]> icculus.org git repositories - divverent/nexuiz.git/history - data/textures/evil2_basefloor
sbar_scoreboard_alpha_name 0.7 was WAY too dark, 0.9 is much better.
[divverent/nexuiz.git] / data / textures / evil2_basefloor /
2008-09-27 div0jpegoptim; saves 3.5MB compressed size. As you see...
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-04-07 savagexsome bumpmaps for evil2_basefloor (not complete)
2005-11-07 savagexcommit 1.2.1 game media