]> icculus.org git repositories - taylor/freespace2.git/blob - src/graphics/grgl1texture.cpp
cleaner texture release from bm_release()
[taylor/freespace2.git] / src / graphics / grgl1texture.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 #include "pstypes.h"
10 #include "2d.h"
11 #include "gropengl.h"
12 #include "grgl1.h"
13 #include "gropenglinternal.h"
14 #include "bmpman.h"
15 #include "grinternal.h"
16 #include "systemvars.h"
17 #include "osregistry.h"
18
19
20 int vram_full = 0;
21
22 typedef struct tcache_slot_opengl {
23         GLuint  texture_handle;
24         float   u_scale, v_scale;
25         int     bitmap_id;
26         int     size;
27         int     used_this_frame;
28         int     time_created;
29         ushort  w,h;
30
31         // sections
32         tcache_slot_opengl      *data_sections[MAX_BMAP_SECTIONS_X][MAX_BMAP_SECTIONS_Y];
33         tcache_slot_opengl      *parent;
34
35         gr_texture_source       texture_mode;
36 } tcache_slot_opengl;
37
38 static void *Texture_sections = NULL;
39 static tcache_slot_opengl *Textures = NULL;
40
41 static tcache_slot_opengl *GL_bound_texture;
42
43 static int GL_frame_count = 0;
44 static int GL_last_bitmap_id = -1;
45 static int GL_last_detail = -1;
46 static int GL_last_bitmap_type = -1;
47 static int GL_last_section_x = -1;
48 static int GL_last_section_y = -1;
49 static int GL_should_preload = 0;
50
51 extern int Gr_textures_in;
52
53 static gr_texture_source GL_current_texture_source = (gr_texture_source) -1;
54
55 static ubyte GL_xlat[256] = { 0 };
56
57 extern int bm_get_cache_slot( int bitmap_id, int separate_ani_frames );
58
59
60 void opengl1_set_texture_state(gr_texture_source ts)
61 {
62         if (ts == TEXTURE_SOURCE_NONE) {
63                 GL_bound_texture = NULL;
64
65                 glBindTexture(GL_TEXTURE_2D, 0);
66                 opengl1_tcache_set(-1, -1, NULL, NULL, 0, -1, -1, 0 );
67         } else if (GL_bound_texture &&
68                 GL_bound_texture->texture_mode != ts) {
69                 switch (ts) {
70                         case TEXTURE_SOURCE_DECAL:
71                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
72                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
73                                 break;
74                         case TEXTURE_SOURCE_NO_FILTERING:
75                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
76                                 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
77                                 break;
78                         default:
79                                 break;
80                 }
81
82                 GL_bound_texture->texture_mode = ts;
83         }
84
85         GL_current_texture_source = ts;
86 }
87
88
89 void opengl1_tcache_init()
90 {
91         int i, idx, s_idx;
92
93         uint tmp_pl = os_config_read_uint( NULL, NOX("PreloadTextures"), 1 );
94
95         if (tmp_pl == 1) {
96                 GL_should_preload = 1;
97         } else {
98                 GL_should_preload = 0;
99         }
100
101         Textures = (tcache_slot_opengl *)malloc(MAX_BITMAPS*sizeof(tcache_slot_opengl));
102         if ( !Textures )        {
103                 exit(1);
104         }
105
106         if (gr_screen.use_sections) {
107                 Texture_sections = (tcache_slot_opengl*)malloc(MAX_BITMAPS * MAX_BMAP_SECTIONS_X * MAX_BMAP_SECTIONS_Y * sizeof(tcache_slot_opengl));
108                 if(!Texture_sections){
109                         exit(1);
110                 }
111                 memset(Texture_sections, 0, MAX_BITMAPS * MAX_BMAP_SECTIONS_X * MAX_BMAP_SECTIONS_Y * sizeof(tcache_slot_opengl));
112         }
113
114         // Init the texture structures
115         int section_count = 0;
116         for( i=0; i<MAX_BITMAPS; i++ )  {
117                 Textures[i].texture_handle = 0;
118
119                 Textures[i].bitmap_id = -1;
120                 Textures[i].size = 0;
121                 Textures[i].used_this_frame = 0;
122
123                 Textures[i].parent = NULL;
124
125                 // allocate sections
126                 if (gr_screen.use_sections) {
127                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
128                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
129                                         Textures[i].data_sections[idx][s_idx] = &((tcache_slot_opengl*)Texture_sections)[section_count++];
130                                         Textures[i].data_sections[idx][s_idx]->parent = &Textures[i];
131                                         Textures[i].data_sections[idx][s_idx]->texture_handle = 0;
132                                         Textures[i].data_sections[idx][s_idx]->bitmap_id = -1;
133                                         Textures[i].data_sections[idx][s_idx]->size = 0;
134                                         Textures[i].data_sections[idx][s_idx]->used_this_frame = 0;
135                                 }
136                         }
137                 } else {
138                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
139                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
140                                         Textures[i].data_sections[idx][s_idx] = NULL;
141                                 }
142                         }
143                 }
144         }
145
146         GL_last_detail = Detail.hardware_textures;
147         GL_last_bitmap_id = -1;
148         GL_last_bitmap_type = -1;
149
150         GL_last_section_x = -1;
151         GL_last_section_y = -1;
152 }
153
154 static int opengl1_free_texture ( tcache_slot_opengl *t )
155 {
156         int idx, s_idx;
157
158
159         // Bitmap changed!!
