]> icculus.org git repositories - divverent/nexuiz.git/log
divverent/nexuiz.git
18 years agoadded a menu QC stub for the singleplayer mode; it can be used with the
div0 [Sun, 30 Apr 2006 21:16:56 +0000 (21:16 +0000)]
added a menu QC stub for the singleplayer mode; it can be used with the
following commands:

singleplayer_start: resets SP mode and loads the first level
singleplayer_continue: continues from where you left
singleplayer_levellist: lists the available maps

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1353 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agohavocbots now play CTF!
div0 [Sun, 30 Apr 2006 19:14:26 +0000 (19:14 +0000)]
havocbots now play CTF!

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1352 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agouse more full precision math, especially on offsetmapping/reliefmapping
lordhavoc [Sun, 30 Apr 2006 18:18:03 +0000 (18:18 +0000)]
use more full precision math, especially on offsetmapping/reliefmapping
(which can come out pixelated otherwise), stomped out some warnings also

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1351 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow respects sv_stepheight. Stairs should now work for bots...
div0 [Sun, 30 Apr 2006 18:12:55 +0000 (18:12 +0000)]
Now respects sv_stepheight. Stairs should now work for bots...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1350 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago4 nexdmextra2 bumpmaps from Morphed, much nicer
lordhavoc [Sun, 30 Apr 2006 18:12:06 +0000 (18:12 +0000)]
4 nexdmextra2 bumpmaps from Morphed, much nicer

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1349 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoWaypointed a bit more.
div0 [Sun, 30 Apr 2006 17:06:45 +0000 (17:06 +0000)]
Waypointed a bit more.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1348 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAlso use disabled items as waypoints; save some memory; increased one fraglimit in...
div0 [Sun, 30 Apr 2006 17:04:20 +0000 (17:04 +0000)]
Also use disabled items as waypoints; save some memory; increased one fraglimit in the campaign that was too low

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1347 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable offsetmapping by default (overkill IMO and a considerable speed
savagex [Sun, 30 Apr 2006 16:53:52 +0000 (16:53 +0000)]
disable offsetmapping by default (overkill IMO and a considerable speed
hit for not-so-high-end cards)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1346 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoFixed "overtime when not needed" bug in WinningCondiiton_*
div0 [Sun, 30 Apr 2006 16:15:26 +0000 (16:15 +0000)]
Fixed "overtime when not needed" bug in WinningCondiiton_*

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1345 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadd Offset Mapping to effects menu
savagex [Sun, 30 Apr 2006 12:30:57 +0000 (12:30 +0000)]
add Offset Mapping to effects menu

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1344 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed laser cvar names in aiming code
lordhavoc [Sun, 30 Apr 2006 11:34:06 +0000 (11:34 +0000)]
fixed laser cvar names in aiming code

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1343 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agouse demos in data/demos
savagex [Sun, 30 Apr 2006 11:25:08 +0000 (11:25 +0000)]
use demos in data/demos

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1342 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoIgnoring team balance settings for campaign mode
div0 [Sun, 30 Apr 2006 10:10:50 +0000 (10:10 +0000)]
Ignoring team balance settings for campaign mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1341 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded forgotten waypoint; mutator_reset now sets the team counts to 2 for campaign
div0 [Sun, 30 Apr 2006 10:06:08 +0000 (10:06 +0000)]
added forgotten waypoint; mutator_reset now sets the team counts to 2 for campaign

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1340 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoUsing Dompoints as waypoints - at least SOMETHING...
div0 [Sun, 30 Apr 2006 10:04:54 +0000 (10:04 +0000)]
Using Dompoints as waypoints - at least SOMETHING...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1339 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoFixed g_campaign team balance
div0 [Sun, 30 Apr 2006 09:50:14 +0000 (09:50 +0000)]
Fixed g_campaign team balance

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1338 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMade more bot skills work (now the range from 0 to 1 should); added waypoints
div0 [Sun, 30 Apr 2006 09:27:50 +0000 (09:27 +0000)]
Made more bot skills work (now the range from 0 to 1 should); added waypoints

