2 * $Logfile: /Freespace2/code/MenuUI/ReadyRoom.h $
7 * Ready Room code, which is the UI screen for selecting Campaign/mission to play next mainly.
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:53a Dave
17 * 1 10/07/98 10:49a Dave
19 * 5 4/02/98 5:40p Hoffoss
20 * Added the Load Mission screen to FreeSpace.
22 * 4 3/02/98 5:22p Hoffoss
23 * Removed ready room and added campaign room.
25 * 3 3/02/98 3:39p Hoffoss
26 * Added new Campaign Room screen.
28 * 2 11/16/97 1:11p Hoffoss
29 * Coded up readyroom screen, first pass.
31 * 1 11/15/97 7:30p Hoffoss
37 void sim_room_close();
38 void sim_room_do_frame(float frametime);
40 // called by main menu to continue on with current campaign (if there is one).
41 int readyroom_continue_campaign();
43 void campaign_room_init();
44 void campaign_room_close();
45 void campaign_room_do_frame(float frametime);