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enable PXO by default
[taylor/freespace2.git] / src / network / multi_options.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Network/multi_options.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.6  2005/10/02 09:30:10  taylor
17  * sync up rest of big-endian network changes.  it should at least be as good as what's in FS2_Open now, only better :)
18  *
19  * Revision 1.5  2004/06/11 01:34:41  tigital
20  * byte-swapping changes for bigendian systems
21  *
22  * Revision 1.4  2003/05/25 02:30:43  taylor
23  * Freespace 1 support
24  *
25  * Revision 1.3  2002/06/09 04:41:23  relnev
26  * added copyright header
27  *
28  * Revision 1.2  2002/05/26 20:22:48  theoddone33
29  * Most of network/ works
30  *
31  * Revision 1.1.1.1  2002/05/03 03:28:10  root
32  * Initial import.
33  * 
34  * 
35  * 22    8/27/99 12:32a Dave
36  * Allow the user to specify a local port through the launcher.
37  * 
38  * 21    8/22/99 1:19p Dave
39  * Fixed up http proxy code. Cleaned up scoring code. Reverse the order in
40  * which d3d cards are detected.
41  * 
42  * 20    8/04/99 6:01p Dave
43  * Oops. Make sure standalones log in.
44  * 
45  * 19    7/09/99 9:51a Dave
46  * Added thick polyline code.
47  * 
48  * 18    5/03/99 8:32p Dave
49  * New version of multi host options screen.
50  * 
51  * 17    4/25/99 7:43p Dave
52  * Misc small bug fixes. Made sun draw properly.
53  * 
54  * 16    4/20/99 6:39p Dave
55  * Almost done with artillery targeting. Added support for downloading
56  * images on the PXO screen.
57  * 
58  * 15    3/10/99 6:50p Dave
59  * Changed the way we buffer packets for all clients. Optimized turret
60  * fired packets. Did some weapon firing optimizations.
61  * 
62  * 14    3/09/99 6:24p Dave
63  * More work on object update revamping. Identified several sources of
64  * unnecessary bandwidth.
65  * 
66  * 13    3/08/99 7:03p Dave
67  * First run of new object update system. Looks very promising.
68  * 
69  * 12    2/21/99 6:01p Dave
70  * Fixed standalone WSS packets. 
71  * 
72  * 11    2/19/99 2:55p Dave
73  * Temporary checking to report the winner of a squad war match.
74  * 
75  * 10    2/12/99 6:16p Dave
76  * Pre-mission Squad War code is 95% done.
77  * 
78  * 9     2/11/99 3:08p Dave
79  * PXO refresh button. Very preliminary squad war support.
80  * 
81  * 8     11/20/98 11:16a Dave
82  * Fixed up IPX support a bit. Making sure that switching modes and
83  * loading/saving pilot files maintains proper state.
84  * 
85  * 7     11/19/98 4:19p Dave
86  * Put IPX sockets back in psnet. Consolidated all multiplayer config
87  * files into one.
88  * 
89  * 6     11/19/98 8:03a Dave
90  * Full support for D3-style reliable sockets. Revamped packet lag/loss
91  * system, made it receiver side and at the lowest possible level.
92  * 
93  * 5     11/17/98 11:12a Dave
94  * Removed player identification by address. Now assign explicit id #'s.
95  * 
96  * 4     10/13/98 9:29a Dave
97  * Started neatening up freespace.h. Many variables renamed and
98  * reorganized. Added AlphaColors.[h,cpp]
99  * 
100  * 3     10/07/98 6:27p Dave
101  * Globalized mission and campaign file extensions. Removed Silent Threat
102  * special code. Moved \cache \players and \multidata into the \data
103  * directory.
104  * 
105  * 2     10/07/98 10:53a Dave
106  * Initial checkin.
107  * 
108  * 1     10/07/98 10:50a Dave
109  * 
110  * 20    9/10/98 1:17p Dave
111  * Put in code to flag missions and campaigns as being MD or not in Fred
112  * and Freespace. Put in multiplayer support for filtering out MD
113  * missions. Put in multiplayer popups for warning of non-valid missions.
114  * 
115  * 19    7/07/98 2:49p Dave
116  * UI bug fixes.
117  * 
118  * 18    6/04/98 11:04a Allender
119  * object update level stuff.  Don't reset to high when becoming an
120  * observer of any type.  default to low when guy is a dialup customer
121  * 
122  * 17    5/24/98 3:45a Dave
123  * Minor object update fixes. Justify channel information on PXO. Add a
124  * bunch of configuration stuff for the standalone.