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1337 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoMinor fixes (woah... they compile now!) ;)
div0 [Sun, 30 Apr 2006 08:46:26 +0000 (08:46 +0000)]
Minor fixes (woah... they compile now!) ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1336 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreplaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
lordhavoc [Sun, 30 Apr 2006 06:49:07 +0000 (06:49 +0000)]
replaced mauvebot and urrebot with havocbot (Urre didn't want me to keep
mauvebot and urrebot)
this does not use the .nnl files (currently), instead it has a separate
.waypoints format, however these are very quick and easy to make, and it
can navigate some very item-filled levels without them
much of the bot utility code is in bots.c and only the (small) bot ai
resides in havocbot.c
havocbot_roles.qc has the gamemode-dependent ai for goal selection
(currently only DM)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1335 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoImproved handling of winning the last level.
div0 [Sat, 29 Apr 2006 21:40:20 +0000 (21:40 +0000)]
Improved handling of winning the last level.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1334 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoFIRST unset the variable. THEN raise the error.
div0 [Sat, 29 Apr 2006 21:21:58 +0000 (21:21 +0000)]
FIRST unset the variable. THEN raise the error.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1333 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRedone campaign mode for better integration with the menu code.
div0 [Sat, 29 Apr 2006 21:18:05 +0000 (21:18 +0000)]
Redone campaign mode for better integration with the menu code.
campaign_common.h, campaign_file.c and campaign_setup.c are meant to be shared
with the menu code once that part is done.

New cheat:

set _warplevel 11; impulse 42

warps to the 11th campaign level. Useful for testing. Very useful.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1332 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoGloss and offset mapping are now on by default
Vermeulen [Fri, 28 Apr 2006 09:27:55 +0000 (09:27 +0000)]
Gloss and offset mapping are now on by default

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1331 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agostralenex1.shader: fix a green light for nexdm14
savagex [Fri, 28 Apr 2006 08:47:35 +0000 (08:47 +0000)]
stralenex1.shader: fix a green light for nexdm14

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1330 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed light texture in nexdm05
lordhavoc [Thu, 27 Apr 2006 11:32:13 +0000 (11:32 +0000)]
fixed light texture in nexdm05

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1329 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake water be lightmapped
lordhavoc [Thu, 27 Apr 2006 11:05:09 +0000 (11:05 +0000)]
make water be lightmapped

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1328 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomake the "glow arena" strip lights fullbright
lordhavoc [Thu, 27 Apr 2006 02:53:47 +0000 (02:53 +0000)]
make the "glow arena" strip lights fullbright

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1327 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable impact lights for crylinks as it was bringing down my framerate
savagex [Wed, 26 Apr 2006 17:54:30 +0000 (17:54 +0000)]
disable impact lights for crylinks as it was bringing down my framerate
by a very, very noticable amount.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1326 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded a basic singleplayer campaign as an example... needs to be extended and a
div0 [Wed, 26 Apr 2006 16:01:22 +0000 (16:01 +0000)]
Added a basic singleplayer campaign as an example... needs to be extended and a
good level order needs to be planned.

No menu support yet. The commmand to start a singleplayer game is
"singleplayer". It will jump to the SP level you played last. If you win a
level, you advance to the next level. If you lose, you'll play the same level
again.

Badly needs a sound for "you've won" and "you've lost".

