_code | mods);
1660                 }
1661         }
1662
1663         return -1;
1664 }