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support for OpenGL with wxWidgets
[taylor/freespace2.git] / src / graphics / grgl1texture.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "pstypes.h"
10 #include "2d.h"
11 #include "gropengl.h"
12 #include "grgl1.h"
13 #include "gropenglinternal.h"
14 #include "bmpman.h"
15 #include "grinternal.h"
16 #include "systemvars.h"
17 #include "osregistry.h"
18
19
20 int vram_full = 0;
21
22 typedef struct tcache_slot_opengl {
23         GLuint  texture_handle;
24         float   u_scale, v_scale;
25         int     bitmap_id;
26         int     size;
27         int     used_this_frame;
28         int     time_created;
29         ushort  w,h;
30
31         // sections
32         tcache_slot_opengl      *data_sections[MAX_BMAP_SECTIONS_X][MAX_BMAP_SECTIONS_Y];
33         tcache_slot_opengl      *parent;
34
35         gr_texture_source       texture_mode;
36 } tcache_slot_opengl;
37
38 static void *Texture_sections = NULL;
39 static tcache_slot_opengl *Textures = NULL;
40
41 static tcache_slot_opengl *GL_bound_texture;
42
43 static int GL_frame_count = 0;
44 static int GL_last_bitmap_id = -1;
45 static int GL_last_detail = -1;
46 static int GL_last_bitmap_type = -1;
47 static int GL_last_section_x = -1;
48 static int GL_last_section_y = -1;
49 static int GL_should_preload = 0;
50
51 extern int Gr_textures_in;
52
53 static gr_texture_source GL_current_texture_source = (gr_texture_source) -1;
54
55 static ubyte GL_xlat[256] = { 0 };
56
57 extern int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
58
59
60 void opengl1_set_texture_state(gr_texture_source ts)
61 {
62         if (ts == TEXTURE_SOURCE_NONE) {
63                 GL_bound_texture = NULL;
64
65                 glBindTexture(GL_TEXTURE_2D, 0);
66                 opengl1_tcache_set(-1, -1, NULL, NULL, 0, -1, -1, 0 );
67         } else if (GL_bound_texture &&
68                 GL_bound_texture->texture_mode != ts) {
69                 switch (ts) {
70                         case TEXTURE_SOURCE_DECAL:
71                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
73                                 break;
74                         case TEXTURE_SOURCE_NO_FILTERING:
75                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
76                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
77                                 break;
78                         default:
79                                 break;
80                 }
81
82                 GL_bound_texture->texture_mode = ts;
83         }
84
85         GL_current_texture_source = ts;
86 }
87
88
89 void opengl1_tcache_init()
90 {
91         int i, idx, s_idx;
92
93         uint tmp_pl = os_config_read_uint( NULL, NOX("PreloadTextures"), 1 );
94
95         if (tmp_pl == 1) {
96                 GL_should_preload = 1;
97         } else {
98                 GL_should_preload = 0;
99         }
100
101         Textures = (tcache_slot_opengl *)malloc(MAX_BITMAPS*sizeof(tcache_slot_opengl));
102         if ( !Textures )        {
103                 exit(1);
104         }
105
106         if (gr_screen.use_sections) {
107                 Texture_sections = (tcache_slot_opengl*)malloc(MAX_BITMAPS * MAX_BMAP_SECTIONS_X * MAX_BMAP_SECTIONS_Y * sizeof(tcache_slot_opengl));
108                 if(!Texture_sections){
109                         exit(1);
110                 }
111                 memset(Texture_sections, 0, MAX_BITMAPS * MAX_BMAP_SECTIONS_X * MAX_BMAP_SECTIONS_Y * sizeof(tcache_slot_opengl));
112         }
113
114         // Init the texture structures
115         int section_count = 0;
116         for( i=0; i<MAX_BITMAPS; i++ )  {
117                 Textures[i].texture_handle = 0;
118
119                 Textures[i].bitmap_id = -1;
120                 Textures[i].size = 0;
121                 Textures[i].used_this_frame = 0;
122
123                 Textures[i].parent = NULL;
124
125                 // allocate sections
126                 if (gr_screen.use_sections) {
127                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
128                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
129                                         Textures[i].data_sections[idx][s_idx] = &((tcache_slot_opengl*)Texture_sections)[section_count++];
130                                         Textures[i].data_sections[idx][s_idx]->parent = &Textures[i];
131                                         Textures[i].data_sections[idx][s_idx]->texture_handle = 0;
132                                         Textures[i].data_sections[idx][s_idx]->bitmap_id = -1;
133                                         Textures[i].data_sections[idx][s_idx]->size = 0;
134                                         Textures[i].data_sections[idx][s_idx]->used_this_frame = 0;
135                                 }
136                         }
137                 } else {
138                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
139                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
140                                         Textures[i].data_sections[idx][s_idx] = NULL;
141                                 }
142                         }
143                 }
144         }
145
146         GL_last_detail = Detail.hardware_textures;
147         GL_last_bitmap_id = -1;
148         GL_last_bitmap_type = -1;
149
150         GL_last_section_x = -1;
151         GL_last_section_y = -1;
152 }
153
154 static int opengl1_free_texture ( tcache_slot_opengl *t )
155 {
156         int idx, s_idx;
157
158
159         // Bitmap changed!!