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1325 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreset g_campaign on map exit
div0 [Wed, 26 Apr 2006 14:26:30 +0000 (14:26 +0000)]
reset g_campaign on map exit

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1324 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoAdded: a field ".winning" that's true if and only if the player entity has
div0 [Wed, 26 Apr 2006 14:24:06 +0000 (14:24 +0000)]
Added: a field ".winning" that's true if and only if the player entity has
a maximum frags number; an empty campaign stub triggered by the cvar g_campaign

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1323 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded new map "Blood Prison" as nexdm19
strahlemann [Tue, 25 Apr 2006 19:25:52 +0000 (19:25 +0000)]
added new map "Blood Prison" as nexdm19
Only dm available atm. There also needs to be better clipping at the lower level floor.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1322 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- more colorful player defaults
kadaverjack [Sun, 23 Apr 2006 17:59:15 +0000 (17:59 +0000)]
- more colorful player defaults
- changed order of arguments in nexuiz-linux.sh, so -sndspeed can be overwritten

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1321 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed GiveFrags, LMS works again
div0 [Sat, 22 Apr 2006 22:31:53 +0000 (22:31 +0000)]
fixed GiveFrags, LMS works again

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1320 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of...
div0 [Sat, 22 Apr 2006 20:48:28 +0000 (20:48 +0000)]
New Hagar secondary - corrected aiming, made it explode at DAMAGE_AIM instead of "player" for consistency. This removed g_balance_hagar_secondary_speed_up.
Not sure about avelocity yet.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1319 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agohagar: secondary hagar shall go nuts on players on first impact
savagex [Sat, 22 Apr 2006 15:38:13 +0000 (15:38 +0000)]
hagar: secondary hagar shall go nuts on players on first impact

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1318 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomade secondary hagar fire mode bounce exactly *once* (Vermeulen's
savagex [Sat, 22 Apr 2006 13:08:45 +0000 (13:08 +0000)]
made secondary hagar fire mode bounce exactly *once* (Vermeulen's
suggestion)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1317 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agorebalance crylink following Vermeulen's suggestions
savagex [Sat, 22 Apr 2006 12:57:47 +0000 (12:57 +0000)]
rebalance crylink following Vermeulen's suggestions

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1316 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew mutator "cloaked": makes everyone have 25% alpha.
div0 [Fri, 21 Apr 2006 20:00:00 +0000 (20:00 +0000)]
New mutator "cloaked": makes everyone have 25% alpha.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1315 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed shell script
kadaverjack [Fri, 21 Apr 2006 14:39:53 +0000 (14:39 +0000)]
fixed shell script

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1314 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdated particle effects
lordhavoc [Fri, 21 Apr 2006 00:01:29 +0000 (00:01 +0000)]
updated particle effects
changed qc to use more the new particle effects
updated particle font from Morphed

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1313 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed 2 arena bugs
kadaverjack [Thu, 20 Apr 2006 19:28:19 +0000 (19:28 +0000)]
fixed 2 arena bugs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1312 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdate menu background (more clean)
savagex [Thu, 20 Apr 2006 16:12:55 +0000 (16:12 +0000)]
update menu background (more clean)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1311 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed fullbright shaders in nexdmextra1 (oops)
lordhavoc [Thu, 20 Apr 2006 15:56:56 +0000 (15:56 +0000)]
fixed fullbright shaders in nexdmextra1 (oops)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1310 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoupdate menu: r_shadow_glsl was renamed to r_glsl
savagex [Thu, 20 Apr 2006 15:04:57 +0000 (15:04 +0000)]
update menu: r_shadow_glsl was renamed to r_glsl

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1309 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agochanged item respawn effect to a custom te_wizspike effect, and made it
lordhavoc [Thu, 20 Apr 2006 13:15:01 +0000 (13:15 +0000)]
changed item respawn effect to a custom te_wizspike effect, and made it
much more interesting

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1308 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomore cleanup, and actually added common-spog.pk3 this time
lordhavoc [Thu, 20 Apr 2006 12:23:46 +0000 (12:23 +0000)]
more cleanup, and actually added common-spog.pk3 this time
fixed some missing/wrong texture issues in some maps (especially
nexdmextra1 which had some shaders that did not specify any textures,
naughty SavageX!)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1307 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agocleanup
lordhavoc [Thu, 20 Apr 2006 12:08:24 +0000 (12:08 +0000)]
cleanup
added common-spog.pk3 and common.shader for GTKRadiant (and to reduce
warnings when loading maps)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1306 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow THAT was why the crouch key didn't feel right... the overstretch pull is now...
div0 [Thu, 20 Apr 2006 10:06:09 +0000 (10:06 +0000)]
Now THAT was why the crouch key didn't feel right... the overstretch pull is now applied anyway

