2 * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
7 * Low level Windows code
10 * Revision 1.1 2002/05/03 03:28:10 root
14 * 7 6/30/99 5:53p Dave
15 * Put in new anti-camper code.
17 * 6 6/03/99 6:37p Dave
18 * More TNT fun. Made perspective bitmaps more flexible.
20 * 5 6/02/99 6:18p Dave
21 * Fixed TNT lockup problems! Wheeeee!
23 * 4 12/18/98 1:13a Dave
24 * Rough 1024x768 support for Direct3D. Proper detection and usage through
27 * 3 10/09/98 2:57p Dave
28 * Starting splitting up OS stuff.
30 * 2 10/08/98 2:38p Dave
31 * Cleanup up OsAPI code significantly. Removed old functions, centralized
34 * 118 7/10/98 5:04p Dave
35 * Fix connection speed bug on standalone server.
37 * 117 5/24/98 2:28p Hoffoss
38 * Because we never really care about if the left or the right shift or
39 * alt key was used, but rather than either shift or alt was used, made
40 * both map to the left one. Solves some problems, causes none.
42 * 116 5/18/98 9:22p John
43 * Took out the annoying tab check.
45 * 115 5/18/98 11:17a John
46 * Fixed some bugs with software window and output window.
48 * 114 5/16/98 2:20p John
49 * Changed the os_suspend and resume to use a critical section to prevent
50 * threads from executing rather than just suspending the thread. Had to
51 * make sure gr_close was called before os_close.
53 * 113 5/15/98 4:49p John
55 * 112 5/15/98 3:36p John
56 * Fixed bug with new graphics window code and standalone server. Made
57 * hwndApp not be a global anymore.
59 * 111 5/14/98 5:42p John
60 * Revamped the whole window position/mouse code for the graphics windows.
62 * 110 5/04/98 11:08p Hoffoss
63 * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
64 * Updated references everywhere to it.
78 #include "freespaceresource.h"
79 #include "managepilot.h"
82 #include "gamesequence.h"
83 #include "freespace.h"
84 #include "osregistry.h"
87 // ----------------------------------------------------------------------------------------------------
92 static int fAppActive = 0;
93 static int main_window_inited = 0;
94 static char szWinTitle[128];
95 static char szWinClass[128];
96 static int WinX, WinY, WinW, WinH;
97 static int Os_inited = 0;
99 static CRITICAL_SECTION Os_lock;
101 int Os_debugger_running = 0;
103 // ----------------------------------------------------------------------------------------------------
104 // OSAPI FORWARD DECLARATIONS
108 // thread handler for the main message thread
109 DWORD win32_process(DWORD lparam);
111 DWORD win32_process1(DWORD lparam);
112 DWORD win32_process1(DWORD lparam);
115 // Fills in the Os_debugger_running with non-zero if debugger detected.
116 void os_check_debugger();
118 // called at shutdown. Makes sure all thread processing terminates.
122 // ----------------------------------------------------------------------------------------------------
126 // initialization/shutdown functions -----------------------------------------------
128 // If app_name is NULL or ommited, then TITLE is used
129 // for the app name, which is where registry keys are stored.
130 void os_init(char * wclass, char * title, char *app_name, char *version_string )
136 // check to see if we're running under msdev
142 // set the main window title
143 void os_set_title( char * title )
148 // call at program end
159 // window management -----------------------------------------------------------------
161 // Returns 1 if app is not the foreground app.
168 // Returns the handle to the main window
176 // process management -----------------------------------------------------------------
178 // Sleeps for n milliseconds or until app becomes active.
179 void os_sleep(int ms)
184 // Used to stop message processing
187 ENTER_CRITICAL_SECTION(&Os_lock);
190 // resume message processing
193 LEAVE_CRITICAL_SECTION(&Os_lock);
197 // ----------------------------------------------------------------------------------------------------
198 // OSAPI FORWARD DECLARATIONS
201 // Fills in the Os_debugger_running with non-zero if debugger detected.
202 void os_check_debugger()
206 // called at shutdown. Makes sure all thread processing terminates.