160         if ( t->bitmap_id > -1 )        {
161                 // if I, or any of my children have been used this frame, bail
162                 if(t->used_this_frame == GL_frame_count){
163                         return 0;
164                 }
165
166                 if (gr_screen.use_sections) {
167                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
168                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
169                                         if((t->data_sections[idx][s_idx] != NULL) && (t->data_sections[idx][s_idx]->used_this_frame == GL_frame_count)){
170                                                 return 0;
171                                         }
172                                 }
173                         }
174                 }
175
176                 // ok, now we know its legal to free everything safely
177                 t->texture_mode = (gr_texture_source) -1;
178                 glDeleteTextures (1, &t->texture_handle);
179                 t->texture_handle = 0;
180
181                 if ( GL_last_bitmap_id == t->bitmap_id )       {
182                         GL_last_bitmap_id = -1;
183                 }
184
185                 // if this guy has children, free them too, since the children
186                 // actually make up his size
187                 if (gr_screen.use_sections) {
188                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
189                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
190                                         if(t->data_sections[idx][s_idx] != NULL){
191                                                 opengl1_free_texture(t->data_sections[idx][s_idx]);
192                                         }
193                                 }
194                         }
195                 }
196
197                 t->bitmap_id = -1;
198                 t->used_this_frame = 0;
199                 Gr_textures_in -= t->size;
200                 t->size = 0;
201         }
202
203         return 1;
204 }
205
206 void opengl1_free_texture_with_handle(int handle)
207 {
208         for(int i=0; i<MAX_BITMAPS; i++ )  {
209                 if (Textures[i].bitmap_id == handle) {
210                         Textures[i].used_this_frame = 0; // this bmp doesn't even exist any longer...
211                         opengl1_free_texture ( &Textures[i] );
212                 }
213         }
214 }
215
216 void opengl1_tcache_flush()
217 {
218         int i;
219
220         for( i=0; i<MAX_BITMAPS; i++ )  {
221                 opengl1_free_texture ( &Textures[i] );
222         }
223         if (Gr_textures_in != 0) {
224                 mprintf(( "WARNING: VRAM is at %d instead of zero after flushing!\n", Gr_textures_in ));
225                 Gr_textures_in = 0;
226         }
227
228         GL_last_bitmap_id = -1;
229         GL_last_section_x = -1;
230         GL_last_section_y = -1;
231 }
232
233 void opengl1_tcache_cleanup()
234 {
235         opengl1_tcache_flush ();
236
237         if ( Textures ) {
238                 free(Textures);
239                 Textures = NULL;
240         }
241
242         if( Texture_sections != NULL ){
243                 free(Texture_sections);
244                 Texture_sections = NULL;
245         }
246 }
247
248 void opengl1_tcache_frame()
249 {
250         GL_last_bitmap_id = -1;
251
252         GL_frame_count++;
253
254         /*
255         int idx, s_idx;
256         int i;
257         for( i=0; i<MAX_BITMAPS; i++ )  {
258                 Textures[i].used_this_frame = 0;
259
260                 // data sections
261                 if(Textures[i].data_sections[0][0] != NULL){
262                         SDL_assert(GL_texture_sections);
263                         if(GL_texture_sections){
264                                 for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
265                                         for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
266                                                 if(Textures[i].data_sections[idx][s_idx] != NULL){
267                                                         Textures[i].data_sections[idx][s_idx]->used_this_frame = 0;
268                                                 }
269                                         }
270                                 }
271                         }
272                 }
273         }
274         */
275
276         if ( vram_full )        {
277                 opengl1_tcache_flush();
278                 vram_full = 0;
279         }
280 }
281
282 static void opengl1_tcache_get_adjusted_texture_size(int w_in, int h_in, int *w_out, int *h_out)
