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1 /*
2  * $Logfile: /Freespace2/code/Sound/ds.h $
3  * $Revision$
4  * $Date$
5  * $Author$
6  *
7  * Header file for interface to DirectSound
8  *
9  * $Log$
10  * Revision 1.1  2002/05/03 03:28:12  root
11  * Initial revision
12  *
13  * 
14  * 5     8/27/99 6:38p Alanl
15  * crush the blasted repeating messages bug
16  * 
17  * 4     8/01/99 2:06p Alanl
18  * increase the rolloff for A3D
19  * 
20  * 3     5/23/99 8:11p Alanl
21  * Added support for EAX
22  * 
23  * 2     10/07/98 10:54a Dave
24  * Initial checkin.
25  * 
26  * 1     10/07/98 10:51a Dave
27  * 
28  * 21    5/05/98 4:49p Lawrance
29  * Put in code to authenticate A3D, improve A3D support
30  * 
31  * 20    4/20/98 12:03a Lawrance
32  * Allow prioritizing of CTRL3D buffers
33  * 
34  * 19    4/18/98 9:12p Lawrance
35  * Added Aureal support.
36  * 
37  * 18    4/13/98 5:04p Lawrance
38  * Write functions to determine how many milliseconds are left in a sound
39  * 
40  * 17    3/23/98 10:32a Lawrance
41  * Add functions for extracting raw sound data
42  * 
43  * 16    2/15/98 11:10p Lawrance
44  * more work on real-time voice system
45  * 
46  * 15    2/15/98 4:43p Lawrance
47  * work on real-time voice
48  * 
49  * 14    2/06/98 7:30p John
50  * Added code to monitor the number of channels of sound actually playing.
51  * 
52  * 13    2/06/98 8:56a Allender
53  * fixed calling convention problem with DLL handles
54  * 
55  * 12    2/04/98 6:08p Lawrance
56  * Read function pointers from dsound.dll, further work on
57  * DirectSoundCapture.
58  * 
59  * 11    1/31/98 5:48p Lawrance
60  * Start on real-time voice recording
61  * 
62  * 10    12/05/97 5:19p Lawrance
63  * re-do sound priorities to make more general and extensible
64  * 
65  * 9     11/20/97 5:36p Dave
66  * Hooked in a bunch of main hall changes (including sound). Made it
67  * possible to reposition (rewind/ffwd) 
68  * sound buffer pointers. Fixed animation direction change framerate
69  * problem.
70  * 
71  * 8     10/13/97 7:41p Lawrance
72  * store duration of sound
73  * 
74  * 7     7/28/97 11:39a Lawrance
75  * allow individual volume scaling on 3D buffers
76  * 
77  * 6     7/17/97 9:32a John
78  * made all directX header files name start with a v
79  * 
80  * 5     7/15/97 11:15a Lawrance
81  * limit the max instances of simultaneous sound effects, implement
82  * priorities to force critical sounds
83  * 
84  * 4     6/09/97 11:50p Lawrance
85  * integrating DirectSound3D
86  * 
87  * 3     6/02/97 1:45p Lawrance
88  * implementing hardware mixing
89  * 
90  * 2     5/29/97 12:04p Lawrance
91  * creation of file to hold DirectSound specific portions
92  *
93  * $NoKeywords: $
94  */
95
96 #ifndef __DS_H__
97 #define __DS_H__
98
99 #include <windows.h>
100 #include <mmreg.h>
101 #include "vdsound.h"
102 #include "pstypes.h"
103
104 #define DS_HARDWARE     (1<<0)
105 #define DS_3D                   (1<<1)
106 #define DS_USE_DS3D     (1<<2)
107
108 // Constants that DirectSound should assign, but doesn't
109 #define MAX_PAN         1500.0f
110 #define MIN_PITCH               100
111 #define MAX_PITCH               100000
112
113
114 // limits placed on how many concurrent sounds of the same type can play simultaneously
115 #define DS_MUST_PLAY                            0
116 #define DS_LIMIT_ONE                            1
117 #define DS_LIMIT_TWO                            2
118 #define DS_LIMIT_THREE                  3
119
120 #define DS_DUP_FAILED                   -99
121
122 typedef struct sound_info {
123         int     format;         // WAVE_FORMAT_* defines from mmreg.h
124         uint    size;
125         int     sample_rate;
126         int     avg_bytes_per_sec;