160         if ( t->bitmap_id > -1 )        {
161                 // if I, or any of my children have been used this frame, bail
162                 if(t->used_this_frame == GL_frame_count){
163                         return 0;
164                 }
165
166                 if (gr_screen.use_sections) {
167                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
168                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
169                                         if((t->data_sections[idx][s_idx] != NULL) && (t->data_sections[idx][s_idx]->used_this_frame == GL_frame_count)){
170                                                 return 0;
171                                         }
172                                 }
173                         }
174                 }
175
176                 // ok, now we know its legal to free everything safely
177                 t->texture_mode = (gr_texture_source) -1;
178                 glDeleteTextures (1, &t->texture_handle);
179                 t->texture_handle = 0;
180
181                 if ( GL_last_bitmap_id == t->bitmap_id )       {
182                         GL_last_bitmap_id = -1;
183                 }
184
185                 // if this guy has children, free them too, since the children
186                 // actually make up his size
187                 if (gr_screen.use_sections) {
188                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
189                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
190                                         if(t->data_sections[idx][s_idx] != NULL){
191                                                 opengl1_free_texture(t->data_sections[idx][s_idx]);
192                                         }
193                                 }
194                         }
195                 }
196
197                 t->bitmap_id = -1;
198                 t->used_this_frame = 0;
199                 Gr_textures_in -= t->size;
200                 t->size = 0;
201         }
202
203         return 1;
204 }
205
206 void opengl1_tcache_flush()
207 {
208         int i;
209
210         for( i=0; i<MAX_BITMAPS; i++ )  {
211                 opengl1_free_texture ( &Textures[i] );
212         }
213         if (Gr_textures_in != 0) {
214                 mprintf(( "WARNING: VRAM is at %d instead of zero after flushing!\n", Gr_textures_in ));
215                 Gr_textures_in = 0;
216         }
217
218         GL_last_bitmap_id = -1;
219         GL_last_section_x = -1;
220         GL_last_section_y = -1;
221 }
222
223 void opengl1_tcache_cleanup()
224 {
225         opengl1_tcache_flush ();
226
227         if ( Textures ) {
228                 free(Textures);
229                 Textures = NULL;
230         }
231
232         if( Texture_sections != NULL ){
233                 free(Texture_sections);
234                 Texture_sections = NULL;
235         }
236 }
237
238 void opengl1_tcache_frame()
239 {
240         GL_last_bitmap_id = -1;
241
242         GL_frame_count++;
243
244         /*
245         int idx, s_idx;
246         int i;
247         for( i=0; i<MAX_BITMAPS; i++ )  {
248                 Textures[i].used_this_frame = 0;
249
250                 // data sections
251                 if(Textures[i].data_sections[0][0] != NULL){
252                         SDL_assert(GL_texture_sections);
253                         if(GL_texture_sections){
254                                 for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
255                                         for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
256                                                 if(Textures[i].data_sections[idx][s_idx] != NULL){
257                                                         Textures[i].data_sections[idx][s_idx]->used_this_frame = 0;
258                                                 }
259                                         }
260                                 }
261                         }
262                 }
263         }
264         */
265
266         if ( vram_full )        {
267                 opengl1_tcache_flush();
268                 vram_full = 0;
269         }
270 }
271
272 static void opengl1_tcache_get_adjusted_texture_size(int w_in, int h_in, int *w_out, int *h_out)
273 {
274         int tex_w, tex_h;
275         int i;
276
277         // bogus
278         if((w_out == NULL) ||  (h_out == NULL)){
279                 return;
280         }
281
282         // starting size
283         tex_w = w_in;
284         tex_h = h_in;
285
286         // set height and width to a power of 2
287         for (i=0; i<16; i++ )   {
288                 if ( (tex_w > (1<<i)) && (tex_w <= (1<<(i+1))) )        {
289                         tex_w = 1 << (i+1);
290                         break;
291                 }
292         }
293
294         for (i=0; i<16; i++ )   {
295                 if ( (tex_h > (1<<i)) && (tex_h <= (1<<(i+1))) )        {
296                         tex_h = 1 << (i+1);
297                         break;
298                 }
299         }
300
301         // try to keep an 8:1 size ratio
302         if (tex_w/tex_h > 8)
303                 tex_h = tex_w/8;
304         if (tex_h/tex_w > 8)
305                 tex_w = tex_h/8;
306