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1305 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoreduced grappling hook minimum length; pull can now be stopped using the crouch key
div0 [Thu, 20 Apr 2006 10:02:29 +0000 (10:02 +0000)]
reduced grappling hook minimum length; pull can now be stopped using the crouch key

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1304 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded arena to game_reset.cfg and changed welcome message if only one player is conne...
kadaverjack [Tue, 18 Apr 2006 16:44:07 +0000 (16:44 +0000)]
added arena to game_reset.cfg and changed welcome message if only one player is connected in roundbased games

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1303 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRemoved friction on downstepping
div0 [Tue, 18 Apr 2006 07:15:42 +0000 (07:15 +0000)]
Removed friction on downstepping

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1302 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonew gamemode: arena
kadaverjack [Mon, 17 Apr 2006 20:54:12 +0000 (20:54 +0000)]
new gamemode: arena
still needs some more testing, i only tested it in botmatches

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1301 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoTweaked the fences a little
m0rfar [Mon, 17 Apr 2006 15:57:02 +0000 (15:57 +0000)]
Tweaked the fences a little

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1300 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoavoid bilinear interpolation artifacts in the HUD numbers
savagex [Mon, 17 Apr 2006 15:35:11 +0000 (15:35 +0000)]
avoid bilinear interpolation artifacts in the HUD numbers

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1299 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agosync glsl shader with DP CVS
savagex [Sun, 16 Apr 2006 13:05:20 +0000 (13:05 +0000)]
sync glsl shader with DP CVS

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1296 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved this completely black normalmap which was messing up electro
lordhavoc [Sun, 16 Apr 2006 06:28:10 +0000 (06:28 +0000)]
removed this completely black normalmap which was messing up electro
model shading

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1295 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonexdm11:
m0rfar [Sun, 16 Apr 2006 01:49:10 +0000 (01:49 +0000)]
nexdm11:
Moved the rune spawns to more accessible places.
Reduced the number of portals.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1294 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded rune_nexdm11 to maplist
m0rfar [Sat, 15 Apr 2006 21:32:56 +0000 (21:32 +0000)]
added rune_nexdm11 to maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1293 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonexdm11: Some minor fixes. And added rune support.
m0rfar [Sat, 15 Apr 2006 21:32:23 +0000 (21:32 +0000)]
nexdm11: Some minor fixes. And added rune support.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1292 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agotry out some new loading message
savagex [Sat, 15 Apr 2006 17:17:19 +0000 (17:17 +0000)]
try out some new loading message

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1291 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved oldmenuqc, oldmenu on Black's request
div0 [Sat, 15 Apr 2006 12:42:04 +0000 (12:42 +0000)]
removed oldmenuqc, oldmenu on Black's request

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1290 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRevert first change in the trunk.
black [Sat, 15 Apr 2006 12:31:58 +0000 (12:31 +0000)]
Revert first change in the trunk.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1289 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRevert second change in the trunk.
black [Sat, 15 Apr 2006 12:30:20 +0000 (12:30 +0000)]
Revert second change in the trunk.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1288 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoCommit new empty menu dirs.
black [Sat, 15 Apr 2006 11:18:39 +0000 (11:18 +0000)]
Commit new empty menu dirs.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1285 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRename menu[qc] to oldmenu[qc].
black [Sat, 15 Apr 2006 11:14:47 +0000 (11:14 +0000)]
Rename menu[qc] to oldmenu[qc].