127         int     n_block_align;
128         int     bits;
129         int     n_channels;
130         int     duration;       // time in ms for duration of sound
131         ubyte   *data;
132 } sound_info;
133
134 extern int                                                      ds_initialized;
135 extern LPDIRECTSOUNDBUFFER              pPrimaryBuffer;
136 extern LPDIRECTSOUND                            pDirectSound;
137
138 extern HRESULT (__stdcall *pfn_DirectSoundCaptureCreate)(LPGUID lpGUID, LPDIRECTSOUNDCAPTURE *lplpDSC, LPUNKNOWN pUnkOuter);
139
140 int     ds_init(int use_a3d, int use_eax);
141 void    ds_close();
142 void    ds_get_primary_format(WAVEFORMATEX *wfx);
143 int     ds_parse_wave(char *filename, ubyte **dest, uint *dest_size, WAVEFORMATEX **header);
144 int     ds_load_buffer(int *sid, int *hid, int *final_size, void *header, sound_info *si, int flags);
145 void    ds_unload_buffer(int sid, int hid);
146 int     ds_play(int sid, int hid, int snd_id, int priority, int volume, int pan, int looping, bool is_voice_msg = false);
147 int     ds_convert_volume(float volume);                // Convert a volume from 0.0f->1.0f to -10000 -> 0
148 float ds_get_percentage_vol(int ds_vol);        // Convert a volume from -10000 -> 0 to 0.0f->1.0f
149 int     ds_get_channel(int sig);
150 int     ds_is_channel_playing(int channel);
151 void    ds_stop_channel(int channel);
152 void    ds_stop_channel_all();
153 void    ds_set_volume( int channel, int vol );
154 void    ds_set_pan( int channel, int pan );
155 int     ds_get_pitch(int channel);
156 void    ds_set_pitch(int channel, int pitch);
157 void    ds_chg_loop_status(int channel, int loop);
158 void  ds_set_position(int channel, DWORD offset);
159 DWORD ds_get_play_position(int channel);
160 DWORD ds_get_write_position(int channel);
161 int     ds_get_data(int sid, char *data);
162 int     ds_get_size(int sid, int *size);
163
164 int     ds_create_buffer(int frequency, int bits_per_sample, int nchannels, int nseconds);
165 int     ds_lock_data(int sid, unsigned char *data, int size);
166 int     ds_play_easy(int sid, int volume);
167 void    ds_stop_easy(int sid);
168 int     ds_get_channel_size(int channel);
169 int     ds_is_3d_buffer(int sid);
170 int     ds_using_ds3d();
171 bool    ds_using_a3d();
172
173 unsigned int ds_get_primary_buffer_interface();
174 unsigned int ds_get_dsound_interface();
175 unsigned int ds_get_property_set_interface();
176
177 // Returns the number of channels that are actually playing
178 int ds_get_number_channels();
179
180 int ds3d_play( int sid, int hid, int snd_id, vector *pos, vector *vel, int min, int max, int looping, int max_volume, int estimated_vol, int priority=DS_MUST_PLAY );
181
182 // Get a character string for the error code
183 char    *get_DSERR_text(int DSResult);
184
185 void ds_do_frame();
186
187 // --------------------
188 //
189 // Creative eax.h
190 //
191 // --------------------
192
193 // EAX (listener) reverb property set {4a4e6fc1-c341-11d1-b73a-444553540000}
194 DEFINE_GUID(DSPROPSETID_EAX_ReverbProperties, 
195     0x4a4e6fc1,
196     0xc341,
197     0x11d1,
198     0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);
199
200 typedef enum 
201 {
202     DSPROPERTY_EAX_ALL,                // all reverb properties
203     DSPROPERTY_EAX_ENVIRONMENT,        // standard environment no.
204     DSPROPERTY_EAX_VOLUME,             // loudness of the reverb
205     DSPROPERTY_EAX_DECAYTIME,          // how long the reverb lasts
206     DSPROPERTY_EAX_DAMPING             // the high frequencies decay faster
207 } DSPROPERTY_EAX_REVERBPROPERTY;
208
209 #define EAX_NUM_STANDARD_PROPERTIES (DSPROPERTY_EAX_DAMPING + 1)
210
211 // use this structure for get/set all properties...
