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simpler gaussian distribution code
[divverent/nexuiz.git] / data / scripts / stralenex8.shader
1 textures/stralenex8/darkblue_sky
2 {
3         qer_editorimage env/stralenex8/darkblue_up.tga
4
5         surfaceparm nolightmap
6         surfaceparm noimpact
7         surfaceparm nomarks
8         surfaceparm sky
9
10         skyparms env/stralenex8/darkblue - -
11         q3map_surfacelight 80
12         q3map_lightimage textures/stralenex8/darkblue_up.tga
13         q3map_sun 0.564 0.733 1 90 30 45
14         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/
15
16 }