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updated default.cfg for teamplay and adjusted glow for performance reasons
[divverent/nexuiz.git] / qcsrc / default.cfg
1 // team aliases
2 alias team_red          "color 4"
3 alias team_blue         "color 13"
4 alias team_green        "color 3"
5 alias team_yellow       "color 12"
6
7 // player defaults
8 _cl_color 0
9 _cl_name Player
10 _cl_playermodel models/player/marine.zym
11 _cl_playerskin 0
12 crosshair 5
13 fov 90
14 freelook 1
15 sensitivity 6
16 v_gamma 1.125000
17 viewsize 110
18 bgmvolume 1
19 volume 0.5
20 // fullscreen 1024x768x32bit
21 vid_bitsperpixel "32"
22 vid_fullscreen "1"
23 vid_width "1024"
24 vid_height "768"
25 // 2D resolution 640x480
26 vid_conwidth "640"
27 vid_conheight "480"
28 scr_conforcewhiledisconnected "0"
29
30 // server settings
31 hostname "Nexuiz Server"
32 sv_maxrate 10000
33 seta g_viewweapon_bobintensity 1
34 seta g_viewweapon_q1pitching 1
35 seta nex_numbots 0
36 cl_forwardspeed 480
37 cl_backspeed 480
38 cl_sidespeed 480
39 cl_upspeed 400
40 cl_movement 1
41 cl_movement_accelerate 5.5
42 cl_movement_edgefriction 0
43 cl_movement_friction 5
44 cl_movement_jumpvelocity 300
45 cl_movement_maxairspeed 50
46 cl_movement_maxspeed 400
47 cl_movement_stepheight 34
48 cl_stairsmoothspeed 200
49 edgefriction 0
50 set g_balance_jumpheight 300
51 set sv_maxairspeed 50
52 sv_accelerate 5.5
53 sv_friction 5
54 sv_maxspeed 400
55 sv_stepheight 34
56 pausable 0
57 bot_number 0 // number of bots in server
58 set g_instagib 0
59 set g_rocketarena 0
60 set g_vampire 0
61 set g_fullbrightplayers 0
62 set g_fullbrightitems 0
63 set g_casings 0
64 seta g_maplist "nexdm01 nexdm02 nexdm03 nexdm04 nexdm05 nexdm06 nexdm07 nexdm08 nexdm09 nexdm10 nexdm11 nexdm12 nexdm13 nexdm14 nexdm15 nexdm16 nexdm17 nexdmextra1"
65 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
66 // timeout for kill credit when your damage knocks someone into a death trap
67 set g_maxpushtime 8.0
68
69 // common team values
70 set  g_tdm                              0
71 seta teamplay_default                   3       // default teamplay setting in team games
72 set deathmatch_force_teamplay           0       // always play TDM on dm maps
73 seta g_balance_teams                    1       // automatically balance out players entering
74 seta g_balance_teams_force              0       // automatically balance out teams when players move or disconnect
75 seta g_balance_teams_prevent_imbalance  0       // prevent players from changing to larger teams
76 seta g_tdm_teams                        2       // how many teams are in team deathmatch
77 set g_changeteam_banned                 0       // not allowed to change team
78 set g_changeteam_fragtransfer           80      // % of frags you get to keep when you change teams (rounded down)
79
80 // ctf
81 set g_ctf                               0
82 //set g_ctf_capture_limit               5
83 set g_ctf_flag_returntime               30
84 set g_ctf_flagscore_capture             5
85 set g_ctf_flagscore_capture_team        20
86 set g_ctf_flagscore_pickup              1
87 set g_ctf_flagscore_return              5
88 set g_ctf_flagscore_return_rogue        10
89
90 // runematch
91 set g_runematch                                 0
92 set g_runematch_point_limit                     0
93 set g_runematch_pointrate                       5
94 set g_runematch_pointamt                        1
95 set g_runematch_shuffletime                     30 // how often runes change position
96 set g_runematch_respawntime                     15 // how soon after being dropped to respawn
97 set g_runematch_frags_killedby_runeholder       4
98 set g_runematch_frags_killed_runeholder         5
99 set g_runematch_frags_norune                    0
100 set g_runematch_drop_runes_max                  2 // only drop up to 2 runes, the rest should respawn
101 set g_runematch_allow_same                      0 // allow matching rune-curse pairs
102 set g_runematch_rune_alpha                      0.78
