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1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/MissionUI/Chatbox.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * C module to handle all code for multiplayer chat windows
16  *
17  * $Log$
18  * Revision 1.5  2004/09/20 01:31:44  theoddone33
19  * GCC 3.4 fixes.
20  *
21  * Revision 1.4  2003/05/25 02:30:43  taylor
22  * Freespace 1 support
23  *
24  * Revision 1.3  2002/06/09 04:41:22  relnev
25  * added copyright header
26  *
27  * Revision 1.2  2002/05/07 03:16:46  theoddone33
28  * The Great Newline Fix
29  *
30  * Revision 1.1.1.1  2002/05/03 03:28:10  root
31  * Initial import.
32  *
33  * 
34  * 12    8/05/99 4:05p Jefff
35  * fixed pause chatbox display coords
36  * 
37  * 11    7/29/99 10:47p Dave
38  * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
39  * 
40  * 10    5/22/99 5:35p Dave
41  * Debrief and chatbox screens. Fixed small hi-res HUD bug.
42  * 
43  * 9     2/24/99 2:25p Dave
44  * Fixed up chatbox bugs. Made squad war reporting better. Fixed a respawn
45  * bug for dogfight more.
46  * 
47  * 8     2/23/99 8:11p Dave
48  * Tidied up dogfight mode. Fixed TvT ship type problems for alpha wing.
49  * Small pass over todolist items.
50  * 
51  * 7     2/11/99 3:08p Dave
52  * PXO refresh button. Very preliminary squad war support.
53  * 
54  * 6     2/01/99 5:55p Dave
55  * Removed the idea of explicit bitmaps for buttons. Fixed text
56  * highlighting for disabled gadgets.
57  * 
58  * 5     1/29/99 2:08a Dave
59  * Fixed beam weapon collisions with players. Reduced size of scoring
60  * struct for multiplayer. Disabled PXO.
61  * 
62  * 4     1/28/99 7:09p Neilk
63  * Modified chatbox to use new interface graphics (only 640)
64  * 
65  * 3     10/13/98 9:28a Dave
66  * Started neatening up freespace.h. Many variables renamed and
67  * reorganized. Added AlphaColors.[h,cpp]
68  * 
69  * 2     10/07/98 10:53a Dave
70  * Initial checkin.
71  * 
72  * 1     10/07/98 10:49a Dave
73  * 
74  * 57    9/17/98 3:08p Dave
75  * PXO to non-pxo game warning popup. Player icon stuff in create and join
76  * game screens. Upped server count refresh time in PXO to 35 secs (from
77  * 20).
78  * 
79  * 56    9/11/98 5:08p Dave
80  * More tweaks to kick notification system.
81  * 
82  * 55    9/11/98 4:14p Dave
83  * Fixed file checksumming of < file_size. Put in more verbose kicking and
84  * PXO stats store reporting.
85  * 
86  * 54    6/09/98 5:15p Lawrance
87  * French/German localization
88  * 
89  * 53    6/09/98 10:31a Hoffoss
90  * Created index numbers for all xstr() references.  Any new xstr() stuff
91  * added from here on out should be added to the end if the list.  The
92  * current list count can be found in FreeSpace.cpp (search for
93  * XSTR_SIZE).
94  * 
95  * 52    6/01/98 11:43a John
96  * JAS & MK:  Classified all strings for localization.
97  * 
98  * 51    5/22/98 9:35p Dave
99  * Put in channel based support for PXO. Put in "shutdown" button for
100  * standalone. UI tweaks for TvT
101  * 
102  * 50    5/17/98 6:32p Dave
103  * Make sure clients/servers aren't kicked out of the debriefing when team
104  * captains leave a game. Fixed chatbox off-by-one error. Fixed image
105  * xfer/pilot info popup stuff.
106  * 
107  * 49    5/17/98 1:43a Dave
108  * Eradicated chatbox problems. Remove speed match for observers. Put in
109  * help screens for PXO. Fix messaging and end mission privelges. Fixed
110  * team select screen bugs. Misc UI fixes.
111  * 
112  * 48    5/15/98 9:52p Dave
113  * Added new stats for freespace. Put in artwork for viewing stats on PXO.
114  * 
115  * 47    5/15/98 5:15p Dave
116  * Fix a standalone resetting bug.Tweaked PXO interface. Display captaincy
117  * status for team vs. team. Put in asserts to check for invalid team vs.
118  * team situations.
119  * 
120  * 46    5/08/98 7:08p Dave
121  * Lots of UI tweaking.
122  * 
123  * 45    5/07/98 6:26p Dave
124  * Fix strange boundary conditions which arise when players die/respawn
125  * while the game is being ended. Spiff up the chatbox doskey thing a bit.
126  * 
127  * 44    5/04/98 10:39p Dave
128  * Put in endgame sequencing.  Need to check campaign situations.
129  * Realigned ship info on team select screen.
130  * 
131  * 43    5/02/98 5:38p Dave
132  * Put in new tracker API code. Put in ship information on mp team select
133  * screen. Make standalone server name permanent. Fixed standalone server
134  * text messages.
135  * 
136  * 42    4/29/98 6:00p Dave
137  * Fixed chatbox font colors. Made observer offscreen indicators work.
138  * Numerous small UI fixes. Fix rank limitations for mp games. 
139  * 
140  * 41    4/25/98 3:14p Dave
141  * Fixed chatbox clipping problem.
142  * 
143  * 40    4/16/98 6:34p Dave
144  * Fixed reversed team vs. team colors.
145  * 
146  * 39    4/14/98 5:06p Dave
147  * Don't load or send invalid pilot pics. Fixed chatbox graphic errors.
148  * Made chatbox display team icons in a team vs. team game. Fixed up pause
149  * and endgame sequencing issues.
150  * 
151  * 38    4/13/98 7:48p Dave
152  * Fixed chatbox overrun errors. Put in line recall function (4 deep).
153  * 
154  * 37    4/12/98 2:09p Dave
155  * Make main hall door text less stupid. Make sure inputbox focus in the
156  * multi host options screen is managed more intelligently.
157  * 
158  * 36    4/01/98 11:19p Dave
159  * Put in auto-loading of xferred pilot pic files. Grey out background
160  * behind pinfo popup. Put a chatbox message in when players are kicked.
161  * Moved mission title down in briefing. Other ui fixes.
162  * 
163  * 35    3/31/98 4:42p Allender
164  * mission objective support for team v. team mode.  Chatbox changes to
165  * make input box be correct length when typing
166  * 
167  * 34    3/29/98 1:24p Dave
168  * Make chatbox not clear between multiplayer screens. Select player ship
169  * as default in mp team select and weapons select screens. Made create
170  * game mission list use 2 fixed size columns.
171  * 
172  * 33    3/19/98 5:05p Dave
173  * Put in support for targeted multiplayer text and voice messaging (all,
174  * friendly, hostile, individual).
175  * 
176  * 32    3/18/98 12:03p John
177  * Marked all the new strings as externalized or not.
178  * 
179  * 31    3/17/98 12:30a Dave
180  * Put in hud support for rtvoice. Several ui interface changes.
181  * 
182  * 30    3/10/98 10:59p Dave
183  * Fixed single player pause screen. Put in temporary fix for multiplayer
184  * version. Fixed several chatbox display and text string bugs.
