]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc
for some reason, ruiner had twice the water as it should have... un-ruined
[divverent/nexuiz.git] / data / qcsrc /
2007-10-16 div0observers spawn everywhere
2007-10-15 div0assault maps are as_something.mapcfg (fix missing map...
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-10 div0added a "shtest" (not sure how well it is working,...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-09-12 div0fix "gotomap" command in case a map vote screen is...
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-09-12 div0fix small division by zero
2007-09-04 div0forgot to add DAMAGE_YES here
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-08-11 div0sv_defaultplayercolors should not depend on sv_defaultc...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-08-06 div0update extensions.qh;
2007-07-07 div0keyhunt/runematch: fix objects not expiring in rapidly...
2007-07-07 div0remove teleport from impulse 99 again, instead make...
2007-07-06 div0impulse 99 now goes to the personal waypoint (deploy...
2007-07-04 lordhavocadded onslaught mode
2007-06-30 div0Oops... assignmen the wrong way killed vdo
2007-06-26 div0make ban list for no bans "" and not "1", less irritati...
2007-06-26 div0ip ban code: minor bugfixes
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-06-09 div0first attempt at "auto adjust skill"; not working well...
2007-05-29 div0KH: copy sounds being used to sound/kh so they can...
2007-05-28 div0reduce sound minimum time for jumppads from 0.5 to...
2007-05-28 div0oops, forgot to commit this to trunk
2007-05-25 div0log those who destroy a key
2007-05-23 div0put hook line 9 qu away from origin to attach to the...
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-21 div0oops, a dprint...
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-20 div0bots: in LMS and Arena, spectators should count as...
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0make flags and keys obey playerclip
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagex= != ==
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexadd assault to teamplay logic
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 savagextarget_objective_decrease only fires if activator.team...
2007-05-19 savagexfunc_assault_destructible are only attackable by attack...
2007-05-19 savagexsome stuff for spawn point selection.
2007-05-19 div0brighter capture flash
2007-05-19 savagexspawnpoint filter for assault only kicks in for targets...
2007-05-19 savagexadded spawn point selection code for assault. If spawnp...
2007-05-19 div0only allow game type changes by suggestions if g_maplis...
2007-05-19 div0draw capture effect in capturer team color, not in...
2007-05-19 div0damn fteqcc; this time:
2007-05-19 savagexadded target_assault_roundstart which is triggered...
2007-05-19 savagextarget_objective_decrease that are assigned to an active
2007-05-18 savagexnew: func_assault_destructible
2007-05-18 savagextarget_objective_decrease is now only triggerable once...
2007-05-18 savagexrename entities according to convention, introduce
2007-05-18 savagexmoved magic "this objective is inactive" value to const...
2007-05-18 savagexmy try at implementing a few assault basics. NOT WORKIN...
2007-05-18 div0fix keyhunt friendly fire exploit
2007-05-17 div0menu: allow sensitivity up to 30
2007-05-17 div0keyhunt: dlight effect for end of round (capture, lost...
2007-05-17 div0slime should dissolve corpses too!
2007-05-16 div0fix unused stats feature
2007-05-16 div0remove some debug prints
2007-05-15 div0keyhunt collect sound should originate from player...
2007-05-15 lordhavocgibs are no longer considered creatures, and hence...
2007-05-14 div0interfere message now with team name
2007-05-14 div0disable the lava/slime dissolve sound for anything...
2007-05-13 esteelgive a nice little indication when a jumppad was activated
2007-05-11 esteelalso update r_picmipworld (from kadaverjack)
2007-05-11 div0g_balance_jumpvelocity -> sv_jumpheight
2007-05-11 div0don't check classname when joining best team as it...
2007-05-08 div0show amount of "saved" damage when god mode gets disabled;
2007-05-08 div0log carried keys as K in sv_eventlog frag output; updat...
2007-05-07 div0make keys brighter
2007-05-07 div0new key model by Morphed, for now a replacement sprite...
2007-05-07 div0support for menu_cmd sync to reload all cvar objects...
2007-05-06 m0rfarMade spawn sound optional, on by default. The ladder...
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