103 set g_runematch_rune_effects                    544 // EF_ADDITIVE + EF_FULLBRIGHT
104 set g_runematch_rune_glow_size                  0
105 set g_runematch_rune_glow_color                 0
106 set g_runematch_rune_color_strength             1.0 //1.5
107 // strength/weakness
108 set g_balance_rune_strength_damage              2.0 //1.5
109 set g_balance_rune_strength_force               1.5
110 set g_balance_curse_weak_damage                 0.5 //0.6
111 set g_balance_curse_weak_force                  0.5 //0.6
112 set g_balance_rune_strength_combo_damage        0.9
113 set g_balance_rune_strength_combo_force         1.0
114 // defense/vulner
115 set g_balance_rune_defense_takedamage           0.5
116 set g_balance_curse_vulner_takedamage           2.0
117 set g_balance_rune_defense_combo_takedamage     1.0
118 // vampire/empathy
119 set g_balance_rune_vampire_absorb               0.5
120 set g_balance_curse_empathy_takedamage          -0.6
121 set g_balance_rune_vampire_combo_absorb         -0.2
122 // regen/venom
123 set g_balance_rune_regen_hpmod                  1.75
124 set g_balance_curse_venom_hpmod                 0.6
125 set g_balance_rune_regen_combo_hpmod            0.9
126 set g_balance_rune_regen_regenrate              3.0
127 set g_balance_curse_venom_rotrate               3.0//2
128 set g_balance_rune_regen_combo_regenrate        0.5
129 set g_balance_rune_regen_combo_rotrate          1.5
130 // speed/slow
131 set g_balance_rune_speed_atkrate                0.6
132 set g_balance_curse_slow_atkrate                1.75
133 set g_balance_rune_speed_combo_atkrate          1.2
134 set g_balance_rune_speed_moverate               1.5
135 set g_balance_curse_slow_moverate               0.75
136 set g_balance_rune_speed_combo_moverate         0.9
137 set g_balance_rune_speed_jumpheight             2.0
138 set g_balance_curse_slow_jumpheight             1.0
139 set g_balance_rune_speed_combo_jumpheight       1.0     
140
141 // domination
142 set g_domination                        0
143 set g_domination_point_limit            0
144 set g_domination_default_teams          2 // default number of teams for maps that aren't domination-specific
145 set g_domination_disable_frags          0 // players can't get frags normally; only get points from kills
146 set g_domination_point_amt              0 // override: how many points to get per ping
147 set g_domination_point_rate             0 // override: how often to give those points
148 set g_domination_point_capturetime      0.1 // how long it takes to capture a point (given no interference)
149 set g_domination_point_glow             0 // domination point glow (warning, slow)
150 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
151
152 // server game balance settings
153 set g_balance_armor_regen 0
154 set g_balance_armor_rot 0.1
155 set g_balance_armor_stable 100
156 set g_balance_armor_start 0
157 set g_balance_armor_blockpercent 0.6
158 set g_balance_health_regen 0.1
159 set g_balance_health_rot 0.1
160 set g_balance_health_stable 100
161 set g_balance_health_start 150
162 set g_balance_selfdamagepercent 0.6
163 set g_balance_weaponswitchdelay 0.3
164 // powerup balance settings
165 set g_balance_powerup_invincible_takedamage 0.2
166 set g_balance_powerup_invincible_time 30
167 set g_balance_powerup_strength_damage 3
168 set g_balance_powerup_strength_force 4
169 set g_balance_powerup_strength_time 30
170 // weapon balance settings
171 set g_balance_laser_damage 35
172 set g_balance_laser_edgedamage 10
173 set g_balance_laser_force 400
174 set g_balance_laser_radius 70
175 set g_balance_laser_speed 9000
176 set g_balance_laser_refire 0.7
177 set g_balance_shotgun_bullets 10
178 set g_balance_shotgun_damage 6
179 set g_balance_shotgun_damage2 6
180 set g_balance_shotgun_spread 0.07
181 set g_balance_shotgun_refire 0.5
182 set g_balance_shotgun_refire2 1.5
183 set g_balance_shotgun_refire3 0.2
184 set g_balance_uzi_damage 16
185 set g_balance_uzi_refire 0.1
186 set g_balance_uzi_spread 0.05
187 set g_balance_uzi_damage2 30
188 set g_balance_uzi_refire2 0.2
189 set g_balance_uzi_spread2 0.01