185  * 
186  * 29    2/27/98 9:41a Dave
187  * Made "up/down" arrows flip direction when toggling chatbox sizes.
188  * 
189  * 28    2/26/98 4:21p Dave
190  * More robust multiplayer voice.
191  * 
192  * 27    2/22/98 4:17p John
193  * More string externalization classification... 190 left to go!
194  * 
195  * 26    2/22/98 12:19p John
196  * Externalized some strings
197  * 
198  * 25    2/13/98 3:46p Dave
199  * Put in dynamic chatbox sizing. Made multiplayer file lookups use cfile
200  * functions.
201  * 
202  * 24    2/04/98 10:50p Allender
203  * zero out chat line before storing text
204  * 
205  * 23    1/29/98 5:23p Dave
206  * Made ingame join handle bad packets gracefully.
207  * 
208  * 22    1/23/98 5:43p Dave
209  * Finished bringing standalone up to speed. Coded in new host options
210  * screen.
211  * 
212  * 21    1/17/98 5:51p Dave
213  * Bug fixes for bugs generated by multiplayer testing.
214  * 
215  * 20    1/16/98 5:23p Allender
216  * more chatbox changes
217  * 
218  * 19    1/16/98 4:28p Allender
219  * automatically send line when close to end of chatbox.  
220  * 
221  * 18    1/16/98 2:34p Dave
222  * Made pause screen work properly (multiplayer). Changed how chat packets
223  * work.
224  * 
225  * 17    1/15/98 6:12p Dave
226  * Fixed weapons loadout bugs with multiplayer respawning. Added
227  * multiplayer start screen. Fixed a few chatbox bugs.
228  * 
229  * 16    1/15/98 5:10p Allender
230  * ton of interface changes.  chatbox in multiplayer now behaves
231  * differently than before.  It's always active in any screen that uses
232  * it.  Only non-printatble characters will get passed back out from
233  * chatbox
234  * 
235  * 15    1/12/98 5:17p Dave
236  * Put in a bunch of multiplayer sequencing code. Made weapon/ship select
237  * work through the standalone.
238  * 
239  * 14    1/07/98 5:20p Dave
240  * Put in support for multiplayer campaigns with the new interface
241  * screens.
242  * 
243  * 13    1/05/98 5:06p Dave
244  * Fixed a chat packet bug. Fixed a few state save/restore bugs. Updated a
245  * few things for multiplayer server transfer.
246  * 
247  * 12    12/29/97 3:15p Dave
248  * Put in auto-indenting for multiplayer chatbox. Tweaked some multiplayer
249  * interface code.
250  * 
251  * 11    12/22/97 9:13p Allender
252  * fixed up a few minor issues with chatbox
253  * 
254  * 10    12/19/97 7:08p Jasen
255  * Updated coords for new ChatBox (small)
256  * 
257  * 9     12/18/97 8:59p Dave
258  * Finished putting in basic support for weapon select and ship select in
259  * multiplayer.
260  * 
261  * 8     12/06/97 4:27p Dave
262  * Another load of interface and multiplayer bug fixes.
263  * 
264  * 7     12/03/97 4:16p Hoffoss
265  * Changed sound stuff used in interface screens for interface purposes.
266  * 
267  * 6     11/12/97 4:40p Dave
268  * Put in multiplayer campaign support parsing, loading and saving. Made
269  * command-line variables better named. Changed some things on the initial
270  * pilot select screen.
271  * 
272  * 5     10/24/97 10:59p Hoffoss
273  * Added in create pilot popup window and barracks screen.
274  * 
275  * 4     10/08/97 5:08p Lawrance
276  * use mask region for chat box inputbox, so getting focus is easier
277  * 
278  * 3     10/01/97 4:47p Lawrance
279  * move some #defines out of header file into .cpp file
280  * 
281  * 2     10/01/97 4:39p Lawrance
282  * move chat code into Chatbox.cpp, simplify interface
283  * 
284  * 1     10/01/97 10:54a Lawrance
285  *
286  * $NoKeywords: $
287  */
288
289 #include "ui.h"
290 #include "mouse.h"
291 #include "freespace.h"
292 #include "chatbox.h"
293 #include "missionscreencommon.h"
294 #include "multimsgs.h"
295 #include "gamesnd.h"
296 #include "bmpman.h"
297 #include "cmdline.h"
298 #include "key.h"
299 #include "multi.h"
300 #include "multiui.h"
301 #include "multi_pmsg.h"
302 #include "alphacolors.h"
303
304 ///////////////////////////////////////////////////////////
305 // Chat window UI 
306 ///////////////////////////////////////////////////////////
307
308 // a little extra spacing for the team vs. team icons
309 #define CHATBOX_TEAM_ICON_SPACE                 18
310
311 // SMALL CHATBOX ----------------------------------------------------------------------------------
312
313 // background bitmap
314 const char* Chatbox_small_bitmap_fname[GR_NUM_RESOLUTIONS] = {
315         "Chatbox",              // GR_640
316         "2_Chatbox"             // GR_1024
317 };
318
319 // background mask
320 const char* Chatbox_small_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
321         "Chatbox-m",    // GR_640
322         "2_Chatbox-m"   // GR_1024
323 };
324
325 // chatbox coords
326 int Chatbox_small_coords[GR_NUM_RESOLUTIONS][2] = {
327         { // GR_640
328 #ifdef MAKE_FS1
329                 199, 2
330 #else
331                 192, 0
332 #endif
333         },
334         { // GR_1024
335                 308, 0                   // ?
