]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/w_nex.qc
handle self/oself CORRECTLY this time
[divverent/nexuiz.git] / data / qcsrc / server / w_nex.qc
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0- make Yoda harder to get
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2007-11-15 div0latch the mutator cvars too
2007-10-06 div0make use of DP_CON_BESTWEAPON to make the bestweapon...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-04 lordhavocvery major cleanup of precache code, this patch reduced...
2007-04-26 lordhavocchanged all sound names from .ogg to .wav, the engine...
2007-04-25 div0use play2() function (as preparation for sound packs)
2007-04-18 div0set lowprecision whereever possible
2007-04-14 lordhavocweapons now have force settings
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2006-11-30 div0new settings:
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-06-28 div0centerprints now are managed independently per line
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]