190 set g_balance_grenadelauncher_damage 65
191 set g_balance_grenadelauncher_edgedamage 35
192 set g_balance_grenadelauncher_force 400
193 set g_balance_grenadelauncher_radius 140
194 set g_balance_grenadelauncher_speed 2000
195 set g_balance_grenadelauncher_speed2 1400
196 set g_balance_grenadelauncher_speed2_up 200
197 set g_balance_grenadelauncher_speed_up 200
198 set g_balance_grenadelauncher_refire 0.7
199 set g_balance_grenadelauncher_refire2 0.6
200 set g_balance_electro_ballspeed 900
201 set g_balance_electro_ballspeed_up 200
202 set g_balance_electro_damage 90
203 set g_balance_electro_edgedamage 0
204 set g_balance_electro_force 200
205 set g_balance_electro_radius 150
206 set g_balance_electro_refire 0.9
207 set g_balance_electro_refire3 0.05
208 set g_balance_electro_speed 2000
209 set g_balance_crylink_damage 20
210 set g_balance_crylink_edgedamage 0
211 set g_balance_crylink_force 55
212 set g_balance_crylink_radius 3
213 set g_balance_crylink_refire 0.8
214 set g_balance_crylink_speed 6000
215 set g_balance_crylink_spread 0.10
216 set g_balance_crylink_shots 7
217 set g_balance_nex_damage 200
218 set g_balance_nex_refire 1
219 set g_balance_hagar_damage 40
220 set g_balance_hagar_edgedamage 15
221 set g_balance_hagar_force 100
222 set g_balance_hagar_radius 70
223 set g_balance_hagar_spread 0.025
224 set g_balance_hagar_speed 3000
225 set g_balance_hagar_speed2 1400
226 set g_balance_hagar_speed2_up 100
227 set g_balance_rocketlauncher_damage 130
228 set g_balance_rocketlauncher_edgedamage 50
229 set g_balance_rocketlauncher_force 600
230 set g_balance_rocketlauncher_radius 170
231 set g_balance_rocketlauncher_speed 850
232 set g_balance_rocketlauncher_refire 1
233 //set g_balance_falldamage_deadminspeed 100
234 //set g_balance_falldamage_minspeed 600
235 //set g_balance_falldamage_factor 0.05
236 //set g_balance_falldamage_maxdamage 50
237 set g_balance_falldamage_deadminspeed 100
238 set g_balance_falldamage_minspeed 1200
239 set g_balance_falldamage_factor 0.15
240 set g_balance_falldamage_maxdamage 100
241
242 // effects
243 cl_decals 1
244 cl_particles 1
245 cl_stainmaps 0
246 gl_flashblend 0
247 r_bloom 1
248 r_coronas 1
249 r_dynamic 1
250 r_shadow_bumpscale_basetexture 5
251 r_shadow_realtime_world 1
252 r_shadow_realtime_world_lightmaps 1
253 r_shadow_glsl_offsetmapping 0
254 r_shadow_realtime_world_shadows 0
255 r_shadow_realtime_dlight_shadows 0
256
257 // disable watershader. Only affects NVidia cards.
258 // turned off to avoid fullbright water
259 r_watershader 0
260
261 // misc
262 host_maxfps 1000
263 host_minfps 10
264 scr_conbrightness 0
265 scr_screenshot_jpeg 1
266 scr_screenshot_jpeg_quality 0.9
267 sv_maxvelocity 1000000000
268
269 // aliases:
270 alias +attack2 +button3
271 alias -attack2 -button3
272 alias +zoom +button4
273 alias -zoom -button4
274 alias +crouch +button5
275 alias -crouch -button5
276 alias weapnext "impulse 10"
277 alias weapprev "impulse 12"
278 alias bot_add "impulse 100"
279 alias bot_add2 "impulse 101"
280 alias bot_kick "impulse 102"
281 alias bot_cam "impulse 102"
282 alias bot_wayedit "impulse 102"
283
284 // movement
285 bind w +forward
286 bind a +moveleft
287 bind s +back
288 bind d +moveright
289 bind UPARROW +forward
290 bind LEFTARROW +moveleft
291 bind DOWNARROW +back
292 bind RIGHTARROW +moveright
293 bind SHIFT +crouch
294 bind ENTER +jump
295 bind SPACE +jump
296
297 // weapons
298 bind 1 "impulse 1"
299 bind 2 "impulse 2"
300 bind 3 "impulse 3"
301 bind 4 "impulse 4"
302 bind 5 "impulse 5"
303 bind 6 "impulse 6"
304 bind 7 "impulse 7"
305 bind 8 "impulse 8"
306 bind 9 "impulse 9"
307 bind 0 "impulse 210"
308 bind MOUSE1 +attack
309 bind MOUSE2 +attack2
310 bind MOUSE3 +zoom
311 bind MWHEELUP weapnext
312 bind MWHEELDOWN weapprev
313
314 // misc
315 bind - sizedown
316 bind = sizeup
317 bind ` toggleconsole
318 bind ~ toggleconsole
319 bind TAB +showscores
320 bind ESCAPE togglemenu
321 bind r messagemode2
322 bind t messagemode
323 bind y messagemode2
324 bind PAUSE pause
325 bind F10 quit
326 bind F12 screenshot
327