2 * $Logfile: /Freespace2/code/Mission/MissionBriefCommon.h $
7 * Header file for briefing stuff common to FreeSpace and FRED
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 10 8/24/99 11:30a Jefff
15 * Increased number of debriefing lines
17 * 9 7/20/99 7:09p Jefff
18 * briefing text occupies full window in 1024x768
20 * 8 7/19/99 3:01p Dave
21 * Fixed icons. Added single transport icon.
23 * 7 7/18/99 5:20p Dave
24 * Jump node icon. Fixed debris fogging. Framerate warning stuff.
26 * 6 7/09/99 5:54p Dave
27 * Seperated cruiser types into individual types. Added tons of new
28 * briefing icons. Campaign screen.
30 * 5 6/29/99 7:39p Dave
31 * Lots of small bug fixes.
33 * 4 1/30/99 4:03p Johnson
34 * Include #defines for Fred
36 * 3 1/29/99 4:17p Dave
37 * New interface screens.
39 * 2 10/07/98 10:53a Dave
42 * 1 10/07/98 10:49a Dave
44 * 71 6/10/98 6:47p Lawrance
45 * increase MAX_RECOMMENDATION_LEN to 1024, to accommodate other languages
47 * 70 4/25/98 3:49p Lawrance
48 * Save briefing auto-advance pref
50 * 69 4/20/98 3:53p Lawrance
51 * Fix various bugs with auto-advancing through briefings.
53 * 68 4/15/98 10:27a Sandeep
55 * 67 4/13/98 7:06p Lawrance
56 * implement auto advance of briefing stages
58 * 66 4/06/98 2:51p Hoffoss
59 * Added sexp for briefing to FreeSpace.
61 * 65 4/03/98 5:22p Hoffoss
62 * Changes: training missions don't show objectives anymore, text for
63 * objective stage is different than last briefing stage now, and
64 * objectives have a black background now.
66 * 64 4/03/98 10:31a John
67 * Made briefing and debriefing arrays be malloc'd
69 * 63 4/01/98 8:38p Lawrance
70 * Add support for jump node icons in the briefings.
72 * 62 3/26/98 5:47p Lawrance
73 * remove icon text functionality
75 * 61 3/17/98 4:13p Hoffoss
76 * finessed the coordinates of the text window in the briefing screen a
77 * little to improve visual quality.
79 * 60 3/12/98 4:04p Hoffoss
80 * Changed text window size and spaced text out an extra pixel.
82 * 59 3/09/98 12:13a Lawrance
83 * Add support for Red Alert missions
85 * 58 3/07/98 11:50a Lawrance
86 * Fix bug with displaying the closeup title
88 * 57 3/05/98 9:38p Hoffoss
89 * Finished up command brief screen.
91 * 56 3/05/98 10:39a Hoffoss
92 * Added command brief stuff.
94 * 55 2/26/98 4:59p Allender
95 * groundwork for team vs team briefings. Moved weaponry pool into the
96 * Team_data structure. Added team field into the p_info structure.
97 * Allow for mutliple structures in the briefing code.
99 * 54 2/24/98 6:21p Lawrance
100 * Fix up map grid region
102 * 53 2/24/98 12:22a Lawrance
103 * New coords for revamped briefing graphics
105 * 52 2/18/98 6:45p Hoffoss
106 * Added support for lines between icons in briefings for Fred.
108 * 51 2/13/98 5:16p Lawrance
109 * Add support for icon lines in the briefing.
111 * 50 2/09/98 9:25p Allender
112 * team v team support. multiple pools and breifings
114 * 49 2/06/98 4:32p Lawrance
115 * Allow briefing voices to be toggled on/off
117 * 48 2/04/98 4:32p Allender
118 * support for multiple briefings and debriefings. Changes to mission
119 * type (now a bitfield). Bitfield defs for multiplayer modes
121 * 47 1/28/98 7:22p Lawrance
122 * Put back in highlight member in brief_icon for FRED compatability.