125  * 
126  * 16    5/19/98 1:35a Dave
127  * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
128  * local options update dynamically in netgames.
129  * 
130  * 15    5/08/98 5:05p Dave
131  * Go to the join game screen when quitting multiplayer. Fixed mission
132  * text chat bugs. Put mission type symbols on the create game list.
133  * Started updating standalone gui controls.
134  * 
135  * 14    5/06/98 12:36p Dave
136  * Make sure clients can leave the debrief screen easily at all times. Fix
137  * respawn count problem.
138  * 
139  * 13    5/03/98 7:04p Dave
140  * Make team vs. team work mores smoothly with standalone. Change how host
141  * interacts with standalone for picking missions. Put in a time limit for
142  * ingame join ship select. Fix ingame join ship select screen for Vasudan
143  * ship icons.
144  * 
145  * 12    5/03/98 2:52p Dave
146  * Removed multiplayer furball mode.
147  * 
148  * 11    4/23/98 6:18p Dave
149  * Store ETS values between respawns. Put kick feature in the text
150  * messaging system. Fixed text messaging system so that it doesn't
151  * process or trigger ship controls. Other UI fixes.
152  * 
153  * 10    4/22/98 5:53p Dave
154  * Large reworking of endgame sequencing. Updated multi host options
155  * screen for new artwork. Put in checks for host or team captains leaving
156  * midgame.
157  * 
158  * 9     4/16/98 11:39p Dave
159  * Put in first run of new multiplayer options screen. Still need to
160  * complete final tab.
161  * 
162  * 8     4/13/98 4:50p Dave
163  * Maintain status of weapon bank/links through respawns. Put # players on
164  * create game mission list. Make observer not have engine sounds. Make
165  * oberver pivot point correct. Fixed respawn value getting reset every
166  * time host options screen started.
167  * 
168  * 7     4/09/98 11:01p Dave
169  * Put in new multi host options screen. Tweaked multiplayer options a
170  * bit.
171  * 
172  * 6     4/09/98 5:43p Dave
173  * Remove all command line processing from the demo. Began work fixing up
174  * the new multi host options screen.
175  * 
176  * 5     4/06/98 6:37p Dave
177  * Put in max_observers netgame server option. Make sure host is always
178  * defaulted to alpha 1 or zeta 1. Changed create game so that MAX_PLAYERS
179  * can always join but need to be kicked before commit can happen. Put in
180  * support for server ending a game and notifying clients of a special
181  * condition.
182  * 
183  * 4     4/04/98 4:22p Dave
184  * First rev of UDP reliable sockets is done. Seems to work well if not
185  * overly burdened.
186  * 
187  * 3     4/03/98 1:03a Dave
188  * First pass at unreliable guaranteed delivery packets.
189  * 
190  * 2     3/31/98 4:51p Dave
191  * Removed medals screen and multiplayer buttons from demo version. Put in
192  * new pilot popup screen. Make ships in mp team vs. team have proper team
193  * ids. Make mp respawns a permanent option saved in the player file.
194  * 
195  * 1     3/30/98 6:24p Dave
196  *  
197  * 
198  * $NoKeywords: $
199  */
200
201 #include "cmdline.h"
202 #include "osregistry.h"
203 #include "multi.h"
204 #include "multimsgs.h"
205 #include "freespace.h"
206 #include "stand_server.h"
207 #include "multiutil.h"
208 #include "multi_voice.h"
209 #include "multi_options.h"
210 #include "multi_team.h"
211 #include "multi_fstracker.h"
212
213
214 // ----------------------------------------------------------------------------------
215 // MULTI OPTIONS DEFINES/VARS
216 //
217
218 // packet codes
219 #define MULTI_OPTION_SERVER                                             0                               // server update follows
220 #define MULTI_OPTION_LOCAL                                                      1                               // local netplayer options follow
221 #define MULTI_OPTION_START_GAME                                 2                               // host's start game options on the standalone server
222 #define MULTI_OPTION_MISSION                                            3                               // host's mission selection stuff on a standalone server
223
224 // global options
225 #define MULTI_CFG_FILE                                                          NOX("multi.cfg")
226 multi_global_options Multi_options_g;
227
228 char Multi_options_proxy[512] = "";
229 ushort Multi_options_proxy_port = 0;
230
231 // ----------------------------------------------------------------------------------
232 // MULTI OPTIONS FUNCTIONS
233 //
234
235 #ifdef MAKE_FS1
236 void multi_options_read_config_fs1();
237 #endif
238
239 // load in the config file
240 #define NEXT_TOKEN()                                            do { tok = strtok(NULL, "\n"); if(tok != NULL){ drop_leading_white_space(tok); drop_trailing_white_space(tok); } } while(0);
241 #define SETTING(s)                                              ( !SDL_strcasecmp(tok, s) )
242 void multi_options_read_config()
243 {
244         // set default value for the global multi options
245         memset(&Multi_options_g, 0, sizeof(multi_global_options));
246         Multi_options_g.protocol = NET_TCP;
247         Multi_options_g.pxo = 1;
248
249         // do we have a forced port via commandline or registry?