336         }
337 };
338
339 // display area coods
340 int Chatbox_small_display_coords[GR_NUM_RESOLUTIONS][4] = {
341         {       // GR_640
342 #ifdef MAKE_FS1
343                 214 + CHATBOX_TEAM_ICON_SPACE, 16, 380 - CHATBOX_TEAM_ICON_SPACE, 56
344 #else
345                 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 74
346 #endif
347         },
348         {       // GR_1024
349                 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 116
350         }
351 };
352
353 // input box coords
354 int Chatbox_small_input_coords[GR_NUM_RESOLUTIONS][4] = {
355         {       // GR_640
356 #ifdef MAKE_FS1
357                 219, 93, 267, 12
358 #else
359                 204, 100, 371, 22
360 #endif
361         },
362         {       // GR_1024
363                 328, 163, 591, 34
364         }
365 };
366
367 // max # of lines
368 int Chatbox_small_max_lines[GR_NUM_RESOLUTIONS] = {
369 #ifdef MAKE_FS1
370         6,
371 #else
372         7,                              // GR_640
373 #endif
374         12                              // GR_1024
375 };
376
377 // BIG CHATBOX ----------------------------------------------------------------------------------
378
379 // background bitmap
380 const char* Chatbox_big_bitmap_fname[GR_NUM_RESOLUTIONS] = {
381         "ChatboxBig",           // GR_640
382         "2_ChatboxBig"          // GR_1024
383 };
384
385 // mask
386 const char* Chatbox_big_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
387         "Chatbox-m",            // GR_640
388         "2_Chatbox-m"                   // GR_1024
389 };
390
391 // chatbox coords
392 int Chatbox_big_coords[GR_NUM_RESOLUTIONS][2] = {
393         { // GR_640
394 #ifdef MAKE_FS1
395                 199, 2
396 #else
397                 192, 0
398 #endif
399         },
400         { // GR_1024
401                 307, 0
402         }
403 };
404
405 // display area coords
406 int Chatbox_big_display_coords[GR_NUM_RESOLUTIONS][4] = {
407         {       // GR_640
408 #ifdef MAKE_FS1
409                 214 + CHATBOX_TEAM_ICON_SPACE, 16, 410 - CHATBOX_TEAM_ICON_SPACE, 326
410 #else
411                 196 + CHATBOX_TEAM_ICON_SPACE, 13, 410 - CHATBOX_TEAM_ICON_SPACE, 326
412 #endif
413         },
414         {       // GR_1024
415                 315 + CHATBOX_TEAM_ICON_SPACE, 22, 654 - CHATBOX_TEAM_ICON_SPACE, 519
416         }
417 };
418
419 // input box coords
420 int Chatbox_big_input_coords[GR_NUM_RESOLUTIONS][4] = {
421         {       // GR_640
422 #ifdef MAKE_FS1
423                 220, 343, 267, 12
424 #else
425                 204, 352, 371, 22
426 #endif
427         },
428         {       // GR_1024
429                 328, 565, 591, 34
430         }
431 };
432
433 // max # of lines
434 int Chatbox_big_max_lines[GR_NUM_RESOLUTIONS] = {
435 #ifdef MAKE_FS1
436         31,
437 #else
438         32,                     // GR_640
439 #endif
440         51                              // GR_1024
441 };
442
443 // PAUSED CHATBOX ----------------------------------------------------------------------------------
444
445 // mask
446 const char* Chatbox_p_bitmap_fname[GR_NUM_RESOLUTIONS] = {
447         "MPPause",                      // GR_640
448         "2_MPPause"                     // GR_1024
449 };
450
451 // mask
452 const char* Chatbox_p_bitmap_mask_fname[GR_NUM_RESOLUTIONS] = {
453         "MPPause-m",            // GR_640
454         "2_MPPause-m"           // GR_1024
455 };
456
457 // chatbox coords
458 int Chatbox_p_coords[GR_NUM_RESOLUTIONS][2] = {
459         { // GR_640
460                 192, 0
461         },
462         { // GR_1024
463                 307, 0
464         }
465 };
466
467 // display area coords
468 int Chatbox_p_display_coords[GR_NUM_RESOLUTIONS][4] = {
469         {       // GR_640
470                 103 + CHATBOX_TEAM_ICON_SPACE, 149, 380 - CHATBOX_TEAM_ICON_SPACE, 143
471         },
472         {       // GR_1024
473                 165 + CHATBOX_TEAM_ICON_SPACE, 244, 654 - CHATBOX_TEAM_ICON_SPACE, 263
474         }
475 };
476
477 // input box coords
478 int Chatbox_p_input_coords[GR_NUM_RESOLUTIONS][4] = {
479         {       // GR_640
480                 106, 328, 379, 17
481         },
482         {       // GR_1024
483                 165, 525, 607, 27
484         }
485 };
486
487 // max # of lines
488 int Chatbox_p_max_lines[GR_NUM_RESOLUTIONS] = {
489         17,                     // GR_640
490         26                              // GR_1024
491 };
492
493 // defines for location and other info of chat box MULTI_PAUSED
494 /*
495 #define CHATBOX_MP_FNAME                                        NOX("MPPause")
496 #define CHATBOX_MP_MASK                                         NOX("MPPause-m")
497 #define CHATBOX_MP_X1                                           112
498 #define CHATBOX_MP_Y1                                           198
499 #define CHATBOX_MP_X2                                           477
500 #define CHATBOX_MP_Y2                                           308
501 #define CHATBOX_MP_ICON_X                                       (CHATBOX_MP_X1)
502 #define CHATBOX_MP_W                                                    (CHATBOX_MP_X2 - CHATBOX_MP_X1 + 1)
503 #define CHATBOX_MP_H                                                    (CHATBOX_MP_Y2 - CHATBOX_MP_Y1 + 1)
504 #define CHATBOX_MP_BEGIN_X                                      (CHATBOX_MP_X1 + 3 + CHATBOX_TEAM_ICON_SPACE)
505 #define CHATBOX_MP_BEGIN_Y                                      CHATBOX_MP_Y1
506 #define CHATBOX_MP_DISP_W                                       365
507 #define CHATBOX_MP_MAX_LINES                            11
508 #define CHATBOX_MP_INPUTBOX_X                           (CHATBOX_MP_X1 + 3)
509 #define CHATBOX_MP_INPUTBOX_W                           (CHATBOX_MP_W)
510 #define CHATBOX_MP_TEXTENTER_Y                  329
511 */
512
513 // CHATBOX ----------------------------------------------------------------------------------
514
515 // the settings being used for this instance
516 char Chatbox_mask[50];
517 int Chatbox_x1;
518 int Chatbox_y1;
519 int Chatbox_icon_x;
520 int Chatbox_w;
521 int Chatbox_h;
522 int Chatbox_begin_x;
523 int Chatbox_begin_y;
524 int Chatbox_disp_w;
525 int Chatbox_max_lines;
526 int Chatbox_inputbox_x;
527 int Chatbox_inputbox_w;
528 int Chatbox_textenter_y;
529 int Chat_scroll_up_coord[2];
530 int Chat_scroll_down_coord[2];
531
532 // how many pixels to indent succesive lines of text from a given player
533 #define CHAT_LINE_INDENT                                        20
534
535 // what chars other than letters and number's we'll toss
536 #define CHATBOX_INVALID_CHARS                           NOX("~`")                       // this is primarily so that we don't interfere with the voice recording keys
537
538 // common defines and data
539 #define CHATBOX_STRING_LEN                                      (CALLSIGN_LEN + CHATBOX_MAX_LEN + 32)
540 UI_WINDOW       Chat_window;
541 UI_INPUTBOX     Chat_inputbox;
542 UI_BUTTON Chat_enter_text;
543
544 // button controls
545 #define CHATBOX_NUM_BUTTONS                             3
546 #define CHATBOX_SCROLL_UP                                       0
547 #define CHATBOX_SCROLL_DOWN                             1
548 #define CHATBOX_TOGGLE_SIZE                             2                               // used for both big and small
549
550 // coordinate indicies
551 #define CHATBOX_X_COORD 0
552 #define CHATBOX_Y_COORD 1
553 #define CHATBOX_W_COORD 2
554 #define CHATBOX_H_COORD 3
555
556 // chatbox buttons
557 ui_button_info Chatbox_buttons[GR_NUM_RESOLUTIONS][CHATBOX_NUM_BUTTONS+1] = {
558         { // GR_640
559 #ifdef MAKE_FS1
560                 ui_button_info("CHB_00b",       616,    8,      -1,     -1,     0),
