2 ===========================================================================
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
7 This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
26 ===========================================================================
33 ===============================================================================
35 The console is strictly for development and advanced users. It should
36 never be used to convey actual game information to the user, which should
37 always be done through a GUI.
39 The force options are for the editor console display window, which
40 doesn't respond to pull up / pull down
42 ===============================================================================
47 virtual ~idConsole( void ) {}
49 virtual void Init( void ) = 0;
50 virtual void Shutdown( void ) = 0;
52 // can't be combined with Init, because Init happens before renderer is started
53 virtual void LoadGraphics() = 0;
55 virtual bool ProcessEvent( const struct sysEvent_s *event, bool forceAccept ) = 0;
57 // the system code can release the mouse pointer when the console is active
58 virtual bool Active( void ) = 0;
60 // clear the timers on any recent prints that are displayed in the notify lines
61 virtual void ClearNotifyLines( void ) = 0;
63 // some console commands, like timeDemo, will force the console closed before they start
64 virtual void Close( void ) = 0;
66 virtual void Draw( bool forceFullScreen ) = 0;
67 virtual void Print( const char *text ) = 0;
70 extern idConsole * console; // statically initialized to an idConsoleLocal
72 #endif /* !__CONSOLE_H__ */