]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
prevent a "modify free entity" warning in the porto
[divverent/nexuiz.git] / data / qcsrc / server /
2009-02-24 div0prevent a "modify free entity" warning in the porto
2009-02-23 m0rfarNew dom points by ai
2009-02-23 div0WFRAME_FIRE2
2009-02-23 morphedlots of weapon content changes, new models, new animati...
2009-02-23 esteeladded sv_vote_stop, the amount of time till one can...
2009-02-22 mand1ngaBots: Check for dangers when running
2009-02-22 div0make also CTF skin cvar'red
2009-02-22 div0new cvar check values
2009-02-22 div0also write a record marker for CTF (so one can extract...
2009-02-21 mand1ngaReplaced magic numbers with BOT_PICKUP_RATING_* "consta...
2009-02-21 mand1ngaBots: Added bunny-hopping support :)
2009-02-20 div0fix cfgs
2009-02-20 div0a 50 armor
2009-02-20 div0g_ctf_flag_mdl_red
2009-02-20 div0nex beam stuff by green
2009-02-20 div0angles "un-holding" fixed
2009-02-20 div0disable the voice messages that still lack content...
2009-02-20 div0turn some errors into warnings with error recovery...
2009-02-19 esteelmake ready toggle the readystate and remove the unready...
2009-02-19 esteelshow the WelcomeMessage only on join for welcome_messag...
2009-02-19 esteelfixed typo in ready code
2009-02-19 esteelobey fteqcc
2009-02-19 esteelheh, didn't i say it needs more testing? sorry
2009-02-19 esteelunready feature.. needs more testing though
2009-02-19 mand1ngaCommited timelimit_overtime patch by GreEn`mArine
2009-02-17 div0remove the debug projectile on electro
2009-02-17 div0make use of EF_TELEPORT_BIT for weapon animation
2009-02-17 div0merge extensions.qh
2009-02-17 div0DP_QC_GETTAGINFO_BONEPROPERTIES
2009-02-13 div0decal fixes
2009-02-13 mand1ngaBots: Removed bot_ai_facingwall_timeout as its not...
2009-02-13 div0hopefully fix ready restart after countdown
2009-02-13 mand1ngaBots: Avoid getting stuck against a wall, remove goals...
2009-02-12 div0SP_LMS_RANK) // allow writing to this field in intermis...
2009-02-12 div0make it possible to spectate in LMS (but spectators...
2009-02-12 div0hopefully fix score display in LMS
2009-02-11 div0bring Uzi back to old settings, make CR weaker, ballist...
2009-02-11 mand1ngaBots: Evaluate the risks of picking up items or chasing...
2009-02-11 tzorkMake all turrets use csqc projectiles
2009-02-11 tzorkmake TFL_DMG_HEADSHAKE work
2009-02-11 tzorkremove g_balance_seeker_missile_activate_delay (csqc...
2009-02-11 div0avoid sending small trails
2009-02-11 div0add a somewhat working tr_bullet trail effect to make...
2009-02-11 div0bullets with g_antilag_bullets now have some poor excus...
2009-02-11 div0showpressedkeys.
2009-02-11 div0add some debugging checks to finally find the reason...
2009-02-11 div0g_antilag_bullets:
2009-02-10 div0fix a simple (but not related to the big bug) bug in CTF
2009-02-10 div0new race record marker (for extracting the records...
2009-02-09 mand1ngaBot improvements:
2009-02-09 div0death to fireBullet
2009-02-09 div0verify spawnpoints when loading the map and bail out...
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-07 div0make sure flags grow back after being squished
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div0fix impulse 404 :P
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-06 div0[ 2556013 ] g_chat_nospectators allowing specchat durin...
2009-02-06 div0ready status indicator in scoreboard
2009-02-05 div0patch #2561469 "Ready restart resets scores incorrectly...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 tzorkmake turret head's hittable (with separate .heath's...
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0remove the shotgun from race
2009-02-04 div0remove some debug print
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-04 div0revert the shot origin back to the "current" camping...
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-31 div0fix another problem of that "fix invisibilty" patch...
2009-01-31 div0bloodloss
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-29 div0fix a typo in turret code
2009-01-29 div0minor reordering of code in target selection, should...
2009-01-29 div0fix the last commit :P
2009-01-29 div0make endmatch work during overtime
2009-01-29 div0oops, I broke waypoints in my previous commit. Fixed.
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0tele resend after teleport
2009-01-28 div0oops, forgot to commit cvar check
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-28 div0more sound changes
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