2 * $Logfile: /Freespace2/code/FRED2/CampaignTreeWnd.cpp $
7 * Campaign display tree window code. Works very closely with the Campaign editor dialog box.
10 * Revision 1.1 2002/05/03 03:28:08 root
14 * 3 1/07/99 1:52p Andsager
15 * Initial check in of Sexp_variables
17 * 2 10/07/98 6:28p Dave
18 * Initial checkin. Renamed all relevant stuff to be Fred2 instead of
19 * Fred. Globalized mission and campaign file extensions. Removed Silent
20 * Threat specific code.
22 * 1 10/07/98 3:00p Dave
24 * 27 9/16/98 3:08p Dave
25 * Upped max sexpression nodes to 1800 (from 1600). Changed FRED to sort
26 * the ship list box. Added code so that tracker stats are not stored with
29 * 26 8/19/98 9:46a Hoffoss
30 * Added some 'save first?' type checks to the campaign editor.
32 * 25 5/26/98 2:32p Hoffoss
33 * Made campaign editor come up with a new campaign instead of loading
36 * 24 5/22/98 1:06a Hoffoss
37 * Made Fred not use OLE.
39 * 23 4/14/98 11:55a Allender
40 * add end-of-campaign sexpression to allow for mission replay at the end
43 * 22 3/31/98 12:23a Allender
44 * changed macro names of campaign types to be more descriptive. Added
45 * "team" to objectives dialog for team v. team missions. Added two
46 * distinct multiplayer campaign types
48 * 21 3/18/98 10:38p Allender
49 * added required "num players" for multiplayer missions. Put in required
50 * "num players" for multiplayer campaigns. Added campaign editor support
51 * to determine "num players"
53 * 20 2/24/98 10:23a Johnson
54 * Fixed up some build bugs caused by a multiplayer struct removal.
56 * 19 12/19/97 10:29a Allender
57 * made initial status windows appear on top of campaign editor window
58 * instead of Fred main window
60 * 18 12/18/97 5:11p Allender
61 * initial support for ship/weapon persistence
63 * 17 12/02/97 5:29p Johnson
64 * Fixed bug in branch sexp error checking. Was using link number instead
67 * 16 11/22/97 3:05p Allender
68 * support for new fields for multiplayer in campaign editor
70 * 15 9/16/97 4:19p Jasen
71 * Fixed a bug in Fred with Campaign mode.
73 * 14 9/01/97 6:31p Hoffoss
74 * Added remaining missing features to campaign editor in Fred.
76 * 13 8/14/97 11:54p Hoffoss
77 * Added more error checking to Campaign editor, and made exit from
78 * Campaign editor reload last mission in Fred (unless specifically
79 * loading another mission).
81 * 12 8/13/97 5:49p Hoffoss
82 * Fixed bugs, made additions.
84 * 11 8/13/97 12:46p Hoffoss
85 * Added campaign error checker, accelerator table, and mission goal data
86 * listings to sexp tree right click menu.
88 * 10 7/09/97 2:28p Hoffoss
89 * Fixed bug with adding new links, and made campaign general info update.
91 * 9 5/15/97 12:45p Hoffoss
92 * Extensive changes to fix many little bugs.
94 * 8 5/14/97 12:54p Hoffoss
95 * Added sexp tree for campaign branches, branch hilighting, and branch
98 * 7 5/13/97 12:46p Hoffoss
99 * Added close campaign editor functions, changed global pointer to have
100 * capped first letter.
102 * 6 5/13/97 11:13a Hoffoss
103 * Added remaining file menu options to campaign editor.
105 * 5 5/13/97 10:52a Hoffoss
106 * Added campaign saving code.
108 * 4 5/09/97 9:50a Hoffoss
109 * Routine code check in.
111 * 3 5/05/97 9:40a Hoffoss
112 * Campaign editor begun.
114 * 2 5/01/97 4:11p Hoffoss
115 * Started on Campaign editor stuff, being sidetracked with fixing bugs
116 * now, though, so checking it for now.
