]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil4_techwalls/lighttechdoor_norm.tga
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do...
[divverent/nexuiz.git] / data / textures / evil4_techwalls / lighttechdoor_norm.tga
2008-07-21 tzorkNormals, displacement and gloss for evil4