283 {
284         int tex_w, tex_h;
285         int i;
286
287         // bogus
288         if((w_out == NULL) ||  (h_out == NULL)){
289                 return;
290         }
291
292         // starting size
293         tex_w = w_in;
294         tex_h = h_in;
295
296         // set height and width to a power of 2
297         for (i=0; i<16; i++ )   {
298                 if ( (tex_w > (1<<i)) && (tex_w <= (1<<(i+1))) )        {
299                         tex_w = 1 << (i+1);
300                         break;
301                 }
302         }
303
304         for (i=0; i<16; i++ )   {
305                 if ( (tex_h > (1<<i)) && (tex_h <= (1<<(i+1))) )        {
306                         tex_h = 1 << (i+1);
307                         break;
308                 }
309         }
310
311         // try to keep an 8:1 size ratio
312         if (tex_w/tex_h > 8)
313                 tex_h = tex_w/8;
314         if (tex_h/tex_w > 8)
315                 tex_w = tex_h/8;
316
317         if ( tex_w < GL_min_texture_width ) {
318                 tex_w = GL_min_texture_width;
319         } else if ( tex_w > GL_max_texture_width )     {
320                 tex_w = GL_max_texture_width;
321         }
322
323         if ( tex_h < GL_min_texture_height ) {
324                 tex_h = GL_min_texture_height;
325         } else if ( tex_h > GL_max_texture_height )    {
326                 tex_h = GL_max_texture_height;
327         }
328
329         // store the outgoing size
330         *w_out = tex_w;
331         *h_out = tex_h;
332 }
333
334 // data == start of bitmap data
335 // sx == x offset into bitmap
336 // sy == y offset into bitmap
337 // src_w == absolute width of section on source bitmap
338 // src_h == absolute height of section on source bitmap
339 // bmap_w == width of source bitmap
340 // bmap_h == height of source bitmap
341 // tex_w == width of final texture
342 // tex_h == height of final texture
343 static int opengl1_create_texture_sub(int bitmap_type, int texture_handle, ushort *data, int sx, int sy, int src_w, int src_h, int bmap_w, int bmap_h, int tex_w, int tex_h, tcache_slot_opengl *t, int reload, int resize, int fail_on_full)
344 {
345         int ret_val = 1;
346         int size = 0;
347         int i, j;
348         ubyte *bmp_data = ((ubyte*)data);
349         ubyte *texmem = NULL, *texmemp;
350
351         // bogus
352         if((t == NULL) || (bmp_data == NULL)){
353                 return 0;
354         }
355
356         if ( t->used_this_frame == GL_frame_count )       {
357                 mprintf(( "ARGHH!!! Texture already used this frame!  Cannot free it!\n" ));
358                 return 0;
359         }
360         if ( !reload )  {
361                 // gah
362                 if(!opengl1_free_texture(t)){
363                         return 0;
364                 }
365         }
366
367         switch (bitmap_type) {
368                 case TCACHE_TYPE_AABITMAP:
369                         t->u_scale = (float)bmap_w / (float)tex_w;
370                         t->v_scale = (float)bmap_h / (float)tex_h;
371                         break;
372
373                 case TCACHE_TYPE_BITMAP_INTERFACE:
374                 case TCACHE_TYPE_BITMAP_SECTION:
375                         t->u_scale = (float)src_w / (float)tex_w;
376                         t->v_scale = (float)src_h / (float)tex_h;
377                         break;
378
379                 default:
380                         t->u_scale = 1.0f;
381                         t->v_scale = 1.0f;
382                         break;
383         }
384
385         if (!reload) {
386                 glGenTextures (1, &t->texture_handle);
387         }
388
389         if (t->texture_handle == 0) {
390                 nprintf(("Error", "!!DEBUG!! t->texture_handle == 0"));
391                 return 0;
392         }
393
394         GL_bound_texture = t;
395
396         GL_bound_texture->texture_mode = (gr_texture_source) -1;
397
398         glBindTexture (GL_TEXTURE_2D, t->texture_handle);
399
400         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
401         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
402         glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
403
404         /* this should be set next anyway */
405 //      if (GL_current_texture_source != TEXTURE_SOURCE_NONE) {
406 //              gr_opengl_set_texture_state(GL_current_texture_source);
407 //      }
408
409         switch (bitmap_type) {
410                 case TCACHE_TYPE_AABITMAP:
411                 {
412                         texmem = (ubyte *) malloc (tex_w*tex_h);