250         ushort forced_port = (ushort)os_config_read_uint("Network", "ForcePort", 0);
251         Multi_options_g.port = (Cmdline_network_port >= 0) ? (ushort)Cmdline_network_port : forced_port == 0 ? (ushort)DEFAULT_GAME_PORT : forced_port;
252
253         Multi_options_g.log = (Cmdline_multi_log) ? 1 : 0;
254         Multi_options_g.datarate_cap = OO_HIGH_RATE_DEFAULT;
255         SDL_strlcpy(Multi_options_g.user_tracker_ip, "", SDL_arraysize(Multi_options_g.user_tracker_ip));
256         SDL_strlcpy(Multi_options_g.game_tracker_ip, "", SDL_arraysize(Multi_options_g.game_tracker_ip));
257         SDL_strlcpy(Multi_options_g.pxo_ip, "", SDL_arraysize(Multi_options_g.pxo_ip));
258         SDL_strlcpy(Multi_options_g.pxo_rank_url, "", SDL_arraysize(Multi_options_g.pxo_rank_url));
259         SDL_strlcpy(Multi_options_g.pxo_create_url, "", SDL_arraysize(Multi_options_g.pxo_create_url));
260         SDL_strlcpy(Multi_options_g.pxo_verify_url, "", SDL_arraysize(Multi_options_g.pxo_verify_url));
261         SDL_strlcpy(Multi_options_g.pxo_banner_url, "", SDL_arraysize(Multi_options_g.pxo_banner_url));
262
263         // standalone values
264         Multi_options_g.std_max_players = -1;
265         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
266         Multi_options_g.std_voice = 1;
267         memset(Multi_options_g.std_passwd, 0, STD_PASSWD_LEN);
268         memset(Multi_options_g.std_pname, 0, STD_NAME_LEN);
269         Multi_options_g.std_framecap = 30;
270
271 #ifndef MAKE_FS1
272         CFILE *in;
273         char str[512];
274         char *tok = NULL;
275
276         // read in the config file
277         in = cfopen(MULTI_CFG_FILE, "rt", CFILE_NORMAL, CF_TYPE_DATA);
278         
279         // if we failed to open the config file, user default settings
280         if(in == NULL){
281                 nprintf(("Network","Failed to open network config file, using default settings\n"));            
282                 return;
283         }
284
285         while(!cfeof(in)){
286                 // read in the game info
287                 memset(str,0,512);
288                 cfgets(str,512,in);
289
290                 // parse the first line
291                 tok = strtok(str," \t");
292
293                 // check the token
294                 if(tok != NULL){
295                         drop_leading_white_space(tok);
296                         drop_trailing_white_space(tok);                 
297                 } else {
298                         continue;
299                 }               
300
301                 // all possible options
302                 // only standalone cares about the following options
303                 if(Is_standalone){
304                         if(SETTING("+pxo")){                    
305                                 // setup PXO mode
306                                 Multi_options_g.pxo = 1;
307                                 NEXT_TOKEN();
308                                 if(tok != NULL){
309                                         SDL_strlcpy(Multi_fs_tracker_channel, tok, SDL_arraysize(Multi_fs_tracker_channel));
310                                 }
311                         } else 
312                         if(SETTING("+name")){
313                                 // set the standalone server's permanent name
314                                 NEXT_TOKEN();
315                                 if(tok != NULL){
316                                         SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
317                                 }
318                         } else 
319                         if(SETTING("+no_voice")){
320                                 // standalone won't allow voice transmission
321                                 Multi_options_g.std_voice = 0;
322                         } else
323                         if(SETTING("+max_players")){
324                                 // set the max # of players on the standalone
325                                 NEXT_TOKEN();
326                                 if(tok != NULL){
327                                         if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
328                                                 Multi_options_g.std_max_players = atoi(tok);
329                                         }
330                                 }
331                         } else 
332                         if(SETTING("+ban")){
333                                 // ban a player
334                                 NEXT_TOKEN();
335                                 if(tok != NULL){
336                                         std_add_ban(tok);
337                                 }
338                         } else 
339                         if(SETTING("+passwd")){
340                                 // set the standalone host password
341                                 NEXT_TOKEN();
342                                 if(tok != NULL){
343                                         SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
344
345                                         STUB_FUNCTION;
346                                 }
347                         } else 
348                         if(SETTING("+low_update")){
349                                 // set standalone to low updates
350                                 Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
351                         } else
352                         if(SETTING("+med_update")){
353                                 // set standalone to medium updates
354                                 Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
