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now all projectile hit effects are clientside
[divverent/nexuiz.git] / data / qcsrc / client / projectile.qc
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix projectile movetypes
2009-01-17 div0moved gibbing from server to client
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files