2 * $Logfile: /Freespace2/code/Graphics/Pixel.h $
7 * Header file for pixel routines.
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:53a Dave
17 * 1 10/07/98 10:49a Dave
19 * 9 5/06/98 5:30p John
20 * Removed unused cfilearchiver. Removed/replaced some unused/little used
21 * graphics functions, namely gradient_h and _v and pixel_sp. Put in new
22 * DirectX header files and libs that fixed the Direct3D alpha blending
25 * 8 3/10/98 4:18p John
26 * Cleaned up graphics lib. Took out most unused gr functions. Made D3D
27 * & Glide have popups and print screen. Took out all >8bpp software
28 * support. Made Fred zbuffer. Made zbuffer allocate dynamically to
29 * support Fred. Made zbuffering key off of functions rather than one
32 * 7 5/29/97 3:10p John
33 * Took out debug menu.
34 * Made software scaler draw larger bitmaps.
35 * Optimized Direct3D some.
37 * 6 5/12/97 12:27p John
38 * Restructured Graphics Library to add support for multiple renderers.
40 * 5 1/09/97 11:35a John
41 * Added some 2d functions to get/put screen images.
43 * 4 11/07/96 6:19p John
44 * Added a bunch of 16bpp primitives so the game sort of runs in 16bpp
47 * 3 10/26/96 1:40p John
48 * Added some now primitives to the 2d library and
49 * cleaned up some old ones.
57 extern void gr8_pixel( int x, int y );