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1 /*
2 ===========================================================================
3
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 
6
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  
8
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25
26 ===========================================================================
27 */
28
29 #include "../../../idlib/precompiled.h"
30 #pragma hdrstop
31
32
33 /*
34 ================
35 CreateResourceIDs_f
36 ================
37 */
38 void CreateResourceIDs_f( const idCmdArgs &args ) {
39         int i, j;
40         idStr path, fileName;
41         idStrList resourceFiles;
42         idLexer src;
43         idToken token;
44         idStrList dialogs;
45         idStrList resources;
46         idStrList bitmaps;
47         idStrList icons;
48         idStrList strings;
49         idStrList controls;
50         idStrList commands;
51
52         if ( args.Argc() > 1 ) {
53                 path = args.Argv(1);
54         } else {
55                 path = SOURCE_CODE_BASE_FOLDER"/";
56                 path.Append( __FILE__ );
57                 path.StripFilename();
58                 path.BackSlashesToSlashes();
59         }
60
61         common->Printf( "%s\n", path.c_str() );
62         Sys_ListFiles( path, "_resource.h", resourceFiles );
63
64         for ( i = 0; i < resourceFiles.Num(); i++ ) {
65
66                 fileName = path + "/" + resourceFiles[i];
67
68                 common->Printf( "creating IDs for %s...\n", fileName.c_str() );
69
70                 if ( !src.LoadFile( fileName, true ) ) {
71                         common->Warning( "couldn't load %s", fileName.c_str() );
72                         continue;
73                 }
74
75                 dialogs.Clear();
76                 resources.Clear();
77                 bitmaps.Clear();
78                 icons.Clear();
79                 strings.Clear();
80                 controls.Clear();
81                 commands.Clear();
82
83                 while( src.ReadToken( &token ) ) {
84                         if ( token == "#" ) {
85                                 src.ExpectAnyToken( &token );
86                                 if ( token == "ifdef" || token == "ifndef" ) {
87                                         src.SkipRestOfLine();
88                                 } else if ( token == "define" ) {
89                                         src.ExpectTokenType( TT_NAME, 0, &token );
90
91                                         if ( token.Icmpn( "_APS_", 5 ) == 0 ) {
92                                                 continue;
93                                         }
94
95                                         if ( token.Icmpn( "IDD_", 4 ) == 0 ) {
96                                                 dialogs.AddUnique( token );
97                                         } else if ( token.Icmpn( "IDR_", 4 ) == 0 ) {
98                                                 resources.AddUnique( token );
99                                         } else if ( token.Icmpn( "IDB_", 4 ) == 0 ) {
100                                                 bitmaps.AddUnique( token );
101                                         } else if ( token.Icmpn( "IDI_", 4 ) == 0 ) {
102                                                 icons.AddUnique( token );
103                                         } else if ( token.Icmpn( "IDS_", 4 ) == 0 ||
104                                                                 token.Icmpn( "IDP_", 4 ) == 0 ) {
105                                                 strings.AddUnique( token );
106                                         } else if ( token.Icmpn( "IDC_", 4 ) == 0 ) {
107                                                 controls.AddUnique( token );
108                                         } else {
109                                                 commands.AddUnique( token );
110                                         }
111                                 }
112                         }
113                 }
114
115                 src.FreeSource();
116
117                 idFile *f;
118                 int curResource, curControl, curCommand;
119
120                 curResource = i ? i * 1000 : 100;
121                 curCommand = 20000 + i * 1000;
122                 curControl = i * 1000 + 200;
123
124                 f = fileSystem->OpenExplicitFileWrite( fileName );
125                 if ( !f ) {
126                         common->Warning( "couldn't write %s", fileName.c_str() );
127                         continue;
128                 }
129
130                 f->WriteFloatString(    "//{{NO_DEPENDENCIES}}\n"
131                                                                 "// Microsoft Visual C++ generated include file.\n"
132                                                                 "// Used by .rc\n"
133                                                                 "//\n\n" );
134
135                 for ( j = 0; j < dialogs.Num(); j++ ) {
136                         f->WriteFloatString( "#define %-40s %d\n", dialogs[j].c_str(), curResource++ );
137                 }
138                 for ( j = 0; j < resources.Num(); j++ ) {
139                         f->WriteFloatString( "#define %-40s %d\n", resources[j].c_str(), curResource++ );
140                 }
141                 for ( j = 0; j < bitmaps.Num(); j++ ) {
142                         f->WriteFloatString( "#define %-40s %d\n", bitmaps[j].c_str(), curResource++ );
143                 }
144                 for ( j = 0; j < icons.Num(); j++ ) {
145                         f->WriteFloatString( "#define %-40s %d\n", icons[j].c_str(), curResource++ );
146                 }
147                 for ( j = 0; j < strings.Num(); j++ ) {
148                         f->WriteFloatString( "#define %-40s %d\n", strings[j].c_str(), curResource++ );
149                 }
150
151                 f->WriteFloatString( "\n" );
152
153                 for ( j = 0; j < controls.Num(); j++ ) {
154                         f->WriteFloatString( "#define %-40s %d\n", controls[j].c_str(), curControl++ );
155                 }
156
157                 f->WriteFloatString( "\n" );
158
159                 for ( j = 0; j < commands.Num(); j++ ) {
160
161                         // NOTE: special hack for Radiant
162                         if ( commands[j].Cmp( "ID_ENTITY_START" ) == 0 ) {
163                                 f->WriteFloatString( "#define %-40s %d\n", commands[j].c_str(), 40000 );
164                                 continue;
165                         }
166                         if ( commands[j].Cmp( "ID_ENTITY_END" ) == 0 ) {
167                                 f->WriteFloatString( "#define %-40s %d\n", commands[j].c_str(), 45000 );
168                                 continue;
169                         }
170
171                         f->WriteFloatString( "#define %-40s %d\n", commands[j].c_str(), curCommand++ );
172                 }
173
174
175                 f->WriteFloatString(    "\n// Next default values for new objects\n"
176                                                                 "// \n"
177                                                                 "#ifdef APSTUDIO_INVOKED\n"
178                                                                 "#ifndef APSTUDIO_READONLY_SYMBOLS\n"
179                                                                 "#define _APS_3D_CONTROLS                1\n"
180                                                                 "#define _APS_NEXT_RESOURCE_VALUE        %d\n"
181                                                                 "#define _APS_NEXT_COMMAND_VALUE         %d\n"
182                                                                 "#define _APS_NEXT_CONTROL_VALUE         %d\n"
183                                                                 "#define _APS_NEXT_SYMED_VALUE           %d\n"
184                                                                 "#endif\n"
185                                                                 "#endif\n", curResource, curCommand, curControl, curResource );
186
187                 fileSystem->CloseFile( f );
188         }
189 }