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rendering functions mostly done; more complete shader setup
[taylor/freespace2.git] / include / win.h
1 #ifndef WIN_H
2 #define WIN_H
3
4
5 // same thing that's in FS2_Open (credit: Mike Harris)
6 #define DIR_SEPARATOR_CHAR '\\'
7 #define DIR_SEPARATOR_STR "\\"
8
9 #define mkdir(A,B) _mkdir(A)
10
11 #define isnan _isnan
12 #define unlink _unlink
13 #define access _access
14 #define stat _stat
15
16 #define NETCALL_WOULDBLOCK(err) (err == WSAEWOULDBLOCK)
17
18 typedef unsigned long in_addr_t;
19
20 #endif // WIN_H