]> icculus.org git repositories - divverent/nexuiz.git/blob - data/scripts/sav-graysky1.shader
add shaderlist for q3map2
[divverent/nexuiz.git] / data / scripts / sav-graysky1.shader
1 textures/sav-graysky1/sav-graysky1_skybox
2 {
3 qer_editorimage env/med-troubadour-gray/med-troubadour-gray_up.tga
4 surfaceparm noimpact
5 surfaceparm nolightmap
6 surfaceparm sky
7 q3map_sun .5 .5 .7 200 0 90
8 q3map_surfacelight 300
9
10 skyparms env/med-troubadour-gray/med-troubadour-gray - -
11
12 }
13
14
15 textures/sav-graysky1/sav-graysky2_skybox
16 {
17 qer_editorimage env/med-troubadour-gray/med-troubadour-gray_up.tga
18 surfaceparm noimpact
19 surfaceparm nolightmap
20 surfaceparm sky
21 q3map_sun .5 .5 .7 50 0 90
22 q3map_surfacelight 300
23
24 skyparms env/med-troubadour-gray/med-troubadour-gray - -
25
26 }