]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil4_metals/hexametal_norm.tga
some new non-crappy crosshairs by z, making the other per-weapon crosshairs look...
[divverent/nexuiz.git] / data / textures / evil4_metals / hexametal_norm.tga
2008-07-21 tzorkNormals, displacement and gloss for evil4