413                         texmemp = texmem;
414
415                         for (i=0;i<tex_h;i++)
416                         {
417                                 for (j=0;j<tex_w;j++)
418                                 {
419                                         if (i < bmap_h && j < bmap_w) {
420                                                 *texmemp++ = GL_xlat[bmp_data[i*bmap_w+j]];
421                                         } else {
422                                                 *texmemp++ = 0;
423                                         }
424                                 }
425                         }
426
427                         size = tex_w*tex_h;
428
429                         if (!reload) {
430                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, tex_w, tex_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, texmem);
431                         } else {
432                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_ALPHA, GL_UNSIGNED_BYTE, texmem);
433                         }
434
435                         free (texmem);
436
437                         break;
438                 }
439
440                 case TCACHE_TYPE_BITMAP_INTERFACE:
441                 case TCACHE_TYPE_BITMAP_SECTION:
442                 {
443                         // if we aren't resizing in any way then we can just use bmp_data directly
444                         if ( resize ) {
445                                 texmem = (ubyte *) malloc (tex_w*tex_h*2);
446                                 texmemp = texmem;
447
448                                 for (i=0;i<tex_h;i++) {
449                                         for (j=0;j<tex_w;j++) {
450                                                 if (i < src_h && j < src_w) {
451                                                         *texmemp++ = bmp_data[((i+sy)*bmap_w+(j+sx))*2+0];
452                                                         *texmemp++ = bmp_data[((i+sy)*bmap_w+(j+sx))*2+1];
453                                                 } else {
454                                                         *texmemp++ = 0;
455                                                         *texmemp++ = 0;
456                                                 }
457                                         }
458                                 }
459                         }
460
461                         size = tex_w*tex_h*2;
462
463                         if (!reload) {
464                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_w, tex_h, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
465                         } else {
466                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
467                         }
468
469                         if (texmem != NULL)
470                                 free(texmem);
471
472                         break;
473                 }
474
475                 default:
476                 {
477                         // if we aren't resizing then we can just use bmp_data directly
478                         if ( resize ) {
479                                 texmem = (ubyte *) malloc (tex_w*tex_h*2);
480                                 texmemp = texmem;
481
482                                 SDL_assert( texmem != NULL );
483
484                                 fix u, utmp, v, du, dv;
485
486                                 u = v = 0;
487
488                                 du = ( (bmap_w-1)*F1_0 ) / tex_w;
489                                 dv = ( (bmap_h-1)*F1_0 ) / tex_h;
490
491                                 for (j=0;j<tex_h;j++) {
492                                         utmp = u;
493                                         for (i=0;i<tex_w;i++) {
494                                                 *texmemp++ = bmp_data[(f2i(v)*bmap_w+f2i(utmp))*2+0];
495                                                 *texmemp++ = bmp_data[(f2i(v)*bmap_w+f2i(utmp))*2+1];
496                                                 utmp += du;
497                                         }
498                                         v += dv;
499                                 }
500                         }
501
502                         size = tex_w*tex_h*2;
503
504                         if (!reload) {
505                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_w, tex_h, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
506                         } else {
507                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
508                         }
509
510                         if (texmem != NULL)
