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simpler gaussian distribution code
[divverent/nexuiz.git] / data / scripts / sfx.shader
1 textures/sfx/forcefield
2 {
3         qer_editorimage textures/sfx/forcefield1.tga
4         surfaceparm nomarks
5
6         {
7                 map textures/sfx/forcefield1.tga
8                 animmap 20 textures/sfx/forcefield1 textures/sfx/forcefield2 textures/sfx/forcefield3 textures/sfx/forcefield4
9                 tcmod turb 0 0.75 0 0.25
10                 tcmod scroll 0 0.5
11                 blendfunc add
12         }
13 }