]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-05-26 div0generalized physics to have Quake-style and Nexuiz...
2006-05-26 div00.5 is better than 0.6
2006-05-26 div0QBF+: down with the maxspeed/maxairspeed again
2006-05-26 div0QBFplus
2006-05-26 strahlemannrelighted dm20. sunlight now comes from the direction...
2006-05-26 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1440...
2006-05-26 div0physics test cfg files
2006-05-25 kadaverjackfixed fov slider in menu & updated FAQ for 1.6 release
2006-05-25 div0small parameter tuning
2006-05-25 div0Quake-style physics with reduced bunnyhopping to try...
2006-05-25 div0made Campaign_wordwrap common by putting it into campai...
2006-05-25 savagextypo
2006-05-25 savagexskill 1 for two first campaign maps
2006-05-25 savagexwaypoints for nexdm21 (rather crude)
2006-05-25 vermeulenChanged g_campaign_skill to 0, so it works with the...
2006-05-25 vermeulenMorph's Campaign buttons
2006-05-25 vermeulenChanges made to the campaign menu. It still has a large...
2006-05-25 vermeulenA lot of campaign changes. It covers every map besides...
2006-05-24 div0documented "say" escapes
2006-05-24 savagexteam deathmatch for nexdm20 and nexdm21
2006-05-24 savagexadd some mapcfgs for nexdm21
2006-05-24 savagexbump version to 1.6 RC1
2006-05-24 savagexfirst round of commits for nexdm21
2006-05-24 div0Moved NixNex initialization where it belongs
2006-05-23 savagexeffectinfo.txt: EF_STARDUST doesn't emit light anymore...
2006-05-23 savagexadd func_stardust (a simple entity with self.effects...
2006-05-22 esteelAdded campaign menu
2006-05-22 div0a piece of code I forgot to commit... but it's ifdeffed...
2006-05-22 div0setting the default value of the cvar for curl support...
2006-05-20 div0bot_ignore_bots
2006-05-20 m0rfarMoved a spawnpoint from the wall, so players don't...
2006-05-18 div0-campaign_mapcfgname[], +campaign_gametype[], +campaign...
2006-05-17 savagexnexctf02: fix missing brush
2006-05-17 savagexonce again update nexdm18
2006-05-16 savagexrecompile of nexdm15
2006-05-16 savagexadd blackbox sky (no light, plain black) for nexdm15
2006-05-16 savagexreaper.shader: add a blackbox sky (no light, plain...
2006-05-15 savagexnexctf01 now deluxe-mapped
2006-05-15 savagexupdate nexctf02 (recompile with deluxemaps, one texture...
2006-05-15 savagexadd nexdm20 to the instantaction maps
2006-05-14 div0Needed more waypoints...
2006-05-14 savagexfix nexdm17.map (now actually compiles)
2006-05-14 savagexnothing to see here
2006-05-14 savagexrecompile nexdm20 to fix some bugs (mostly clipping)
2006-05-14 div0campaign games are now pausable
2006-05-14 div0sv_public now zeroed out; g_campaign set in a non-campa...
2006-05-14 savagexupdate .map file of nexdm20 to avoid getting stuck...
2006-05-13 div0Waypointed nexdm20
2006-05-13 savagexadd Tymo to the Thanks section
2006-05-13 savagexnew map: Farewell by Tymo (nexdm20)
2006-05-13 savagexupdate nexdm18_1on1remix a bit
2006-05-13 savagexupdate nexdm18 (changed some textures to they fit to...
2006-05-12 savagexadd some ambientsound from OpenArena
2006-05-12 savagexfix bumpmap for e8clangfloor
2006-05-12 m0rfarmade fbskins vote able
2006-05-09 savagexdisable startup demos due to concerns about loading...
2006-05-09 VermeulenChanged the old Nexuiz logo to a Alientrap logo, 2...
2006-05-09 savagexadd some textures for tymo3dm5
2006-05-09 kadaverjack- fixed bug that players didn't die when health rots...
2006-05-09 savagexnothing to see here
2006-05-08 savagexanother grate texture
2006-05-08 savagexadd another grate texture
2006-05-08 savagexsome shader updates for tymo3dm5 map
2006-05-08 savagexadd yellow gradient for cheap light effect
2006-05-08 savagexnew variation of one of Strahlemann's skyboxes which...
2006-05-08 m0rfarnexdm01: Merged ent file to map and compile
2006-05-07 savagexsome bumpmaps for evil8 concrete trims
2006-05-07 lordhavocfix the nex impact to not appear on sky
2006-05-06 m0rfarMinimal fixes/adjustments
2006-05-06 div0Shame on me: alias names too long.
2006-05-06 div0don't need to transmit gibs that aren't seen and aren...
2006-05-06 div0cl_nogibs (must be set at connect)
2006-05-06 div0Green's fullbright skins
2006-05-06 savagexadd nexdm19 to instantaction
2006-05-05 div0Variable LOD functions (no support for corpses yet...
2006-05-05 lordhavocfixed e8tinylightblue2k shader which is used in nexdm19...
2006-05-05 div0Added a first attempt of detail reduction (just a stub...
2006-05-03 div0Waypoints.
2006-05-03 div0added tznex01 to the campaign; added compile script...
2006-05-02 div0- increased enemy search distance to about infinity
2006-05-02 div0new waypoints; campaign slightly adjusted
2006-05-02 div0Bot support for Domination
2006-05-02 div0Recompiled some maps with deluxemapping.
2006-05-01 div0Stupid bug. Stuuuuuupid bug. That's why LMS didn't...
2006-05-01 div0enemy players now are low-priority "goals" in DM to...
2006-05-01 div0more waypoints for nexdm03, nexdm07
2006-05-01 savagexoffset mapping scale now 0.02 by default
2006-05-01 div0New waypoints for nexdm17
2006-05-01 div0weakened skills 0 to 2:
2006-05-01 div0added "press jump" message
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0workaround for "team balance does not work" bug in...
2006-04-30 div0added a menu QC stub for the singleplayer mode; it...
2006-04-30 div0havocbots now play CTF!
2006-04-30 lordhavocuse more full precision math, especially on offsetmappi...
2006-04-30 div0Now respects sv_stepheight. Stairs should now work...
2006-04-30 lordhavoc4 nexdmextra2 bumpmaps from Morphed, much nicer
2006-04-30 div0Waypointed a bit more.
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 savagexdisable offsetmapping by default (overkill IMO and...
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