511                                 free(texmem);
512
513                         break;
514                 }
515         }
516
517         t->bitmap_id = texture_handle;
518         t->time_created = GL_frame_count;
519         t->used_this_frame = 0;
520         t->size = size;
521         t->w = (ushort)tex_w;
522         t->h = (ushort)tex_h;
523
524         if (!reload) {
525                 Gr_textures_in += t->size;
526         }
527
528         return ret_val;
529 }
530
531 static int opengl1_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl *tslot, int fail_on_full)
532 {
533         ubyte flags;
534         bitmap *bmp;
535         int final_w, final_h;
536         ubyte bpp = 16;
537         int reload = 0;
538         int resize = 0;
539         int cull_size = 0;
540
541         // setup texture/bitmap flags
542         flags = 0;
543         switch(bitmap_type){
544                 case TCACHE_TYPE_AABITMAP:
545                         flags |= BMP_AABITMAP;
546                         bpp = 8;
547                         break;
548                 case TCACHE_TYPE_NORMAL:
549                         flags |= BMP_TEX_OTHER;
550                         cull_size = 1;
551                         break;
552                 case TCACHE_TYPE_BITMAP_INTERFACE:
553                 case TCACHE_TYPE_XPARENT:
554                         flags |= BMP_TEX_XPARENT;
555                         break;
556                 default:
557                         Int3();
558                         return 0;
559         }
560
561         // lock the bitmap into the proper format
562         bmp = bm_lock(bitmap_handle, bpp, flags);
563         if ( bmp == NULL ) {
564                 mprintf(("Couldn't lock bitmap %d.\n", bitmap_handle ));
565                 return 0;
566         }
567
568         int max_w = bmp->w;
569         int max_h = bmp->h;
570
571         if (cull_size) {
572                 // if we are going to cull the size then we need to force a resize
573                 if (Detail.hardware_textures < 4) {
574                         resize = 1;
575
576                         // Detail.debris_culling goes from 0 to 4.
577                         max_w /= (16 >> Detail.hardware_textures);
578                         max_h /= (16 >> Detail.hardware_textures);
579                 }
580         }
581
582
583         // get final texture size as it will be allocated as a DD surface
584         opengl1_tcache_get_adjusted_texture_size(max_w, max_h, &final_w, &final_h);
585
586         if ( (final_w < 1) || (final_h < 1) ) {
587                 mprintf(("Bitmap is too small at %dx%d.\n", final_w, final_h));
588                 return 0;
589         }
590
591         // if we don't have to resize the image (to get power of 2, etc.) then skip that extra work
592         if ( (max_w != final_w) || (max_h != final_h) ) {
593                 resize = 1;
594         }
595
596         // if this tcache slot has no bitmap
597         if ( tslot->bitmap_id < 0) {
598                 reload = 0;
599         }
600         // different bitmap altogether - determine if the new one can use the old one's slot
601         else if (tslot->bitmap_id != bitmap_handle)     {
602                 if((final_w == tslot->w) && (final_h == tslot->h)){
603                         reload = 1;
604                         //ml_printf("Reloading texture %d\n", bitmap_handle);
605                 } else {
606                         reload = 0;
607                 }
608         }
609
610         // call the helper
611         int ret_val = opengl1_create_texture_sub(bitmap_type, bitmap_handle, (ushort*)bmp->data, 0, 0, bmp->w, bmp->h, bmp->w, bmp->h, final_w, final_h, tslot, reload, resize, fail_on_full);
612
613         // unlock the bitmap
614         bm_unlock(bitmap_handle);
615
616         return ret_val;
617 }
618
619 static int opengl1_create_texture_sectioned(int bitmap_handle, int bitmap_type, tcache_slot_opengl *tslot, int sx, int sy, int fail_on_full)
620 {
621         ubyte flags;
622         bitmap *bmp;
623         int final_w, final_h;
624         int section_x, section_y;
625         int reload = 0;
626         int resize = 1;
627
628         SDL_assert( gr_screen.use_sections );
629
630         // setup texture/bitmap flags
631         SDL_assert(bitmap_type == TCACHE_TYPE_BITMAP_SECTION);
632         if(bitmap_type != TCACHE_TYPE_BITMAP_SECTION){
633                 bitmap_type = TCACHE_TYPE_BITMAP_SECTION;
634         }
635         flags = BMP_TEX_XPARENT;
636
637         // lock the bitmap in the proper format
638         bmp = bm_lock(bitmap_handle, 16, flags);
639         if ( bmp == NULL ) {
