]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil6_trims/e6supptrim128_bump.tga
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do...
[divverent/nexuiz.git] / data / textures / evil6_trims / e6supptrim128_bump.tga
2006-05-29 morphedfew new bumpmaps for "evil6_trims"