123 #include "campaigntreewnd.h"
124 #include "campaigneditordlg.h"
125 #include "campaigntreeview.h"
126 #include "management.h"
128 #include "fredview.h"
129 #include "missionsave.h"
130 #include "initialships.h"
131 #include "missionparse.h"
134 #define new DEBUG_NEW
136 static char THIS_FILE[] = __FILE__;
139 int Mission_filename_cb_format;
140 int Campaign_modified = 0;
141 int Bypass_clear_mission;
142 campaign_tree_wnd *Campaign_wnd = NULL;
144 IMPLEMENT_DYNCREATE(campaign_tree_wnd, CFrameWnd)
146 /////////////////////////////////////////////////////////////////////////////
149 campaign_tree_wnd::campaign_tree_wnd()
151 Bypass_clear_mission = 0;
154 campaign_tree_wnd::~campaign_tree_wnd()
158 BEGIN_MESSAGE_MAP(campaign_tree_wnd, CFrameWnd)
159 //{{AFX_MSG_MAP(campaign_tree_wnd)
160 ON_UPDATE_COMMAND_UI(ID_CPGN_FILE_OPEN, OnUpdateCpgnFileOpen)
161 ON_COMMAND(ID_CPGN_FILE_OPEN, OnCpgnFileOpen)
163 ON_COMMAND(ID_CPGN_FILE_SAVE, OnCpgnFileSave)
164 ON_COMMAND(ID_CPGN_FILE_SAVE_AS, OnCpgnFileSaveAs)
165 ON_COMMAND(ID_CPGN_FILE_NEW, OnCpgnFileNew)
166 ON_COMMAND(ID_CLOSE, OnClose2)
167 ON_COMMAND(ID_ERROR_CHECKER, OnErrorChecker)
169 ON_COMMAND(ID_INITIAL_SHIPS, OnInitialShips)
170 ON_COMMAND(ID_INITIAL_WEAPONS, OnInitialWeapons)
174 /////////////////////////////////////////////////////////////////////////////
175 // campaign_tree_wnd message handlers
177 BOOL campaign_tree_wnd::OnCreateClient(LPCREATESTRUCT, CCreateContext* pContext)
181 LoadAccelTable("IDR_ACC_CAMPAIGN");
182 Mission_filename_cb_format = RegisterClipboardFormat("Mission Filename");
183 Campaign_modified = 0;
186 // create a splitter with 1 row, 2 columns
187 if (!m_splitter.CreateStatic(this, 1, 2))
189 TRACE0("Failed to CreateStaticSplitter\n");
193 // add the first splitter pane - the campaign input form in column 0
194 if (!m_splitter.CreateView(0, 0, RUNTIME_CLASS(campaign_editor), CSize(0, 0), pContext))
196 TRACE0("Failed to create first pane\n");
200 // add the second splitter pane - the campaign tree view in column 1
201 if (!m_splitter.CreateView(0, 1, RUNTIME_CLASS(campaign_tree_view), CSize(240, 100), pContext))
203 TRACE0("Failed to create second pane\n");
207 Campaign_tree_formp = (campaign_editor *) m_splitter.GetPane(0, 0);
208 Campaign_tree_viewp = (campaign_tree_view *) m_splitter.GetPane(0, 1);
209 s = Campaign_tree_formp->GetTotalSize();
210 m_splitter.SetColumnInfo(0, s.cx, 0);
211 m_splitter.SetColumnInfo(1, 0, 0);
212 m_splitter.RecalcLayout();
214 // activate the input view
215 SetActiveView(Campaign_tree_formp);
217 // Campaign_tree_formp->load_campaign();
218 Fred_main_wnd->EnableWindow(FALSE);
222 void campaign_tree_wnd::OnUpdateCpgnFileOpen(CCmdUI* pCmdUI)
227 void campaign_tree_wnd::OnCpgnFileOpen()
231 if (Campaign_modified)
235 CFileDialog dlg(TRUE, "fc2", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
236 if (dlg.DoModal() == IDOK)
238 name = dlg.GetFileName();