561                 ui_button_info("CHB_01b",       616,    47,     -1,     -1,     1),
562                 ui_button_info("CHB_02a",       595,    69,     -1,     -1,     2),
563                 ui_button_info("CHB_02b",       595,    69,     -1,     -1,     2),
564 #else
565                 ui_button_info("CHB_00",        613,    3,              -1,     -1,     0),
566                 ui_button_info("CHB_01",        613,    41,     -1,     -1,     1),
567                 ui_button_info("CHB_02a",       607,    74,     -1,     -1,     2),
568                 ui_button_info("CHB_02b",       607,    74,     -1,     -1,     2),
569 #endif
570         },      
571         { // GR_1024
572                 ui_button_info("2_CHB_00",              981,    5,              -1,     -1,     0),
573                 ui_button_info("2_CHB_01",              981,    67,     -1,     -1,     1),
574                 ui_button_info("2_CHB_02a",     971,    119,    -1,     -1,     2),
575                 ui_button_info("2_CHB_02b",     971,    119,    -1,     -1,     2),
576         }
577 };
578
579 int Chatbox_mode_flags = 0;
580
581 int Chatbox_bitmap = -1;
582 int Chatbox_big_bitmap = -1;
583 int Chatbox_small_bitmap = -1;
584 int Chatbox_mp_bitmap = -1;
585 int Chatbox_created = 0;
586
587 ///////////////////////////////////////////////////////////
588 // Chat window text
589 ///////////////////////////////////////////////////////////
590 #define MAX_BRIEF_CHAT_LINES 60   // how many lines we can store in the scrollback buffer
591 #define BRIEF_DISPLAY_SPACING 2   // pixel spacing between chat lines
592
593 // the first byte of the text string will be the net player id of the 
594 char Brief_chat_lines[MAX_BRIEF_CHAT_LINES][CHATBOX_STRING_LEN];
595 int Brief_chat_indents[MAX_BRIEF_CHAT_LINES];
596
597 int Brief_chat_next_index[MAX_BRIEF_CHAT_LINES];
598 int Brief_chat_prev_index[MAX_BRIEF_CHAT_LINES];
599 int Num_brief_chat_lines;
600 int Brief_current_add_line;
601 int Brief_start_display_index;
602
603 // chatbox line recall data
604 #define CHATBOX_MAX_RECALL_LINES                        10
605 int Chatbox_recall_count = 0;
606 int Chatbox_recall_index = 0;
607 int Chatbox_recall_last = -1;
608 char Chatbox_recall_lines[CHATBOX_MAX_RECALL_LINES][CHATBOX_MAX_LEN+2];
609
610 ///////////////////////////////////////////////////////////
611 // forward declarations
612 ///////////////////////////////////////////////////////////
613 void chatbox_chat_init();
614 void chatbox_render_chat_lines();
615 void chatbox_set_mode(int mode_flags);
616 void chatbox_toggle_size();
617 void chatbox_toggle_size_adjust_lines();
618 void chat_autosplit_line(char *msg,char *remainder);
619 int chatbox_num_displayed_lines();
620 void chatbox_recall_add(char *string);
621 void chatbox_recall_up();
622 void chatbox_recall_down();
623
624 // set the chatbox mode without checking for any previous modes which may need to be handled specially
625 void chatbox_set_mode(int mode_flags)
626 {
627         int size;
628         
629         // set the stored mode
630         Chatbox_mode_flags = mode_flags;
631         
632         // small pregame chatbox
633         if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
634                 size = 0;
635         }
636         // big pregame chatbox
637         else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
638                 size = 1;
639         }
640         // multiplayer paused
641         else {
642                 size = 2;
643         }
644
645         // set up the display/init variables based upon what mode we chode
646         switch(size){
647         case 0:         
648                 SDL_strlcpy(Chatbox_mask, Chatbox_small_bitmap_mask_fname[gr_screen.res], sizeof(Chatbox_mask));
649                 Chatbox_x1 = Chatbox_small_coords[gr_screen.res][CHATBOX_X_COORD];
650                 Chatbox_y1 = Chatbox_small_coords[gr_screen.res][CHATBOX_Y_COORD];              
651                 Chatbox_icon_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
652                 Chatbox_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
653                 Chatbox_h = Chatbox_small_display_coords[gr_screen.res][CHATBOX_H_COORD];
654                 Chatbox_begin_x = Chatbox_small_display_coords[gr_screen.res][CHATBOX_X_COORD];
655                 Chatbox_begin_y = Chatbox_small_display_coords[gr_screen.res][CHATBOX_Y_COORD];
656                 Chatbox_disp_w = Chatbox_small_display_coords[gr_screen.res][CHATBOX_W_COORD];
657                 Chatbox_max_lines = Chatbox_small_max_lines[gr_screen.res];
658                 Chatbox_inputbox_x = Chatbox_small_input_coords[gr_screen.res][CHATBOX_X_COORD];
659                 Chatbox_inputbox_w = Chatbox_small_input_coords[gr_screen.res][CHATBOX_W_COORD];
660                 Chatbox_textenter_y = Chatbox_small_input_coords[gr_screen.res][CHATBOX_Y_COORD];               
661                 break;
662
663         case 1:         
664                 SDL_strlcpy(Chatbox_mask, Chatbox_big_bitmap_mask_fname[gr_screen.res], sizeof(Chatbox_mask));
665                 Chatbox_x1 = Chatbox_big_coords[gr_screen.res][CHATBOX_X_COORD];
666                 Chatbox_y1 = Chatbox_big_coords[gr_screen.res][CHATBOX_Y_COORD];                
667                 Chatbox_icon_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
668                 Chatbox_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
669                 Chatbox_h = Chatbox_big_display_coords[gr_screen.res][CHATBOX_H_COORD];
670                 Chatbox_begin_x = Chatbox_big_display_coords[gr_screen.res][CHATBOX_X_COORD];
671                 Chatbox_begin_y = Chatbox_big_display_coords[gr_screen.res][CHATBOX_Y_COORD];
672                 Chatbox_disp_w = Chatbox_big_display_coords[gr_screen.res][CHATBOX_W_COORD];
673                 Chatbox_max_lines = Chatbox_big_max_lines[gr_screen.res];
674                 Chatbox_inputbox_x = Chatbox_big_input_coords[gr_screen.res][CHATBOX_X_COORD];
675                 Chatbox_inputbox_w = Chatbox_big_input_coords[gr_screen.res][CHATBOX_W_COORD];
676                 Chatbox_textenter_y = Chatbox_big_input_coords[gr_screen.res][CHATBOX_Y_COORD];         
677                 break;
678
679         case 2:                         
680                 Chatbox_x1 = Chatbox_p_coords[gr_screen.res][CHATBOX_X_COORD];
681                 Chatbox_y1 = Chatbox_p_coords[gr_screen.res][CHATBOX_Y_COORD];          
682                 Chatbox_icon_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD] - CHATBOX_TEAM_ICON_SPACE;
683                 Chatbox_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
684                 Chatbox_h = Chatbox_p_display_coords[gr_screen.res][CHATBOX_H_COORD];
685                 Chatbox_begin_x = Chatbox_p_display_coords[gr_screen.res][CHATBOX_X_COORD];
686                 Chatbox_begin_y = Chatbox_p_display_coords[gr_screen.res][CHATBOX_Y_COORD];
687                 Chatbox_disp_w = Chatbox_p_display_coords[gr_screen.res][CHATBOX_W_COORD];
688                 Chatbox_max_lines = Chatbox_p_max_lines[gr_screen.res];
689                 Chatbox_inputbox_x = Chatbox_p_input_coords[gr_screen.res][CHATBOX_X_COORD];
690                 Chatbox_inputbox_w = Chatbox_p_input_coords[gr_screen.res][CHATBOX_W_COORD];
691                 Chatbox_textenter_y = Chatbox_p_input_coords[gr_screen.res][CHATBOX_Y_COORD];
692                 break;
693         }
694 }
695
696 // automatically split up any input text, send it, and leave the remainder 
697 void chatbox_autosplit_line()
698 {
699         char *remainder = NULL, msg[150];
700         int msg_pixel_width;
701         
702         // if the chat line is getting too long, fire off the message, putting the last
703         // word on the next input line.