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1284 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow overtime also gets initiated by equal frags and reaching the fraglimit.
div0 [Thu, 13 Apr 2006 14:54:51 +0000 (14:54 +0000)]
Now overtime also gets initiated by equal frags and reaching the fraglimit.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1282 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNow overtime also works when fraglimit == 0. Shame on me.
div0 [Thu, 13 Apr 2006 14:37:08 +0000 (14:37 +0000)]
Now overtime also works when fraglimit == 0. Shame on me.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1281 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomoved overtime bcenterprint to a better place (it have been displayed for one frame...
div0 [Wed, 12 Apr 2006 20:39:23 +0000 (20:39 +0000)]
moved overtime bcenterprint to a better place (it have been displayed for one frame if overtime was switched off)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1280 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoOvertime message is better like that...
div0 [Wed, 12 Apr 2006 20:16:36 +0000 (20:16 +0000)]
Overtime message is better like that...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1279 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoPLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
div0 [Wed, 12 Apr 2006 20:07:00 +0000 (20:07 +0000)]
PLEASE TEST: timelimit_overtime - when non-zero, if at the end of the time the
two best players had the same score, the game is continued until
timelimit_overtime additional minutes were played or the top two players get
inequal scores.

This involved a REWRITE of the winning condition checking code, so PLEASE TEST
- although I haven't found any, it's likely to still have bugs. Thanks.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1278 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agochanged electro trail type back to static (like in DP source) to fix dark electro...
div0 [Wed, 12 Apr 2006 12:09:44 +0000 (12:09 +0000)]
changed electro trail type back to static (like in DP source) to fix dark electro trail

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1277 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodon't use switchweapon as fallback for logged "current weapon" since it never had...
div0 [Wed, 12 Apr 2006 11:58:55 +0000 (11:58 +0000)]
don't use switchweapon as fallback for logged "current weapon" since it never had a chance to shoot

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1276 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadds toxic shader to shaderlist.txt
m0rfar [Tue, 11 Apr 2006 17:32:58 +0000 (17:32 +0000)]
adds toxic shader to shaderlist.txt

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1275 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoshader for dm11
m0rfar [Tue, 11 Apr 2006 17:25:10 +0000 (17:25 +0000)]
shader for dm11

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1274 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoremoved rune_nexdm11 from maplist
m0rfar [Tue, 11 Apr 2006 17:19:28 +0000 (17:19 +0000)]
removed rune_nexdm11 from maplist

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1273 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agonew dm11. dm11 was really hard to maintain because it was a decompiled map.
m0rfar [Tue, 11 Apr 2006 17:13:25 +0000 (17:13 +0000)]
new dm11. dm11 was really hard to maintain because it was a decompiled map.
This new dm11 has deluxe

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1272 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agomove nexdm11 (Ruins of Slaughter) into attic
savagex [Tue, 11 Apr 2006 16:54:59 +0000 (16:54 +0000)]
move nexdm11 (Ruins of Slaughter) into attic

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1271 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- spawnpoints are now checking whether there is enough space for players to spawn
kadaverjack [Tue, 11 Apr 2006 07:06:26 +0000 (07:06 +0000)]
- spawnpoints are now checking whether there is enough space for players to spawn
- removed */ from effectinfo.txt
- some minor code cleanups

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1270 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadded support for %w/%W (weapon/ammo); asay_ aliases for some useful messages
div0 [Mon, 10 Apr 2006 10:50:42 +0000 (10:50 +0000)]
added support for %w/%W (weapon/ammo); asay_ aliases for some useful messages

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1269 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoNew location escapes: %d - location of last death, %y: location of crosshair
div0 [Mon, 10 Apr 2006 09:44:28 +0000 (09:44 +0000)]
New location escapes: %d - location of last death, %y: location of crosshair

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1268 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodisable crouching when using the hook (it could be used to clip through ceilings)
kadaverjack [Mon, 10 Apr 2006 05:52:06 +0000 (05:52 +0000)]
disable crouching when using the hook (it could be used to clip through ceilings)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1267 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed nex trail effect & moved a spawnpoint on nexdm08
kadaverjack [Sun, 9 Apr 2006 18:03:56 +0000 (18:03 +0000)]
fixed nex trail effect & moved a spawnpoint on nexdm08

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1266 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago%l: strstr really ate all my tempstrings, as expected...
div0 [Sun, 9 Apr 2006 13:47:43 +0000 (13:47 +0000)]
%l: strstr really ate all my tempstrings, as expected...

