]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
fix mapvote "keeptwo" feature (wasn't display disappearing maps)
[divverent/nexuiz.git] / data / qcsrc /
2009-03-07 div0fix mapvote "keeptwo" feature (wasn't display disappear...
2009-03-07 div0fix logic of radar showing
2009-03-07 div0provide access to time to cfg files
2009-03-07 div0fix hook shot origin
2009-03-06 esteeladd 'addtolist' to 'qc_cmd help'
2009-03-06 div0no, the last change was misguided. Instead, the engine...
2009-03-06 div0another bug bites the dust
2009-03-06 div0I knew it. work around fteqcc bug...
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 esteelSMALL feature, qc command addtolist to only add a strin...
2009-03-06 div0better maplist shffle method
2009-03-06 div0fix a function prototype
2009-03-06 div0add a TODO comment :P
2009-03-06 div0add a "g_maplist_cleanup" command; fix reverse logic...
2009-03-06 div0Radical change (please test): allow sv_cmd commands...
2009-03-05 div0new flood control code, counting lines more exactly...
2009-03-04 esteelno longer send cl_hidewaypoints to the server, its...
2009-03-03 div0remove a weird empty window
2009-03-03 esteelsecond part of terencehills patch, colored name preview
2009-03-03 esteeluse part of terencehills patch and moved the skin color...
2009-03-02 mand1ngaNow bots can not see invisible players on minsta
2009-03-01 mand1ngaBots: Escape from jump pads :D
2009-03-01 div0fix bot weapon priority lists of full length
2009-03-01 div0nex shot org
2009-02-28 div0fix some overlong text
2009-02-27 mand1ngaSlightly better dangers detection
2009-02-27 div0more teamplay fixes
2009-02-27 div0slightly better behaviour on "color 14 14; connect...
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-27 div0fix some warning prints
2009-02-27 div0fix race columns
2009-02-27 div0func_breakable needs no suport for anglesjitter etc...
2009-02-27 div0mark spectators as -666 if using fullstatus :P
2009-02-27 div0remove the team number from the fullstatus
2009-02-27 div0support g_full_getstatus_response by menu QC
2009-02-27 div0anglejitter etc.: only touch the float fields when...
2009-02-27 div0try to fix exit decal of ballistic bullets
2009-02-27 avirox- Allow func_breakable to use .anglesjitter (and anglej...
2009-02-27 avirox- When no origin brush is present, spawn the .mdl_dead...
2009-02-26 m0rfara typo
2009-02-26 m0rfarChanged the "See help..." messages to "See 'vhelp'...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0work around fteqcc bug
2009-02-26 div0fix missing files in last commit
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 div0fix sv_cheats 1 and hook ammo usage
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
2009-02-25 div0change g_maplist_mostrecent_count behaviour to insert...
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
2009-02-25 div0fix crash with sv_spectate 0 in team games
2009-02-25 div0remove assault entities in non-assault games
2009-02-24 div0remove a slipped-in debug print
2009-02-24 div0fix nixnex :(
2009-02-24 div0couldn't use that one :P
2009-02-24 div0try to fix mutator list
2009-02-24 div0fix cl_teamradar_foreground_alpha (the blendfunc it...
2009-02-24 div0back to previous nex zym
2009-02-24 div0fix shotorg adjuster
2009-02-24 div0fix a warning, and g_grappling_hook now gives initial...
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-23 m0rfarNew dom points by ai
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
2009-02-19 esteelunready feature.. needs more testing though
2009-02-19 mand1ngaCommited timelimit_overtime patch by GreEn`mArine
2009-02-17 div0fix centerprint bug
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-17 div0fix projectile delaying
2009-02-17 div0allow to temporarily hide the shot origin editor
2009-02-17 div0merge extensions.qh
2009-02-17 div0DP_QC_GETTAGINFO_BONEPROPERTIES
2009-02-16 m0rfar* flipped TAG weapon icon
2009-02-16 div0properly expire centerprints when scr_centertime <= 0
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