355                         } else 
356                         if(SETTING("+high_update")){
357                                 // set standalone to high updates
358                                 Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
359                         } else 
360                         if(SETTING("+lan_update")){
361                                 // set standalone to high updates
362                                 Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
363                         } 
364                 }
365
366                 // common to all modes
367                 if(SETTING("+user_server")){
368                         // ip addr of user tracker
369                         NEXT_TOKEN();
370                         if(tok != NULL){
371                                 SDL_strlcpy(Multi_options_g.user_tracker_ip, tok, SDL_arraysize(Multi_options_g.user_tracker_ip));
372                         }
373                 } else
374                 if(SETTING("+game_server")){
375                         // ip addr of game tracker
376                         NEXT_TOKEN();
377                         if(tok != NULL){
378                                 SDL_strlcpy(Multi_options_g.game_tracker_ip, tok, SDL_arraysize(Multi_options_g.game_tracker_ip));
379                         }
380                 } else
381                 if(SETTING("+chat_server")){
382                         // ip addr of pxo chat server
383                         NEXT_TOKEN();
384                         if(tok != NULL){
385                                 SDL_strlcpy(Multi_options_g.pxo_ip, tok, SDL_arraysize(Multi_options_g.pxo_ip));
386                         }
387                 } else
388                 if(SETTING("+rank_url")){
389                         // url of pilot rankings page
390                         NEXT_TOKEN();
391                         if(tok != NULL){
392                                 SDL_strlcpy(Multi_options_g.pxo_rank_url, tok, SDL_arraysize(Multi_options_g.pxo_rank_url));
393                         }
394                 } else
395                 if(SETTING("+create_url")){
396                         // url of pxo account create page
397                         NEXT_TOKEN();
398                         if(tok != NULL){
399                                 SDL_strlcpy(Multi_options_g.pxo_create_url, tok, SDL_arraysize(Multi_options_g.pxo_create_url));
400                         }
401                 } else
402                 if(SETTING("+verify_url")){
403                         // url of pxo account verify page
404                         NEXT_TOKEN();
405                         if(tok != NULL){
406                                 SDL_strlcpy(Multi_options_g.pxo_verify_url, tok, SDL_arraysize(Multi_options_g.pxo_verify_url));
407                         }
408                 } else
409                 if(SETTING("+banner_url")){
410                         // url of pxo account verify page
411                         NEXT_TOKEN();
412                         if(tok != NULL){
413                                 SDL_strlcpy(Multi_options_g.pxo_banner_url, tok, SDL_arraysize(Multi_options_g.pxo_banner_url));
414                         }
415                 } else
416                 if(SETTING("+datarate")){
417                         // set the max datarate for high updates
418                         NEXT_TOKEN();
419                         if(tok != NULL){
420                                 if(atoi(tok) >= 4000){
421                                         Multi_options_g.datarate_cap = atoi(tok);
422                                 }
423                         }                       
424                 }
425                 if(SETTING("+http_proxy")){
426                         // get the proxy server
427                         NEXT_TOKEN();
428                         if(tok != NULL){                                
429                                 char *ip = strtok(tok, ":");
430                                 if(ip != NULL){
431                                         SDL_strlcpy(Multi_options_proxy, ip, SDL_arraysize(Multi_options_proxy));
432                                 }
433                                 ip = strtok(NULL, "");
434                                 if(ip != NULL){
435                                         Multi_options_proxy_port = (ushort)atoi(ip);
436                                 } else {
437                                         SDL_strlcpy(Multi_options_proxy, "", SDL_arraysize(Multi_options_proxy));
438                                 }
439                         }
440                 }
441         }
442
443         // close the config file
444         cfclose(in);
445         in = NULL;
446 #else
447         multi_options_read_config_fs1();
448 #endif
449 }
450
451 #ifdef MAKE_FS1
452 void multi_options_read_config_fs1()
453 {
454         CFILE *in;
455         char str[512];
456         char *tok = NULL;
457
458         SDL_zero(str);
459
460         // read in the pxo config file
461         in = cfopen("pxo.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
462
463         if (in != NULL) {
464                 // first line should be user tracker
465                 if ( cfgets(str, 512, in) ) {
466                         drop_leading_white_space(str);
467                         drop_trailing_white_space(str);
468
469                         SDL_strlcpy(Multi_options_g.user_tracker_ip, str, SDL_arraysize(Multi_options_g.user_tracker_ip));
470                 }
471
472                 // next line should be game tracker
