2 * $Logfile: /Freespace2/code/MenuUI/SnazzyUI.cpp $
7 * Code to drive the Snazzy User Interface
10 * Revision 1.1 2002/05/03 03:28:09 root
14 * 7 7/16/99 1:49p Dave
15 * 8 bit aabitmaps. yay.
17 * 6 12/18/98 1:13a Dave
18 * Rough 1024x768 support for Direct3D. Proper detection and usage through
21 * 5 11/30/98 1:07p Dave
22 * 16 bit conversion, first run.
24 * 4 10/23/98 3:51p Dave
25 * Full support for tstrings.tbl and foreign languages. All that remains
26 * is to make it active in Fred.
28 * 3 10/13/98 9:28a Dave
29 * Started neatening up freespace.h. Many variables renamed and
30 * reorganized. Added AlphaColors.[h,cpp]
32 * 2 10/07/98 10:53a Dave
35 * 1 10/07/98 10:49a Dave
37 * 57 4/09/98 5:51p Lawrance
38 * Be able to disable sounds for certain menus
40 * 56 4/08/98 10:18a John
41 * Made version and snazzy info all render as white in all screen modes.
43 * 55 3/18/98 12:11p John
44 * redid some string externalization
46 * 54 3/05/98 11:15p Hoffoss
47 * Changed non-game key checking to use game_check_key() instead of
50 * 53 2/22/98 4:17p John
51 * More string externalization classification... 190 left to go!
53 * 52 2/03/98 11:52p Lawrance
54 * call snazzy_flush() from game_flush()
56 * 51 1/20/98 2:23p Dave
57 * Removed optimized build warnings. 99% done with ingame join fixes.
59 * 50 1/10/98 12:47a Lawrance
60 * rip out hud config text drawing
62 * 49 12/23/97 5:28p Hoffoss
63 * Made enter key act the same as clicking the mouse button in main hall
66 * 48 11/19/97 8:36p Dave
67 * Removed references to MainMenu.h
69 * 47 11/11/97 4:57p Dave
70 * Put in support for single vs. multiplayer pilots. Began work on
71 * multiplayer campaign saving. Put in initial player select screen
73 * 46 9/07/97 10:06p Lawrance
74 * let snazzy code keep track of mouse status
76 * 45 8/11/97 9:48p Lawrance
77 * don't poll keyboard if not requested
79 * 44 6/11/97 1:13p John
80 * Started fixing all the text colors in the game.
82 * 43 6/05/97 10:19a Lawrance
83 * before playing a sound, ensure it is valid
85 * 42 6/05/97 1:07a Lawrance
86 * changes to support sound interface
88 * 41 4/23/97 5:19p Lawrance
89 * split up misc sounds into: gamewide, ingame, and interface
91 * 40 4/18/97 2:54p Lawrance
92 * sounds now have a default volume, when playing, pass a scaling factor
93 * not the actual volume
95 * 39 3/31/97 5:45p Lawrance
96 * supporting changes to allow multiple streamed audio files
98 * 38 3/19/97 5:53p Lawrance
99 * integrating new Misc_sounds[] array (replaces old Game_sounds
102 * 37 3/01/97 2:13p Lawrance
103 * made to work with new cfile changes
105 * 36 2/25/97 11:11a Lawrance
106 * adding more functionality needed for ship selection screen
108 * 35 2/05/97 10:35a Lawrance
109 * supporting spooled music at menus, briefings, credits etc.
111 * 34 1/22/97 11:01a John
112 * Added code to stream wav files in during menus.
114 * 33 1/20/97 7:58p John
115 * Fixed some link errors with testcode.
117 * 32 1/13/97 5:36p Lawrance
118 * integrating new Game_sounds structure for general game sounds
120 * 31 1/07/97 6:56p Lawrance
123 * 30 12/10/96 4:18p Lawrance
124 * added snazzy_menu_close() call and integrated with existing menus
126 * 29 12/09/96 2:53p Lawrance
127 * fixed bug where both the snazzy code and ui code were reading the
128 * keyboard, and the keypress from the snazzy code was being lost
130 * 28 12/08/96 1:57a Lawrance
131 * integrating hud configuration
133 * 27 11/26/96 10:13a Allender
134 * fixed code to properly get text from the region
136 * 26 11/21/96 7:14p Lawrance
137 * converted menu code to use a file (menu.tbl) to get the data for the
140 * 25 11/15/96 2:14p Lawrance
141 * improved comments, removed some unnecssary #includes and code
143 * 24 11/15/96 12:09p John
144 * Added new UI code. Made mouse not return Enter when you click it.
145 * Changed the doSnazzyUI function and names to be snazzy_menu_xxx.
147 * 23 11/13/96 4:02p Lawrance
148 * complete over-haul of the menu system and the states associated with
151 * 22 11/13/96 10:30a John
152 * Added code to call game_poll instead of key_inkey.
154 * 21 11/13/96 8:32a Lawrance
155 * streamlined menu code
157 * 20 11/12/96 12:20p John
159 * 19 11/12/96 12:20p John
162 * 18 11/11/96 4:03p Lawrance
164 * 17 11/08/96 10:00a Lawrance
166 * 16 11/06/96 8:54a Lawrance
167 * added revision templates, made more efficient
178 #include "pcxutils.h"
180 #include "optionsmenu.h" // need the #defines for the menu choices
181 #include "techmenu.h" // need the #defines for the menu choices
182 #include "trainingmenu.h" // need the #defines for the menu choices
185 #include "snazzyui.h"
187 #include "hudconfig.h"
188 #include "gamesequence.h"
192 #include "freespace.h"
193 #include "alphacolors.h"
194 #include "localize.h"
197 extern int ascii_table[];
198 extern int shifted_ascii_table[];
200 static int Snazzy_mouse_left_was_down;
204 Snazzy_mouse_left_was_down = 0;
207 void snazzy_menu_init()
214 // This function will return an identifier that matches the region of the
215 // image the mouse pointer is currently over. The function works by working
218 // 1. An image that is displayed to the player
219 // 2. A second image, not seen, which has masks for certain areas of image 1
221 // The idea is to read the mouse, and determine if the mouse pointer is currently
222 // over one of these regions. Since these regions may be many different colors,
223 // the mask is checked instead, since the regions are always a uniform color
225 // The action parameter is used to return whether the region is clicked on or simply
226 // has the mouse over it. The #defines SNAZZY_OVER and SNAZZY_CLICKED are used.
