2 * $Logfile: /Freespace2/code/Stats/Stats.h $
7 * module for running the stats screen
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:54a Dave
17 * 1 10/07/98 10:51a Dave
19 * 13 5/18/98 5:25p Chad
20 * Removed old-ass stats display code.
22 * 12 1/06/98 5:08p Dave
23 * Put in stats display change to show alltime+mission stats during
24 * debriefing. Fixed a object update sequencing bug.
26 * 11 10/24/97 6:19p Dave
27 * More standalone testing/fixing. Added reliable endgame sequencing.
28 * Added reliable ingame joining. Added reliable stats transfer (endgame).
29 * Added support for dropping players in debriefing. Removed a lot of old
32 * 10 10/23/97 7:44p Hoffoss
33 * Added 2 defines to replace hard-coded values in the code.
35 * 9 10/08/97 4:47p Dave
36 * Fixed bugs turned up in testing. Added some brief comments.
38 * 8 9/30/97 8:48p Lawrance
39 * generalize some functions for displaying stats info
41 * 7 9/09/97 4:31p Dave
42 * Put in multiplayer post-game stats stuff.
44 * 6 8/15/97 2:20p Allender
45 * fix stats code to properly get connected players
47 * 5 8/15/97 9:28a Dave
48 * Fixed minor bug in multiplayer stats init.
50 * 4 8/14/97 5:20p Dave
51 * Made initialization/clearing of players stats more thorough.
53 * 3 7/25/97 4:33p Dave
54 * Spiffed up statistics screen considerably. Currently reports all
55 * statistics in the game (except mission/campaign related scores)
57 * 2 7/24/97 2:31p Dave
58 * Added basic screen, no interaction yet.
60 * 1 7/24/97 1:50p Dave
65 #ifndef _FS_STATISTICS_STATE_HEADER
66 #define _FS_STATISTICS_STATE_HEADER
68 #define MISSION_STATS 0
69 #define ALL_TIME_STATS 1
73 void show_stats_init();
74 void show_stats_close();
75 void set_player_stats(int pid);
76 void init_multiplayer_stats( void ); // initializes all mission specific stats to be 0
78 void show_stats_numbers(int stage, int sx, int sy, int dy=10,int add_mission = 0);
79 void show_stats_label(int stage, int sx, int sy, int dy=10);