640                 mprintf(("Couldn't lock bitmap %d.\n", bitmap_handle ));
641                 return 0;
642         }
643         // determine the width and height of this section
644         bm_get_section_size(bitmap_handle, sx, sy, &section_x, &section_y);
645
646         // get final texture size as it will be allocated as an opengl texture
647         opengl1_tcache_get_adjusted_texture_size(section_x, section_y, &final_w, &final_h);
648
649         if ( (final_w < 1) || (final_h < 1) ) {
650                 mprintf(("Bitmap is too small at %dx%d.\n", final_w, final_h));
651                 return 0;
652         }
653
654         // if we don't have to resize the image (to get power of 2, etc.) then skip that extra work
655         if ( (bmp->sections.num_x == 1) && (bmp->sections.num_y == 1) && (section_x == final_w) && (section_y == final_h) ) {
656                 resize = 0;
657         }
658
659         // if this tcache slot has no bitmap
660         if ( tslot->bitmap_id < 0) {
661                 reload = 0;
662         }
663         // different bitmap altogether - determine if the new one can use the old one's slot
664         else if (tslot->bitmap_id != bitmap_handle)     {
665                 if((final_w == tslot->w) && (final_h == tslot->h)){
666                         reload = 1;
667                 } else {
668                         reload = 0;
669                 }
670         }
671
672         // call the helper
673         int ret_val = opengl1_create_texture_sub(bitmap_type, bitmap_handle, (ushort*)bmp->data, bmp->sections.sx[sx], bmp->sections.sy[sy], section_x, section_y, bmp->w, bmp->h, final_w, final_h, tslot, reload, resize, fail_on_full);
674
675         // unlock the bitmap
676         bm_unlock(bitmap_handle);
677
678         return ret_val;
679 }
680
681 int opengl1_tcache_set(int bitmap_id, int bitmap_type, float *u_scale, float *v_scale, int fail_on_full, int sx, int sy, int force)
682 {
683         bitmap *bmp = NULL;
684
685         int idx, s_idx;
686         int ret_val = 1;
687
688         if (bitmap_id < 0)
689         {
690                 GL_last_bitmap_id = -1;
691                 return 0;
692         }
693
694         if ( GL_last_detail != Detail.hardware_textures )      {
695                 GL_last_detail = Detail.hardware_textures;
696                 opengl1_tcache_flush();
697         }
698
699         if (vram_full) {
700                 return 0;
701         }
702
703         int n = bm_get_cache_slot (bitmap_id, 1);
704         tcache_slot_opengl *t = &Textures[n];
705
706         if ( (GL_last_bitmap_id == bitmap_id) && (GL_last_bitmap_type==bitmap_type) && (t->bitmap_id == bitmap_id) && (GL_last_section_x == sx) && (GL_last_section_y == sy))       {
707                 t->used_this_frame = GL_frame_count;
708
709                 // mark all children as used
710                 if (gr_screen.use_sections) {
711                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
712                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
713                                         if(t->data_sections[idx][s_idx] != NULL){
714                                                 t->data_sections[idx][s_idx]->used_this_frame = GL_frame_count;
715                                         }
716                                 }
717                         }
718                 }
719
720                 *u_scale = t->u_scale;
721                 *v_scale = t->v_scale;
722                 return 1;
723         }
724
725         if (bitmap_type == TCACHE_TYPE_BITMAP_SECTION){
726                 SDL_assert( gr_screen.use_sections );
727                 SDL_assert((sx >= 0) && (sy >= 0) && (sx < MAX_BMAP_SECTIONS_X) && (sy < MAX_BMAP_SECTIONS_Y));
728                 if(!((sx >= 0) && (sy >= 0) && (sx < MAX_BMAP_SECTIONS_X) && (sy < MAX_BMAP_SECTIONS_Y))){
729                         return 0;
730                 }
731
732                 ret_val = 1;
733
734                 // if the texture sections haven't been created yet
735                 if((t->bitmap_id < 0) || (t->bitmap_id != bitmap_id)){
736
737                         // lock the bitmap in the proper format
738                         bmp = bm_lock(bitmap_id, 16, BMP_TEX_XPARENT);
739                         bm_unlock(bitmap_id);
740
741                         // now lets do something for each texture
742
743                         for(idx=0; idx<bmp->sections.num_x; idx++){
744                                 for(s_idx=0; s_idx<bmp->sections.num_y; s_idx++){
745                                         // hmm. i'd rather we didn't have to do it this way...
