]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/client
fade out the keyhunt icons when opening the menu
[divverent/nexuiz.git] / data / qcsrc / client /
2009-07-20 div0[11:57:02] <@LordHavoc> div0: or just remove the seeker...
2009-07-19 div0fix autodetection of cs_project behaviour
2009-07-19 m0rfarCorrectly display all the scoreboard columns (#428)
2009-07-18 m0rfarsmall scoreboard fixes
2009-07-18 mrbougofix waypoint display origins when out of vision......
2009-07-17 div0fix the cs_project detection
2009-07-17 div0cs_*project: check if DP supports them in console coord...
2009-07-16 div0HUD fixes
2009-07-14 div0race HUD
2009-07-13 div0if con_chat is disabled, still clip centerprint against...
2009-07-12 div0bye bye "Race", hello "CTS" and "Race" (in mapinfo...
2009-07-11 div0cl_gentle 2: work properly even in sv_gentle 1 mode
2009-07-11 div0cl_gentle 1: morphed's effect
2009-07-11 div0fix yet another bug by TH :(
2009-07-11 div0more penalty time fixes
2009-07-11 div0experimental race penalty time system (entity fields...
2009-07-10 div0rifle bullet counter indicator
2009-07-08 div0warning-only fixes
2009-07-08 div0fix warnings
2009-07-08 div0new voting layout
2009-07-08 div0close 408
2009-07-08 div0race: checkpoints with spawnflag FINISH are now a separ...
2009-07-07 div0fix minor WPS bug preventing build bars from getting...
2009-07-05 m0rfarscoreboard update 1.2.1
2009-07-04 div0slight csqc physics speedup, should not help much with...
2009-06-30 m0rfarNew scoreboard style by terencehill
2009-06-30 div0eof fixes for all qc, qh, c filesd
2009-06-30 div0eol-style only
2009-06-28 m0rfarhudfixes v6 + new numbers + timerbg
2009-06-28 m0rfarhudfixes_v5
2009-06-27 div0shrink the crosshair when aiming at a team mate and...
2009-06-25 m0rfarwaypoint sprite update by fruitiex, I hope I didn't...
2009-06-25 m0rfarhud fixes by FruitieX
2009-06-25 div0work around fteqcc bug with buildbar alignment
2009-06-25 div0crosshair_hittest: new feature: enlarge when aiming...
2009-06-25 tzork#367 - Timer team background bugfix
2009-06-24 div0build bar: center it
2009-06-24 div0- healthbars for players with attached sprite (flag...
2009-06-23 div0healthbars for sprites (currently unused)
2009-06-23 div0sprites in xscale
2009-06-23 div0fix currentammo patch again
2009-06-23 div0HUD fixes v3; breaking currentammo :(
2009-06-23 div0directhit fix;
2009-06-20 div0fix bot_sound_monopoly cvar
2009-06-18 div0new parameter "leadlimit", abort the game if someone...
2009-06-15 div0do not do blur fort he tuba
2009-06-13 div0two minor HUD patches; more persistence for bot scripti...
2009-06-13 div0don't display any damage for tuba, but hdie the warning
2009-06-12 tzorkvehicles server & client code, disabled by default...
2009-06-11 mand1ngaDisplay accuracy stats at the end of match
2009-06-11 mand1ngaSupport for accuracy stats by Diabolik. See your stats...
2009-06-10 div0sbar_color_bg_team
2009-06-10 div0teamradar HUD hack so it can be at the right
2009-06-10 div0FruitieX's new HUD, except for the teamradar changes
2009-06-09 div0did findradius change in the engine? fixing pushable...
2009-06-09 div0make csqc slightly faster
2009-06-08 div0remove another print
2009-06-08 div0tuba: +jump = octave higher (need to make ogg files...
2009-06-02 tzorkwops. that file should not be there yet =)
2009-06-02 tzorkcl_gibs_maxcount and cl_casings_maxcount
2009-05-31 div0simplify waypointsprites code, assuming cs_*project...
2009-05-30 div0make seeker missile twice its normal collision box...
2009-05-30 mand1ngaFix warning
2009-05-29 mrbougoMore tweaks to the blood color, simulate te_bloodshower...
2009-05-29 div0bgmscript: < means angular movement
2009-05-29 div0As per lordhavoc's suggestion, all rockets are guided...
2009-05-28 div0fix cl_cmd help
2009-05-27 div0keep shot origins outside walls (maybe fixes a bug...
2009-05-26 greenmarinefixed bug in the score-area of the HUD (showing your...
2009-05-26 mrbougomake human blood brighter, fix typo. one problem left...
2009-05-26 mrbougonew gib types: alien and robot_shiny, and blood types...
2009-05-23 mand1ngaPatch for more visible pressed keys (cl_showpressedkeys...
2009-05-16 div0don't ask me why - put the condition back. maybe a...
2009-05-16 div0I have no idea why this logic needs inverting, but...
2009-05-12 div0make strength/invincible countdown look better with...
2009-05-12 div0fix typos in hudselector 2
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-12 div0fix team radar pings
2009-05-12 div0testing:
2009-05-11 div0fix stupid typo in HUD score defintiion
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-05-04 mrbougotweaked the scoreboard columns for nexball
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 mrbougonexball hud fixes
2009-05-04 div0fix a typo breaking the crosshair blurring
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-04-28 div0try working around fteqcc -r3178 bug
2009-04-28 div0improve projectiles when sys_ticrate is 0
2009-04-25 mrbougoNexball changes:
2009-04-24 mrbougonexball: make the power meter less transparent
2009-04-23 div0remove all 2.4.2 compatibility code (do not merge this...
2009-04-22 div0detect the current fteqcc compiler bug, and abort if...
2009-04-22 mrbougoNexball goes official :D
2009-04-19 div0crylink trail
2009-04-19 div0properly transmit whether crylink projectiles are bounc...
next