212 typedef struct 
213 {
214     unsigned long environment;          // 0 to EAX_ENVIRONMENT_COUNT-1
215     float fVolume;                      // 0 to 1
216     float fDecayTime_sec;               // seconds, 0.1 to 100
217     float fDamping;                     // 0 to 1
218 } EAX_REVERBPROPERTIES;
219
220
221 enum
222 {
223     EAX_ENVIRONMENT_GENERIC,
224     EAX_ENVIRONMENT_PADDEDCELL,
225     EAX_ENVIRONMENT_ROOM,
226     EAX_ENVIRONMENT_BATHROOM,
227     EAX_ENVIRONMENT_LIVINGROOM,
228     EAX_ENVIRONMENT_STONEROOM,
229     EAX_ENVIRONMENT_AUDITORIUM,
230     EAX_ENVIRONMENT_CONCERTHALL,
231     EAX_ENVIRONMENT_CAVE,
232     EAX_ENVIRONMENT_ARENA,
233     EAX_ENVIRONMENT_HANGAR,
234     EAX_ENVIRONMENT_CARPETEDHALLWAY,
235     EAX_ENVIRONMENT_HALLWAY,
236     EAX_ENVIRONMENT_STONECORRIDOR,
237     EAX_ENVIRONMENT_ALLEY,
238     EAX_ENVIRONMENT_FOREST,
239     EAX_ENVIRONMENT_CITY,
240     EAX_ENVIRONMENT_MOUNTAINS,
241     EAX_ENVIRONMENT_QUARRY,
242     EAX_ENVIRONMENT_PLAIN,
243     EAX_ENVIRONMENT_PARKINGLOT,
244     EAX_ENVIRONMENT_SEWERPIPE,
245     EAX_ENVIRONMENT_UNDERWATER,
246     EAX_ENVIRONMENT_DRUGGED,
247     EAX_ENVIRONMENT_DIZZY,
248     EAX_ENVIRONMENT_PSYCHOTIC,
249
250     EAX_ENVIRONMENT_COUNT           // total number of environments
251 };
252
253 #define EAX_MAX_ENVIRONMENT (EAX_ENVIRONMENT_COUNT - 1)
254
255 // EAX buffer reverb property set {4a4e6fc0-c341-11d1-b73a-444553540000}
256 DEFINE_GUID(DSPROPSETID_EAXBUFFER_ReverbProperties, 
257     0x4a4e6fc0,
258     0xc341,
259     0x11d1,
260     0xb7, 0x3a, 0x44, 0x45, 0x53, 0x54, 0x00, 0x00);
261
262 typedef enum 
263 {
264     DSPROPERTY_EAXBUFFER_ALL,           // all reverb buffer properties
265     DSPROPERTY_EAXBUFFER_REVERBMIX      // the wet source amount
266 } DSPROPERTY_EAXBUFFER_REVERBPROPERTY;
267
268 // use this structure for get/set all properties...
269 typedef struct 
270 {
271     float fMix;                          // linear factor, 0.0F to 1.0F
272 } EAXBUFFER_REVERBPROPERTIES;
273
274 #define EAX_REVERBMIX_USEDISTANCE -1.0F // out of normal range
275                                          // signifies the reverb engine should
276                                          // calculate it's own reverb mix value
277                                          // based on distance
278
279 // prototypes
280
281 int ds_eax_init();
282 void ds_eax_close();
283
284 int ds_eax_set_preset(unsigned long envid);
285
286 int ds_eax_set_volume(float volume);
287 int ds_eax_set_decay_time(float seconds);
288 int ds_eax_set_damping(float damp);
289 int ds_eax_set_environment(unsigned long envid);
290 int ds_eax_set_all(unsigned long id, float volume, float damping, float decay);
291 int ds_eax_get_all(EAX_REVERBPROPERTIES *er);
292 int ds_eax_is_inited();
293
294 #endif /* __DS_H__ */
295