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1 /*
2 ===========================================================================
3
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. 
6
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).  
8
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25
26 ===========================================================================
27 */
28
29 #ifndef __GAME_SECURITYCAMERA_H__
30 #define __GAME_SECURITYCAMERA_H__
31
32 /*
33 ===================================================================================
34
35         Security camera
36
37 ===================================================================================
38 */
39
40
41 class idSecurityCamera : public idEntity {
42 public:
43         CLASS_PROTOTYPE( idSecurityCamera );
44
45         void                                    Spawn( void );
46
47         void                                    Save( idSaveGame *savefile ) const;
48         void                                    Restore( idRestoreGame *savefile );
49
50         virtual void                    Think( void );
51
52         virtual renderView_t *  GetRenderView();
53         virtual void                    Killed( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
54         virtual bool                    Pain( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
55         virtual void                    Present( void );
56
57
58 private:
59
60         enum { SCANNING, LOSINGINTEREST, ALERT, ACTIVATED };
61
62         float                                   angle;
63         float                                   sweepAngle;
64         int                                             modelAxis;
65         bool                                    flipAxis;
66         float                                   scanDist;
67         float                                   scanFov;
68                                                         
69         float                                   sweepStart;
70         float                                   sweepEnd;
71         bool                                    negativeSweep;
72         bool                                    sweeping;
73         int                                             alertMode;
74         float                                   stopSweeping;
75         float                                   scanFovCos;
76
77         idVec3                                  viewOffset;
78                                                         
79         int                                             pvsArea;
80         idPhysics_RigidBody             physicsObj;
81         idTraceModel                    trm;
82
83         void                                    StartSweep( void );
84         bool                                    CanSeePlayer( void );
85         void                                    SetAlertMode( int status );
86         void                                    DrawFov( void );
87         const idVec3                    GetAxis( void ) const;
88         float                                   SweepSpeed( void ) const;
89
90         void                                    Event_ReverseSweep( void );
91         void                                    Event_ContinueSweep( void );
92         void                                    Event_Pause( void );
93         void                                    Event_Alert( void );
94         void                                    Event_AddLight( void );
95 };
96
97 #endif /* !__GAME_SECURITYCAMERA_H__ */