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1265 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agotoying around with particles: new EF_STARDUST (used during item spawn)
savagex [Sun, 9 Apr 2006 12:52:21 +0000 (12:52 +0000)]
toying around with particles: new EF_STARDUST (used during item spawn)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1264 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRemoved comma operators out of for loops to make it compile with b**g* fteqcc again ;)
div0 [Sun, 9 Apr 2006 12:49:05 +0000 (12:49 +0000)]
Removed comma operators out of for loops to make it compile with b**g* fteqcc again ;)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1263 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoadd effects file for scriptable particles
savagex [Sun, 9 Apr 2006 12:37:49 +0000 (12:37 +0000)]
add effects file for scriptable particles

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1262 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoOptimized shader with new (faster, more robust IMO) offsetmapping. This
savagex [Sun, 9 Apr 2006 12:24:49 +0000 (12:24 +0000)]
Optimized shader with new (faster, more robust IMO) offsetmapping. This
more or less belongs into the engine (not necessarily, though)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1261 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoinfo_location: now uses the first visible one of the nearest four entities, or if...
div0 [Sun, 9 Apr 2006 11:23:30 +0000 (11:23 +0000)]
info_location: now uses the first visible one of the nearest four entities, or if there is none, the nearest one
Q3A target_location now supported too.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1260 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoincreased TrueAim and laser guided missile max distance to 8192
div0 [Sun, 9 Apr 2006 08:21:39 +0000 (08:21 +0000)]
increased TrueAim and laser guided missile max distance to 8192

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1259 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agobug with player falling through might be just a map bug... changed the speed test...
div0 [Sat, 8 Apr 2006 23:09:34 +0000 (23:09 +0000)]
bug with player falling through might be just a map bug... changed the speed test into debugging code that outputs the spawn position whenever a player falls out

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1258 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agospeed cutoff too close, increased
div0 [Sat, 8 Apr 2006 22:11:38 +0000 (22:11 +0000)]
speed cutoff too close, increased

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1257 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoRestricted to up to 7 replacements.
div0 [Sat, 8 Apr 2006 19:57:00 +0000 (19:57 +0000)]
Restricted to up to 7 replacements.

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1256 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago- removed cl_particles menuswitch
kadaverjack [Sat, 8 Apr 2006 18:48:56 +0000 (18:48 +0000)]
- removed cl_particles menuswitch
- deluxemapping switch is now on/off
- updated cvar names in default.cfg
- item flags for healthpacks/armor to remove some stringchecks and hardcoded armor/health values

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1255 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed info_location support, now it even has been tested
div0 [Sat, 8 Apr 2006 18:24:18 +0000 (18:24 +0000)]
fixed info_location support, now it even has been tested

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1254 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agodrop all runes when going to spectator mode
esteel [Sat, 8 Apr 2006 17:14:51 +0000 (17:14 +0000)]
drop all runes when going to spectator mode

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1253 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agooops, i thought there already was a return :)
kadaverjack [Sat, 8 Apr 2006 16:37:39 +0000 (16:37 +0000)]
oops, i thought there already was a return :)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1252 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years ago10012 missing
div0 [Sat, 8 Apr 2006 13:19:26 +0000 (13:19 +0000)]
10012 missing

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1251 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agoyou now die of becoming too fast (please revert once the "entities falling through...
div0 [Sat, 8 Apr 2006 13:17:20 +0000 (13:17 +0000)]
you now die of becoming too fast (please revert once the "entities falling through" problem gets solved!)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1250 f962a42d-fe04-0410-a3ab-8c8b0445ebaa

18 years agofixed some eventlog vs. scorelog bugs
div0 [Sat, 8 Apr 2006 13:16:40 +0000 (13:16 +0000)]
fixed some eventlog vs. scorelog bugs

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1249 f962a42d-fe04-0410-a3ab-8c8b0445ebaa