2 * $Logfile: /Freespace2/code/Radar/Radar.h $
7 * Prototypes for radar code
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:53a Dave
17 * 1 10/07/98 10:51a Dave
19 * 10 12/29/97 4:22p Lawrance
20 * Draw NEUTRAL radar dots after FRIENDLY.. clean up some radar code.
22 * 9 11/06/97 5:02p Dave
23 * Finished reworking standalone multiplayer sequencing. Added
24 * configurable observer-mode HUD
26 * 8 11/05/97 11:21p Lawrance
27 * implement new radar gauge
29 * 7 10/11/97 6:38p Lawrance
30 * implementing damage effects to radar
32 * 6 3/25/97 3:55p Lawrance
33 * allowing debris to be targeted and shown on radar
35 * 5 2/17/97 5:18p John
36 * Added a bunch of RCS headers to a bunch of old files that don't have
45 extern int Radar_static_looping;
47 extern void radar_init();
48 extern void radar_plot_object( object *objp );
49 extern void radar_frame_init();
50 extern void radar_mission_init();
51 extern void radar_frame_render(float frametime);
53 // observer hud rendering code uses this function
54 void radar_draw_blips_sorted(int distort=0);
55 void radar_draw_range();
56 void radar_blit_gauge();