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-Added Nex_Action_ResetData to options.qm.
[divverent/nexuiz.git] / scmenu / data / key.menu
1 // Property of Alientrap
2 //
3 // data/key.menu
4
5 Item DataContainer Key
6 {
7         Item Data_Nex_Key Forward
8         {
9                 target          "+forward"
10                 defValue        "'W' 'UpArrow'"
11         }
12         Item Data_Nex_Key Backward
13         {
14                 target          "+back"
15                 defValue        "'S' 'DownArrow'"
16         }
17         Item Data_Nex_Key StrafeLeft
18         {
19                 target          "+moveleft"
20                 defValue        "'A'"
21         }
22         Item Data_Nex_Key StrafeRight
23         {
24                 target          "+moveright"
25                 defValue        "'D'"
26         }
27         Item Data_Nex_Key Jump
28         {
29                 target          "+jump"
30                 defValue        "'Enter' 'Space'"
31         }
32         Item Data_Nex_Key Crouch
33         {
34                 target          "+shift"
35                 defValue        "'Shift'"
36
37         }
38         Item Data_Nex_Key FirePrimary
39         {
40                 target          "+attack"
41                 defValue        "'Crtl' 'Mouse1'"
42         }
43         Item Data_Nex_Key FireSecondary
44         {
45                 target          "+button3"
46                 defValue        "'Mouse2'"
47         }
48         Item Data_Nex_Key PrevWeapon
49         {
50                 target          "impulse 12"
51                 defValue        "'MWHEELDOWN'"
52         }
53         Item Data_Nex_Key NextWeapon
54         {
55                 target          "impulse 10"
56                 defValue        "'MWHEELUP'"
57         }
58         Item DataContainer Weapon
59         {
60                 Item Data_Nex_Key Laser
61                 {
62                         target          "impulse 1"
63                         defValue        "'1'"
64                 }
65                 Item Data_Nex_Key Uzi
66                 {
67                         target          "impulse 2"
68                         defValue        "'2'"
69                 }
70                 Item Data_Nex_Key Shotgun
71                 {
72                         target          "impulse 3"
73                         defValue        "'3'"
74                 }
75                 Item Data_Nex_Key Grenade
76                 {
77                         target          "impulse 4"
78                         defValue        "'4'"
79                 }
80                 Item Data_Nex_Key Electro
81                 {
82                         target          "impulse 5"
83                         defValue        "'5'"
84                 }
85                 Item Data_Nex_Key CryLink
86                 {
87                         target          "impulse 6"
88                         defValue        "'6'"
89                 }
90                 Item Data_Nex_Key NexGun
91                 {
92                         target          "impulse 7"
93                         defValue        "'7' 'CapsLock'"
94                 }
95                 Item Data_Nex_Key Hagar
96                 {
97                         target          "impulse 8"
98                         defValue        "'8'"
99                 }
100                 Item Data_Nex_Key Rocket
101                 {
102                         target          "impulse 9"
103                         defValue        "'9'"
104                 }
105         }
106         Item Data_Nex_Key ShowScores
107         {
108                 target          "+showscores"
109                 defValue        "'Tab'"
110         }
111 }