307         if ( tex_w < GL_min_texture_width ) {
308                 tex_w = GL_min_texture_width;
309         } else if ( tex_w > GL_max_texture_width )     {
310                 tex_w = GL_max_texture_width;
311         }
312
313         if ( tex_h < GL_min_texture_height ) {
314                 tex_h = GL_min_texture_height;
315         } else if ( tex_h > GL_max_texture_height )    {
316                 tex_h = GL_max_texture_height;
317         }
318
319         // store the outgoing size
320         *w_out = tex_w;
321         *h_out = tex_h;
322 }
323
324 // data == start of bitmap data
325 // sx == x offset into bitmap
326 // sy == y offset into bitmap
327 // src_w == absolute width of section on source bitmap
328 // src_h == absolute height of section on source bitmap
329 // bmap_w == width of source bitmap
330 // bmap_h == height of source bitmap
331 // tex_w == width of final texture
332 // tex_h == height of final texture
333 static int opengl1_create_texture_sub(int bitmap_type, int texture_handle, ushort *data, int sx, int sy, int src_w, int src_h, int bmap_w, int bmap_h, int tex_w, int tex_h, tcache_slot_opengl *t, int reload, int resize, int fail_on_full)
334 {
335         int ret_val = 1;
336         int size = 0;
337         int i, j;
338         ubyte *bmp_data = ((ubyte*)data);
339         ubyte *texmem = NULL, *texmemp;
340
341         // bogus
342         if((t == NULL) || (bmp_data == NULL)){
343                 return 0;
344         }
345
346         if ( t->used_this_frame == GL_frame_count )       {
347                 mprintf(( "ARGHH!!! Texture already used this frame!  Cannot free it!\n" ));
348                 return 0;
349         }
350         if ( !reload )  {
351                 // gah
352                 if(!opengl1_free_texture(t)){
353                         return 0;
354                 }
355         }
356
357         switch (bitmap_type) {
358                 case TCACHE_TYPE_AABITMAP:
359                         t->u_scale = (float)bmap_w / (float)tex_w;
360                         t->v_scale = (float)bmap_h / (float)tex_h;
361                         break;
362
363                 case TCACHE_TYPE_BITMAP_INTERFACE:
364                 case TCACHE_TYPE_BITMAP_SECTION:
365                         t->u_scale = (float)src_w / (float)tex_w;
366                         t->v_scale = (float)src_h / (float)tex_h;
367                         break;
368
369                 default:
370                         t->u_scale = 1.0f;
371                         t->v_scale = 1.0f;
372                         break;
373         }
374
375         if (!reload) {
376                 glGenTextures (1, &t->texture_handle);
377         }
378
379         if (t->texture_handle == 0) {
380                 nprintf(("Error", "!!DEBUG!! t->texture_handle == 0"));
381                 return 0;
382         }
383
384         GL_bound_texture = t;
385
386         GL_bound_texture->texture_mode = (gr_texture_source) -1;
387
388         glBindTexture (GL_TEXTURE_2D, t->texture_handle);
389
390         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
391         glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
392         glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
393
394         /* this should be set next anyway */
395 //      if (GL_current_texture_source != TEXTURE_SOURCE_NONE) {
396 //              gr_opengl_set_texture_state(GL_current_texture_source);
397 //      }
398
399         switch (bitmap_type) {
400                 case TCACHE_TYPE_AABITMAP:
401                 {
402                         texmem = (ubyte *) malloc (tex_w*tex_h);
403                         texmemp = texmem;
404
405                         for (i=0;i<tex_h;i++)
406                         {
407                                 for (j=0;j<tex_w;j++)
408                                 {
409                                         if (i < bmap_h && j < bmap_w) {
410                                                 *texmemp++ = GL_xlat[bmp_data[i*bmap_w+j]];
411                                         } else {
412                                                 *texmemp++ = 0;
413                                         }
414                                 }
415                         }
416
417                         size = tex_w*tex_h;
418
419                         if (!reload) {
420                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, tex_w, tex_h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, texmem);
421                         } else {
422                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_ALPHA, GL_UNSIGNED_BYTE, texmem);
423                         }
424
425                         free (texmem);
426
427                         break;
428                 }
429
430                 case TCACHE_TYPE_BITMAP_INTERFACE:
431                 case TCACHE_TYPE_BITMAP_SECTION:
432                 {
433                         // if we aren't resizing in any way then we can just use bmp_data directly
434                         if ( resize ) {
435                                 texmem = (ubyte *) malloc (tex_w*tex_h*2);
436                                 texmemp = texmem;
437
438                                 for (i=0;i<tex_h;i++) {