228 // The purpose of the key_in parameter is to allow the caller to determine if any
229 // keys are pressed while within the snazzy_menu_do(). It is an optional parameter.
232 int snazzy_menu_do(ubyte *data, int mask_w, int mask_h, int num_regions, MENU_REGION *regions, int *action, int poll_key, int *key)
234 int i, k, x, y, offset;
235 int choice = -1, mouse_on_choice = -1;
238 Assert(data != NULL);
239 Assert(num_regions > 0);
240 Assert(regions != NULL);
242 gr_reset_clip(); // don't remove
243 mouse_get_pos( &x, &y );
245 // boundary conditions
246 if((y > mask_h - 1) || (x > mask_w - 1)){
249 // check the pixel value under the mouse
250 offset = y * mask_w + x;
251 pixel_value = *(data + (offset));
258 k = game_check_key();
260 *key = k; // pass keypress back to caller
263 // if (mouse_down_count(MOUSE_LEFT_BUTTON) ) {
264 if ( !mouse_down(MOUSE_LEFT_BUTTON) && Snazzy_mouse_left_was_down ) {
265 if (pixel_value >= 0)
266 //nprintf(("Alan", "pixel val: %d\n", pixel_value));
267 for (i=0; i < num_regions; i++) {
268 if (pixel_value == regions[i].mask) {
269 choice = regions[i].mask;
270 if ( regions[i].click_sound != -1 ) {
271 snd_play( &Snds_iface[regions[i].click_sound], 0.0f );
279 choice = ESC_PRESSED;
284 for (i=0; i<num_regions; i++) {
285 if ( !regions[i].key )
287 if (ascii_table[k] == regions[i].key || shifted_ascii_table[k] == regions[i].key) {
288 choice = regions[i].mask;
289 if ( regions[i].click_sound != -1 ) {
290 snd_play( &Snds_iface[regions[i].click_sound], 0.0f );
300 if (pixel_value >= 0) {
301 for (i=0; i<num_regions; i++) {
302 if (pixel_value == regions[i].mask) {
303 mouse_on_choice = regions[i].mask;
309 gr_set_color_fast(&Color_white);
310 gr_set_font( FONT1 );
312 if ((mouse_on_choice >= 0) && (mouse_on_choice <= (num_regions)) && (i >=0)) {
313 gr_printf( 0x8000, 450, regions[i].text );
316 if ( mouse_down(MOUSE_LEFT_BUTTON) ){
317 Snazzy_mouse_left_was_down = 1;
319 Snazzy_mouse_left_was_down = 0;
322 if ( choice > -1 || choice == ESC_PRESSED ) {
323 *action = SNAZZY_CLICKED;
327 if ( mouse_on_choice > -1 ) {
328 *action = SNAZZY_OVER;
329 return mouse_on_choice;
335 // add_region() will set up a menu region
340 void snazzy_menu_add_region(MENU_REGION* region, char* text, int mask, int key, int click_sound)
344 strcpy(region->text, text);
345 region->click_sound = click_sound;
350 // read_menu_tbl() will parse through menu.tbl and store the different menu region data
355 void read_menu_tbl(char* menu_name, char* bkg_filename, char* mask_filename, MENU_REGION* regions, int* num_regions, int play_sound)
360 //char music_filename[128];
362 char seps[] = NOX(" ,\t");
371 fp = cfopen( NOX("menu.tbl"), "rt" );
373 Error(LOCATION, "menu.tbl could not be opened\n");
375 // close localization
382 while (cfgets(tmp_line, 132, fp)) {
383 p1 = strchr(tmp_line,'\n'); if (p1) *p1 = '\0';
384 p1 = strchr(tmp_line,';'); if (p1) *p1 = '\0';
385 p1 = p3 = strchr( tmp_line, '[' );
387 if (p3 && state == 1) {
388 // close localization
397 p2 = strchr( tmp_line, ']' );
399 if (!stricmp( ++p1, menu_name )) state = 1;
407 // parse a region line
408 p1 = strchr( tmp_line, '\"' );
410 p2 = strchr( tmp_line+1, '\"' );
412 nprintf(("Warning","Error parsing menu file\n"));
414 // close localization
420 strcpy(regions[*num_regions].text,++p1);
423 // get the tokens mask number
424 token = strtok( p2, seps );
425 regions[*num_regions].mask = atoi(token);
427 // get the hot key character
428 token = strtok( NULL, seps );
429 regions[*num_regions].key = token[0];
431 // stuff default click sound (not in menu.tbl)
433 regions[*num_regions].click_sound = SND_IFACE_MOUSE_CLICK;
435 regions[*num_regions].click_sound = -1;
438 *num_regions = *num_regions + 1;
442 // get the menu filenames
444 // Establish string and get the first token
445 token = strtok( tmp_line, seps );
448 // store the background filename
449 strcpy(bkg_filename, token);
451 // get the mask filename
452 token = strtok( NULL, seps );
453 strcpy(mask_filename, token);
460 // close localization
464 // snazzy_menu_close() is called when the menu using a snazzy interface is exited
468 void snazzy_menu_close()