2 ===========================================================================
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
26 ===========================================================================
29 #ifndef __CPATHTREECTR_H__
30 #define __CPATHTREECTR_H__
33 ===============================================================================
35 Tree Control for path names.
37 ===============================================================================
40 class idPathTreeStack {
42 idPathTreeStack( void ) { size = 0; }
44 void PushRoot( HTREEITEM root );
45 void Push( HTREEITEM item, const char *name );
46 void Pop( void ) { size--; }
47 HTREEITEM TopItem( void ) const { return stackItem[size-1]; }
48 const char * TopName( void ) const { return stackName[size-1]; }
49 int TopNameLength( void ) const { return stackName[size-1].Length(); }
50 int Num( void ) const { return size; }
54 HTREEITEM stackItem[128];
58 ID_INLINE void idPathTreeStack::PushRoot( HTREEITEM root ) {
60 stackItem[size] = root;
65 ID_INLINE void idPathTreeStack::Push( HTREEITEM item, const char *name ) {
67 stackItem[size] = item;
68 stackName[size] = stackName[size-1] + name + "/";
72 typedef bool (*treeItemCompare_t)( void *data, HTREEITEM item, const char *name );
75 class CPathTreeCtrl : public CTreeCtrl {
80 HTREEITEM FindItem( const idStr &pathName );
81 HTREEITEM InsertPathIntoTree( const idStr &pathName, const int id );
82 HTREEITEM AddPathToTree( const idStr &pathName, const int id, idPathTreeStack &stack );
83 int SearchTree( treeItemCompare_t compare, void *data, CPathTreeCtrl &result );
86 virtual void PreSubclassWindow();
87 virtual int OnToolHitTest( CPoint point, TOOLINFO * pTI ) const;
88 afx_msg BOOL OnToolTipText( UINT id, NMHDR * pNMHDR, LRESULT * pResult );
93 #endif /* !__CPATHTREECTR_H__ */