439                                         for (j=0;j<tex_w;j++) {
440                                                 if (i < src_h && j < src_w) {
441                                                         *texmemp++ = bmp_data[((i+sy)*bmap_w+(j+sx))*2+0];
442                                                         *texmemp++ = bmp_data[((i+sy)*bmap_w+(j+sx))*2+1];
443                                                 } else {
444                                                         *texmemp++ = 0;
445                                                         *texmemp++ = 0;
446                                                 }
447                                         }
448                                 }
449                         }
450
451                         size = tex_w*tex_h*2;
452
453                         if (!reload) {
454                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_w, tex_h, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
455                         } else {
456                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
457                         }
458
459                         if (texmem != NULL)
460                                 free(texmem);
461
462                         break;
463                 }
464
465                 default:
466                 {
467                         // if we aren't resizing then we can just use bmp_data directly
468                         if ( resize ) {
469                                 texmem = (ubyte *) malloc (tex_w*tex_h*2);
470                                 texmemp = texmem;
471
472                                 SDL_assert( texmem != NULL );
473
474                                 fix u, utmp, v, du, dv;
475
476                                 u = v = 0;
477
478                                 du = ( (bmap_w-1)*F1_0 ) / tex_w;
479                                 dv = ( (bmap_h-1)*F1_0 ) / tex_h;
480
481                                 for (j=0;j<tex_h;j++) {
482                                         utmp = u;
483                                         for (i=0;i<tex_w;i++) {
484                                                 *texmemp++ = bmp_data[(f2i(v)*bmap_w+f2i(utmp))*2+0];
485                                                 *texmemp++ = bmp_data[(f2i(v)*bmap_w+f2i(utmp))*2+1];
486                                                 utmp += du;
487                                         }
488                                         v += dv;
489                                 }
490                         }
491
492                         size = tex_w*tex_h*2;
493
494                         if (!reload) {
495                                 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, tex_w, tex_h, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
496                         } else {
497                                 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, tex_w, tex_h, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, (resize) ? texmem : bmp_data);
498                         }
499
500                         if (texmem != NULL)
501                                 free(texmem);
502
503                         break;
504                 }
505         }
506
507         t->bitmap_id = texture_handle;
508         t->time_created = GL_frame_count;
509         t->used_this_frame = 0;
510         t->size = size;
511         t->w = (ushort)tex_w;
512         t->h = (ushort)tex_h;
513
514         if (!reload) {
515                 Gr_textures_in += t->size;
516         }
517
518         return ret_val;
519 }
520
521 static int opengl1_create_texture(int bitmap_handle, int bitmap_type, tcache_slot_opengl *tslot, int fail_on_full)
522 {
523         ubyte flags;
524         bitmap *bmp;
525         int final_w, final_h;
526         ubyte bpp = 16;
527         int reload = 0;
528         int resize = 0;
529         int cull_size = 0;
530
531         // setup texture/bitmap flags
532         flags = 0;
533         switch(bitmap_type){
534                 case TCACHE_TYPE_AABITMAP:
535                         flags |= BMP_AABITMAP;
536                         bpp = 8;
537                         break;
538                 case TCACHE_TYPE_NORMAL:
539                         flags |= BMP_TEX_OTHER;
540                         cull_size = 1;
541                         break;
542                 case TCACHE_TYPE_BITMAP_INTERFACE:
543                 case TCACHE_TYPE_XPARENT:
544                         flags |= BMP_TEX_XPARENT;
545                         break;
546                 default:
547                         Int3();
548                         return 0;
549         }
550
551         // lock the bitmap into the proper format
552         bmp = bm_lock(bitmap_handle, bpp, flags);
553         if ( bmp == NULL ) {
554                 mprintf(("Couldn't lock bitmap %d.\n", bitmap_handle ));
555                 return 0;
556         }
557
558         int max_w = bmp->w;
559         int max_h = bmp->h;
560
561         if (cull_size) {
562                 // if we are going to cull the size then we need to force a resize
563                 if (Detail.hardware_textures < 4) {
564                         resize = 1;
565
566                         // Detail.debris_culling goes from 0 to 4.
