2 * $Logfile: /Freespace2/code/Graphics/Gradient.h $
7 * Prototype for Gradient.cpp
10 * Revision 1.1 2002/05/03 03:28:12 root
14 * 2 10/07/98 10:52a Dave
17 * 1 10/07/98 10:49a Dave
19 * 6 5/06/98 5:30p John
20 * Removed unused cfilearchiver. Removed/replaced some unused/little used
21 * graphics functions, namely gradient_h and _v and pixel_sp. Put in new
22 * DirectX header files and libs that fixed the Direct3D alpha blending
25 * 5 3/10/98 4:18p John
26 * Cleaned up graphics lib. Took out most unused gr functions. Made D3D
27 * & Glide have popups and print screen. Took out all >8bpp software
28 * support. Made Fred zbuffer. Made zbuffer allocate dynamically to
29 * support Fred. Made zbuffering key off of functions rather than one
32 * 4 11/30/97 12:18p John
33 * added more 24 & 32-bpp primitives
35 * 3 6/11/97 1:12p John
36 * Started fixing all the text colors in the game.
38 * 2 11/18/96 4:34p Allender
39 * new 16 bit gradient functions
41 * 1 10/26/96 1:45p John
42 * Initial skeletion code.
50 extern void gr8_gradient(int x1,int y1,int x2,int y2);