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simpler gaussian distribution code
[divverent/nexuiz.git] / data / scripts / trak5.shader
1 textures/trak5/glass
2 {
3         qer_editorimage textures/trak5/glass.tga
4         surfaceparm trans
5         cull disable
6         qer_trans 0.5
7
8         {
9                 map textures/trak5/glass.tga
10                 blendfunc add
11                 //rgbGen vertex
12                 tcgen environment
13                 tcmod scale 4 4
14         }       
15 }