2 * $Logfile: /Freespace2/code/nebedit/Nebstubs.cpp $
8 * Revision 1.1 2002/05/03 03:28:10 root
12 * 5 5/19/99 4:07p Dave
13 * Moved versioning code into a nice isolated common place. Fixed up
14 * updating code on the pxo screen. Fixed several stub problems.
16 * 4 4/07/99 6:22p Dave
17 * Fred and Freespace support for multiple background bitmaps and suns.
18 * Fixed link errors on all subprojects. Moved encrypt_init() to
19 * cfile_init() and lcl_init(), since its safe to call twice.
21 * 3 1/06/99 2:26p Dave
22 * Stubs and release build fixes.
24 * 2 10/24/98 11:46p Dave
26 * 1 10/24/98 11:45p Dave
28 * 2 10/24/98 9:51p Dave
34 void game_enter_state(int, int){}
35 void game_leave_state(int, int){}
36 void game_do_state(int){}
37 void game_process_event(int, int){}
39 void game_stop_looped_sounds(){}
40 int set_cdrom_path(int){return 0;}
41 int find_freespace_cd(char*){return 0;}
44 void game_stop_time(){}
45 void game_start_time(){}
46 void game_do_state_common(int, int){}
47 void game_set_frametime(int){}
48 void game_increase_skill_level(){}
50 long Game_time_compression;
52 char *Game_current_mission_filename;
55 int game_start_mission(void){return 0;}
56 void game_level_close(){}
57 void game_flash(float, float, float){}
58 void game_whack_apply(float, float){}
59 int game_do_cd_check(char*){return 0;}
60 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
61 int Game_do_state_should_skip;
62 int Show_target_weapons;
63 int Show_target_debug_info;
65 int Game_subspace_effect;
66 void game_load_palette(){}
67 void game_format_time(long, char*){}
68 float Freespace_gamma;
69 void get_version_string(char*){}
70 int game_get_default_skill_level(){return 0;}
71 int game_cd_changed(){return 0;}
72 void game_set_view_clip(){}
74 int Interface_framerate;
75 int Game_weapons_tbl_valid;
76 int Game_ships_tbl_valid;
77 void game_shudder_apply(int, float){}
79 int game_hacked_data(){return 0;}
80 int game_do_cd_mission_check(char*){return 0;}
81 int Player_multi_died_check;
82 void game_tst_mark(struct object*, struct ship*){}