]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix turrets for onslaught: default them to have no team and attack nobody if not...
[divverent/nexuiz.git] / data / qcsrc / server /
2008-10-23 div0fix turrets for onslaught: default them to have no...
2008-10-22 div0stupid typo
2008-10-22 div0precache hookgun
2008-10-22 div0fix hook shot origin
2008-10-22 div0hook gun model by morphed
2008-10-22 div0- experimental CSQC change: get rid of old ONS team...
2008-10-22 div0more stuff in the team radar
2008-10-22 div0add simple radar icons for ons
2008-10-22 div0onslaught sprite code is back, now using csqc. no radar...
2008-10-22 div0add the perl script that annotates effectinfo.txt;...
2008-10-22 div0effectinfo.txt: improve self-documentation (hope I...
2008-10-21 div0experimental g_start_delay cvar to wait for other playe...
2008-10-21 div0func_breakable: more cleanups, assault merge, entities...
2008-10-21 div0clean up the func_breakable mess a bit; TODO merge...
2008-10-21 div0allow $target in target_spawn too, to do counters or...
2008-10-21 div0slightly more visible race penalty nagging
2008-10-21 div0slight retune of the gravity bomb
2008-10-21 div0add on-hand hook weapon placable by mapper (weapon_hook)
2008-10-19 div0oops, remove debug code :P
2008-10-19 div0hook code cleanup. Should simplify a later change to...
2008-10-18 div0switch icons in reverse ctf ;)
2008-10-18 div0forgot these two files
2008-10-18 div0add reverse ctf
2008-10-18 div0-sv_vote_simple_majority
2008-10-17 div0add a way to hide maps from the menu in mapinfo (campai...
2008-10-16 div0and 0.1s more again...
2008-10-16 div0play complaint a bit earlier
2008-10-16 div0delay teamkill sound
2008-10-16 div0use "airshot" for in-air mortar hit
2008-10-16 div0undo the last change, instead make argv force a tempstr...
2008-10-16 div0fix bug that allowed ALL votes...
2008-10-16 div0no change, but some helper macros fro death types
2008-10-16 div0move antilag recording to the known working place again...
2008-10-16 div0bugfix target_spawn, and change docs to match it
2008-10-16 div0allow target_spawn to edit entities too
2008-10-16 div0more sounds by tenshihan: male/impressive, male/airshot...
2008-10-14 div0random does not ceil. Fixed.
2008-10-14 div0more bot colors
2008-10-14 div0antilag: add mode 3 (old 1) and 1 (current 1 without...
2008-10-14 div0record more antilag frames
2008-10-14 div0fix antilag 2
2008-10-14 div0fix minstagib out of ammo
2008-10-14 div0work around new fteqcc bug :(
2008-10-14 div0ignore empty "say" commands, make all argv_start_index...
2008-10-14 div0MOAR stuff ;)
2008-10-14 div0experimental target_spawn entity that should be able...
2008-10-13 tzorkTurrets precache fixed. Turrets now work with ONS.
2008-10-13 div0fix map validation for chmap
2008-10-11 div0fix win mode 0
2008-10-11 div0g_balance_teams_complain 0 now shuts off the message...
2008-10-11 div0Experimental new tokenizer (should now be 1:1 compatibl...
2008-10-10 div0allow flag dropping, but disabled by default. Also...
2008-10-10 div0use sound/weapons/minstanexfire.ogg
2008-10-10 div0fix keyhunt crash with warmup
2008-10-10 div0remove debug print too
2008-10-10 div0oops :P forgot to un-setmodel when getting the modelindexes
2008-10-10 div0fix func_bobbing
2008-10-10 div0correctly track player ID of last holding player
2008-10-10 div0ctf: always sort scoreboard by personal score
2008-10-10 div0separated out the mortar trail and the hagar trail...
2008-10-10 div0tiny cleanup
2008-10-10 div0don't kill impressive that easily :P
2008-10-10 div0support for announcer/male/impressive and announcer...
2008-10-10 div0use g_ctf_personalscore* cvars if g_ctf_win_mode is...
2008-10-09 div0"message2" for hurt triggers
2008-10-09 div0make portal health/lifetime cvars
2008-10-09 div0- make portals easier to destruct (200 health instead...
2008-10-09 div0cl_teamradar_foreground_alpha cvar
2008-10-09 div0defer droptofloor to after all entities are loaded...
2008-10-09 div0fix shotgun effect
2008-10-09 div0fix setsize calls. This should now fix flag going throu...
2008-10-09 div0g_ctf_fullbrightflags
2008-10-09 div0more death types (now weapons know whether the hit...
2008-10-08 div0fix overtime msg
2008-10-08 div0make objerror safe for all entities again
2008-10-08 div0same bug again
2008-10-08 div0it currently is not allowed to objerror() when an Initi...
2008-10-08 div0use q3map2 not mapinfo bounds for short circuit
2008-10-08 div0reset the ready count too on ready-restart (not just...
2008-10-08 div0fix default weapon color (0xAA is no longer neutral)
2008-10-08 div0improve "radarmap" help
2008-10-08 div0renamed roughmap to radarmap; automatically sharpen it
2008-10-08 div0fix bogus keyhunt interfere messages
2008-10-08 div0new command "sv_cmd bbox" outputting all relevant bboxe...
2008-10-07 div0update world mins/maxs fro mapinfo; fix comment
2008-10-07 div0add option "sv_cmd roughmap --quit" to exit the server...
2008-10-06 div0minor portals fix again :P
2008-10-06 div0updated entcs, less of a bandwidth hog
2008-10-06 div0experimental change: only resend a waypointsprite if...
2008-10-06 div0hidewaypoints is handled by client now
2008-10-05 div0fix a broken check by commenting it out. It never was...
2008-10-05 div0also copy weapon and switchweapon to spectators
2008-10-05 div0do not generate that many porto weapons :P
2008-10-04 div0do not use "chain" that way!
2008-10-04 div0fix MrBougo's portal bug
2008-10-04 div0fix hook bug, but why?
2008-10-04 div0ignore "trace_endpos in solid" error as it sometimes...
2008-10-04 div0fix timelimit display after ready-restart (no longer...
2008-10-03 div0HELP ME now with a better color
2008-10-03 div0make Help Me show up on the radar THIS time
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