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Various Mac OS X tweaks to get this to build. Probably breaking things.
[icculus/iodoom3.git] / neo / _Game-d3xp.props
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <PropertyGroup>
4     <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
5     <_PropertySheetDisplayName>Game d3xp Library</_PropertySheetDisplayName>
6   </PropertyGroup>
7   <ItemDefinitionGroup>
8     <ClCompile>
9       <PreprocessorDefinitions>__DOOM__;GAME_DLL;_D3XP;CTF;%(PreprocessorDefinitions)</PreprocessorDefinitions>
10       <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
11     </ClCompile>
12     <Link>
13       <OutputFile>$(OutDir)gamex86.dll</OutputFile>
14       <ModuleDefinitionFile>.\d3xp\game.def</ModuleDefinitionFile>
15     </Link>
16     <PreBuildEvent>
17       <Command>..\build\Win32\"$(Configuration)"\TypeInfo.exe</Command>
18     </PreBuildEvent>
19   </ItemDefinitionGroup>
20 </Project>