704         memset(msg,0,150);
705         Chat_inputbox.get_text(msg);
706
707         // determine if the width of the string in pixels is > than the inputbox width -- if so,
708         // then send the message
709         gr_get_string_size(&msg_pixel_width, NULL, msg);
710         // if ( msg_pixel_width >= (Chatbox_inputbox_w - Player->short_callsign_width) ) {
711         if ( msg_pixel_width >= (Chatbox_inputbox_w - 25)) {
712                 remainder = strrchr(msg, ' ');
713                 if ( remainder ) {
714                         *remainder = '\0';
715                         remainder++;
716                 }
717
718                 // if I'm the server, then broadcast the packet         
719                 chatbox_recall_add(msg);
720                 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
721                 chatbox_add_line(msg, MY_NET_PLAYER_NUM);
722
723                 if ( remainder ) {
724                         // display any remainder of text on the next line
725                         Chat_inputbox.set_text(remainder);
726                 }
727         } else if((Chat_inputbox.pressed() && (strlen(msg) > 0)) || (strlen(msg) >= CHATBOX_MAX_LEN)) { 
728                 // tack on the null terminator in the boundary case
729                 int x = strlen(msg);
730                 if(x >= CHATBOX_MAX_LEN){
731                         msg[CHATBOX_MAX_LEN-1] = '\0';
732                 }               
733                 // if I'm the server, then broadcast the packet         
734                 chatbox_recall_add(msg);
735                 send_game_chat_packet(Net_player, msg, MULTI_MSG_ALL,NULL);
736                 chatbox_add_line(msg, MY_NET_PLAYER_NUM);       
737         }       
738 }
739
740 // initialize all chatbox details with the given mode flags
741 int chatbox_create(int mode_flags)
742 {
743         int idx;
744         
745         // don't do anything if the chatbox is already initialized
746         if (Chatbox_created){
747                 return -1;
748         }
749
750         // probably shouldn't be using the chatbox in single player mode
751         SDL_assert(Game_mode & GM_MULTIPLAYER);
752
753         // setup all data to correspond to our mode flags
754         chatbox_set_mode(mode_flags);
755         
756         // initialize all low-level details related to chatting
757         chatbox_chat_init();            
758
759         // attempt to load in the chatbox background bitmap
760         if(Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX){
761                 Chatbox_big_bitmap = bm_load(Chatbox_big_bitmap_fname[gr_screen.res]);
762                 Chatbox_small_bitmap = bm_load(Chatbox_small_bitmap_fname[gr_screen.res]);
763                 Chatbox_mp_bitmap = bm_load(Chatbox_p_bitmap_fname[gr_screen.res]);
764                 
765                 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
766                         Chatbox_bitmap = Chatbox_small_bitmap;
767                 } else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
768                         Chatbox_bitmap = Chatbox_big_bitmap;
769                 } else {
770                         Chatbox_bitmap = Chatbox_mp_bitmap;
771                 }
772
773                 if((Chatbox_bitmap == -1) || (Chatbox_small_bitmap == -1) || (Chatbox_big_bitmap == -1) || (Chatbox_mp_bitmap == -1)){
774                         return -1;
775                 }
776         }
777         
778         // attempt to create the ui window for the chatbox and assign the mask
779         Chat_window.create( 0, 0, gr_screen.max_w, gr_screen.max_h, 0 );
780         Chat_window.set_mask_bmap(Chatbox_mask);        
781
782    // create the chat text enter input area     
783         Chat_inputbox.create( &Chat_window, Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w, CHATBOX_MAX_LEN, "", UI_INPUTBOX_FLAG_INVIS | UI_INPUTBOX_FLAG_ESC_CLR | UI_INPUTBOX_FLAG_KEYTHRU | UI_INPUTBOX_FLAG_EAT_USED, Chatbox_w, Color_netplayer[MY_NET_PLAYER_NUM]); 
784         Chat_inputbox.set_focus();
785         Chat_inputbox.set_invalid_chars(CHATBOX_INVALID_CHARS);
786
787         // if we're supposed to supply and check for out own buttons
788         if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
789                 for(idx=0; idx<CHATBOX_NUM_BUTTONS; idx++){
790                         // create the button                    
791                         Chatbox_buttons[gr_screen.res][idx].button.create(&Chat_window, "", Chatbox_buttons[gr_screen.res][idx].x, Chatbox_buttons[gr_screen.res][idx].y, 60, 30, (idx == CHATBOX_TOGGLE_SIZE) ? 0 : 1);
792                         
793                         // set the highlight action
794                         Chatbox_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
795
796                         // set the bitmap
797                         Chatbox_buttons[gr_screen.res][idx].button.set_bmaps(Chatbox_buttons[gr_screen.res][idx].filename);
798
799                         // set the hotspot
800                         Chatbox_buttons[gr_screen.res][idx].button.link_hotspot(Chatbox_buttons[gr_screen.res][idx].hotspot);
801                 }
802                 
803                 // now create the toggle size button with the appropriate button
804                 if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
805                         Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
806                 } else {
807                         Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
808                 }
809         }
810
811         // an invisible button that will set focus to input box when clicked on
812         Chat_enter_text.create( &Chat_window, "", 0, 0, 60, 30, 0);
813         Chat_enter_text.hide();                                 // button doesn't show up
814         Chat_enter_text.link_hotspot(50);       
815
816         Chatbox_created = 1;
817         return 0;
818 }
819
820 // process this frame for the chatbox
821 int chatbox_process(int key_in)
822 {       
823         int key_out;
824
825         key_out = key_in;
826
827         // if the chatbox hasn't explicitly been created, we can't do any processing
828         if(!Chatbox_created){
829                 return key_out;
830         }
831
832         // process the incoming key appropriately
833         if (key_in == -1) {
834                 key_out = Chat_window.process();
835         } else {
836                 key_out = Chat_window.process(key_in);
837         }
838
839         // look for special keypresses
840         switch(key_out){
841         // line recall up one
842         case SDLK_UP:
843                 chatbox_recall_up();
844                 key_out = 0;
845                 break;
846         
847         // line recall down one
848         case SDLK_DOWN:
849                 chatbox_recall_down();
850                 key_out = 0;
851                 break;
852         }
853
854         // if we're supposed to be checking our own scroll buttons
855         if((Chatbox_mode_flags & CHATBOX_FLAG_BUTTONS) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)){
856                 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_UP].button.pressed() ) {
857                         chatbox_scroll_up();
858                 }
859
860                 if ( Chatbox_buttons[gr_screen.res][CHATBOX_SCROLL_DOWN].button.pressed() ) {
861                         chatbox_scroll_down();
862                 }
863
864                 if ( Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.pressed() ){
865                         chatbox_toggle_size();
866                 }
867         }
868
869         // check to see if the enter text button has been pressed
870         if ( Chat_enter_text.pressed() ) {
871                 Chat_inputbox.set_focus();
872         }
873
874         // check to see if the current input text needs to be split up and sent automaticall
875         chatbox_autosplit_line();       
876
877         return key_out;
878 }
879
880 void chatbox_close()
881 {
882         // destory the UI window