239 if (strlen(name) > MAX_FILENAME_LEN - 1) {
240 MessageBox("Filename is too long", "Error");
247 string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
248 Campaign_tree_formp->load_campaign();
252 void campaign_tree_wnd::OnDestroy()
257 Fred_main_wnd->EnableWindow(TRUE);
258 // if (!Bypass_clear_mission)
259 // create_new_mission();
260 str = FREDDoc_ptr->GetPathName();
262 create_new_mission();
264 FREDDoc_ptr->OnOpenDocument(str);
266 CFrameWnd::OnDestroy();
268 Fred_main_wnd->SetFocus();
271 void campaign_tree_wnd::OnCpgnFileSave()
273 CFred_mission_save save;
275 Campaign_tree_formp->update();
276 if (!Campaign.filename[0]) {
281 // sanity checking for multiplayer
283 if ( Campaign.type == TYPE_MULTI_PLAYER ) {
285 if ( (Campaign.mc_info.min_players < 0) || (Campaign.mc_info.min_players > Campaign.mc_info.max_players) ) {
286 MessageBox("Min players must be > 0 and <= max players", "Error", MB_OK | MB_ICONEXCLAMATION);
289 if ( (Campaign.mc_info.max_players < 0) || (Campaign.mc_info.max_players > MAX_PLAYERS) ) {
292 sprintf(buf, "Max players must be > 0 and <= %d", MAX_PLAYERS );
293 MessageBox(buf, "Error", MB_OK | MB_ICONEXCLAMATION);
296 if ( Campaign.mc_info.max_players < Campaign.mc_info.min_players ) {
297 MessageBox("Max Players must be greater than min players", "Error", MB_OK | MB_ICONEXCLAMATION);
303 if (save.save_campaign_file(Campaign.filename))
305 MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
309 Campaign_modified = 0;
313 void campaign_tree_wnd::OnCpgnFileSaveAs()
315 char *old_name = NULL;
317 CFred_mission_save save;
319 Campaign_tree_formp->update();
320 if (Campaign.filename[0])
321 old_name = Campaign.filename;
323 CFileDialog dlg(FALSE, "fc2", old_name, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "FreeSpace Campaign files (*.fc2)|*.fc2||", this);
324 if (dlg.DoModal() == IDOK)
326 name = dlg.GetFileName();
327 if (strlen(name) > MAX_FILENAME_LEN - 1) {
328 MessageBox("Filename is too long", "Error");
336 string_copy(Campaign.filename, name, MAX_FILENAME_LEN);
337 if (save.save_campaign_file(Campaign.filename))
339 MessageBox("An error occured while saving!", "Error", MB_OK | MB_ICONEXCLAMATION);
343 Campaign_modified = 0;
347 void campaign_tree_wnd::OnCpgnFileNew()
349 if (Campaign_modified)
353 Campaign.filename[0] = 0;
354 Campaign.num_missions = 0;
355 Campaign.num_players = 0;
356 strcpy(Campaign.name, "Unnamed");
357 Campaign_tree_viewp->free_links();
358 Campaign_tree_formp->initialize();
359 Campaign_modified = 0;
362 void campaign_tree_wnd::OnClose()
364 if (Campaign_modified)
368 CFrameWnd::OnClose();
371 void campaign_tree_wnd::OnClose2()
373 if (Campaign_modified)
380 // returns 0 for success and 1 for cancel
381 int campaign_tree_wnd::save_modified()
385 r = MessageBox("This campaign has been modified. Save changes first?", "Campaign Modified",
386 MB_YESNOCANCEL | MB_ICONQUESTION);
393 if (Campaign_modified) // error occured in saving.