124 * 46 1/28/98 7:19p Lawrance
125 * Get fading/highlighting animations working
127 * 45 10/19/97 5:14p Lawrance
128 * add flags member to brief_stage
130 * 44 10/15/97 4:45p Lawrance
131 * implement scene cut in debriefing
133 * 43 10/13/97 7:40p Lawrance
134 * implement new debriefing/recommendation format
136 * 42 10/04/97 12:00a Lawrance
137 * grey out background when help overlay is activated
139 * 41 10/03/97 8:25a Lawrance
140 * be able to pause brief narration
142 * 40 10/01/97 4:39p Lawrance
143 * move chat code into Chatbox.cpp, simplify interface
148 #ifndef __MISSIONBRIEFCOMMON_H__
149 #define __MISSIONBRIEFCOMMON_H__
151 #include "packunpack.h"
154 #define MAX_TEXT_STREAMS 2 // how many concurrent streams of text can be displayed
156 // ------------------------------------------------------------------------
157 // names for the icons that can appear in the briefing. If you modify this list,
158 // update the Icons_names[] string array located in MissionParse.cpp
159 // ------------------------------------------------------------------------
160 #define MAX_BRIEF_ICONS 35 // keep up to date
162 #define ICON_FIGHTER 0
163 #define ICON_FIGHTER_WING 1
165 #define ICON_CARGO_WING 3
166 #define ICON_LARGESHIP 4
167 #define ICON_LARGESHIP_WING 5
168 #define ICON_CAPITAL 6
169 #define ICON_PLANET 7
170 #define ICON_ASTEROID_FIELD 8
171 #define ICON_WAYPOINT 9
172 #define ICON_SUPPORT_SHIP 10
173 #define ICON_FREIGHTER_NO_CARGO 11
174 #define ICON_FREIGHTER_WITH_CARGO 12
175 #define ICON_FREIGHTER_WING_NO_CARGO 13
176 #define ICON_FREIGHTER_WING_WITH_CARGO 14
177 #define ICON_INSTALLATION 15
178 #define ICON_BOMBER 16
179 #define ICON_BOMBER_WING 17
180 #define ICON_CRUISER 18
181 #define ICON_CRUISER_WING 19
182 #define ICON_UNKNOWN 20
183 #define ICON_UNKNOWN_WING 21
184 #define ICON_FIGHTER_PLAYER 22
185 #define ICON_FIGHTERW_PLAYER 23
186 #define ICON_BOMBER_PLAYER 24
187 #define ICON_BOMBERW_PLAYER 25
188 #define ICON_KNOSSOS_DEVICE 26
189 #define ICON_TRANSPORT_WING 27
190 #define ICON_CORVETTE 28
191 #define ICON_GAS_MINER 29
192 #define ICON_AWACS 30
193 #define ICON_SUPERCAP 31
194 #define ICON_SENTRYGUN 32
195 #define ICON_JUMP_NODE 33
196 #define ICON_TRANSPORT 34
198 // ------------------------------------------------------------------------
199 // Structures to hold briefing data
200 // ------------------------------------------------------------------------
202 #define MAX_BRIEF_LEN 4096 // size of char array which holds briefing text
203 #define MAX_BRIEF_LINES 50
204 #define MAX_BRIEF_LINE_LEN 256 // max number of chars in a briefing line
205 #define MAX_BRIEF_LINE_W_640 375 // max width of line in pixels in 640x480 mode
206 #define MAX_BRIEF_LINE_W_1024 600 // max width of line in pixels in 1024x768 mode
208 #define MAX_DEBRIEF_LEN 2048 // size of char array which holds debriefing text
209 #define MAX_DEBRIEF_LINES 60
210 #define MAX_DEBRIEF_LINE_LEN 256 // max number of chars in a debriefing line
211 #define MAX_DEBRIEF_LINE_W 500 // max width of line in pixels
213 #define MAX_ICON_TEXT_LEN 1024 // max number of chars for icon info
214 #define MAX_ICON_TEXT_LINES 30
215 #define MAX_ICON_TEXT_LINE_LEN 256 // max number of chars in icon info line
216 #define MAX_ICON_TEXT_LINE_W 170 // max width of line in pixels
218 #define MAX_STAGE_ICONS 20
219 #define MAX_BRIEF_STAGES 15
220 #define MAX_DEBRIEF_STAGES 20
221 #define MAX_LABEL_LEN 64
223 #define MAX_RECOMMENDATION_LEN 1024
225 #define BI_HIGHLIGHT (1<<0)
226 #define BI_SHOWHIGHLIGHT (1<<1)
227 #define BI_FADEIN (1<<2)
229 typedef struct brief_icon
232 int hold_x, hold_y; // 2D screen position of icon, used to place animations
236 int type; // ICON_* defines from MissionBriefCommon.h
241 char label[MAX_LABEL_LEN];
242 char closeup_label[MAX_LABEL_LEN];
243 // char text[MAX_ICON_TEXT_LEN];
244 hud_anim fadein_anim;
245 hud_anim fadeout_anim;
246 hud_anim highlight_anim;
247 int flags; // BI_* flags defined above
250 #define MAX_BRIEF_STAGE_LINES 20
252 typedef struct brief_line
254 int start_icon; // index into icons[], where line starts
255 int end_icon; // index into icons[], where line ends
258 #define BS_FORWARD_CUT (1<<0)
259 #define BS_BACKWARD_CUT (1<<1)
261 typedef struct brief_stage
264 char voice[MAX_FILENAME_LEN];
266 matrix camera_orient;
267 int camera_time; // ms
268 int flags; // see BS_ flags above
276 typedef struct debrief_stage
280 char voice[MAX_FILENAME_LEN];
281 char *new_recommendation_text;
284 typedef struct briefing {
286 brief_stage stages[MAX_BRIEF_STAGES];
289 typedef struct debriefing {
291 debrief_stage stages[MAX_DEBRIEF_STAGES];
295 // Code to free/init the above structures between levels:
297 // --------------------------------------------------------------------------------------
298 // Does one time initialization of the briefing and debriefing structures.