473                 if ( cfgets(str, 512, in) ) {
474                         drop_leading_white_space(str);
475                         drop_trailing_white_space(str);
476
477                         SDL_strlcpy(Multi_options_g.game_tracker_ip, str, SDL_arraysize(Multi_options_g.game_tracker_ip));
478                 }
479
480                 // next, irc/chat server
481                 if ( cfgets(str, 512, in) ) {
482                         drop_leading_white_space(str);
483                         drop_trailing_white_space(str);
484
485                         SDL_strlcpy(Multi_options_g.pxo_ip, str, SDL_arraysize(Multi_options_g.pxo_ip));
486                 }
487
488                 // web link: rankings
489                 if ( cfgets(str, 512, in) ) {
490                         drop_leading_white_space(str);
491                         drop_trailing_white_space(str);
492
493                         SDL_strlcpy(Multi_options_g.pxo_rank_url, str, SDL_arraysize(Multi_options_g.pxo_rank_url));
494                 }
495
496                 // web link: register/create account
497                 if ( cfgets(str, 512, in) ) {
498                         drop_leading_white_space(str);
499                         drop_trailing_white_space(str);
500
501                         SDL_strlcpy(Multi_options_g.pxo_create_url, str, SDL_arraysize(Multi_options_g.pxo_create_url));
502                 }
503
504                 // web link: verify account/user
505                 if ( cfgets(str, 512, in) ) {
506                         drop_leading_white_space(str);
507                         drop_trailing_white_space(str);
508
509                         SDL_strlcpy(Multi_options_g.pxo_verify_url, str, SDL_arraysize(Multi_options_g.pxo_verify_url));
510                 }
511
512                 cfclose(in);
513                 in = NULL;
514         }
515
516         // maybe read standalone config
517         if (Is_standalone) {
518                 // read in the config file
519                 in = cfopen("std.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
520
521                 if (in != NULL) {
522                         while(!cfeof(in)){
523                                 // read in the game info
524                                 memset(str,0,512);
525                                 cfgets(str,512,in);
526
527                                 // parse the first line
528                                 tok = strtok(str," \t");
529
530                                 // check the token
531                                 if(tok != NULL){
532                                         drop_leading_white_space(tok);
533                                         drop_trailing_white_space(tok);
534                                 } else {
535                                         continue;
536                                 }
537
538                                 if(SETTING("+pxo")){
539                                         // setup PXO mode
540                                         NEXT_TOKEN();
541                                         if(tok != NULL){
542                                                 // whee!
543                                         }
544                                 } else
545                                 if(SETTING("+name")){
546                                         // set the standalone server's permanent name
547                                         NEXT_TOKEN();
548                                         if(tok != NULL){
549                                                 SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
550                                         }
551                                 } else
552                                 if(SETTING("+no_voice")){
553                                         // standalone won't allow voice transmission
554                                         Multi_options_g.std_voice = 0;
555                                 } else
556                                 if(SETTING("+max_players")){
557                                         // set the max # of players on the standalone
558                                         NEXT_TOKEN();
559                                         if(tok != NULL){
560                                                 if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
561                                                         Multi_options_g.std_max_players = atoi(tok);
562                                                 }
563                                         }
564                                 } else
565                                 if(SETTING("+ban")){
566                                         // ban a player
567                                         NEXT_TOKEN();
568                                         if(tok != NULL){
569                                                 std_add_ban(tok);
570                                         }
571                                 } else
572                                 if(SETTING("+passwd")){
573                                         // set the standalone host password
574                                         NEXT_TOKEN();
575                                         if(tok != NULL){
576                                                 SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
577
578                                                 STUB_FUNCTION;
579                                         }
580                                 } else
581                                 if(SETTING("+low_update")){
582                                         // set standalone to low updates