567                         max_w /= (16 >> Detail.hardware_textures);
568                         max_h /= (16 >> Detail.hardware_textures);
569                 }
570         }
571
572
573         // get final texture size as it will be allocated as a DD surface
574         opengl1_tcache_get_adjusted_texture_size(max_w, max_h, &final_w, &final_h);
575
576         if ( (final_w < 1) || (final_h < 1) ) {
577                 mprintf(("Bitmap is too small at %dx%d.\n", final_w, final_h));
578                 return 0;
579         }
580
581         // if we don't have to resize the image (to get power of 2, etc.) then skip that extra work
582         if ( (max_w != final_w) || (max_h != final_h) ) {
583                 resize = 1;
584         }
585
586         // if this tcache slot has no bitmap
587         if ( tslot->bitmap_id < 0) {
588                 reload = 0;
589         }
590         // different bitmap altogether - determine if the new one can use the old one's slot
591         else if (tslot->bitmap_id != bitmap_handle)     {
592                 if((final_w == tslot->w) && (final_h == tslot->h)){
593                         reload = 1;
594                         //ml_printf("Reloading texture %d\n", bitmap_handle);
595                 } else {
596                         reload = 0;
597                 }
598         }
599
600         // call the helper
601         int ret_val = opengl1_create_texture_sub(bitmap_type, bitmap_handle, (ushort*)bmp->data, 0, 0, bmp->w, bmp->h, bmp->w, bmp->h, final_w, final_h, tslot, reload, resize, fail_on_full);
602
603         // unlock the bitmap
604         bm_unlock(bitmap_handle);
605
606         return ret_val;
607 }
608
609 static int opengl1_create_texture_sectioned(int bitmap_handle, int bitmap_type, tcache_slot_opengl *tslot, int sx, int sy, int fail_on_full)
610 {
611         ubyte flags;
612         bitmap *bmp;
613         int final_w, final_h;
614         int section_x, section_y;
615         int reload = 0;
616         int resize = 1;
617
618         SDL_assert( gr_screen.use_sections );
619
620         // setup texture/bitmap flags
621         SDL_assert(bitmap_type == TCACHE_TYPE_BITMAP_SECTION);
622         if(bitmap_type != TCACHE_TYPE_BITMAP_SECTION){
623                 bitmap_type = TCACHE_TYPE_BITMAP_SECTION;
624         }
625         flags = BMP_TEX_XPARENT;
626
627         // lock the bitmap in the proper format
628         bmp = bm_lock(bitmap_handle, 16, flags);
629         if ( bmp == NULL ) {
630                 mprintf(("Couldn't lock bitmap %d.\n", bitmap_handle ));
631                 return 0;
632         }
633         // determine the width and height of this section
634         bm_get_section_size(bitmap_handle, sx, sy, &section_x, &section_y);
635
636         // get final texture size as it will be allocated as an opengl texture
637         opengl1_tcache_get_adjusted_texture_size(section_x, section_y, &final_w, &final_h);
638
639         if ( (final_w < 1) || (final_h < 1) ) {
640                 mprintf(("Bitmap is too small at %dx%d.\n", final_w, final_h));
641                 return 0;
642         }
643
644         // if we don't have to resize the image (to get power of 2, etc.) then skip that extra work
645         if ( (bmp->sections.num_x == 1) && (bmp->sections.num_y == 1) && (section_x == final_w) && (section_y == final_h) ) {
646                 resize = 0;
647         }
648
649         // if this tcache slot has no bitmap
650         if ( tslot->bitmap_id < 0) {
651                 reload = 0;
652         }