299 // Namely setting all malloc'ble pointers to NULL. Called once at game startup.
300 void mission_brief_common_init();
302 //--------------------------------------------------------------------------------------
303 // Frees all the memory allocated in the briefing and debriefing structures
304 // and sets all pointers to NULL.
305 void mission_brief_common_reset();
308 // --------------------------------------------------------------------------------------
310 // --------------------------------------------------------------------------------------
311 extern int Brief_bmap_coords[GR_NUM_RESOLUTIONS][2];
312 extern int Brief_grid_coords[GR_NUM_RESOLUTIONS][4];
313 extern int Brief_text_coords[GR_NUM_RESOLUTIONS][4];
314 extern int Brief_text_max_lines[GR_NUM_RESOLUTIONS];
315 extern char *Brief_static_name[GR_NUM_RESOLUTIONS];
316 extern int Brief_static_coords[GR_NUM_RESOLUTIONS][2];
319 #define BRIEF_GRID3_X1 42
320 #define BRIEF_GRID3_Y1 122
321 #define BRIEF_GRID0_X2 585
322 #define BRIEF_GRID0_Y2 371
323 #define BRIEF_GRID_W (BRIEF_GRID0_X2-BRIEF_GRID3_X1+1)
324 #define BRIEF_GRID_H (BRIEF_GRID0_Y2-BRIEF_GRID3_Y1+1)
326 #define BRIEF_GRID0_X1 63
327 #define BRIEF_GRID0_Y1 122
328 #define BRIEF_GRID1_X1 575
329 #define BRIEF_GRID1_Y1 122
330 #define BRIEF_GRID2_X1 63
331 #define BRIEF_GRID2_Y1 350
333 #define BRIEF_TEXT_X1 0
334 #define BRIEF_TEXT_Y1 397
335 #define BRIEF_TEXT_X2 441
336 #define BRIEF_TEXT_Y2 477
337 #define BRIEF_TEXT_BEGIN_X 50
338 #define BRIEF_TEXT_BEGIN_Y 414
339 #define BRIEF_TEXT_H 54
343 typedef struct brief_screen
345 int map_x1, map_x2, map_y1, map_y2;
346 int btext_x1, btext_x2, btext_y1, btext_y2;
347 int cup_x1, cup_x2, cup_y1, cup_y2;
348 int cupinfo_x1, cupinfo_x2, cupinfo_y1, cupinfo_y2;
351 extern brief_screen bscreen;
353 // ------------------------------------------------------------------------
354 // Global briefing/debriefing data
355 // ------------------------------------------------------------------------
356 extern briefing Briefings[MAX_TEAMS];
357 extern debriefing Debriefings[MAX_TEAMS];
358 extern briefing *Briefing;
359 extern debriefing *Debriefing;
360 extern float Brief_text_wipe_time_elapsed;
362 extern int Cur_brief_id;
363 extern int Briefing_voice_enabled;
365 extern int Num_brief_text_lines[MAX_TEXT_STREAMS];
366 extern int Top_brief_text_line;
367 extern int Current_screen;
369 // ------------------------------------------------------------------------
370 // External interface
371 // ------------------------------------------------------------------------
373 void debrief_reset();
374 void brief_close_map();
375 void brief_init_map();
376 void brief_init_screen(int multiplayer_flag);
377 void brief_render_map(int stage_num, float frametime);
378 void brief_set_new_stage(vector *pos, matrix *orient, int time, int stage_num);
379 void brief_camera_move(float frametime, int stage_num);
380 void brief_render_icon(int stage_num, int icon_num, float frametime, int selected = 0, float w_scale_factor = 1.0f, float h_scale_factor = 1.0f);
381 void brief_render_icon_line(int stage_num, int line_num);
382 void brief_init_icons();
383 void brief_load_icons();
384 void brief_unload_icons();
385 void brief_common_close();
386 void brief_reset_icons(int stage_num);
387 void brief_restart_text_wipe();
388 void brief_reset_last_new_stage();
389 void brief_blit_stage_num(int stage_num, int stage_max);
391 void brief_common_get_icon_dimensions(int *w, int *h, int type, int ship_class);
393 // voice streaming interface
394 void brief_voice_init();
395 void brief_voice_load_all();
396 void brief_voice_unload_all();
397 void brief_voice_play(int stage_num);
398 void brief_voice_stop(int stage_num);
399 void brief_voice_pause(int stage_num);
400 void brief_voice_unpause(int stage_num);
402 // fancy briefing style text functions for use in other modules.
403 int brief_color_text_init(char *src, int w, int instance = 0);
404 int brief_render_text(int line_offset, int x, int y, int h, float frametime, int instance = 0, int line_spacing = 0);
406 void cmd_brief_reset();
408 int brief_time_to_advance(int stage_num, float frametime);