746                                         if(!opengl1_create_texture_sectioned(bitmap_id, bitmap_type, t->data_sections[idx][s_idx], idx, s_idx, fail_on_full)){
747                                                 ret_val = 0;
748                                         }
749
750                                         // not used this frame
751                                         t->data_sections[idx][s_idx]->used_this_frame = 0;
752                                 }
753                         }
754
755                         // zero out pretty much everything in the parent struct since he's just the root
756                         t->bitmap_id = bitmap_id;
757                         t->texture_handle = 0;
758                         t->time_created = t->data_sections[sx][sy]->time_created;
759                         t->used_this_frame = 0;
760                 }
761
762                 // argh. we failed to upload. free anything we can
763                 if(!ret_val){
764                         opengl1_free_texture(t);
765                 }
766                 // swap in the texture we want
767                 else {
768                         t = t->data_sections[sx][sy];
769                 }
770         }
771         // all other "normal" textures
772         else if((bitmap_id < 0) || (bitmap_id != t->bitmap_id)){
773                 ret_val = opengl1_create_texture( bitmap_id, bitmap_type, t, fail_on_full );
774         }
775
776         // everything went ok
777         if(ret_val && (t->texture_handle) && !vram_full){
778                 *u_scale = t->u_scale;
779                 *v_scale = t->v_scale;
780
781                 GL_bound_texture = t;
782
783                 glBindTexture (GL_TEXTURE_2D, t->texture_handle );
784
785                 /* this should be set next anyway */
786 //              if (GL_current_texture_source != TEXTURE_SOURCE_NONE) {
787 //                      gr_opengl_set_texture_state(GL_current_texture_source);
788 //              }
789
790                 GL_last_bitmap_id = t->bitmap_id;
791                 GL_last_bitmap_type = bitmap_type;
792                 GL_last_section_x = sx;
793                 GL_last_section_y = sy;
794
795                 t->used_this_frame = GL_frame_count;
796         }
797         // gah
798         else {
799                 GL_last_bitmap_id = -1;
800                 GL_last_bitmap_type = -1;
801
802                 GL_last_section_x = -1;
803                 GL_last_section_y = -1;
804
805                 GL_bound_texture = NULL;
806
807                 glBindTexture (GL_TEXTURE_2D, 0);       // test - DDOI
808                 return 0;
809         }
810
811         return 1;
812 }
813
814 void gr_opengl1_preload_init()
815 {
816 //      if (gr_screen.mode != GR_OPENGL) {
817 //              return;
818 //      }
819
820         opengl1_tcache_flush();
821 }
822
823 int gr_opengl1_preload(int bitmap_num, int is_aabitmap)
824 {
825 //      if ( gr_screen.mode != GR_OPENGL) {
826 //              return 0;
827 //      }
828
829         if ( !GL_should_preload )      {
830                 return 0;
831         }
832
833         float u_scale, v_scale;
834         int retval;
835         int bitmap_type = TCACHE_TYPE_NORMAL;
836
837         if ( is_aabitmap )      {
838                 bitmap_type = TCACHE_TYPE_AABITMAP;
839         }
840
841         retval = opengl1_tcache_set(bitmap_num, bitmap_type, &u_scale, &v_scale, 1, -1, -1, 0 );
842
843         if ( !retval )  {
844                 mprintf(("Texture upload failed!\n" ));
845         }
846
847         return retval;
848 }
849
850 void gr_opengl1_set_gamma(float gamma)
851 {
852         Gr_gamma = gamma;
853         Gr_gamma_int = int (Gr_gamma*10);
854
855         // Create the Gamma lookup table
856         int i;
857         for (i=0;i<256; i++) {
858                 int v = fl2i(pow(i2fl(i)/255.0f, 1.0f/Gr_gamma)*255.0f);
859                 if ( v > 255 ) {
860                         v = 255;
861                 } else if ( v < 0 )     {
862                         v = 0;
863                 }
864                 Gr_gamma_lookup[i] = v;
865         }
866
867         // set the alpha gamma settings (for fonts)
868         for (i=0; i<16; i++) {
869                 GL_xlat[i] = (ubyte)Gr_gamma_lookup[(i*255)/15];
870         }
871
872         GL_xlat[15] = GL_xlat[1];
873
874         for (; i<256; i++) {
875                 GL_xlat[i] = GL_xlat[0];
876         }
877
878         // Flush any existing textures
879         opengl1_tcache_flush();
880 }