583                                         Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
584                                 } else
585                                 if(SETTING("+med_update")){
586                                         // set standalone to medium updates
587                                         Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
588                                 } else
589                                 if(SETTING("+high_update")){
590                                         // set standalone to high updates
591                                         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
592                                 } else
593                                 if(SETTING("+lan_update")){
594                                         // set standalone to high updates
595                                         Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
596                                 }
597                         }
598                 }
599
600                 cfclose(in);
601                 in = NULL;
602         }
603 }
604 #endif
605
606 // set netgame defaults 
607 // NOTE : should be used when creating a newpilot
608 void multi_options_set_netgame_defaults(multi_server_options *options)
609 {
610         // any player can do squadmate messaging
611         options->squad_set = MSO_SQUAD_ANY;
612
613         // only the host can end the game
614         options->endgame_set = MSO_END_HOST;
615
616         // allow ingame file xfer and custom pilot pix
617         options->flags = (MSO_FLAG_INGAME_XFER | MSO_FLAG_ACCEPT_PIX);
618
619         // set the default time limit to be -1 (no limit)
620         options->mission_time_limit = fl2f(-1.0f);
621
622         // set the default max kills for a mission
623         options->kill_limit = 9999;
624
625         // set the default # of respawns
626         options->respawn = 2;
627
628         // set the default # of max observers
629         options->max_observers = 2;
630
631         // set the default netgame qos
632         options->voice_qos = 10;
633
634         // set the default token timeout
635         options->voice_token_wait = 2000;                               // he must wait 2 seconds between voice gets
636
637         // set the default max voice record time
638         options->voice_record_time = 5000;
639 }
640
641 // set local netplayer defaults
642 // NOTE : should be used when creating a newpilot
643 void multi_options_set_local_defaults(multi_local_options *options)
644 {
645         // accept pix by default and broadcast on the local subnet
646         options->flags = (MLO_FLAG_ACCEPT_PIX | MLO_FLAG_LOCAL_BROADCAST);      
647
648         // set the object update level based on the type of network connection specified by the user
649         // at install (or launcher) time.
650         if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
651                 options->obj_update_level = OBJ_UPDATE_LOW;
652         } else {
653                 options->obj_update_level = OBJ_UPDATE_HIGH;
654         }
655 }
656
657 // fill in the passed netgame options struct with the data from my player file data (only host/server should do this)
658 void multi_options_netgame_load(multi_server_options *options)
659 {
660         if(options != NULL){
661                 memcpy(options,&Player->m_server_options,sizeof(multi_server_options));
662         }       
663 }
664
665 // fill in the passed local options struct with the data from my player file data (all machines except standalone should do this)
666 void multi_options_local_load(multi_local_options *options, net_player *pxo_pl)
667 {
668         if(options != NULL){
669                 memcpy(options,&Player->m_local_options,sizeof(multi_local_options));
670         }
671
672         // stuff pxo squad info
673 #ifndef MAKE_FS1
674         if(pxo_pl != NULL){
675                 SDL_strlcpy(pxo_pl->p_info.pxo_squad_name, Multi_tracker_squad_name, LOGIN_LEN);
676         }
677 #endif
678 }
679
680 // update everyone on the current netgame options
681 void multi_options_update_netgame()
682 {
683         ubyte data[MAX_PACKET_SIZE],code;
684         int packet_size = 0;
685         
686         SDL_assert(Net_player->flags & NETINFO_FLAG_GAME_HOST);
687
688         // build the header and add the opcode
689         BUILD_HEADER(OPTIONS_UPDATE);
690         code = MULTI_OPTION_SERVER;
691         ADD_DATA(code);
692
693         // add the netgame options
694     Netgame.options.flags = INTEL_INT( Netgame.options.flags );
695     Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
696     Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
697     Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
698     Netgame.options.kill_limit= INTEL_INT( Netgame.options.kill_limit );
699     Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
700         ADD_DATA(Netgame.options);
701
702         // send the packet
703         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
704                 multi_io_send_to_all_reliable(data, packet_size);
705         } else {
706                 multi_io_send_reliable(Net_player, data, packet_size);
707         }
708 }
709
710 // update everyone with my local settings
711 void multi_options_update_local()
712 {
713         ubyte data[MAX_PACKET_SIZE],code;
714         int packet_size = 0;
715         
716         // if i'm the server, don't do anything
717         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
718                 return;
719         }
720
721         // build the header and add the opcode
