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anti-triggerbot using DP console output :P
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2009-09-23 div0anti-triggerbot using DP console output :P
2009-09-23 div0unbreak v_flipped again
2009-09-23 div0electro: add a cvar to bring back three-shot electro
2009-09-23 div0turn off nex whoosh for spectators who spectate the...
2009-09-23 div0now that antilag works, shrink the headshot bbox a...
2009-09-23 div0better visuals for the rifle
2009-09-23 div0camping rifle: in havoc balance, remove reload, instead...
2009-09-23 div0turn off ballistics for the mg and sg
2009-09-22 div0new cvar: g_ghost_items (1 by default, can be set to...
2009-09-22 div0more alpha again
2009-09-22 div0better ghosting of weaponstay-3 weapons
2009-09-22 tzorkeWheel now use .framegroups to save network traffic.
2009-09-21 div0fix think function call for electro
2009-09-21 samualAdd vcproject files to Nexuiz qcsrc - todo: add compile...
2009-09-21 div0mand1nga really shouldn't do a revert-fight against...
2009-09-21 div0improve RL
2009-09-20 mand1ngaMajor reorganization of bots code (not finished yet)
2009-09-20 div0make headshots work on turrets
2009-09-20 div0only autorespawn in cts or qualifying
2009-09-20 div0allow breaking out of respawn loops :P
2009-09-20 div0improve impulse 30/141 for cts
2009-09-20 div0race: do not fully verify CTS maps
2009-09-20 div0save/restore v_forward when calling weapon think functi...
2009-09-20 mand1ngaAirshot announcer for rocket launcher
2009-09-20 mand1ngaRevert revert of lag simulation refactoring
2009-09-20 mand1ngaFix warning
2009-09-19 div0checksums...
2009-09-19 div0also commit the CODE :P
2009-09-18 div0change drawfont back afzer setting the big font
2009-09-18 div0add a host_sleep checkbox (default 1)
2009-09-18 div0support sv_gameplayfix_q2airaccelerate
2009-09-17 div0new weapon-stay mode 3: make taken weapons ghosted...
2009-09-16 tzorkMake multiple turrets a bit less of a cpuhog by spreadi...
2009-09-16 div0fix stupid bug there ;)
2009-09-16 div0impulse 107: mark unreachable waypoints
2009-09-16 div0don't push the same WP twice to the route
2009-09-16 lordhavocrevert array-based goalstack/lag/wplink changes by...
2009-09-16 fruitiexCTF status change ping
2009-09-16 div0fix species loading
2009-09-15 fruitiexshowspeed menu item replaced by cl_showspeed, cl_showac...
2009-09-15 div0give electro secondary a trail like in Nexuiz 1.0 :P
2009-09-15 div0fix hit contents mask attempt
2009-09-15 div0another typo :(
2009-09-15 div0fix typo
2009-09-15 div0matching clientside changes for trueaim
2009-09-15 div0trueaim: do a no-world trace for the rifle so shots...
2009-09-15 div0robot gibs: new species "robot_solid", using the weird...
2009-09-14 fruitiexadd units support to cl_showspeed and bump up the scale...
2009-09-14 div0sideways friction: make negative values never decrease...
2009-09-14 div0--typos
2009-09-14 fruitiexuse sbar_bigfont in cl_showspeed
2009-09-14 div0only apply radius damage if takedamage (NOT FOR 2.5.2)
2009-09-14 div0whereever event_damage is set (or damageforcescale...
2009-09-14 lordhavocuse different number of radius damage traces depending...
2009-09-14 lordhavocuse less traces for radius damage again, and cap it...
2009-09-14 div0antilag fix, possibly
2009-09-13 fruitiexg_waypoinstprite_alpha cvar
2009-09-13 fruitiexfade out the ons radar, all icons on the radar as well...
2009-09-13 fruitiexalso fade out radar and waypoints, fix showpressedkeys...
2009-09-13 fruitiexfade out showpressedkeys and showacceleration when...
2009-09-12 div0fix a crash MrBougo found by preventing clientcommand...
2009-09-12 mrbougosomeone b0rked the cvar hashes :p
2009-09-12 div0fireball: less likely to hurt yourself now
2009-09-12 div0fix warnings in accelerometer
2009-09-12 div0(2.6) change: damage through floor be 30%, force throug...
2009-09-12 div0fix hitloc handling in RadiusDamage in a seldom case
2009-09-12 lordhavocfixed bug where every secondary test trace in RadiusDam...
2009-09-12 div0better accelerometer, now fps independent
2009-09-12 div0reduce robo gib scale
2009-09-12 div0argh, fix typo
2009-09-12 div0compat pack stuff again (robo gibs)
2009-09-12 div0RL guide rate delay - smoothly enable guiding
2009-09-12 fruitiexuse a gradient for the accelerometer, dynamically chang...
2009-09-12 fruitiexCSQC accelerometer! Please test (cl_showacceleration 1)
2009-09-11 div0[NOT FOR 2.5.2] better gibs for robots (yes, by you...
2009-09-11 fruitiexalso hide crosshair when the menu is opened
2009-09-11 div0fade out HUD when opening menu
2009-09-11 div0fix typo
2009-09-11 div0new cvar: _menu_alpha (current alpha of menu, read...
2009-09-11 div0try to work around dead bodies
2009-09-11 div0cannot make a nolerp checkbox
2009-09-11 div0fix death message for firemines
2009-09-11 div0fix ballistic bullet compression
2009-09-11 div0fix typo
2009-09-11 div0optimize zcurveparticles by combining multiple instance...
2009-09-11 div0more antilag fixes
2009-09-11 tzorkAlways use setorigin
2009-09-10 div0work around engine weirdness in antilag
2009-09-10 div0fix antilag ionteraction with ballistics (but, why?)
2009-09-09 div0do not restart the jump anim using the teleport bit...
2009-09-09 div0no campaign with sv_cheats
2009-09-09 div0clean up the campaign cvar list
2009-09-09 fruitiexteam mirror damage slider fix for menu, now it's adjust...
2009-09-09 div0that's it. Now alpha in the middle of the two, and...
2009-09-09 div0if we go this route, we need more alpha
2009-09-09 div0another attempt...
2009-09-09 div0increase alpha of hidden items
2009-09-08 div0random weapon arena: try to ensure the weapon ALWAYS...
2009-09-08 mrbougodefine localcmd correctly in svqc; add client- and...
2009-09-08 div0do not switch weapon after suicide (respawn will do...
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