]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
implemented models/player/whatever.md3.animinfo file support so md3
[divverent/nexuiz.git] / data / qcsrc / server /
2007-12-07 lordhavocimplemented models/player/whatever.md3.animinfo file...
2007-12-06 div0allow custom jumppad sounds using trigger_push.noise
2007-12-06 div0fix jumppad sound on targetless jumppads
2007-11-29 div0fix precache bugs I introduced when removing the cvar...
2007-11-22 div0fix broken vdo command remapping (broke anything but...
2007-11-22 div0where did this colon come from? :P
2007-11-22 div0search for map name right; fix runningman_1on1remix...
2007-11-21 div0More detailed suggestmap confirmation
2007-11-21 div0fix maplist editing commands for mapinfo
2007-11-17 div0handle aborting when a mapinfo has been generated in...
2007-11-17 div0it can start games now
2007-11-16 div0fix _sv_init handling
2007-11-16 div0game mode selection in menu... will do the listbox...
2007-11-16 div0make speed rune less of a curse; fix minstagib speed...
2007-11-15 div0some fixes against extreme CPU load and not loading...
2007-11-15 div0automatically call MapInfo_Enumerate when needed...
2007-11-15 div0mapinfo system should work now; user friendly additions...
2007-11-15 div0added some primitives to the mapinfo system to be aware...
2007-11-15 div0latch the mutator cvars too
2007-11-15 div0made cvars like g_ctf only be queried once on startup
2007-11-15 div0add "features" (so a mutator combination can require...
2007-11-15 div0mapinfo: add a search function to find a map with a...
2007-11-15 div0tune mapinfo generation to better reflect requirements...
2007-11-15 div0Prepare a "building map information" screen in menu...
2007-11-15 div0start of mapinfo system; beware: menu-div0test now...
2007-11-12 kadaverjacknew item for minstagib: item_minst_cells (disables...
2007-11-09 div0fix team select dialog notification; fix clicking outsi...
2007-11-04 m0rfarHide the players for a tic and not 0.2 sec in teleporte...
2007-11-04 savagexfirst version of assault mode with winning condition...
2007-11-03 div0fix TDM (always using 2 teams, ignoring g_tdm_teams...
2007-11-02 div0Nothing sets flashblend, so remove it.
2007-10-31 div0minor Assault fixes
2007-10-30 div0Argh... didn't want to commit THIS function.
2007-10-30 div0added utility for depth-first search; added debug comma...
2007-10-28 div0support for team select dialog, disabled buttons and...
2007-10-21 div0handle "alreadychangedlevel" slightly better
2007-10-21 div0take back this stupid idea... sorry
2007-10-21 div0darn... i+1
2007-10-21 div0help with map voting when people haven't downloaded...
2007-10-19 div0call UpdateSelectedPlayer in server frames only (should...
2007-10-16 div0observers spawn everywhere
2007-10-15 div0assault maps are as_something.mapcfg (fix missing map...
2007-10-10 div0replaced dprint by a QC function that checks for "devel...
2007-10-10 div0added a "shtest" (not sure how well it is working,...
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-10-02 div0fix "nixnex forgets to precache" bug
2007-09-20 div0new cvar bot_vs_human: set to positive value to make...
2007-09-12 div0fix "gotomap" command in case a map vote screen is...
2007-09-12 div0make RadiusDamage() return damage actually dealt to...
2007-09-12 div0fix small division by zero
2007-09-04 div0forgot to add DAMAGE_YES here
2007-09-01 div0separate refire timers for each weapon; fixes "faster...
2007-08-23 div0fix spawnshield bug reported by Black Snack (allowed...
2007-08-11 div0sv_defaultplayercolors should not depend on sv_defaultc...
2007-08-10 div0new player colors (gfx/colormap_palette.lmp); default...
2007-08-06 div0update extensions.qh;
2007-07-07 div0keyhunt/runematch: fix objects not expiring in rapidly...
2007-07-07 div0remove teleport from impulse 99 again, instead make...
2007-07-06 div0impulse 99 now goes to the personal waypoint (deploy...
2007-07-04 lordhavocadded onslaught mode
2007-06-30 div0Oops... assignmen the wrong way killed vdo
2007-06-26 div0make ban list for no bans "" and not "1", less irritati...
2007-06-26 div0ip ban code: minor bugfixes
2007-06-26 div0banning, kicking and banning in voting, some display...
2007-06-19 div0jonaskoelker's handicap patch: client side cvar cl_hand...
2007-06-09 div0first attempt at "auto adjust skill"; not working well...
2007-05-29 div0KH: copy sounds being used to sound/kh so they can...
2007-05-28 div0reduce sound minimum time for jumppads from 0.5 to...
2007-05-28 div0oops, forgot to commit this to trunk
2007-05-25 div0log those who destroy a key
2007-05-23 div0put hook line 9 qu away from origin to attach to the...
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-21 div0oops, a dprint...
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-20 div0bots: in LMS and Arena, spectators should count as...
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0make flags and keys obey playerclip
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagex= != ==
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
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