722         BUILD_HEADER(OPTIONS_UPDATE);
723         code = MULTI_OPTION_LOCAL;
724         ADD_DATA(code);
725
726         // add the netgame options
727     Net_player->p_info.options.flags = INTEL_INT( Net_player->p_info.options.flags );
728     Net_players->p_info.options.obj_update_level = INTEL_INT( Net_player->p_info.options.obj_update_level );
729         ADD_DATA(Net_player->p_info.options);
730
731         // send the packet              
732         multi_io_send_reliable(Net_player, data, packet_size);
733 }
734
735 // update the standalone with the settings I have picked at the "start game" screen
736 void multi_options_update_start_game(netgame_info *ng)
737 {
738         ubyte data[MAX_PACKET_SIZE],code;
739         int packet_size = 0;
740
741         // should be a host on a standalone
742         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
743
744         // build the header
745         BUILD_HEADER(OPTIONS_UPDATE);
746         code = MULTI_OPTION_START_GAME;
747         ADD_DATA(code);
748
749         // add the start game options
750         ADD_STRING(ng->name);
751         ADD_INT(ng->mode);
752         ADD_INT(ng->security);
753
754         // add mode-specific data
755         switch(ng->mode){
756         case NG_MODE_PASSWORD:
757                 ADD_STRING(ng->passwd);
758                 break;
759         case NG_MODE_RANK_ABOVE:
760         case NG_MODE_RANK_BELOW:
761                 ADD_INT(ng->rank_base);
762                 break;
763         }
764
765         // send to the standalone server        
766         multi_io_send_reliable(Net_player, data, packet_size);
767 }
768
769 // update the standalone with the mission settings I have picked (mission filename, etc)
770 void multi_options_update_mission(netgame_info *ng, int campaign_mode)
771 {
772         ubyte data[MAX_PACKET_SIZE],code;
773         int packet_size = 0;
774
775         // should be a host on a standalone
776         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
777
778         // build the header
779         BUILD_HEADER(OPTIONS_UPDATE);
780         code = MULTI_OPTION_MISSION;
781         ADD_DATA(code);
782
783         // type (coop or team vs. team)
784         ADD_INT(ng->type_flags);
785
786         // respawns
787         ADD_UINT(ng->respawn);
788
789         // add the mission/campaign filename
790         code = (ubyte)campaign_mode;
791         ADD_DATA(code);
792         if(campaign_mode){
793                 ADD_STRING(ng->campaign_name);
794         } else {
795                 ADD_STRING(ng->mission_name);
796         }
797
798         // send to the server   
799         multi_io_send_reliable(Net_player, data, packet_size);
800 }
801
802
803 // ----------------------------------------------------------------------------------
804 // MULTI OPTIONS FUNCTIONS
805 //
806
807 // process an incoming multi options packet
808 void multi_options_process_packet(unsigned char *data, header *hinfo)
809 {
810         ubyte code;     
811         multi_local_options bogus;
812         int idx,player_index;
813         char str[255];
814         int offset = HEADER_LENGTH;
815
816         // find out who is sending this data    
817         player_index = find_player_id(hinfo->id);
818
819         // get the packet code
820         GET_DATA(code);
821         switch(code){
822         // get the start game options
823         case MULTI_OPTION_START_GAME:
824                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
825
826                 // get the netgame name
827                 GET_STRING(Netgame.name);               
828
829                 // get the netgame mode
830                 GET_INT(Netgame.mode);
831
832                 // get the security #
833                 GET_INT(Netgame.security);
834
835                 // get mode specific data
836                 switch(Netgame.mode){
837                 case NG_MODE_PASSWORD:
838                         GET_STRING(Netgame.passwd);
839                         break;
840                 case NG_MODE_RANK_ABOVE:
841                 case NG_MODE_RANK_BELOW:
842                         GET_INT(Netgame.rank_base);
843                         break;
844                 }
845
846                 // update standalone stuff
847                 std_connect_set_gamename(Netgame.name);
848                 std_multi_update_netgame_info_controls();
849                 break;
850
851         // get mission choice options
852         case MULTI_OPTION_MISSION:
853                 netgame_info ng;
854                 char title[NAME_LENGTH+1];
855                 int campaign_type,max_players;
856                 
857                 SDL_zero(ng);
858
859                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
860
861                 // coop or team vs. team mode
862                 GET_INT(ng.type_flags);
863                 if((ng.type_flags & NG_TYPE_TEAM) && !(Netgame.type_flags & NG_TYPE_TEAM)){
864                         multi_team_reset();
865                 }
866                 // if squad war was switched on
867                 if((ng.type_flags & NG_TYPE_SW) && !(Netgame.type_flags & NG_TYPE_SW)){
868                         mprintf(("STANDALONE TURNED ON SQUAD WAR!!\n"));
869                 }
870                 Netgame.type_flags = ng.type_flags;
871
872                 // new respawn count
873                 GET_UINT(Netgame.respawn);
874
875                 // name string
876                 SDL_zero(str);
877
878                 GET_DATA(code);
879                 // campaign mode
880                 if(code){
881                         GET_STRING(ng.campaign_name);
882