883         Chat_window.destroy();
884
885         // unload any bitmaps
886         if(Chatbox_small_bitmap != -1){
887                 bm_unload(Chatbox_small_bitmap);
888         }
889         if(Chatbox_big_bitmap != -1){
890                 bm_unload(Chatbox_big_bitmap);
891         }
892         if(Chatbox_mp_bitmap != -1){
893                 bm_unload(Chatbox_mp_bitmap);
894         }       
895
896         // clear all the text lines in the
897         chatbox_clear();
898         Chatbox_created = 0;
899 }
900
901 // shutdown all chatbox functionality
902 void chatbox_clear()
903 {
904         // only do this if we have valid data
905         if(Chatbox_created){
906                 // clear all chat data
907                 memset(Brief_chat_lines,0,(MAX_BRIEF_CHAT_LINES * (CHATBOX_MAX_LEN + 2)));              
908                 Brief_start_display_index=0;
909                 Num_brief_chat_lines=0;
910                 Brief_current_add_line=0;
911
912                 // clear all line recall data
913                 Chatbox_recall_count = 0;
914                 Chatbox_recall_index = 0;
915                 Chatbox_recall_last = -1;
916                 memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));        
917         }
918 }
919
920 // render the chatbox for this frame
921 void chatbox_render()
922 {
923         if (!Chatbox_created){
924                 return;
925         }
926
927         // clear the multiplayer chat window
928         // gr_set_clip(Chatbox_x1, Chatbox_y1, Chatbox_w, Chatbox_h);
929         // gr_clear();
930         // gr_reset_clip();
931
932         // draw the background bitmap if we're supposed to
933         if ( (Chatbox_bitmap != -1) && (Chatbox_mode_flags & CHATBOX_FLAG_DRAW_BOX)) {
934                 gr_set_bitmap( Chatbox_bitmap , GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
935                 gr_bitmap(Chatbox_x1, Chatbox_y1);              
936         }
937
938         // render the chat lines
939         chatbox_render_chat_lines();
940
941         // render any UI window stuff
942         Chat_window.draw();
943 }
944
945 // try and scroll the chatbox up. return 0 or 1 on fail or success
946 int chatbox_scroll_up()
947 {       
948         if(Num_brief_chat_lines > Chatbox_max_lines){
949                 int prev = Brief_chat_prev_index[Brief_start_display_index];
950         
951                 // check to make sure we won't be going "up" above the "beginning" of the text array
952            if(Brief_chat_prev_index[Brief_current_add_line] != prev && !(Num_brief_chat_lines < MAX_BRIEF_CHAT_LINES && Brief_start_display_index==0)){
953                         Brief_start_display_index = prev;
954                         return 1;
955                 }
956                 
957         } 
958         return 0;
959 }
960
961 // try and scroll the chatbox down, return 0 or 1 on fail or success
962 int chatbox_scroll_down()
963 {
964         int idx;
965         int next;
966         
967    if(Num_brief_chat_lines > Chatbox_max_lines){
968                 // yuck. There's got to be a better way to do this.
969                 next = Brief_chat_next_index[Brief_start_display_index];
970                 for(idx = 1;idx <= Chatbox_max_lines; idx++){
971                         next = Brief_chat_next_index[next];
972                 }
973                         
974                 // check to make sure we won't be going "down" below the "bottom" of the text array
975                 if(Brief_chat_next_index[Brief_current_add_line] != next){
976                         Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
977                         return 1;
978                 }
979         }
980         return 0;
981 }
982         
983 // quick explanation as to how the scrolling works :
984 // Brief_chat_next_index is an array A of size n, where A[i] = i+1 and A[n] = 0
985 // Brief_chat_prev_index is an array A of size n, where A[i] = i-1 and A[0] = n
986 // in other words, if you increment an integer i = A[i], you get the next index (or the prev)
987 // with wrapping. In this way, as chat lines are entered, they are continuously wrapped 
988 // around the Brief_chat_lines array so we can keep it at a fixed size. These arrays are used
989 // for both entering new chat strings as well as moving the Brief_start_display_index 
990 // integer, which is self-explanatory
991
992 void chatbox_chat_init()
993 {
994         int idx;        
995                 
996    chatbox_clear();
997
998         // setup the wraparound arrays
999         for(idx=0;idx<MAX_BRIEF_CHAT_LINES;idx++){
1000       Brief_chat_next_index[idx] = idx+1;
1001         }
1002         Brief_chat_next_index[MAX_BRIEF_CHAT_LINES-1]=0;
1003
1004         for(idx=MAX_BRIEF_CHAT_LINES-1; idx > 0 ; idx--){
1005                 Brief_chat_prev_index[idx] = idx - 1;
1006         }
1007         Brief_chat_prev_index[0] = MAX_BRIEF_CHAT_LINES-1;      
1008
1009         // initialize the line recall data
1010         Chatbox_recall_count = 0;
1011         Chatbox_recall_index = 0;
1012         Chatbox_recall_last = -1;
1013         memset(Chatbox_recall_lines,0,CHATBOX_MAX_RECALL_LINES * (CHATBOX_MAX_LEN + 2));        
1014 }
1015
1016 // int Test_color = 0;
1017 void chatbox_add_line(const char *msg, int pid, int add_id)
1018 {
1019         int backup;
1020         int     n_lines,idx;
1021         int     n_chars[3];             
1022         char    *p_str[3];                      // for the initial line (unindented)
1023         char msg_extra[CHATBOX_STRING_LEN];
1024         int len;
1025
1026         if(!Chatbox_created){
1027                 return;
1028         }
1029
1030         // maybe stick on who sent the message  
1031         if(add_id){
1032                 if(MULTI_STANDALONE(Net_players[pid])){
1033                         SDL_snprintf(msg_extra, sizeof(msg_extra), NOX("%s %s"), NOX("<SERVER>"), msg );
1034                 } else {
1035                         SDL_snprintf(msg_extra, sizeof(msg_extra), NOX("%s: %s"), Net_players[pid].player->short_callsign, msg );
1036                 }
1037         } else {
1038                 SDL_strlcpy(msg_extra, msg, sizeof(msg_extra));
1039         }       
1040         SDL_assert(strlen(msg_extra) < (CHATBOX_STRING_LEN - 2));       
1041
1042         // split the text up into as many lines as necessary
1043         n_lines = split_str(msg_extra, Chatbox_disp_w, n_chars, p_str, 3);
1044         SDL_assert(n_lines != -1);      
1045
1046         // setup the first line -- be sure to clear out the line
1047         memset( Brief_chat_lines[Brief_current_add_line], 0, CHATBOX_STRING_LEN );
1048
1049         // add the player id #
1050         Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16); 
1051         // Brief_chat_lines[Brief_current_add_line][0] = (char)Test_color;      
1052         // Test_color = (Test_color == MAX_PLAYERS - 1) ? 0 : Test_color++;
1053
1054         // set the indent to 0
1055         Brief_chat_indents[Brief_current_add_line] = 0;
1056
1057         // copy in the chars
1058         len = min(n_chars[0] + 1, CHATBOX_STRING_LEN);
1059         SDL_strlcpy(&Brief_chat_lines[Brief_current_add_line][1], p_str[0], len);
1060
1061         // increment the total line count if we haven't reached the max already
1062         if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1063                 Num_brief_chat_lines++;
1064         }
1065         
1066         // get the index of the next string to add text to
1067         Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line]; 
1068         
1069         // if we have more than 1 line, re-split everything so that the rest are indented
1070         if(n_lines > 1){
1071                 // split up the string after the first break-marker
1072                 n_lines = split_str(msg_extra + n_chars[0],Chatbox_disp_w - CHAT_LINE_INDENT,n_chars,p_str,3);
1073                 SDL_assert(n_lines != -1);              
1074
1075                 // setup these remaining lines
1076                 for(idx=0;idx<n_lines;idx++){