397 Campaign_modified = 0;
401 void campaign_tree_wnd::OnErrorChecker()
403 Campaign_tree_formp->save_tree(0);
406 MessageBox("No errors detected in campaign", "Woohoo!");
409 int campaign_tree_wnd::error_checker()
412 int mcount[MAX_CAMPAIGN_MISSIONS], true_at[MAX_CAMPAIGN_MISSIONS];
414 for (i=0; i<MAX_CAMPAIGN_MISSIONS; i++) {
420 for (i=0; i<Total_links; i++) {
421 if ( (Links[i].from < 0) || (Links[i].from >= Campaign.num_missions) )
422 return internal_error("Branch #%d has illegal source mission", i);
423 if ( (Links[i].to < -1) || (Links[i].to >= Campaign.num_missions) )
424 return internal_error("Branch #%d has illegal target mission", i);
425 Sexp_useful_number = Links[i].from;
426 if (fred_check_sexp(Links[i].sexp, OPR_BOOL, "formula of branch #%d", i))
431 if (Links[i].sexp == Locked_sexp_false)
432 if (error("Mission \"%s\" branch %d is always false", Campaign.missions[z].name, mcount[z]))
435 if (Links[i].sexp == Locked_sexp_true) {
437 if (error("Mission \"%s\" branch %d is true but is not last branch", Campaign.missions[z].name, true_at[z]))
440 true_at[z] = mcount[z];
444 // check that all missions in a multiplayer game have the same number of players
445 if ( Campaign.type != CAMPAIGN_TYPE_SINGLE ) {
446 for (i = 0; i < Campaign.num_missions; i++ ) {
449 get_mission_info(Campaign.missions[i].name, &a_mission);
450 if ( a_mission.num_players != Campaign.num_players ) {
451 if ( error("Mission \"%s\" has %d players. Multiplayer campaign allows %d", Campaign.missions[i].name, a_mission.num_players, Campaign.num_players) )
457 for (i=0; i<Campaign.num_missions; i++)
458 if (mcount[i] && true_at[i] < mcount[i])
459 if (error("Mission \"%s\" last branch isn't set to true", Campaign.missions[i].name))
462 for (i=z=0; i<Campaign.num_missions; i++) {
463 for (j=0; j<Campaign.num_missions; j++)
464 if ((i != j) && !stricmp(Campaign.missions[i].name, Campaign.missions[j].name))
465 return internal_error("Mission \"%s\" is listed twice in campaign", Campaign.missions[i].name);
467 if (!Campaign.missions[i].level)
472 if (error("No top level mission present in tree"))
476 return internal_error("More than one top level mission present in tree");
481 int campaign_tree_wnd::error(char *msg, ...)
488 vsprintf(buf, msg, args);
491 if (MessageBox(buf, "Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDOK)
497 int campaign_tree_wnd::internal_error(char *msg, ...)
499 char buf[2048], buf2[2048];
504 vsprintf(buf, msg, args);
507 sprintf(buf2, "%s\n\nThis is an internal error. Please let Hoffoss\n"
508 "know about this so he can fix it. Click cancel to debug.", buf);
510 if (MessageBox(buf2, "Internal Error", MB_OKCANCEL | MB_ICONEXCLAMATION) == IDCANCEL)
511 Int3(); // drop to debugger so the problem can be analyzed.
516 int campaign_tree_wnd::fred_check_sexp(int sexp, int type, char *msg, ...)
518 char buf[512], buf2[2048], buf3[4096];
519 int err = 0, z, faulty_node;
523 vsprintf(buf, msg, args);
529 z = check_sexp_syntax(sexp, type, 1, &faulty_node, SEXP_MODE_CAMPAIGN);
533 convert_sexp_to_string(sexp, buf2, SEXP_ERROR_CHECK_MODE);
534 sprintf(buf3, "Error in %s: %s\n\nIn sexpression: %s\n\n(Error appears to be: %s)",
535 buf, sexp_error_message(z), buf2, Sexp_nodes[faulty_node].text);
537 if (z < 0 && z > -100)
541 return internal_error(buf3);
549 // code to deal with the initial ships that a player can choose
550 void campaign_tree_wnd::OnInitialShips()
552 InitialShips isd(Campaign_tree_formp);
554 isd.m_initial_items = INITIAL_SHIPS;
558 void campaign_tree_wnd::OnInitialWeapons()
560 InitialShips isd(Campaign_tree_formp);
562 isd.m_initial_items = INITIAL_WEAPONS;