653         // different bitmap altogether - determine if the new one can use the old one's slot
654         else if (tslot->bitmap_id != bitmap_handle)     {
655                 if((final_w == tslot->w) && (final_h == tslot->h)){
656                         reload = 1;
657                 } else {
658                         reload = 0;
659                 }
660         }
661
662         // call the helper
663         int ret_val = opengl1_create_texture_sub(bitmap_type, bitmap_handle, (ushort*)bmp->data, bmp->sections.sx[sx], bmp->sections.sy[sy], section_x, section_y, bmp->w, bmp->h, final_w, final_h, tslot, reload, resize, fail_on_full);
664
665         // unlock the bitmap
666         bm_unlock(bitmap_handle);
667
668         return ret_val;
669 }
670
671 int opengl1_tcache_set(int bitmap_id, int bitmap_type, float *u_scale, float *v_scale, int fail_on_full, int sx, int sy, int force)
672 {
673         bitmap *bmp = NULL;
674
675         int idx, s_idx;
676         int ret_val = 1;
677
678         if (bitmap_id < 0)
679         {
680                 GL_last_bitmap_id = -1;
681                 return 0;
682         }
683
684         if ( GL_last_detail != Detail.hardware_textures )      {
685                 GL_last_detail = Detail.hardware_textures;
686                 opengl1_tcache_flush();
687         }
688
689         if (vram_full) {
690                 return 0;
691         }
692
693         int n = bm_get_cache_slot (bitmap_id, 1);
694         tcache_slot_opengl *t = &Textures[n];
695
696         if ( (GL_last_bitmap_id == bitmap_id) && (GL_last_bitmap_type==bitmap_type) && (t->bitmap_id == bitmap_id) && (GL_last_section_x == sx) && (GL_last_section_y == sy))       {
697                 t->used_this_frame = GL_frame_count;
698
699                 // mark all children as used
700                 if (gr_screen.use_sections) {
701                         for(idx=0; idx<MAX_BMAP_SECTIONS_X; idx++){
702                                 for(s_idx=0; s_idx<MAX_BMAP_SECTIONS_Y; s_idx++){
703                                         if(t->data_sections[idx][s_idx] != NULL){
704                                                 t->data_sections[idx][s_idx]->used_this_frame = GL_frame_count;
705                                         }
706                                 }
707                         }
708                 }
709
710                 *u_scale = t->u_scale;
711                 *v_scale = t->v_scale;
712                 return 1;
713         }
714
715         if (bitmap_type == TCACHE_TYPE_BITMAP_SECTION){
716                 SDL_assert( gr_screen.use_sections );
717                 SDL_assert((sx >= 0) && (sy >= 0) && (sx < MAX_BMAP_SECTIONS_X) && (sy < MAX_BMAP_SECTIONS_Y));
718                 if(!((sx >= 0) && (sy >= 0) && (sx < MAX_BMAP_SECTIONS_X) && (sy < MAX_BMAP_SECTIONS_Y))){
719                         return 0;
720                 }
721
722                 ret_val = 1;
723
724                 // if the texture sections haven't been created yet
725                 if((t->bitmap_id < 0) || (t->bitmap_id != bitmap_id)){
726
727                         // lock the bitmap in the proper format
728                         bmp = bm_lock(bitmap_id, 16, BMP_TEX_XPARENT);
729                         bm_unlock(bitmap_id);
730
731                         // now lets do something for each texture
732
733                         for(idx=0; idx<bmp->sections.num_x; idx++){
734                                 for(s_idx=0; s_idx<bmp->sections.num_y; s_idx++){
735                                         // hmm. i'd rather we didn't have to do it this way...