1077                         // add the player id#
1078                         Brief_chat_lines[Brief_current_add_line][0] = (char)(pid % 16); 
1079
1080                         // add the proper indent
1081                         Brief_chat_indents[Brief_current_add_line] = CHAT_LINE_INDENT;
1082
1083                         // copy in the line text itself
1084                         len = min(n_chars[idx] + 1, CHATBOX_STRING_LEN);
1085                         SDL_strlcpy(&Brief_chat_lines[Brief_current_add_line][1], p_str[idx], len);
1086
1087                         // increment the total line count if we haven't reached the max already
1088                         if(Num_brief_chat_lines<MAX_BRIEF_CHAT_LINES){
1089                                 Num_brief_chat_lines++;
1090                         }
1091                         
1092                         // get the index of the next line to add text to
1093                         Brief_current_add_line = Brief_chat_next_index[Brief_current_add_line];                         
1094                 }
1095         }
1096                         
1097         // COMMAND LINE OPTION
1098         if(Cmdline_multi_stream_chat_to_file && Multi_chat_stream!=NULL && strlen(msg)>0){ // stream to the file if we're supposed to
1099                 cfwrite_string(msg,Multi_chat_stream);
1100                 cfwrite_char('\n',Multi_chat_stream);
1101         }       
1102
1103         // if this line of text is from the player himself, automatically go to the bottom of
1104         // the chat list
1105         if(pid == MY_NET_PLAYER_NUM){
1106                 if(Num_brief_chat_lines > Chatbox_max_lines){
1107                         Brief_start_display_index = Brief_current_add_line;
1108                         for(backup = 1;backup <= Chatbox_max_lines;backup++){
1109                                 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1110                         }
1111                 }
1112         }
1113         // if we have enough lines of text to require scrolling, scroll down by one.
1114         else { 
1115                 chatbox_scroll_down();
1116         }       
1117 }
1118
1119 void chatbox_render_chat_lines()
1120 {
1121    int started_at,player_num,count,ly;  
1122         
1123         started_at = Brief_start_display_index;
1124         count = 0;      
1125         ly = Chatbox_begin_y;
1126         while((count < Chatbox_max_lines) && (count < Num_brief_chat_lines)){   
1127                 // determine what player this chat line came from, and set the appropriate text color
1128                 player_num = Brief_chat_lines[started_at][0];                   
1129                 
1130                 // print the line out
1131                 gr_set_color_fast(Color_netplayer[player_num]);
1132
1133                 // draw the first line (no indent)                                              
1134                 gr_string(Chatbox_begin_x + Brief_chat_indents[started_at],ly,&Brief_chat_lines[started_at][1]);                
1135
1136                 // if we're in a team vs. team game, blit the player color icon
1137                 if(Netgame.type_flags & NG_TYPE_TEAM){
1138                         switch(Net_players[player_num].p_info.team){
1139                         case 0 :
1140                                 // if he's a team captain
1141                                 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1142                                         if(Multi_common_icons[MICON_TEAM0_SELECT] != -1){
1143                                                 gr_set_bitmap(Multi_common_icons[MICON_TEAM0_SELECT], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1144                                                 gr_bitmap(Chatbox_icon_x,ly-2);
1145                                         } 
1146                                 }
1147                                 // just you're average peon
1148                                 else {
1149                                         if(Multi_common_icons[MICON_TEAM0] != -1){
1150                                                 gr_set_bitmap(Multi_common_icons[MICON_TEAM0], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1151                                                 gr_bitmap(Chatbox_icon_x,ly-2);
1152                                         }
1153                                 }
1154                                 break;
1155                         case 1 :
1156                                 // if he's a team captain
1157                                 if(Net_players[player_num].flags & NETINFO_FLAG_TEAM_CAPTAIN){
1158                                         if(Multi_common_icons[MICON_TEAM1_SELECT] != -1){
1159                                                 gr_set_bitmap(Multi_common_icons[MICON_TEAM1_SELECT], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1160                                                 gr_bitmap(Chatbox_icon_x,ly-2);
1161                                         }
1162                                 }
1163                                 // just your average peon
1164                                 else {
1165                                         if(Multi_common_icons[MICON_TEAM1] != -1){
1166                                                 gr_set_bitmap(Multi_common_icons[MICON_TEAM1], GR_ALPHABLEND_NONE, GR_BITBLT_MODE_NORMAL, 1.0f, -1, -1);
1167                                                 gr_bitmap(Chatbox_icon_x,ly-2);
1168                                         }
1169                                 }
1170                                 break;
1171                         }
1172                 }
1173
1174                 // increment the count and line position
1175                 count++;                
1176                 ly += 10;
1177                 
1178                 // increment the started at index
1179                 started_at = Brief_chat_next_index[started_at];
1180         }               
1181 }
1182
1183 void chatbox_toggle_size()
1184 {
1185         // if we're in "small" mode
1186         if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1187                 chatbox_force_big();
1188                 
1189                 // play a sound
1190                 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1191         }
1192         // if we're in "big" mode
1193         else if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){
1194                 chatbox_force_small();
1195                 
1196                 // play a sound
1197                 gamesnd_play_iface(SND_IFACE_MOUSE_CLICK);
1198         }
1199 }
1200
1201 void chatbox_toggle_size_adjust_lines()
1202 {
1203         int count_diff;
1204         
1205         // if the chatbox is now big, move the starting display index _up_ as far as possible
1206         if(Chatbox_mode_flags & CHATBOX_FLAG_BIG){                              
1207                 // if we've wrapped around      or we have more chatlines then we can display, move back as far as we can
1208                 if((Num_brief_chat_lines > MAX_BRIEF_CHAT_LINES) || (Num_brief_chat_lines > Chatbox_max_lines)){                        
1209                         count_diff = Chatbox_max_lines - chatbox_num_displayed_lines();         
1210                         while(count_diff > 0){
1211                                 Brief_start_display_index = Brief_chat_prev_index[Brief_start_display_index];
1212                                 count_diff--;
1213                         }
1214                 }
1215                 // otherwise start displaying from position 0
1216                 else {                                  
1217                         Brief_start_display_index = 0;                  
1218                 }                       
1219         }
1220         // if the chatbox is now small, move the starting display index down as far as we need
1221         else if(Chatbox_mode_flags & CHATBOX_FLAG_SMALL){
1222                 count_diff = chatbox_num_displayed_lines();