883                         // set the netgame max players here if the filename has changed
884                         if(strcmp(Netgame.campaign_name,ng.campaign_name)){
885                                 SDL_zero(title);
886                                 if(!mission_campaign_get_info(ng.campaign_name,title,&campaign_type,&max_players)){
887                                         Netgame.max_players = 0;
888                                 } else {
889                                         Netgame.max_players = max_players;
890                                 }
891
892                                 SDL_strlcpy(Netgame.campaign_name, ng.campaign_name, SDL_arraysize(Netgame.campaign_name));
893                         }
894
895                         Netgame.campaign_mode = 1;
896
897                         // put brackets around the campaign name
898                         if(Game_mode & GM_STANDALONE_SERVER){
899                                 SDL_snprintf(str, SDL_arraysize(str), "(%s)", Netgame.campaign_name);
900                                 std_multi_set_standalone_mission_name(str);
901                         }
902                 }
903                 // non-campaign mode
904                 else {
905                         GET_STRING(ng.mission_name);
906
907                         if(strcmp(Netgame.mission_name,ng.mission_name)){
908                                 if(strlen(ng.mission_name)){
909                                         Netgame.max_players = mission_parse_get_multi_mission_info( ng.mission_name );
910                                 } else {
911                                         // setting this to -1 will prevent us from being seen on the network
912                                         Netgame.max_players = -1;                               
913                                 }
914                                 SDL_strlcpy(Netgame.mission_name, ng.mission_name, SDL_arraysize(Netgame.mission_name));
915                                 SDL_strlcpy(Game_current_mission_filename, Netgame.mission_name, SDL_arraysize(Game_current_mission_filename));
916                         }                       
917
918                         Netgame.campaign_mode = 0;
919
920                         // set the mission name
921                         if(Game_mode & GM_STANDALONE_SERVER){
922                                 std_multi_set_standalone_mission_name(Netgame.mission_name);                    
923                         }
924                 }
925                 
926                 send_netgame_update_packet();      
927                 break;
928
929         // get the netgame options
930         case MULTI_OPTION_SERVER:               
931                 GET_DATA(Netgame.options);
932         Netgame.options.flags = INTEL_INT( Netgame.options.flags );
933         Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
934         Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
935         Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
936         Netgame.options.kill_limit = INTEL_INT( Netgame.options.kill_limit );
937         Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
938
939                 // if we're a standalone set for no sound, do so here
940                 if((Game_mode & GM_STANDALONE_SERVER) && !Multi_options_g.std_voice){
941                         Netgame.options.flags |= MSO_FLAG_NO_VOICE;
942                 } else {
943                         // maybe update the quality of sound
944                         multi_voice_maybe_update_vars(Netgame.options.voice_qos,Netgame.options.voice_record_time);
945                 }
946
947                 // set the skill level
948                 Game_skill_level = Netgame.options.skill_level;         
949
950                 if((Game_mode & GM_STANDALONE_SERVER) && !(Game_mode & GM_CAMPAIGN_MODE)){
951                         Netgame.respawn = Netgame.options.respawn;
952                 }
953
954                 // if we have the "temp closed" flag toggle
955                 if(Netgame.options.flags & MLO_FLAG_TEMP_CLOSED){
956                         Netgame.flags ^= NG_FLAG_TEMP_CLOSED;
957                 }
958                 Netgame.options.flags &= ~(MLO_FLAG_TEMP_CLOSED);
959
960                 // if i'm the standalone server, I should rebroadcast to all other players
961                 if(Game_mode & GM_STANDALONE_SERVER){
962                         for(idx=0;idx<MAX_PLAYERS;idx++){
963                                 if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx]) && (&Net_players[idx] != &Net_players[player_index]) ){
964                                         multi_io_send_reliable(&Net_players[idx], data, offset);
965                                 }
966                         }
967
968                         send_netgame_update_packet();
969                 }
970                 break;
971         
972         // local netplayer options
973         case MULTI_OPTION_LOCAL:
974                 if(player_index == -1){
975                         GET_DATA(bogus);        //data not used, so don't swap!
976         } else {
977                         GET_DATA(Net_players[player_index].p_info.options);
978             Net_players[player_index].p_info.options.flags = INTEL_INT( Net_players[player_index].p_info.options.flags );
979             Net_players[player_index].p_info.options.obj_update_level = INTEL_INT( Net_players[player_index].p_info.options.obj_update_level );            
980                 }               
981                 break;
982         }
983         PACKET_SET_SIZE();
984 }
985
986
987
988