736                                         if(!opengl1_create_texture_sectioned(bitmap_id, bitmap_type, t->data_sections[idx][s_idx], idx, s_idx, fail_on_full)){
737                                                 ret_val = 0;
738                                         }
739
740                                         // not used this frame
741                                         t->data_sections[idx][s_idx]->used_this_frame = 0;
742                                 }
743                         }
744
745                         // zero out pretty much everything in the parent struct since he's just the root
746                         t->bitmap_id = bitmap_id;
747                         t->texture_handle = 0;
748                         t->time_created = t->data_sections[sx][sy]->time_created;
749                         t->used_this_frame = 0;
750                 }
751
752                 // argh. we failed to upload. free anything we can
753                 if(!ret_val){
754                         opengl1_free_texture(t);
755                 }
756                 // swap in the texture we want
757                 else {
758                         t = t->data_sections[sx][sy];
759                 }
760         }
761         // all other "normal" textures
762         else if((bitmap_id < 0) || (bitmap_id != t->bitmap_id)){
763                 ret_val = opengl1_create_texture( bitmap_id, bitmap_type, t, fail_on_full );
764         }
765
766         // everything went ok
767         if(ret_val && (t->texture_handle) && !vram_full){
768                 *u_scale = t->u_scale;
769                 *v_scale = t->v_scale;
770
771                 GL_bound_texture = t;
772
773                 glBindTexture (GL_TEXTURE_2D, t->texture_handle );
774
775                 /* this should be set next anyway */
776 //              if (GL_current_texture_source != TEXTURE_SOURCE_NONE) {
777 //                      gr_opengl_set_texture_state(GL_current_texture_source);
778 //              }
779
780                 GL_last_bitmap_id = t->bitmap_id;
781                 GL_last_bitmap_type = bitmap_type;
782                 GL_last_section_x = sx;
783                 GL_last_section_y = sy;
784
785                 t->used_this_frame = GL_frame_count;
786         }
787         // gah
788         else {
789                 GL_last_bitmap_id = -1;
790                 GL_last_bitmap_type = -1;
791
792                 GL_last_section_x = -1;
793                 GL_last_section_y = -1;
794
795                 GL_bound_texture = NULL;
796
797                 glBindTexture (GL_TEXTURE_2D, 0);       // test - DDOI
798                 return 0;
799         }
800
801         return 1;
802 }
803
804 void gr_opengl1_preload_init()
805 {
806 //      if (gr_screen.mode != GR_OPENGL) {
807 //              return;
808 //      }
809
810         opengl1_tcache_flush();
811 }
812
813 int gr_opengl1_preload(int bitmap_num, int is_aabitmap)
814 {
815 //      if ( gr_screen.mode != GR_OPENGL) {
816 //              return 0;
817 //      }
818
819         if ( !GL_should_preload )      {
820                 return 0;
821         }
822
823         float u_scale, v_scale;
824         int retval;
825         int bitmap_type = TCACHE_TYPE_NORMAL;
826
827         if ( is_aabitmap )      {
828                 bitmap_type = TCACHE_TYPE_AABITMAP;
829         }
830
831         retval = opengl1_tcache_set(bitmap_num, bitmap_type, &u_scale, &v_scale, 1, -1, -1, 0 );
832
833         if ( !retval )  {
834                 mprintf(("Texture upload failed!\n" ));
835         }
836
837         return retval;
838 }
839
840 void gr_opengl1_set_gamma(float gamma)
841 {
842         Gr_gamma = gamma;
843         Gr_gamma_int = int (Gr_gamma*10);
844
845         // Create the Gamma lookup table
846         int i;
847         for (i=0;i<256; i++) {
848                 int v = fl2i(pow(i2fl(i)/255.0f, 1.0f/Gr_gamma)*255.0f);
849                 if ( v > 255 ) {
850                         v = 255;
851                 } else if ( v < 0 )     {
852                         v = 0;
853                 }
854                 Gr_gamma_lookup[i] = v;
855         }
856
857         // set the alpha gamma settings (for fonts)
858         for (i=0; i<16; i++) {
859                 GL_xlat[i] = (ubyte)Gr_gamma_lookup[(i*255)/15];
860         }
861
862         GL_xlat[15] = GL_xlat[1];
863
864         for (; i<256; i++) {
865                 GL_xlat[i] = GL_xlat[0];
866         }
867
868         // Flush any existing textures
869         opengl1_tcache_flush();
870 }
871
872 void gr_opengl1_release_texture(int handle)
873 {
874         for(int i=0; i<MAX_BITMAPS; i++ )  {
875                 if (Textures[i].bitmap_id == handle) {
876                         Textures[i].used_this_frame = 0; // this bmp doesn't even exist any longer...
877                         opengl1_free_texture( &Textures[i] );
878                 }
879         }
880 }