1223                 // if we were displaying more lines than we can now
1224                 if(count_diff > Chatbox_max_lines){
1225                         count_diff -= Chatbox_max_lines;
1226                         while(count_diff > 0){
1227                                 Brief_start_display_index = Brief_chat_next_index[Brief_start_display_index];
1228                                 count_diff--;
1229                         }
1230                 }
1231         }
1232 }
1233
1234 int chatbox_num_displayed_lines()
1235 {
1236         int idx = Brief_start_display_index;
1237         int count;
1238
1239         // count the lines up
1240         count = 0;
1241         while(idx != Brief_current_add_line){
1242                 idx = Brief_chat_next_index[idx];
1243                 count++;
1244         }
1245
1246         return count;
1247 }
1248
1249 // force the chatbox to go into small mode (if its in large mode) - will not wotk if in multi paused chatbox mode
1250 void chatbox_force_small()
1251 {
1252         int new_mode_flags;
1253
1254         // don't do anything unless we're currently in "big" mode
1255         if(!(Chatbox_mode_flags & CHATBOX_FLAG_BIG)){
1256                 return;
1257         }
1258
1259         new_mode_flags = Chatbox_mode_flags;
1260
1261         // switch to the appropriate mode
1262         new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);     
1263         new_mode_flags |= CHATBOX_FLAG_SMALL;
1264         Chatbox_bitmap = Chatbox_small_bitmap;
1265                 
1266         // flip the up/down arrow
1267         Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].filename);
1268         
1269         // call this to set everything up correctly
1270         chatbox_set_mode(new_mode_flags);               
1271         
1272         // change the location of the input box
1273         Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1274         Chat_inputbox.set_focus();
1275
1276         // adjust what line we start displaying from based upon the new size of the window
1277         chatbox_toggle_size_adjust_lines();
1278 }
1279
1280 // force the chatbox to go into big mode (if its in small mode) - will not work if in multi paused chatbox mode
1281 void chatbox_force_big()
1282 {
1283         int new_mode_flags;
1284
1285         // don't do anything unless we're currently in "small" mode
1286         if(!(Chatbox_mode_flags & CHATBOX_FLAG_SMALL)){
1287                 return;
1288         }
1289
1290         new_mode_flags = Chatbox_mode_flags;    
1291
1292         // switch to the appropriate mode
1293         new_mode_flags &= ~(CHATBOX_FLAG_SMALL | CHATBOX_FLAG_BIG);     
1294         new_mode_flags |= CHATBOX_FLAG_BIG;
1295         Chatbox_bitmap = Chatbox_big_bitmap;
1296                 
1297         // flip the up/down arrow
1298         Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE].button.set_bmaps(Chatbox_buttons[gr_screen.res][CHATBOX_TOGGLE_SIZE+1].filename);
1299         
1300         // call this to set everything up correctly
1301         chatbox_set_mode(new_mode_flags);               
1302         
1303         // change the location of the input box
1304         Chat_inputbox.update_dimensions(Chatbox_inputbox_x, Chatbox_textenter_y, Chatbox_inputbox_w,15);
1305         Chat_inputbox.set_focus();
1306
1307         // adjust what line we start displaying from based upon the new size of the window
1308         chatbox_toggle_size_adjust_lines();
1309 }
1310
1311 // "lose" the focus on the chatbox inputbox
1312 void chatbox_lose_focus()
1313 {
1314         if(!Chatbox_created){
1315                 return;
1316         }
1317
1318         // clear the focus on the inputbox
1319         Chat_inputbox.clear_focus();
1320 }
1321
1322 // return if the inputbox for the chatbox currently has focus
1323 int chatbox_has_focus()
1324 {
1325         return Chat_inputbox.has_focus();
1326 }
1327
1328 // grab the focus for the chatbox inputbox
1329 void chatbox_set_focus()
1330 {
1331         Chat_inputbox.set_focus();
1332 }
1333
1334 // return if the inputbox was pressed - "clicked on"
1335 int chatbox_pressed()
1336 {
1337         return Chat_inputbox.pressed();
1338 }
1339
1340 // add the string to the line recall list
1341 void chatbox_recall_add(char *string)
1342 {
1343         int idx;        
1344
1345         // aleays reset the recall index when adding
1346         Chatbox_recall_index = 0;
1347         Chatbox_recall_last = -1;
1348
1349         // if this string matches the last string we entered, don't add it again
1350         if(!strcmp(string,Chatbox_recall_lines[0])){
1351                 return;
1352         }
1353
1354         // move all items up (this works fine for small #'s of recall lines
1355         for(idx=CHATBOX_MAX_RECALL_LINES-1;idx > 0;idx--){
1356                 memcpy(&Chatbox_recall_lines[idx],&Chatbox_recall_lines[idx-1],CHATBOX_MAX_LEN+2);
1357         }
1358
1359         // copy the new item into spot 0
1360         SDL_strlcpy(Chatbox_recall_lines[0], string, CHATBOX_MAX_LEN);
1361
1362         // increment the recall count if necessary
1363         if(Chatbox_recall_count < CHATBOX_MAX_RECALL_LINES){
1364                 Chatbox_recall_count++;
1365         }       
1366 }
1367
1368 // user has pressed the "up" key
1369 void chatbox_recall_up()
1370 {
1371         // if we've got no recall lines, do nothing
1372         if(Chatbox_recall_count <= 0){
1373                 return;
1374         }
1375
1376         // if we can increment up
1377         if(Chatbox_recall_index < (Chatbox_recall_count - 1)){
1378                 // if this is the last line we recalled, pre-increment
1379                 if(Chatbox_recall_last == Chatbox_recall_index){
1380                         Chat_inputbox.set_text(Chatbox_recall_lines[++Chatbox_recall_index]);
1381                         Chatbox_recall_last = Chatbox_recall_index;
1382                 }
1383                 // otherwise, post increment
1384                 else {
1385                         Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index++]);
1386                         Chatbox_recall_last = Chatbox_recall_index - 1;
1387                 }
1388         } 
1389         // if we can't increment up
1390         else {
1391                 Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index]);
1392                 Chatbox_recall_last = Chatbox_recall_index;
1393         }       
1394 }
1395
1396 // user has pressed the "down" key
1397 void chatbox_recall_down()
1398 {       
1399         // if we've got no recall lines, do nothing
1400         if(Chatbox_recall_count <= 0){
1401                 return;
1402         }
1403
1404         // if we can decrement down
1405         if(Chatbox_recall_index > 0){
1406                 // if this is the last line we recalled, pre-decrement
1407                 if(Chatbox_recall_last == Chatbox_recall_index){
1408                         Chat_inputbox.set_text(Chatbox_recall_lines[--Chatbox_recall_index]);
1409                         Chatbox_recall_last = Chatbox_recall_index;
1410                 } 
1411                 // otherwise post,decrement
1412                 else {
1413                         Chat_inputbox.set_text(Chatbox_recall_lines[Chatbox_recall_index--]);
1414                         Chatbox_recall_last = Chatbox_recall_index + 1;
1415                 }
1416         } 
1417         // if we can't decrement down
1418         else {          
1419                 Chat_inputbox.set_text("");
1420                 Chatbox_recall_last = -1;
1421         }       
1422 }
1423
1424 // reset all timestamps associated with the chatbox
1425 void chatbox_reset_timestamps()
1426 {
1427         int idx;
1428
1429         // if there is no chatbox created, do nothing
1430         if(!Chatbox_created){
1431                 return;
1432         }
1433
1434         // otherwise clear all timestamps on all the buttons
1435         for(idx=0; idx<CHATBOX_NUM_BUTTONS+1; idx++){
1436                 Chatbox_buttons[gr_screen.res][idx].button.reset_timestamps();
1437         }
1438 }