2 * $Logfile: /Freespace2/code/JumpNode/JumpNode.cpp $
7 * Module for everything to do with jump nodes
10 * Revision 1.1 2002/05/03 03:28:09 root
14 * 2 10/07/98 10:53a Dave
17 * 1 10/07/98 10:49a Dave
19 * 9 6/13/98 6:01p Hoffoss
20 * Externalized all new (or forgot to be added) strings to all the code.
22 * 8 5/12/98 2:03p Adam
23 * make jumpnode less bright
25 * 7 4/01/98 8:38p Lawrance
26 * Add support for jump node icons in the briefings.
28 * 6 3/24/98 4:27p Lawrance
29 * Use new method for dimming lines
31 * 5 3/24/98 12:05p Lawrance
32 * Don't set alpha color for jumpnode
34 * 4 3/23/98 11:05a Lawrance
35 * Dim jump node as it get farther away
37 * 3 3/21/98 7:43p Lawrance
38 * Disable jump node dimming until bug with alpha colors is fixed
40 * 2 3/21/98 7:36p Lawrance
41 * Move jump nodes to own lib.
43 * 1 3/21/98 3:53p Lawrance
48 int Num_jump_nodes = 0;
55 jump_node_struct Jump_nodes[MAX_JUMP_NODES];
57 void jumpnode_render(object *jumpnode_objp, vector *pos, vector *view_pos)
59 jump_node_struct *node;
60 matrix node_orient = IDENTITY_MATRIX;
62 node = &Jump_nodes[jumpnode_objp->instance];
65 model_set_outline_color(0, 255, 0);
66 model_render(node->modelnum, &node_orient, pos, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_NO_POLYS | MR_SHOW_OUTLINE );
69 int alpha_index = HUD_color_alpha;
71 // generate alpha index based on distance to jump node
74 dist = vm_vec_dist_quick(view_pos, pos);
76 // linearly interpolate alpha. At 1000m or less, full intensity. At 10000m or more 1/2 intensity.
78 alpha_index = HUD_COLOR_ALPHA_USER_MAX - 2;
79 } else if ( dist > 10000 ) {
80 alpha_index = HUD_COLOR_ALPHA_USER_MIN;
82 alpha_index = fl2i( HUD_COLOR_ALPHA_USER_MAX - 2 + (dist-1000) * (HUD_COLOR_ALPHA_USER_MIN-HUD_COLOR_ALPHA_USER_MAX-2) / (9000) + 0.5f);
83 if ( alpha_index < HUD_COLOR_ALPHA_USER_MIN ) {
84 alpha_index = HUD_COLOR_ALPHA_USER_MIN;
88 // nprintf(("Alan","alpha index is: %d\n", alpha_index));
89 gr_set_color_fast(&HUD_color_defaults[alpha_index]);
90 // model_set_outline_color(HUD_color_red, HUD_color_green, HUD_color_blue);
93 gr_set_color(HUD_color_red, HUD_color_green, HUD_color_blue);
95 model_render(node->modelnum, &node_orient, pos, MR_NO_LIGHTING | MR_LOCK_DETAIL | MR_NO_POLYS | MR_SHOW_OUTLINE_PRESET );
100 // create a jump node object and return index to it.
101 int jumpnode_create(vector *pos)
105 Assert(Num_jump_nodes < MAX_JUMP_NODES);
107 Jump_nodes[Num_jump_nodes].modelnum = model_load(NOX("subspacenode.pof"), NULL, NULL);
108 if ( Jump_nodes[Num_jump_nodes].modelnum < 0 ) {
113 obj = obj_create(OBJ_JUMP_NODE, -1, Num_jump_nodes, NULL, pos, model_get_radius(Jump_nodes[Num_jump_nodes].modelnum), OF_RENDERS);
114 sprintf(Jump_nodes[Num_jump_nodes].name, XSTR( "Jump Node %d", 632), Num_jump_nodes);
116 Jump_nodes[Num_jump_nodes].objnum = obj;
122 // only called by FRED
123 void jumpnode_render_all()
126 object *jumpnode_objp;
128 for ( i = 0; i < Num_jump_nodes; i++ ) {
129 jumpnode_objp = &Objects[Jump_nodes[i].objnum];
130 jumpnode_render(jumpnode_objp, &jumpnode_objp->pos);