2 * $Logfile: /Freespace2/code/Graphics/Scaler.h $
7 * Header file for bitmap scaler.
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:53a Dave
17 * 1 10/07/98 10:49a Dave
19 * 9 3/10/98 4:19p John
20 * Cleaned up graphics lib. Took out most unused gr functions. Made D3D
21 * & Glide have popups and print screen. Took out all >8bpp software
22 * support. Made Fred zbuffer. Made zbuffer allocate dynamically to
23 * support Fred. Made zbuffering key off of functions rather than one
26 * 8 11/30/97 12:18p John
27 * added more 24 & 32-bpp primitives
29 * 7 10/15/97 4:48p John
30 * added 16-bpp aascaler
32 * 6 8/04/97 4:47p John
35 * 5 11/07/96 6:19p John
36 * Added a bunch of 16bpp primitives so the game sort of runs in 16bpp
39 * 4 10/26/96 1:40p John
40 * Added some now primitives to the 2d library and
41 * cleaned up some old ones.
53 // Scales current bitmap between va and vb
54 void gr8_scaler(vertex *va, vertex *vb );
55 void gr8_aascaler(vertex *va, vertex *vb );