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rendering functions mostly done; more complete shader setup
[taylor/freespace2.git] / include / shipcontrails.h
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Ship/ShipContrails.h $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * all sorts of cool stuff about ships
16  *
17  * $Log$
18  * Revision 1.2  2002/06/09 04:41:15  relnev
19  * added copyright header
20  *
21  * Revision 1.1.1.1  2002/05/03 03:28:12  root
22  * Initial import.
23  *
24  * 
25  * 2     11/14/98 5:33p Dave
26  * Lots of nebula work. Put in ship contrails.
27  * 
28  * 1     11/14/98 3:40p Dave
29  * 
30  * 1     11/13/98 3:28p Dave
31  * 
32  * 
33  * $NoKeywords: $
34  */
35
36 #ifndef _FREESPACE2_SHIP_CONTRAIL_HEADER_FILE
37 #define _FREESPACE2_SHIP_CONTRAIL_HEADER_FILE
38
39 // ----------------------------------------------------------------------------------------------
40 // CONTRAIL DEFINES/VARS
41 //
42
43 // prototypes
44 struct ship;
45
46 // ----------------------------------------------------------------------------------------------
47 // CONTRAIL FUNCTIONS
48 //
49
50 // call during level initialization
51 void ct_level_init();
52
53 // call during level shutdown
54 void ct_level_close();
55
56 // call when a ship is created to initialize its contrail stuff
57 void ct_ship_create(ship *shipp);
58
59 // call when a ship is deleted to free up its contrail stuff
60 void ct_ship_delete(ship *shipp);
61
62 // call each frame for processing a ship's contrails
63 void ct_ship_process(ship *shipp);
64
65 #endif
66